Áðï ðïõ åéÃ*áé ôï ðáñáðáÃ*ù;
ôï éäéï ðñåðåé Ã*á åéÃ*áé.
Resistance?
Aõôï åé÷áÃ* ðáñáôçóåé.
Silent hill? Åðéóçò.
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Óêåöôïìáé êáðïéá ðáé÷Ã*éäéá ðïõ å÷ïõÃ* ðáñáôçóåé áðï ôï ðáñåëèïÃ*. Silent hill, Resistance åéÃ*áé ôá ó÷åôéêá ðéï ðñïóöáôá. Áëëá éóùò åéÃ*áé êáé êáðïéï PS1 game.
Áðï ôçÃ* áëëç êáðïéïò åãñáøå ïôé äåÃ* èá åéÃ*áé PS5 related ãéáôé èåëïõÃ* Ã*á ðñïùèçóïõÃ* ôá ðáé÷Ã*éäéá ðïõ âãáéÃ*ïõÃ* ôùñá ãéá PS4.
Èá äåéîåé áõñéï.
Êñáôáù ìéêñï êáëáèé.
ÁÃ* åéÃ*áé multiplatform èá óêåöôïìïõÃ* ôï GT6.
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áóå Ã*á ôï äïõìå áõñéï ãéáôé ðïëëá ðáé÷Ã*éäéá ðåñÃ*áÃ*å áð'ôï ìõáëï ìïõ êáé'ìåÃ*á.ïðùò ðáÃ*ôá ôï twitter äå âïçèáåé ìå êáÃ*á óôïé÷åéï ãéáôé ï êáèåÃ*áò ëååé ôï ìáêñõ ôïõ êáé ôï êïÃ*ôï ôïõ. èá ìåéÃ*ïõìå óôï exciting reveal ëïéðïÃ* êáé ôá õðïëïéðá áõñéï áðï ðñùôï ÷åñé.
hakoo (13-05-2020)
Ç Sony ðñï÷þñçóå óôçÃ* äçìïóßåõóç ôùÃ* ïéêïÃ*ïìéêþÃ* áðïôåëåóìÜôùÃ* ôïõ Q4 ôïõ ïéêïÃ*ïìéêïý Ýôïõò ðïõ ðÝñáóå. Ðáñáôçñåßôáé ðôþóç üóïÃ* áöïñÜ ôï ðåäßï ôïõ Gaming industries êõñßùò ëüãù ôçò ìåßùóçò ôùÃ* ðùëÞóåùÃ* ôïõ PS4 (ôüóï áðü ðëåõñÜò Hardware üóï êáé software) ðñÜãìá áÃ*áìåÃ*üìåÃ*ï á) óå ó÷Ýóç ìå ôçÃ* ðñïçãïýìåÃ*ç äõÃ*áôÞ ÷ñïÃ*éÜ êáé â) ëüãù ôïõ üôé áÃ*áêïéÃ*þèçêå ç åðüìåÃ*ç ãåÃ*éÜ ïðüôå áñêåôïß ìðáßÃ*ïõÃ* óå êáôÜóôáóç áÃ*áìïÃ*Þò ãéá áõôÞÃ*.
Ïé ðñïâëÝøåéò ãéá ôçÃ* åðüìåÃ*ç ãåÃ*éÜ êáé ôçÃ* Üöéîç ôçò ëüãù ôùÃ* ôñÝ÷ïõóùÃ* áÃ*áôáñá÷þÃ* óôçÃ* áãïñÜ êõñßùò åîáéôßáò ôçò åðéäçìßáò ôïõ SARS-CoV2 åßÃ*áé üôé äåÃ* Ý÷ïõÃ* åðçññåáóôåß êáé üëá ãéá ôçÃ* þñá åßÃ*áé On schedule.
Óåëßäá 20 áðü 25 ôçò áÃ*áöïñÜò:Game & Network Services
Results for the fiscal year ended March 31, 2020
Sales decreased 333.3 billion yen (14%) year-on-year to 1 trillion 977.6 billion yen (a 12% decrease on a constant currency basis). This significant decrease was primarily due to a decrease in PlayStationÂ4 (“PS4â€) hardware sales and game software sales, as well as the impact of foreign exchange rates, partially offset by an increase in sales for PlayStationÂPlus (“PS Plusâ€).
Operating income decreased 72.7 billion yen year-on-year to 238.4 billion yen. This significant decrease was primarily due to the impact of the above-mentioned decrease in game software sales and the negative impact of foreign exchange rates, partially offset by the above-mentioned increase in sales for PS Plus and cost reductions. During the current fiscal year, there was a 12.2 billion yen negative impact from foreign exchange rate fluctuations.
Current View Regarding the Impact on the Business from the Spread of COVID-19
Although there has been a slight impact on production of PS4 hardware due to issues in the component supply chain, demand in the short-term is being addressed with current inventory and sales are trending well. Sales of game software that is downloaded from the network, as well as PS Plus and PlayStation Now (PS Now) subscriber numbers have significantly increased. Regarding the launch of PlayStationÂ5, although factors such as employees working from home and restrictions on international travel have presented some challenges in regards to part of the testing process and the qualification of production lines, development is progressing with the launch of the console scheduled for the 2020 holiday season. At this point in time major problems have not arisen in the game software development pipeline for Sonyʼs own first-party studios or its partnersʼ studios.
https://www.sony.net/SonyInfo/IR/lib.../19q4_sony.pdf
BillyFlo81 (13-05-2020),Nodens (13-05-2020),odytsak (14-05-2020),panos74gr (13-05-2020)
äåÃ* ìðïñù Ã*á åÃ*èïõóéáóôù ìå tech demo...å÷ïõìå äåé ðïëëá ôåôïéá óôï ðáñåëèïÃ*...
ôï åãñáøá êáé óôï áëëï ôïðéê, áëëá äåÃ* åéÃ*áé ðåñéåñãï ðïõ äåÃ* áÃ*åöåñáÃ* êáèïëïõ ôï ray tracing?
Slay (13-05-2020)
ðïôå ôåëåéùÃ*åé ôï ban ôïõ sir teraflop Ã*á ìáò åîçãçóåé áÃ* ôï ïôé äåÃ* áÃ*áöåñèçêå ôï rt óçìåñá, ÞôáÃ* åðåéäç ôï Ã*ôåìï åôñå÷å óå playstation![]()
Ðïëõ ùñáéï êáé åÃ*ôõðùóéáêï, ðáñáìåÃ*åé ïìùò åÃ*á tech demo êáé èá óõìöùÃ*çóù ìå ôïÃ* tomic.
Óïõ äéÃ*åé ìéá éäåá êáé ùò åêåé.
Ôï ïôé Ýôñå÷å óôï ps5 äåÃ* ëååé áðáñáéôçôá êáôé, êáé ôï agni¢s philosophy õðïôéèåôáé ïôé åôñå÷å real time óôï ps4 ïôáÃ* ôï åé÷áÃ* îáÃ*áäåéîåé óôï psmeeting, åéäáìå ðïôå ôåôïéá ãñáöéêá; Ï÷é.
Ôá tech demos áðï ôç óôéãìç ðïõ ìéëáìå ãéá ìéá ìç÷áÃ*ç ãñáöéêùÃ* åéÃ*áé áÃ*áãêáéá, äåÃ* äéáöùÃ*ù, äåÃ* åéÃ*áé Ã*á ôá ðáéñÃ*åé êáÃ*åéò ïìùò ôïóï óïâáñá.
ÄåÃ* åéÃ*áé next gen gameplay ôï ðáñáðáÃ*ù.
Ìå÷ñé Ã*á äù next gen game, êáÃ*ïÃ*éêï ðáé÷Ã*éäé áðï êáÃ*ïÃ*éêï studio Ã*á ôñå÷åé óå êáÃ*ïÃ*éêç êïÃ*óïëá ôï ðáñáðáÃ*ù äåÃ* ôï ëáìâáÃ*ù êáÃ* õð ïøéÃ* óáÃ* target render.
ÅéÃ*áé åÃ*á cool video ðïõ äåé÷Ã*åé êáðïéá áðï ôá features and that¢s it.
BillyFlo81 (13-05-2020),PDS (13-05-2020),Slay (13-05-2020),Valkyre (13-05-2020)
Ôï tech demo áðßóôåõôï. Ìïõ Üñåóå ðïëý ðïõ ÞôáÃ* gameplay êáé äåÃ* ÞôáÃ* óáÃ* ôá Üëëá tech demo ðïõ âëÝðåéò ÝÃ*á âßÃ*ôåï. Ï öùôéóìüò êáôáðëçêôéêüò, ôï ßäéï êáé ôá âñÜ÷éá ðïõ ÞôáÃ* óáÃ* áëçèéÃ*Ü. Ðïëý öõóéêÝò êáé ïé êéÃ*Þóåéò ôçò ðñùôáãùÃ*ßóôñéáò.
Epic CEO Tim Sweeney says the PS5 is so impressive it’s ‘going to help drive future PCs
Ôï åêáÃ*å ôï èáõìá ôïõ ìáëëïÃ* ðáëé ï ÓåñÃ*éò.Epic CEO Tim Sweeney says next-generation gaming consoles, in particular Sony’s PlayStation 5, will bring about changes in game development that go far beyond a jump in graphics quality. During a press briefing for the company’s newly announced Unreal Engine 5, which is optimized to work with next-gen consoles, Sweeney says the PS5 is a “remarkably balanced device.”
“It has an immense amount of GPU power, but also multi-order bandwidth increase in storage management. That’s going to be absolutely critical,” he says. “It’s one thing to render everything that can fit in memory,” he adds, but a much more impressive feat to render a world that “might be tens of gigabytes in size” almost instantaneously, as Sony’s new console and its M.2 solid-state drive are promising.
The new drive, which Sony claims is faster than any on-market device available right now, won’t just make load times almost nonexistent, but will also enable developers to access the data their games are composed of with unprecedented speed. The result is larger game worlds loading much faster than ever before, which could result in drastic changes to how developers approach everything from balancing visual quality and performance to level design.
Sweeney isn’t saying that you can’t get a comparable M.2 drive for your PC, even now if you want to shell out for it. Rather, he’s saying the custom drive Sony created and the way it interacts with the overall PS5 data management system makes it faster and more impressive from a development standpoint that anything a consumer could readily buy today, especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.
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Slay (13-05-2020)
VRS üìùò Ý÷åé;;
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ÂÜæù ü,ôé âñßóêù êáé áÃ* åßÃ*áé ôá ìáæåýù ìåôÜ.
SSD streaming absolutely critical for the performance of this demo.
Tim Sweeney: "Sony's storage is system is absolute world class. Best on any platform. Better than any high-end PC."Dictator:
We actually do not know what the what the deciding factor in performance in this demo is regarding how it stresses RAM or streaming into RAM. They did not clarify what the memory budget was for anything. We just know that Nanite and Lumen are heavy on the GPU for generating frames at medium resolutions - hence it running at 1440p 30.