Tenchu combat.... , . DS, 3 , DS FS .
Tenchu combat.... , . DS, 3 , DS FS .
Kane (23-08-2018)
M demo souls game. souls game mechanics, . :
- grappling hook traversing combat . souls games navigator , grappling hook , plunging attacks, , . traversing grappling hook dark souls , fully explorable , open world map .
- Jump button, dedicated jump button .
- No stamina, souls, combat system , stamina . posture system, stamina ( ) vulnerable, .
- Resurrection, mechanic souls games, gameplay . A 1 resurrection token, , invincibility button .
- Stealth, tenchu, open world action games fully explorable . , .
- , ' 60fps from, PC remasters From . traversing . , . , DS3 Bloodborne. 30fps.
Miyazaki, setting combat .
Day one.
chronohill (27-08-2018),Kane (27-08-2018),mihalis13 (25-08-2018)
. souls game - (ds) counter attack- (bb)
, pvp ..
Day 1 .
Why From Software chose Activision to publish Sekiro: Shadows Die Twice
Activision:
"When From Software knocks on your door and says 'hey, we wanna make a game,' you have only one answer right?"
From Software
"So initially when we had this project proposal we took it to a number of companies," explains From Software community manager Yasuhiro Kitao. "We don't have the clout to publish outside of Asia and Japan, and so Activision was one of the companies we approached and one of the companies who said they would like to talk."And they absolutely loved the idea; they loved the project right from the start. They really respected our vision, and also along the way they were able to provide user testing and feedback that we simple can't handle so it was really beneficial."
Tenchu:
The project in question, Sekiro: Shadows Die Twice, almost began life as an instalment into the Tenchu franchise, a property to which From Software does own the rights, but quickly outgrew the concept.
"When we originally set out to create something different from Dark Souls and our previous titles, we thought it would be interesting to make a Japanese themed game," Kitao adds. "So from that we started going in the direction of the shinobi and ninja, and of course Tenchu was an IP with that history; that was the original impetus for this project.
"But as we developed and as we partnered with Activision, and started building it together, it started becoming its own thing and the game we wanted to make was no longer just Tenchu, so it really evolved into its own thing."
^
boss 1:47 Lady Maria?
boss 1:58 Mergo's wet nurse?
boss 2:08 Laurence?
... !
Kane (10-01-2019)
gaming DAY 1 game!
preorder 110 .
https://www.public.gr/product/gaming...prod9644826pp/
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