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AMD Teases PlayStation And Xbox Consoles With "Secret Sauce"
Speaking to Jim Cramer about AMD's gaming efforts, Lisa Su said, "We're working with both Sony and Microsoft on consoles. They both have their specific secret sauce that we're helping them do."The suggestion here is that Su was speaking about new and upcoming consoles, though she did not say one way or the other. Whatever the case, Su added that gaming continues to be a big growth category for AMD. Gamers expect better and better graphics and performance with each new console, and AMD has benefitted from this.
"People need more computing horsepower," Su said. "Just think about gaming these days; double-digit growth. Whether you're talking about game consoles or you're talking about PC gaming, or you're talking about cloud gaming, all of these markets like higher computing power. And that's a great place for us to be."Elsewhere in the interview, Su said AMD is making investments now into new technology that people might not see for a few years down the road. This could be a reference to new consoles from Microsoft and Sony, though Su never mentioned their company by name.
"The interesting thing about semi-conductors is we're making decisions now that you won't see the outcome for for three, four, five years," she said. "We've made some good decisions."
Nek_Food (13-09-2018)
[Rumor] Sony planning Backward Compatibility for PS5
Is Sony adding hardware V-Sync support to the PS5? [Rumor]The patent titled "Remastering by emulation" is registered to Sony Interactive Entertainment America LLC, the parent company of the Playstation brand.
As summary of the patent is as follows:
.Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation
A new Sony patent was registered recently that seemingly hints at hardware V-Sync coming to Sonys next console the PS5.
The patent filed back in late May, was approved a few days ago and is registered to Playstations parent company Sony Interactive Entertainment LLC.
The patent titled "VIDEO FRAME RATE COMPENSATION THROUGH ADJUSTMENT OF VERTICAL BLANKING" is quite hefty in detail so well be covering the juicy parts. On closer inspection the descriptions stated heavily suggest Sony to be implementing hardware based V-Sync for the PS5.
Crystal Dynamics puts up new job posting asking for experience with current and next gen platforms
Lead Software Engineer
Experience with current and next gen platforms: Xbox, PlayStation, and PC
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https://gr.ign.com/playstation-1/610...oseis-patenton
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PDS (08-10-2018)
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Last edited by Fulgore; 09-10-2018 at 00:24.
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: https://www.gamesindustry.biz/articl...-playstation-5
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Last edited by Lefteris_X; 12-10-2018 at 12:26.
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