Xbots - OG Xbox 2000 expansion- RAM;
.
!
20 .
Xbots - OG Xbox 2000 expansion- RAM;
.
!
20 .
psx3 (19-09-2020)
PDS (19-09-2020)
PS4 Pro boost mode.
() testbed/ ...
- - - Updated - - -
PSVR , rock solid framerate .
PSVR games fps drop;
Leon_DiZ (19-09-2020)
VR, PSVR, 100% render = + FPS ( frame interpolation = frames "" PSVR / 90 120 fps 60-70-80-90 frames frame interpolation. PS5, fps , frame interpolation = smooth VR ).
Richard Leadbetter at 38:50 said:
Every single developer I've spoken to developing for PS5 has been evangelising how easy it is to work for, Its essentially the same development environment as PS4 and you scale up from there, for the new powers, the features and whatnot. I can't stress enough how happy developers seem to be with this situation
Richard Leadbetter at 39:45 said:
There is simply no doubt that the XSX on paper, the more powerful machine. However again, speaking to developers the development environment they are dealing with some people seem to be extremely happy with it, other people are having problems with it because they've moved away from what was previously the XDK which was specific for the Xbox to the GDK which is a more general environment for PC and for Xbox and even Xbox one is encompassed by the GDK
.
, .
Sony development (PS2 PS3), MS . PS2 - ( Samurai ) developers.
"concern" (trolling) Sony DirectX/Direct3D MS PS5 RDNA2 GPU feature set ( VRS, mesh shaders ). MS/PC-centric mindset !
20+ - PCMR...
: DirectX. Assembly ( ) CPU, GPU. APIs abstractions (more or less) game devs. C++ CPU. C++ CPU; .
, developers ...
game devs GNM API PS4 DX12 XB1.
Brazhlias (19-09-2020),Lefteris_X (20-09-2020)
Brazhlias (19-09-2020)
assembly ( Motorola MC68000 , 30 ).......
.... :
, CPU-GPU, : 0 1.
.
( ) " " assembly, ( /, 0 9 A H)...... ............. CPU GPU assembly.
assembly, ( ) - 0-1.
, () . ( cpu, gpu, audio chip, tempest, ).
"" assembly 0-1 .
" " = 99,99999% .
........... , assembly 20 ( ) . .
, Last of Us II assembly. 15 .
;
, , "draw dimensions " ( ).
: DirectX, Vulkan, OpenGl, libgcm (Sony) . (, "" libraries, - , - " " Sony libgcm . DX 11)
!
, assembly 0-1.
"" .
: "" 0-1 .
, Direct X 11, DX12.
Vulkan DX 11 ( , 0-1 ).
Sony PS1/2/3/4 . ( , = "" ).
( psx3), PC "" .
PC, DX, Windows. ( )
DX ( DX12 DX), Windows.......... "" " GPU CPU PC 40% 60% ".
, " " = dev ( , + ) " " ASSEMBLY!
dev Sony /: NDog, Santa Monica, Media Molecule (Dreams), Psygnosis (WipEout), Polyphony Digital "" indie devs Housemark (Stardust, Resogun).
,
Last edited by Lefteris_X; 20-09-2020 at 00:16.
cocous (20-09-2020),gRim (20-09-2020),jk_blue_tiger (20-09-2020),psx3 (20-09-2020),Stefanos (20-09-2020)
68000 assembly ; Atari ST, Amiga, Mac ?
Lefteris_X (20-09-2020)
!
GPUs PC ( layers software stack) (x86) CPUs, ( ISA).
shaders game devs generic (HLSL), ( NVIDIA/AMD/Intel) GPU driver 0-1.
Fun fact: real-time (just in time compilation) . PC games stuttering ( ).
shaders pre-compiled . stuttering. patches (.. shaders devs optimization).
PC () DX12/Vulkan offline pre-compile ( ) shaders, but there's a catch: GPU driver invalidate shaders re-compile!
plug'n'play PC, 1 ( 2 ) target specs. compile shaders ( )!
Lefteris_X (20-09-2020)
cocous (20-09-2020),Lefteris_X (20-09-2020),psx3 (20-09-2020)
Lefteris_X (20-09-2020)
devs , "" (/ )........ " @ , , frame rate animation/collision detection".
"" devs Fallout 4 engine From software ( !!!! !!).
Bookmarks