.
Sony ( Sony) SSD deal bulk .
- SSD NVMe / Flash Storage 2.8 GB/sec transfer rate, 400-550 MB/sec SSD SATA III = , bulk .
, ( ) joypad. . ; 4 ; ( Dualshock -1997 = 1994 PSX = 1 . 1 DS2 PS2 = PS2/PS3/PS4 PS5 DS / )
.
Sony ( Sony) SSD deal bulk .
- SSD NVMe / Flash Storage 2.8 GB/sec transfer rate, 400-550 MB/sec SSD SATA III = , bulk .
, ( ) joypad. . ; 4 ; ( Dualshock -1997 = 1994 PSX = 1 . 1 DS2 PS2 = PS2/PS3/PS4 PS5 DS / )
60 . 60. 45, 30. , 60 (checkerboarding ).
, 1080p TV 60 fps ( native 1080p, supersampling 4 ).
check 4k / native 4K 60.
4/60 (check/native) " " ( RAM), (GTurismo )......... 4/30 open world.
4/45-60fps VRR, - VRR ( 2020).
, /. !
"", VRR /. 2020 , , VRR fps ( Digital Foundry) .
ThanX...
To images. (X-Lockhard @250$ + Anaconda @500$), , , ( ) . , , . , .
Top SKU 400, ( : aka call me Xbox One X). , SSD 1 , ; 12GB GDDR5 MS, / next gen ; PS5 12GB GDDR6 ( ) modules 8GB+16GB custom order 12GB GDDR6, ( );
CPU/GPU AMD secret sauce /clock speeds, CUs + shader cores SDK .
60 PSX, PS2!
: "native 4K anti-aliasing".
.
.
:
, , = anti-alias.
: jaggies aliasing.
, .
Enter :
- PC- check native / ........... "" 4.
(3840x2160) "4" ............ 4 .
. polygons, textures , particle effects, , , , ....... .
, 4K, ( / PC " 4" ).
anti-aliasing "4K" (, ).
, anti-aliasing ( Nintendo) 60. jaggies super smooth 60 fps + .
PS5 Pro, PDS. sub-4K. PS5 Pro.
Last edited by Lefteris_X; 01-02-2019 at 14:50.
, 30 fps interleaved (CRT) = 60 fps;
, bitmapped 2D games ( ) 60fps!
, :
beyond3D. fake . Sony, PS5 Xbox Scorpio 2 . NVMe + 16GB GDDR6 500 NVMe + 12 GB GDDR6 250 .......
Anyway, .
: Sub4K/60 PS5 "", 100% 30 native 4K ( + 3rd party = sub4K/ 30 native 4K/25-30fps). PS5 Pro, native 4K/60 + all the bells 'n' whistles ( ) + Ray Tracing . sub4K/15 fps, .
Last edited by Lefteris_X; 01-02-2019 at 15:16.
Peteoklis (01-02-2019)
PS5 Backwards Compatibility Suggested by Sony Patent
All previous PlayStation consoles coveredsource: pushsquare.com via j-platpat.inpit.go.jp, blog.hokanko-alt.com, resetera.comSony has filed a patent for a method of backwards compatibility. Supposedly, the newly devised system -- as authored by Mark Cerny, the guy who designed the PlayStation 4 -- will allow the PS5 to run all previous PlayStation software. And yes, in theory, that covers PSone, PS2, PS3, and PS4 games.
Too good to be true? Well, possibly, but that's why it's a patent. As we all know by this point, companies like Sony register patents all the time, but that doesn't necessarily mean that they'll ever be applied in reality. Still, this one's a very interesting find, especially since the PS5 is just around the corner.
Spoiler!
The technical side of this supposed backwards compatibility system sounds pretty crazy. Essentially, it allows the machine -- the PS5, in this case -- to mimic the behaviour of previous consoles using multiple processors. In other words, when an old game is booted up, the PS5 "tricks" the software into thinking that it's running on its original device. Again, it sounds rather ambitious.
We've been saying for a while now that we think the PS5 has to be backwards compatible -- at least with PS4 games -- and honestly, we reckon that it's on the cards. It makes sense for your library of titles to carry forward from here on in, especially with the likes of Sony pushing for a digital future. You're already a part of that ecosystem if you own a PS4, after all.
As always, though, this is another case of waiting to see what happens. Keep your eyes peeled for most stories like this one throughout 2019, as it's about to get wild.
.... ( ) , GPU AI Cores BC on the fly .
. - :
- BC Sony PS4? , .
- BC PS3/2/1? .
- BC? reset .
0-1 TF.
- 2019 2020 399 price point, spec . leak ( ) MS / .
" " dev . PRO/X1enhanced patches.....
Last edited by Sir_Teraflop; 01-02-2019 at 20:52.
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