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Thread: rumors PS5 all-in-one Thread

  1. #3741
    Forum GOD Lefteris_X's Avatar
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    Xbots - OG Xbox 2000 expansion- RAM;

    .

    !



    20 .

  2. #3742
    Administrator Slay's Avatar
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    Quote Originally Posted by spartan View Post

    ps4 pro( ps5)
    K 4 60 , ?
    2012 ryzen 2 ?
    xbox camp. 4@30 Ps5, XSX.

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  4. #3743
    Homo Ludens Leon_DiZ's Avatar
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    BC.

    "Faster and smoother frame rates in select PS4 and PS VR games". unlocked framerate


    Spoiler (//) - 100 - = -rep

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  6. #3744
    Banned Forum GOD psx3's Avatar
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    PS4 Pro boost mode.

    () testbed/ ...

    - - - Updated - - -

    PSVR , rock solid framerate .

    PSVR games fps drop;

  7. #3745
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    Spoiler!

  8. #3746
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by psx3 View Post
    PS4 Pro boost mode.

    () testbed/ ...

    - - - Updated - - -

    PSVR , rock solid framerate .

    PSVR games fps drop;
    VR locked. BC upgrade. !
    Spoiler (//) - 100 - = -rep

  9. #3747
    Banned Forum GOD psx3's Avatar
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    Quote Originally Posted by Leon_DiZ View Post
    VR locked. BC upgrade. !
    PDS .

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  11. #3748
    Forum GOD Lefteris_X's Avatar
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    VR, PSVR, 100% render = + FPS ( frame interpolation = frames "" PSVR / 90 120 fps 60-70-80-90 frames frame interpolation. PS5, fps , frame interpolation = smooth VR ).

  12. #3749
    Homo Ludens Leon_DiZ's Avatar
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    Richard Leadbetter at 38:50 said:

    Every single developer I've spoken to developing for PS5 has been evangelising how easy it is to work for, Its essentially the same development environment as PS4 and you scale up from there, for the new powers, the features and whatnot. I can't stress enough how happy developers seem to be with this situation

    Richard Leadbetter at 39:45 said:

    There is simply no doubt that the XSX on paper, the more powerful machine. However again, speaking to developers the development environment they are dealing with some people seem to be extremely happy with it, other people are having problems with it because they've moved away from what was previously the XDK which was specific for the Xbox to the GDK which is a more general environment for PC and for Xbox and even Xbox one is encompassed by the GDK



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  14. #3750
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    Quote Originally Posted by psx3 View Post
    PSVR , rock solid framerate .

    PSVR games fps drop;
    I( 2 frames , ) 120. boost mode. boost mode, ? frame? selected.
    .

  15. #3751
    Banned Forum GOD psx3's Avatar
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    Quote Originally Posted by Leon_DiZ View Post


    .
    , .

    Sony development (PS2 PS3), MS . PS2 - ( Samurai ) developers.

    "concern" (trolling) Sony DirectX/Direct3D MS ޻ PS5 RDNA2 GPU feature set ( VRS, mesh shaders ). MS/PC-centric mindset !

    20+ - PCMR...

    : DirectX. Assembly ( ) CPU, GPU. APIs abstractions (more or less) game devs. C++ CPU. C++ CPU; .

    , developers ...

    game devs GNM API PS4 DX12 XB1.

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  17. #3752
    Administrator Slay's Avatar
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    development, . XSX?

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  19. #3753

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    Quote Originally Posted by Slay View Post
    development, . XSX?
    Xbox series S.

  20. #3754
    Forum GOD Lefteris_X's Avatar
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    assembly ( Motorola MC68000 , 30 ).......

    .... :

    , CPU-GPU, : 0 1.

    .

    ( ) " " assembly, ( /, 0 9 A H)...... ............. CPU GPU assembly.

    assembly, ( ) - 0-1.

    , () . ( cpu, gpu, audio chip, tempest, ).

    "" assembly 0-1 .

    " " = 99,99999% .

    ........... , assembly 20 ( ) . .
    , Last of Us II assembly. 15 .

    ;

    , , "draw dimensions " ( ).

    : DirectX, Vulkan, OpenGl, libgcm (Sony) . (, "" libraries, - , - " " Sony libgcm . DX 11)

    !

    , assembly 0-1.
    "" .

    : "" 0-1 .

    , Direct X 11, DX12.
    Vulkan DX 11 ( , 0-1 ).

    Sony PS1/2/3/4 . ( , = "" ).

    ( psx3), PC "" .

    PC, DX, Windows. ( )

    DX ( DX12 DX), Windows.......... "" " GPU CPU PC 40% 60% ".

    , " " = dev ( , + ) " " ASSEMBLY!

    dev Sony /: NDog, Santa Monica, Media Molecule (Dreams), Psygnosis (WipEout), Polyphony Digital "" indie devs Housemark (Stardust, Resogun).

    ,
    Last edited by Lefteris_X; 20-09-2020 at 00:16.

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  22. #3755
    Senior Member myst77's Avatar
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    68000 assembly ; Atari ST, Amiga, Mac ?

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  24. #3756
    Banned Forum GOD psx3's Avatar
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    !

    GPUs PC ( layers software stack) (x86) CPUs, ( ISA).

    shaders game devs generic (HLSL), ( NVIDIA/AMD/Intel) GPU driver 0-1.

    Fun fact: real-time (just in time compilation) . PC games stuttering ( ).

    shaders pre-compiled . stuttering. patches (.. shaders devs optimization).

    PC () DX12/Vulkan offline pre-compile ( ) shaders, but there's a catch: GPU driver invalidate shaders re-compile!

    plug'n'play PC, 1 ( 2 ) target specs. compile shaders ( )!

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  26. #3757
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    Quote Originally Posted by myst77 View Post

    68000 assembly ; Atari ST, Amiga, Mac ?
    Amiga!

  27. #3758
    Administrator Slay's Avatar
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    , assembly , . binary stream, , opcode, data , memory address, ...

    assembly low level , compilers ( assembly) .

    Redmi Note 8 Tapatalk

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  29. #3759
    Banned Forum GOD psx3's Avatar
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    Quote Originally Posted by Slay View Post
    , assembly , . binary stream, , opcode, data , memory address, ...

    assembly low level , compilers ( assembly) .
    . post.

    , 20 Demoscene-quality code compilers chips/ ( bloat ).

    game devs!

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  31. #3760
    Forum GOD Lefteris_X's Avatar
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    devs , "" (/ )........ " @ , , frame rate animation/collision detection".

    "" devs Fallout 4 engine From software ( !!!! !!).

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