[Rumor] Sony planning Backward Compatibility for PS5

The patent titled "Remastering by emulation" is registered to Sony Interactive Entertainment America LLC, the parent company of the Playstation brand.

As summary of the patent is as follows:



Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation
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Is Sony adding hardware V-Sync support to the PS5? [Rumor]

A new Sony patent was registered recently that seemingly hints at hardware V-Sync coming to Sonys next console the PS5.

The patent filed back in late May, was approved a few days ago and is registered to Playstations parent company Sony Interactive Entertainment LLC.


The patent titled "VIDEO FRAME RATE COMPENSATION THROUGH ADJUSTMENT OF VERTICAL BLANKING" is quite hefty in detail so well be covering the juicy parts. On closer inspection the descriptions stated heavily suggest Sony to be implementing hardware based V-Sync for the PS5.



Crystal Dynamics puts up new job posting asking for experience with current and next gen platforms



Lead Software Engineer

Experience with current and next gen platforms: Xbox, PlayStation, and PC