Íáé, ï Erebus ìéëÜåé ãéá 2Ô Flash Storage ðñïò 499 åõñþ (óå äéáöïñåôéêü tweet).
Íá äù 2Ô Flash Storage óôá ìüëéò 499 êáé Ã*á ìçÃ* ôï ðéóôÝøù! ÁÃ* ôï êáôáöÝñåé áõôü ç Sony (ìå ÷áóïýñá áñ÷éêþò üðùò óôá PS1/2/3) ÷ßëéá ìðñÜâï ôçò!
Íáé, ï Erebus ìéëÜåé ãéá 2Ô Flash Storage ðñïò 499 åõñþ (óå äéáöïñåôéêü tweet).
Íá äù 2Ô Flash Storage óôá ìüëéò 499 êáé Ã*á ìçÃ* ôï ðéóôÝøù! ÁÃ* ôï êáôáöÝñåé áõôü ç Sony (ìå ÷áóïýñá áñ÷éêþò üðùò óôá PS1/2/3) ÷ßëéá ìðñÜâï ôçò!
Sir_Teraflop (24-11-2019)
Åß÷å áêïõóôåß êáé ðáëáéüôåñá. Ðéï óõãêåêñéìÝÃ*á ìå ÝÃ*á tweet ôïõ óôõë "ìçÃ* ðåôÜîåôå ôá äéóêÜêéá PS1/2/3" (ðåñß PS4 åß÷å Þäç áÃ*áöåñèåß ç óõìâáôüôçôá)
Ï ëüãïò -êáô' åìÝ- åßÃ*áé áðëüò.
¸÷ïõÃ*-äïõëåýïõÃ* ôïõò PS1/2 emulators áðü ôçÃ* åðï÷Þ ôïõ PS3 = ãé' áõôü åß÷áìå ðáé÷Ã*ßäéá PS1/PS2 ðïõ ÝðáéæáÃ* óôï PS3 ìå ìïÃ*áäéêÞ âåëôßùóç ôçÃ* ôå÷Ã*çôÞ áýîçóç áÃ*Üëõóçò.
Áêïëïýèùò êáé óôï PS4, åß÷áÃ* Þäç ðñïóöÝñåé ðáé÷Ã*ßäéá áðü PS1/2/3 ïõóéáóôéêÜ ìÝóù emulation.
ÅìöáÃ*þò ëïéðüÃ* ôá ðáñáðÜÃ*ù ìåôáöÝñïÃ*ôáé óôï PS5.
Control devs say PS5 will let us "have much more detail in the game worlds than before
ðñïöáÃ*ùò áõôï äåÃ* åéÃ*áé êáôé êáéÃ*ïõñéï, ãéáôé ìéëáìå ãéá Ã*åá ãåÃ*éá, áëëá áõôï ðïõ ëåÃ*å å÷åé Ã*á êáÃ*åé ìå ôïÃ* SSD.
With it, though, the SSD will lift the restrictions imposed by current systems, and will enable developers to craft more detailed worlds. "For something like Control, that could translate to an even deeper destruction system, richer, more detailed worlds, and simple quality-of-life improvements like instant reloading after dying." Technical director Mika Vehkala said that the SSD will also allow Remedy to stream in more data, "allowing us to have much more detail in game worlds than before."ÄåÃ* èá õðáñ÷åé ï ðåñéïñéóìïò óå öïñôùóç data áÃ*á frame, êáôé ðïõ áðï ìïÃ*ï ôïõ ìðïñåé Ã*á êáÃ*åé ôçÃ* äéáöïñá. ÅöïóïÃ* öçìïëïãåéôáé ïôé èá åéÃ*áé êáé áñêåôá äõÃ*áôåò ïé Ã*ååò êïÃ*óïëåò, ðéèáÃ*ïÃ* óõÃ*ïëéêá Ã*á äïõìå áðï ôá ìåãáëõôåñá áëìáôá ðïõ å÷ïõìå äåé ìå÷ñé óçìåñá óå Ã*åá ãåÃ*éá.Vehkala also highlighted that harnessing the power of the SSD will also mean that games will require smaller install sizes, as "there is no need to duplicate data to compensate for slow seek times that optical drives and HDDs have."
Êáôé ðïõ óå êáðïéï âáèìï èá ÷áèåé áðï ôï diminishing returns âåâáéá. Káèùò ðïóï ðéá ìðïñåé Ã*á âåëôéùèåé áõôïSpoiler!
btw äéáâáóá åÃ*á ðáëéï ðïóô åÃ*ïò video game artist ôçò Guerrilla ãéá ôï diminishing returns
https://www.reddit.com/r/gaming/comm...ture_is_a_bad/So anyways - about the actual issue at hand; there really is a diminishing returns issue in games. Every time you double the amount of polygons, the subject will only look marginally better than the previous generation did. The difference between PS1 and PS2 was enormous. The difference between PS2 and PS3 was smaller, although still very significant. The difference between PS3 and PS4 is clearly noticeable, but it's not as big a leap as previous generations were. Future generations will no doubt offer smaller changes in graphical fidelity, and put more focus on added features.
.
Ïé äéáöïñåò ðïõ èá äïõìå èá åéÃ*áé êõñéùò óå áôìïóöáéñá, ðïëõðëïêïôçôá ôïðéùÃ*, physics (ñïõ÷á, ëáóðåò, Ã*åñï) öùôéóìïõò êáé áÃ*ôáÃ*áêëáóåéò. ÏÃ*ôùò ï -ëåìå ôùñá- Nathan Drake ôïõ PS5 èá å÷åé ðïëõ ðïëõ ðåñéóóïôåñç ëåðôïìåñéá áðï áõôïÃ* ôïõ 4 áëëá ãéá Ã*á ôçÃ* äåéò áõôçÃ* ôçÃ* ëåðôïìåñéá ðñáêôéêá, èá ðñåðåé Ã*á ìðåéò óôï öùôï mode êáé Ã*á æïõìáñåéò ðáÃ*ù óôï ÷áñáêôçñá, Ã*á äåéò ìéá ìéêñïóêïðéêç åëéá óôï ìáãïõëï ôïõ êáé Ã*á æïõìáñåéò êé áëëï êáé Ã*á äåéò ïôé åÃ*áò ôõðïò ðçãå êáé åâáëå 5 ôñé÷åò åêåé êáé áêïõóïÃ* áêïõóïÃ* å÷ïõÃ* physics êáé êéÃ*ïõÃ*ôáé áÃ*áëïãá ôïÃ* áåñá!![]()
Çäç ôùñá óôï Horizon êáÃ*áìå æïõì ãéá Ã*á ìáèïõìå ïôé óôá ìáôéá ôçò Alloy áÃ*ôáÃ*áêëáôáé ôï ðåñéâáëëïÃ*. ×ùñéò photo mode ïõôå ðïõ èá ôï åðáéñÃ*å ÷áìðáñé ðïôå êáÃ*åÃ*áò. Ïðïôå Ã*áé å÷ïõÃ* Ã*á ÷áèïõÃ* ðïëëåååò ëåðôïìåñéåò ôçÃ* åðïìåÃ*ç ãåÃ*éá, åêôïò áðï áõôïõò ðïõ èá êáèïÃ*ôáé Ã*á ôéò áÃ*áêáëõðôïõÃ* ìå æïõì 600% ôçÃ* åéêïÃ*á. Äçëáäç ôï Digital Foundry![]()
Ôï diminishing returns åéÃ*áé åÃ*áò ïñïò ðïõ äåÃ* îåñù áÃ* ôïÃ* ÷ñçóéìïðïéïõÃ* ìïÃ*ï ãéá ôï polygon count ç ãåÃ*éêùò. ÁÃ* áÃ*áöåñåôáé ìïÃ*ï óôá ðïëõãùÃ*á, Ã*áé ðñïöáÃ*ùò êáé å÷ïõìå öôáóåé óå åÃ*á óçìåéï ðïõ äåÃ* èá äïõìå ìåãáëåò äéáöïñåò ïðïôå éóùò áðï åÃ*á óçìåéï êáé ìåôá äåÃ* å÷åé Ã*ïçìá Ã*á óðáôáëïõÃ*ôáé ðïñïé ãé áõôï ôï ðñáãìá êáé ãéá Ã*á âëåðïõìå äéáöïñåò ìå æïõì x10 îåñù ãù. ÃåÃ*éêïôåñá óôá ãñáöéêá èåùñù ïôé å÷ïõìå áêïìá ðïëõ äñïìï Ã*á äéáÃ*õóïõìå êáé ôá óõã÷ñïÃ*á ãñáöéêá ðáéñÃ*ïõÃ* ôïÃ*ïõò âåëôéùóåùÃ*. Ðïëëåò öïñåò áéóèáÃ*ïìáé ïôé ïëï ôï âáñïò ðåöôåé óôçÃ* ðïéïôçôá åéêïÃ*áò, áò ðïõìå ôï animation äåÃ* å÷åé åîåëé÷èåé áÃ*áëïãá. Ôá physics åðéóçò åéÃ*áé åÃ*ôåëùò rudimentary óôï 99% ôùÃ* ðáé÷Ã*éäéùÃ*, ïé äéáöïñåò ðïõ å÷ïõìå äåé áðï ôçÃ* ðñïçãïõìåÃ*ç ãåÃ*éá åéÃ*áé ìçäáìéÃ*åò êáé ðáÃ*ôá áðï óõãêåêñéìåÃ*á studios. Õðáñ÷ïõÃ* ðïëëá ðáñáäåéãìáôá ðáé÷Ã*éäéùÃ* ðïõ ïôáÃ* ôá âëåðåéò óå still images åéÃ*áé gorgeous, ïôáÃ* ôá âëåðåéò óå êéÃ*çóç åðáÃ*åñ÷åóáé áìåóùò óôçÃ* ðñáãìáôéêïôçôá.
Ðñïóùðéêá ôï ray tracing óå åðéðåäï öùôéóìùÃ* èåùñù ïôé çäç å÷åé äåéîåé ðïóï ôåñáóôéá äéáöïñá ìðïñåé Ã*á êáÃ*åé óôçÃ* ðáñïõóéáóç åÃ*ïò ðáé÷Ã*éäéïõ, ôåôïéåò ôå÷Ã*ïëïãéåò óå óõÃ*äéáóìï ìå ôçÃ* åîåëéîç óå åðéðåäï physics/ animation ìðïñïõÃ* Ã*á êáÃ*ïõÃ* ôåñáóôéá äéáöïñá. Áðëá èåùñù ïôé å÷åé êïëëçóåé ëéãï ç âåëïÃ*á óå åðéðåäï ãñáöéêùÃ* ìå ôçÃ* áðïäïóç, áÃ*áëõóåéò êáé frame rates. Êáé 48Ê Ã*á öôáóåé ç áÃ*áëõóç áÃ* ôï animation åéÃ*áé éäéï ìå ðáé÷Ã*éäéá ôïõ 2012 ç äéáöïñá äåÃ* èá öáÃ*åé.
ÄåÃ* å÷ù éäåá ðïóï åãêõñï ìðïñåé Ã*á åéÃ*áé áõôï âåâáéá (ìéëáìå ãéá devkits), áðëá áÃ*áðáñáãåôáé êáé åéðá Ã*á ôï âáëù.According to a new report, games are running better on the PlayStation 5 in comparison to running on Xbox Scarlett, Xbox's untitled next-gen console. As you may know, previous reports from earlier this year have all suggested that the PS5 is more powerful than the Xbox Scarlett. If this is the case, then games running better on the Sony console makes sense. However, for now, this unofficial scuttlebutt. That said, according to yet another report, the PS5 is the superior of the two consoles, or at least it looks that way right now.
https://comicbook.com/gaming/2019/11...s-performance/
Sir_Teraflop (24-11-2019)
Ôá ðáÃ*ôá áöïñá Ã*ïìéæù, êáé ìáëëïÃ* óôçÃ* áÃ*áëõóç å÷åé åñèåé ðéï ãñçãïñá ôï diminishing returns. Måôá ôï native 4K äåÃ* èá âëåðïõìå áÃ*áëïãåò äéáöïñåò ìå ôï 480 óå 720 ð÷.(ìïÃ*ï óå VR èá å÷åé Ã*ïçìá ç áõîçóç áÃ*áëõóçò)
Åðéóçò áÃ* ðáÃ*å óå 60áñé óôáèåñï, ïôéäçðïôå ðáÃ*ù áðï åêåé èá ìðïñïõóå Ã*á èåùñçèåé diminishing returns. ÐáÃ*ôá õðáñ÷åé âåëôéùóç óå áÃ*áëõóç, ðïëõãùÃ*á, frames, áðëá êáðïéá óôéãìç äåÃ* èá å÷åé Ã*ïçìá. Áõôï åéÃ*áé êáëï âåâáéá ãéáôé ïé ðïñïé èá ÷ñçóéìïðïéïõÃ*ôáé ðåñéóóïôåñï ãéá ïôé áðïìåÃ*åé ïðùò ëåò. ÄåÃ* åéÃ*áé áðáñáéôçôï ð÷ Ã*á áõîçóåéò ôïóï ðïëõ ïóï óôï ðáñåëèïÃ* ôá ðïëõãùÃ*á óôá ìïÃ*ôåëá. Ôá õðïëïéðá ðïëõãùÃ*á ìðïñïõÃ* Ã*á ÷ñçóéìïðïéçèïõÃ* ãéá åÃ*á ðéï ãåìáôï ðåñéâáëëïÃ* êáé draw distance. Káôé ðïõ èá ìðïñåé Ã*á óçêùÃ*åé êáé ï SSD.
.
ÐÜëé äéáâÜæù ôéò ðßðåò ôïõ 2013, üôé êáé êáëá ç MS ìå "software" èá êëåéóåé ôï power gap. ÄåÃ* åãéÃ*å ôïôå, äåÃ* èá ãéÃ*åé êáé ôùñá, ÁËËÁ.....
ðñáãìáôéêÜ äåÃ* ðéóôåõù ïôé èá ìðïñïõìå Ã*á äïõìå äéáöïñåò, åéäéêá óå ðáé÷Ã*éäéá êëåéäùìÝÃ*á óôá 30 êáñå. Éóùò ôï PS5 Ã*á åéÃ*áé ðåñéóóïôåñï future proof ãéá 8K (ðïõ èåùñù á÷ñçóôï ãéá ôçëåïñáóç), áëëá ãéá 4Ê ðïõ èá åéÃ*áé åÃ*á ìåãáëï ìåñïò ôùÃ* ðáé÷Ã*éäéùÃ* ïé äéáöïñÝò èá åéÃ*áé äõóäéÜêñéôåò. ÌÏÍÇ äéáöïñÜ èá ìðïñïýóå Ã*á åßÃ*áé óå VR, ÁÍ ç MS ðáåé êáé áõôÞ óå êÜðïéá VR óõóêåõç, ïðïõ ôï êáëõôåñï hardware èá ìðïñåé Ã*á âáñáåé ìåãáëõôåñá frame rates.
Eãù áëëï óêåöôïìáé, ìå ôç ëïãéêç ïôé ïé êïÃ*óïëåò èá öïñáÃ*å ôá éäéá ðáÃ*ù êáôù ìå ìéêñåò äéáöïñåò, äåÃ* õðáñ÷åé ðåñéèùñéï Ã*á ìáôóáñåé ï åÃ*áò ôïÃ* áëëïÃ* óå specs ìå÷ñé ôï launch ç ðéï óùóôá ìå÷ñé Ã*á îåêéÃ*çóåé ç ðáñáãùãç?
ðïëõ ðïéï ðñéÃ*, áêüìá êáé ìÃ*çìç åéÃ*áé äõóêïëï Ã*á âáëåéò ðáñáðÜÃ*ù óå ìåôáãåÃ*åóôåñï ÷ñüÃ*ï ãéáôé åéÃ*áé êïëëçìåÃ*ç óôçÃ* ìçôñéêç. ÁÃ* èõìáóáé ôá ðñùôá ps4 åé÷áÃ* ôçÃ* ìÃ*çìç óå clamshell configuration ãéá áõôï ôïÃ* ëïãï. ÐáéñÃ*åéò êáðïéåò áðïöáóåéò êÜðïéá óôéãìç êáé ìåÃ*åéò ìå÷ñé ôï ôåëïò ìå áõôåò, äåÃ* åéÃ*áé Pc Ã*á áëëáîåéò áðëá åÃ*á åîáñôçìá.
hakoo (23-11-2019)
Ï ßäéïò ï Ã*üìïò ôïõ Moore Ý÷åé óôïõêÜñåé. Ïðüôå ðñïöáÃ*þò üÃ*ôùò èá õðÜñ÷ïõÃ* diminishing returns áðü åäþ êáé ðÝñá.
ÄåÃ* åßÃ*áé ôõ÷áßï üôé ôï selling point åßÃ*áé ôá Loading times, immersive worlds, physics êôë. ðñÜãìáôá ôá ïðïßá ïöåßëïÃ*ôáé óôï õðïóýóôçìá äéáìåôáãùãÞò êáé ôçÃ* Cpu åÃ* ìÝñåé êáé ü÷é ôçÃ* éó÷ý ôçò GPU.
Áðü åêåß êáé ðÝñá ôï èåùñþ äåäïìÝÃ*ï üôé ìå üëåò ôéò ôå÷Ã*ïëïãßåò dynamic scaling èá ðÜìå óå 60áñé. Áðü ôçÃ* Nvidia (DLSS) êáé ôï VRS óôéò AMD, ìÝ÷ñé ôï ÔÁÁ êáé Üëëá êüëðá, ôï êüëðï Ý÷åé óôçèåß.
Áõôü ðïõ èÝëù Ã*á äù åßÃ*áé êáôÜ ðüóï èá óôçñé÷èïýÃ* óå öÜóç VRR ãéá åõêïëßá êáé öõóéêÜ Ã*á óðñþîïõÃ* ...ôçëåïñÜóåéò.
ÄåÃ* ìéëÜù ãéá ôçÃ* Sony áðïêëåéóôéêÜ. ÓõÃ*åñãáôéêÜ ãßÃ*ïÃ*ôáé üëá áõôÜ...
- - - Updated - - -
2~3 ÷ñüÃ*éá ìåôÜ óôï next gen ôï 120fps èá åßÃ*áé ôï 60áñé ôïõ óÞìåñá. Bookmark this.
Nope. ÄéáöùÃ*þ ãéá ôï 120Üñé.
ÓêÝöôåóáé óáÃ* PCÜêéáò, ãé áõôü ôï ëåò.![]()
![]()
¸÷ïõìå 6K TV ùò åÃ*äéÜìåóï óôÜäéï (ðïõ äåÃ* èá ðïëõðñïìïôáñéóôåß Ýùò êáèüëïõ) êáé Ý÷ïõìå 8Ê TV ðïõ èá ðñÝðåé Ã*á ðïõëÞóïõÃ* óôéò next-next gen êïÃ*óüëåò.
ÅÊÅÉ åßÃ*áé ôá ëåöôÜ êáé ü÷é óôéò ðßðåò ôùÃ* PCÜêéäùÃ* (ãéáôß ðåñß ðéðþÃ* ðñüêåéôáé) ìå 120/144Hz êáé ìå ôï ðïõë.......å÷ì, ôï mouse êáé ôï ðëçêôñïëüãéï óôï ÷Ýñé (ÅËÅÏÓ ôá ðáéäéÜ ðáßæïõÃ* üðùò ðáßæáìå 1980-1985 ìå Spectrum/Amstrad ðëçêôñïëüãéá. Áêüìá êáé ï Commodore 64 åß÷å êëÜóåé ôá ðëçêôñïëüãéá êáé åß÷å joystick).
Nerds all over rejoice.
Ôï 120 åßÃ*áé ôï target refresh rate ðïëëþÃ* ôçëåïñÜóåùÃ* áêüìá êáé óÞìåñá êáé êÜôé basic ãéá ôï HDMI 2.1
ÕðÜñ÷ïõÃ* Þäç games óôï ps4 ðïõ Ý÷ïõÃ* 120fps target frame rate áëëÜ êáé áêüìá êáé óå áõôÜ ðïõ åßÃ*áé wonnabe 60 ôï ×1× ð.÷. åðùöåëåßôáé ìå ëßãï ðéï smooth frametime (tearing óôï 1440p/120 display mode).
ÄéáöïñåôéêÜ 30 äÞèåÃ* ìå Üðåéñï motion blur (ôï ïðïßá óðÜÃ*éá åßÃ*áé POBM) êáé ... ghosting.
Oóï áêïõìðáìå óôï diminishing ôïóï ðéï ðéèáÃ*ï Ã*á äùóïõÃ* ðåñéóóïôåñá frames äåÃ* äéáöùÃ*ù. Èá ôï êáÃ*ïõÃ* ïìùò? ãéá Ã*á äïõìå.
.
ÕðÜñ÷ïõÃ* Þäç ðáé÷Ã*ßäéá óôï PS4 ðïõ óôï÷åýïõÃ* óôá 120 fps;
(öõóéêÜ êáé ôï VR äåÃ* óõììåôÝ÷åé ùò åðé÷åßñçìá, êáèþò áÃ*áöåñüìáóôå óå ôçëåïñÜóåéò)
Ðïéá åßÃ*áé áõôÜ ôá ðáé÷Ã*ßäéá ñå ðáéäéÜ; ¸÷ù ÷Üóåé ôüóá ðïëëÜ åðåéóüäéá (ðïõ äå ôï Ã*ïìßæù) ;;;
Ãéá ðåßôå ìïõ óôá ðáñáêáëþ ôá PS4 ðáé÷Ã*ßäéá ìå 120 fps target ðïõ êéüëáò õðÜñ÷ïõÃ* Þäç...
Faster loading times on Scarlett/PS5 will be dependent on optimisation and developer priorities (AI, Gfx, physics, HFR)
https://www.neogaf.com/threads/faste...s-hfr.1512190/
¼÷é ðùò ëÝåé êÜôé êáéÃ*ïýñãéï ï ÜÃ*èñùðïò áëëÜ Ã*á ìçÃ* Ã*ïìßæïõìå ðùò èá Ý÷åé êáé ôñáãéêÞ äéÜöïñá óôá loading times óôá ðáé÷Ã*ßäéá Ã*Ýáò ãåÃ*éÜò áëëÜ óßãïõñá èá âïçèÞóåé óôï Ã*á "äïõëÝøïõÃ*" ôá ðáé÷Ã*ßäéá üðùò äåÃ* èá ìðïñïýóáÃ* Ã*á äïõëÝøïõÃ* ìå ôá ôùñéÃ*Ü óõóôÞìáôá
Áðü ôçÃ* Üëëç âÝâáéá Ã*á êÜÃ*åé ëüãï ç Remedy ãéá optimization óôéò êïÃ*óüëåò ìïõ êÜÃ*åé êÜðùò åéñùÃ*éêü