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Thread: NieR: Automata

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    Default NieR: Automata

    NieR Automata



    SQUARE ENIX ANNOUNCES NEW TITLE IN THE NIER SERIES
    All-Star Development Team Formed for NieR New Project

    LOS ANGELES (June 16, 2015) – SQUARE ENIX today revealed NieR New Project (temporary name), a new third-person action role-playing game (RPG) and follow-up to the 2010 cult hit NieR. Offering a fresh blend of action and RPG gameplay styles, NieR New Project is currently being developed in collaboration with PlatinumGames Inc. exclusively for the PlayStation 4 computer entertainment system.

    The game¢s all-star development team consists of producer Yosuke Saito (DRAGON QUEST X / NieR), director YOKO TARO (Drakengard / NieR), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY XIV / BRAVELY DEFAULT), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NieR). PlatinumGames Inc. will be amplifying the action-oriented combat and building a beautifully diverse visual experience that will fully harness the graphical power of the PlayStation 4 system.

    More information regarding the game will be unveiled this Fall.

    NieR New Project is now in development exclusively for the PlayStation 4 system and is not yet rated.




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    Äåí áó÷ïëçèçêá ðïôå ìå ôï ðñùôï áí êáé å÷åé fanbase ôï óõãêåêñéìåíï êáé ðçñå êáé êáðïéåò êáëåò êñéôéêåò.
    Åðéóçò, ç Platinum ðïóá ìå ðïóá projects áó÷ïëåéôáé? Ìçðùò ôï ðáñáêáíïõí ëéãï? Ãéá ìéêñç ïìáäá óáí ðïëëá ìïõ öáéíïíôáé.


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    Spoiler!

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    NieR Sequel Officially named, 'NieR Automata'.

    http://gamestalk.net/nier-automata/


    スクウェア・エニックスとプラチナゲームズによるPS4『ニーア新作』の正式タイトルが『Ni eR Automata(ニーア オートマタ)』に決定したことが、ゲーム誌のフラゲより判明しました。ほか、いくつかの情報も明らかとなっ ています。
    New story and gameplay info.


    As Famitsu leaks come in, the next NieR game is reportedly title as “NieR Automata”. Nier Automata takes place on the devasted planet earth, and a battle between Androids created by humans, against the “Machine organisms” sent by the enemies of mankind.

    In the upcoming Famitsu magazine, it apparently shows the characters and setting by Akihiko Yoshida. A character who appears to be the protagonist is called “Yorha #2 Type B” and holds both a sword and great sword. Long ranged attacks are made possible by a system called “pods”.


    More information is due to come during Paris Games Week this week.

    http://www.novacrystallis.com/2015/1...nier-automata/
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    New NieR: Automata trailer and details from Paris Game Week




    Ôï Üñèñï Ý÷åé áñêåôÝò ðëçñïöïñßåò ìáæåìÝíåò.
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    Bayoneta with steroids?Té ðáé÷íéäáñá ðáåé íá âãáëåé ñå ðáéäéá îáíá áõôç ç platinum?

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    Nier's sequel will have all the weirdness of the original, plus a little more polish

    Eurogamer article summary:


    - Nier was born out of Yoko pitching Drakengard 3, and Square wanting to do something different, so ideas were reworked into Nier. Yoko then wanted to do a second Nier, and was told instead to do Drakengard 3.
    - Development on original Nier took longer than expected. Regret their low metacritic score, and feel by the time they got their engine working it was at a point where other devs had a better handling of then hardware, so they looked more dated by comparison.
    - Yoko felt Nier was an experiment, and that while modern games had a lot of love and quality work put into them, he felt once you played each one for 30 minutes you got an idea of what they'd be like until the end. Nier was an attempt to always keep the gameplay mixed up and surprising.
    - Nier: Atomata is similarly structured to the original. When Saito (SE) requested Nier 2 he wanted a more action orientated game. Yoko wanted something more like Ocarina of Time, with fields to travel, as a "natural, nice way" for a game to be. Yoko feels Nier: Atomata is more his way than Saito's.
    - Will retain the experimental, surprising design philosophy of the original. But doesn't want to retread ideas.
    - Jokingly suggested making a boring, tedious game. Because that would indeed be surprising.
    - Also suggested the game give random endings as paid DLC. Nobody liked that idea.
    - He feels his most popular stories were written while he was drunk.
    - He spent a lot of time angry with the dev team for Nier, and is impressed at Platinum's efficiency. Which he says frees him up to drink more, and thus write good stuff for the game.
    - Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.
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    Ôï 1ï game ìïõ èõìéæåé ôéôëïõò action-rpg ïðùò witcher, demon/dark souls êëð.
    Ôï trailer ðïõ åéäá ìïõ èõìéóå dmc óå enslaved setting.
    Êáìéá ó÷åóç äëä.
    Óôïõò ôõöëïõò âáóéëåõåé ï ìïíïöèáëìïò...
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    .

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    Early 2017


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    Quote Originally Posted by Snk View Post
    Early 2017


    ¸ëåïò, ìÝ÷ñé ðïëý ðñüóöáôá 2016 Ýëåãáí.

    - - - Updated - - -

    Ôþñá èá ìïõ ðåéò.. Ý÷ïõí êáé áõôïß ôüóá ðáé÷íßäéá öÝôïò.. ôåóðá
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    NieR: Automata might get a public demo, "RPG-like trailer" coming at TGS

    Square Enix is considering releasing a demo for NieR: Automata prior to launch, producer Yosuke Saito told Famitsu in an interview.

    “I¢m thinking about whether something like a demo, for example, would be good to give users a chance to get their hands on the game,” Saito said. “Rather than have users experience it within a short 10 or 20 minutes, I want users to properly experience NieR: Automata with a demo of a 30-to-40 minute, sit-down-and-play kind of volume.”

    Asked about NieR: Automata¡s plans for the Tokyo Game Show in September, Saito says that, “While we¢ve focused on showing the action up until now, I think we¢ll be able to debut a trailer that gives off an ¡RPG¢-like impression, so please look forward to it.”
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    Eðáéîá ðñïóöáôá ôï ðñùôï Nier áðï ðåñéåñãéá ìéáò êáé ôï automata ìïõ öáíçêå ðïëõ åíäéáöåñïí êáé çèåëá íá äù áðï ðïõ ðçãáæåé ïëï áõôï...
    Ôï áðïëáõóá ðáñá ðïëõ , çôáí õðåñï÷ï ...ôï world structure, ôá missions, ïé ÷áñáêôçñåò ,ç ðëïêç,ïëá áðéóôåõôá êáëïöôéáãìåíá ... Êáé áò ìçí ìéëçóù ãéá ôï soundtrack , ôï ïðïéï çôáí ôï ëéãïôåñï óõãêëïíéóôéêï...
    Ìïíï ôï gameplay çôáí ëéãï unpolished ,ëïãéêï áí óêåöôåéò ôï budget...áëëá áêïìá êáé óôïí ôïìåá áõôï å÷åé êáðïéåò åíäéáöåñïõóåò êáéíïôïìéåò

    Ìå ëéãá ëïãéá äëä å÷ù hypearistei áó÷çìá ãéá ôï automata ,êáé ðñïôåéíù áíåðéöõëáêôá óå ïðïéïí äåí å÷åé áó÷ïëçèåé ìå ôçí óåéñá íá ôï êáíåé ï.ï

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