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Thread: rumors PS5 all-in-one Thread

  1. #2021
    Moderator PDS's Avatar
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    N . ( bias). .

    ( bullet points ) devs ? Cerny '' , PS5 developers developers'' 10 .

    , .
    .

  2. #2022
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by Ryzenlake View Post
    E damage control, damage. extra tflops xbox . , ( ) CPU's, 2tflops xbox.
    TMU RT functions, 2 TF....

    "" (culling ...) ? buses?

    - - - Updated - - -

    Quote Originally Posted by PDS View Post
    N . ( bias). .

    ( bullet points ) devs ? Cerny '' , PS5 developers developers'' 10 .

    , .

    developers variable clocks performance :

    :





    basically saying that Navi 10/14 @ 2GHz is already very barely. It's highly possibly the limit of Navi. Which means that 2.23GHz is highly likely to be beyond the sweet spot of Navi's I/V curve. So throttling is a must. Of course that's why sony implemented variable frequency.



    So about variable frequency, why would it be affecting game developing so much?

    Because the shared power budget often prefers GPU instead of CPU. And Sony didn't give devs the ability to control the power balance.

    So, imagine you're playing a game which is both CPU and GPU hungry.
    At first, the CPU might be operating at 45W 3.5GHz, and the game is smooth at the beginning, the CPU wants to draw more frames per second.
    Then the GPU is in heavy duty to draw those frames, and it become a bottleneck soon. So the smart shift transfers the power balance to GPU more.
    Meanwhile, the CPU is still calculating the next frame. Guess what? It become slower!
    This might cause a serious variable frame time issue which is especially bad for 60hz screens.

    That's where they need v sync.
    So let's say we have a 16.66ms time budget for each frame. Now again, for each frame, the power needed and the power provided is out of sync. Why? Because the CPU is always calculating for the next frame, while the GPU is always calculating for the current frame. This is the parallel way to be widely used in game rendering to improve fps.

    E.g. a frame needs cpu time for 16.66ms, and gpu time for 16.66ms. if it's done in serial way than it needs 33.33ms which makes a 30fps game. However if it's done in parallel way it takes only 1666+16 ms to render 100 frames, which means the game is 60fps.

    So imagine a scene where the current frame requires GPU power and the next frame requires CPU power. How to distribute that power requirement? The smart shift is still very bottlenecking here and can cause a serious frame pacing issue again.

    With dev's full control, they might be able to balance the power shift better when certain things happen, e.g. a smoke grenade usually destroys the performance, but they don't want the fps to be too variable, so they can limit the power balance.

    Again, the variable frequency technology came out so many years ago and no game console ever used it in games, at least not without the game developers' full control. There's a reason to that.


    ....

  3. #2023
    Banned Cool Member Ryzenlake's Avatar
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    Quote Originally Posted by PDS View Post
    N . ( bias). .

    ( bullet points ) devs ? Cerny '' , PS5 developers developers'' 10 .

    , .
    , . , bias. developer. ( . carmack Yarli) . , , . GPU PS5 ..., . , developing ps5, .

    , CPU

  4. #2024
    Moderator PDS's Avatar
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    Sir, o dev?
    . resetera fanboyism ( ). .

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    Quote Originally Posted by Ryzenlake View Post
    , . , bias. developer. ( . carmack Yarli) . , , . GPU PS5 ..., . , developing ps5, .

    , CPU
    , Sir.

    . T Carmack ... .
    .

  5. #2025
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    Quote Originally Posted by PDS View Post
    Sir, o dev?
    . resetera fanboyism ( ). .

    - - - Updated - - -



    , Sir.

    . T Carmack ... .
    Carmack , DX12 .... .

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    Moderator PDS's Avatar
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    Quote Originally Posted by Sir_Teraflop View Post
    Carmack , DX12 .... .
    , .

    Carmack devs, . T . .


    dev. A Dev.

    PS5.
    .

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    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by PDS View Post
    , .

    Carmack devs, . T . .


    dev. A Dev.

    PS5.
    E . PC low level API.

    Sony games :






  9. #2028
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    11 , devs Metro PS4/ne. 2 .

    .
    .

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    .

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    , 100 PS5 .

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    "What if?" , , , ...... .

    ( ) . , 3 , 4-5 (), !

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  15. #2032
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    12+ PS5, .

    SSD .

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    Quote Originally Posted by Ryzenlake View Post

    game developing exclusive, .
    , .
    That said, Slay post platform holder exclusive ( ) . .
    EA Sony, 2 .
    , ( budgets movie industry) Sony exclusives. ps3 reports budget AAA exclusives 20-40 . Wells Uncharted 1-2 20 . ( games) killzone 2 , 50 Gran turismo 5 ( 4 ). Sony .
    30 , sony exclusives gran turismo 5 , .
    https://www.thegamer.com/most-expens...mes-ever-made/
    , actual numbers. , .
    development cost marketing cost, .

    Quote Originally Posted by Sir_Teraflop View Post
    12+ PS5, .

    SSD .
    , .


  17. #2034
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    Quote Originally Posted by hakoo View Post
    , .
    That said, Slay post platform holder exclusive ( ) .
    EA Sony, 2 .
    , ( budgets movie industry) Sony exclusives. ps3 reports budget AAA exclusives 20-40 . Wells Uncharted 1-2 20 . ( games) killzone 2 , 50 Gran turismo 5 ( 4 ). Sony .
    30 , sony exclusives gran turismo 5 , .
    https://www.thegamer.com/most-expens...mes-ever-made/
    industry .
    development cost marketing cost, .



    , .
    , Power of the cloud GPU power brick.

    What is done is done.

    .

    .

  18. #2035
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    post ?


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    2 ?
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    Quote Originally Posted by hakoo View Post
    post ?
    .

    Slay clocks PS5.

    Last of US 2 GTA skip ( 3rd party) skip . .

    FF7 Remake episodic.

    ?

    PS1 games .

    game Production values game/exclusive.

    , .

  22. #2038
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    Quote Originally Posted by Sir_Teraflop View Post
    Last of US 2 GTA skip ( 3rd party) skip . .

    PS1 games .
    game Production values game/exclusive.
    To the last of us ( 2). . skip. GTA ( ), R* production values. .

    PS1. soma , . . . , . , artists .

    E . 3 , 30, 300, 300 . .
    300 . . ?
    .

  23. #2039
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    Quote Originally Posted by PDS View Post
    To the last of us ( 2). . skip. GTA ( ), R* production values. .

    PS1. soma , . . . , . , artists .

    E . 3 , 30, 300, 300 . .
    300 . . ?
    production values FLOPS.

  24. #2040
    Moderator PDS's Avatar
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    ( ), posters resetera, neogaf, insomnia . (enough internet for today )
    flops.

    A , ( ), . gameplay . .

    RDR2 . 20 ''PS1 games'' .
    .

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