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Thread: rumors PS5 all-in-one Thread

  1. #2001
    Stealth Moderator Valkyre's Avatar
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    twitter ?

    tweets ! Tweet tweet ! ( tweets 90% fake news 10% ....

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  3. #2002
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    Quote Originally Posted by Sir_Teraflop View Post
    BG'S ?

    ban?
    ?

    ? games(multiplatform VR developer ). .
    .

  4. #2003
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    gaf . gaf system warz.

    Valkyre . leaks spec .

    controlled marketing .

  5. #2004
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    Quote Originally Posted by Sir_Teraflop View Post
    gaf . gaf system warz.

    Valkyre . leaks spec .

    controlled marketing .
    , multiplatform VR developer ? verified Resetera Neogaf.

    Quote Originally Posted by Valkyre View Post
    twitter ?

    tweets ! Tweet tweet ! ( tweets 90% fake news 10% ....
    tweets. devs . , insights.
    .

  6. #2005
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by PDS View Post
    , multiplatform VR developer ? verified Resetera Neogaf.

    - - - Updated - - -



    tweets. devs .

    dev kits Online devs - . DICE. VR Dev .

    . NDA .


    ...

  7. #2006
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    BGs. . . hints ?
    , ?

    , crytek dev ( ).

    fanboy triggered. ?
    .

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  9. #2007
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by PDS View Post
    BGs. . . hints ?
    , ?

    , crytek dev ( ).

    fanboy triggered. ?

    ?

    - "" 10 . ?

    . .



    Sony PS5 Hardware.

    Ryzenlake ....

  10. #2008
    Moderator PDS's Avatar
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    .

    ( ):

    - developer playstation 5
    - Sony devs
    - peak
    -To Series native (4K )

    10 .
    ( ) XBOX PS5 ///.

    ?
    T 2
    O .
    .

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  12. #2009
    Administrator Slay's Avatar
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    Quote Originally Posted by Ryzenlake View Post

    game developing exclusive, .
    Platform holder . sony exclusive , sony fans , PC/Xbox fans , , , .

    K AAA .



    launch PS exclusives PC .
    , Horizon Horizon 2 Ps5.

  13. #2010
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by PDS View Post
    .

    ( ):

    - developer playstation 5
    - Sony devs
    - peak
    -To Series native (4K )

    10 .
    ( ) XBOX PS5 ///.

    ?
    T 2
    O .
    - :

    Sony says the smaller the number, the more you can integrate the tasks. What does Sony's claim mean?

    It costs money to use all the CUs at the same time. Because CUs need resources that are allocated to the graphics card when they want to run code. If the graphics card fails to distribute all the resources on all the CUs to execute a code, it will be forced to drop a number of CUs. For example, instead of 52, use 20% of it because it doesn't have enough resources for all caches at all times.

    Aware of this, Sony has hired a faster GPU instead of a larger GPU to reduce production costs. A more striking example of this was in the SIP. AMD has had high-core CPUs for a long time, or even Intel's larger-core CPUs didn't necessarily work better. 4-core or 8-core CPUs, but with much higher performance per core, usually performed better in gaming. Clearly, a 16- or 32-core CPU has a higher number of Teraflops, but a CPU with a smaller faster core will definitely do a better job. Because it's hard for gamers and programmers to use all the cores all the time, they prefer to have fewer cores but faster.

    Could the Hyperthreading feature included in the X series be the last years of Microsoft's winning generation?

    Technically, hypertheading has been on desktop computers since Pentium 4, and each physical core considers the CPU as two virtual cores, and in most cases helps with performance. Does the X-Series feature allow the developer to decide for themselves whether they want to use these virtual cores or turn them off with more CPU clocks? And that's exactly what you're saying. It's not exactly a big deal to make a local decision from the start, so the use of hyperthreading is likely to reach the end of the generation.

    Do you open the door saying "there is no way out"?

    That is, the analysis requires very accurate code execution. So it's not something everyone knows right now. There are now much more important concerns for recognizing console hardware, and developers are likely to work with a smaller number of cores at the beginning of the previous generation, but with a higher clock, and then move on to this feature.

    The 3328 Shader is available in the Xbox Series X Computing Unit. What does Shader have, what does it do, and what does 3328 Shader mean?

    When developers want to execute code, they do so through units called Wavefront. Multiply the number of shadows by the number of vipers. But it doesn't really matter, and everything I said about the CUs applies here. Again, there are limitations that make all of these shaders unusable, and having many of them all at once aren't necessarily good.

    There is another important issue to consider, as Mark Cerny put it. CUs or even Teraflops are not necessarily the same between any architecture. That is, Teraflops cannot be compared to each other and which is actually numerically superior. So you can't trust these numbers at all and set the criteria.

    Comparisons between Android devices and Apple iPhones have also recently risen to the top of consoles, with Internet discussions suggesting that Android users have higher RAM but poorer performance than iPhones. Is the comparison between the two with the consoles correct?

    Software stacks that are placed on top of the hardware determine everything. As performance updates increase exponentially, so do they. Sony has always had better software because Microsoft has to use Windows. So that's right.

    Microsoft has insisted that the Xbox Series X frequency is constant under any circumstances, but Sony does not have such an approach and provides the console with a certain amount of energy to use it as a variable and depending on the situation. What are the differences between the two and which will be better for the developer?

    What Sony has done is much more logical because it decides whether the graphics card's frequency is higher or the CPU's frequency at certain times, depending on the processing load. For example, on a loading page, only the CPU is needed and the GPU is not used. Or in a close-up scene of the character's face, GPU gets involved and CPU plays a very small role. On the other hand, it's good that the X-Series has good cooling and guarantees to keep the frequency constant and it doesn't have throttling, but the practical freedom that Sony has given is really a big deal.
    - - - Updated - - -

    GPU highly parallelized 5ghz ....

  14. #2011
    Banned Cool Member Ryzenlake's Avatar
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    Quote Originally Posted by tomic20 View Post
    Pubg , ... ... ... 10... ... 400 ... dlc .... , , . , ... retailer , microsoft sony... full digital...

    ps plus gold, gta , ...

    ...

    , game pass ps now... , full gaas microtransaction ... hardcore gaming, ...
    M PUBG, . PUBG developing . . fortnite, fifa , cod . o lol .

    400 40, . developing . 250-300. last gen hardware. CPU 5 . , "" scalaroun . AI (physics / npcs ) . A GTA 300 V 400-500, 10 .

    , ND ND 5 developing 100-200-300 5?

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  16. #2012
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    ^^ Minecraft ... XGS .

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  18. #2013
    Banned Cool Member Ryzenlake's Avatar
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    Aware of this, Sony has hired a faster GPU instead of a larger GPU to reduce production costs. A more striking example of this was in the SIP. AMD has had high-core CPUs for a long time, or even Intel's larger-core CPUs didn't necessarily work better. 4-core or 8-core CPUs, but with much higher performance per core, usually performed better in gaming. Clearly, a 16- or 32-core CPU has a higher number of Teraflops, but a CPU with a smaller faster core will definitely do a better job. Because it's hard for gamers and programmers to use all the cores all the time, they prefer to have fewer cores but faster.
    A developer ? CPU GPU. game logic CPU draw calls single thread dependency ( ), . 12 1 , 12 1 . 12 1 . GPUs dependencies.

    GPU CU's. yields 7nm AMD .

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  20. #2014
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by Ryzenlake View Post
    A developer ? CPU GPU. game logic CPU draw calls single thread dependency ( ), . 12 1 , 12 1 . 12 1 . GPUs dependencies.

    GPU CU's. yields 7nm AMD .
    5600xt shader, clocks, "" 5700() CU....

    30 fps games/ ...

  21. #2015
    Moderator PDS's Avatar
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    K bold .

    . developer? ( )
    . . .
    .

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  23. #2016
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by PDS View Post
    K bold .

    . developer? ( )
    . . .
    PDS ... ?

    HT Pentium ....

    Oh wait!

  24. #2017
    Moderator PDS's Avatar
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    . M :

    1. Sony.
    2. developer
    3. .
    4. .

    dev DF , . . . .

    .
    .

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  26. #2018
    Banned PS4forums Addict Sir_Teraflop's Avatar
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    Quote Originally Posted by PDS View Post
    . M :

    1. Sony.
    2. developer
    3. .
    4. .

    dev DF , . . . .

    .
    ... hater .

    :

    https://www.overclock3d.net/news/gpu...aphics_cards/1



    PS5 RDNA 23 .

    Direct X ... PC DEV 1999.

    Cerny VRS features DX12U=RDNA 2. . feature parity. . Hitachi....


    6 . ?

    .

    Killzone,Wipeout?

    , math is math.

    2013 CPU magic SRAM 12 CU , 18 CU PS4 GDDR5, ....



    how that worked.

  27. #2019

    Default

    Quote Originally Posted by Ryzenlake View Post
    M PUBG, . PUBG developing . . fortnite, fifa , cod . o lol .

    400 40, . developing . 250-300. last gen hardware. CPU 5 . , "" scalaroun . AI (physics / npcs ) . A GTA 300 V 400-500, 10 .

    , ND ND 5 developing 100-200-300 5?
    brand playstation.... ... sony , ms Publishers ... valve.... ...

  28. #2020
    Banned Cool Member Ryzenlake's Avatar
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    Quote Originally Posted by PDS View Post
    . M :

    1. Sony.
    2. developer
    3. .
    4. .

    dev DF , . . . .

    .
    E damage control, damage. extra tflops xbox . , ( ) CPU's, 2tflops xbox.

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