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https://wccftech.com/sony-ps5-vs-xbo...es-x-analysis/
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https://wccftech.com/sony-ps5-vs-xbo...es-x-analysis/
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Last edited by Giannis1979; 21-03-2020 at 15:56.
comment 3rd party developer.
https://www.resetera.com/threads/dev...#post-30092686To chime in on the subject, as a designer I rarely, rarely ever put any thought on the GPU side of things. IIRC, there was only one level on my 5 years career where I had to find solutions to a GPU problem (heavy FPS drops on base XB and PS4 on a particular scene in Life Is Strange 2) with the help of engineers, tech artists, and our lighting artists.
On the other hand, I know for a fact that every designer had to micro-manage pre-streaming assets, levels and even unloading stuff as a scene was unfolding, to free up RAM space for the next level since we had RAM budget for every scene.
Having a base SSD in both next-gen consoles could theoretically mean less micro-management on RAM/streaming on our end and more time to polish the core experience. Having said that, it doesn't mean that peak GPU power isn't something that other departments aren't paying close attention to.
devs Sony sites .
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.... series X . . real life scenario - gaming .
multiplatform (xbox) exclusives + multiplatform 80% xbox (PS5) 2.
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Last edited by thanosa75; 21-03-2020 at 16:23.
PDS (21-03-2020)
Giannis1979 (21-03-2020)
. ú. SSD overclock. . 12.128 9.2 10 . .
Sony overclock specs Series x.
Edit: . . . . . Lidl. . Sonakias . .
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Last edited by cocous; 21-03-2020 at 17:04.
cocous (21-03-2020)
thanosa75 (21-03-2020)
. trolla .
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cocous (21-03-2020)
Dragonpaul (21-03-2020)
Giannis1979 (21-03-2020)
, MS boost, Sony. variable frequencies PS5.
Digital Foundry:
Curiously, developers can choose to run with eight physical cores at the higher clock, or all cores and threads can be enabled with a lower 3.6GHz frequency. Those frequencies are completely locked and won't adjust according to load or thermal conditions - a point Microsoft emphasised several times during our visit.But up until now at least, the focus has been on the GPU, where Microsoft has delivered 12 teraflops of compute performance via 3328 shaders allocated to 52 compute units (from 56 in total on silicon, four disabled to increase production yield) running at a sustained, locked 1825MHz. Once again, Microsoft stresses the point that frequencies are consistent on all machines, in all environments. There are no boost clocks with Xbox Series X.
kostasb13 (21-03-2020)
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