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Thread: Ghost of Tsushima

  1. #21
    Forum GOD WolfRathmA's Avatar
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    Quote Originally Posted by Leon_DiZ View Post
    !! !!!
    !
    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

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  3. #22
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    ...OMFG!!
    , , animation, particle effects, ....
    !!!

  4. #23
    Moderator BillyFlo81's Avatar
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    Ghost of Tsushima Will Have Character Progression; Info on UI, Gameplay, and More Revealed

    In the games visuals there is a strong focus on minimalism. There is no clutter, and this a very Japanese aesthetic concept.

    the demo doesnt show the UI in order to have a better cinematic impact, but the game will actually have a UI.

    The developers want the player to get lost on the island of Tsushima.

    The lethal precision featured in the game is quintessential samurai combat.

    The game builds the tension before the swords even come out.

    The three words that set the tone are “mud, blood, and steel”

    There is character progression in the game. Players have a lot of navigational options. Stealth is an element, and the fantasy is about a samurai that has to evolve himself in order to fight back against overwhelming odds (Editors note: while Fox did not mention it explicitly, its probable that well learn more Ninja-like abilities as we progress)

    The mission showcased yesterday is a side mission, and its not part of the main story. It sets the tone about the fact that at times good people make bad decisions.

    The end of the trailer with the duel between Jin and Masako is set in the open world. Its not an enclosed arena. You can actually see the Mongol reinforcements coming in the background.

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  6. #24
    Moderator hakoo's Avatar
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    e3 , LOU. demo , . thread e3 gorgeous setting, vistas Sucker Punch ( 2 demo wallpaper ), gameplay .
    running animation , demo LOU. animation.
    combat , infiltration/rescue mission 1 . 1. . gear customizable outfit .
    Sucker Punch , setting .


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  8. #25
    Forum GOD muku's Avatar
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    ^^

    E . LoU2 .

  9. #26
    Advanced Member Peteoklis's Avatar
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    setting. story , , day one.

    ?


  10. #27
    Homo Ludens Leon_DiZ's Avatar
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    trailer . - . Naughty Dog.

    trailer YouTube compression ( ). Gamersyde .


    Quote Originally Posted by PDS View Post
    !
    Quote Originally Posted by WolfRathmA View Post
    !
    Spoiler (//) - 100 - = -rep

  11. #28
    Homo Ludens Leon_DiZ's Avatar
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    .

    ' . , , , .

    . basic trailer, , , gameplay. . , , . gameplay - .

    4:05 "You're late" cut . zoom-out. God of War, .

    Last of Us. LoU, , gameplay , Ghosts.

    . , trailers (youtube + gamersyde), logo, description . trailers gamersyde


    Spoiler!
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  12. #29
    Stealth Moderator Valkyre's Avatar
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    side quest. rough , animation . . , . , , duel ... wtf logic .

    .

    , .

  13. #30
    PS4forums Fanatic kostasb13's Avatar
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    TLOU . .... , , , , . background ;.... , ; gameplay, cinematic, gameplay . , . , . super powers, spells, summons , , "".
    basic , ... , side guest, . open world , gameplay, ;....
    , .
    Last edited by kostasb13; 13-06-2018 at 13:24.

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  15. #31
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    .....

    - Its an open-world samurai adventure.
    - The game is grounded and realistic.
    - The E3 2018 trailer is not part of the main story, its a side quest!
    - The game is a original work of fiction they are not rebuilding history stone by stone.
    - Main storyline will be Jin vs. the Mongols.
    - Leader of the Mongols is an “uncomfortably reasonable killer” trying to intimidate our hero.
    - The main character is called Jin Sakai.
    - Hes had to go beyond his samurai training in order to fight back against the Mongols.
    - There a lot of stories in the game that you may not find them all.
    - There are many side characters in the game, most which have sidequests.
    - The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
    - Possibility of other weapons but theyre only showing the katana right now.
    - Sucker Punch teases that Jin's combat style abandons some samurai techniques, swapping them for the "violent grace of a silent assassin".
    - Jin has learned to use a grapple hook but this is not part of his samurai training. Hes had to learn new tricks to silently kill the Mongols.
    - Strong focus on minimalism for the graphics, you see the things that are more pronounce.
    - “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
    - Landscapes range from the swaying bamboo forests of the countryside, to the urban centers of ornate castles.
    - Everything you can see in the background you can go to such as a Pagoda and Mongol ships, you have the freedom to go where you want at your on pace.
    - They want to give players a lot of navigational options.
    - There will be a minimal game HUD but theyre not showing it just yet.
    - Looks like theres a photo mode.
    - You can play the game with a Japanese voice track.
    - Jins nickname is “The Ghost of Tsushima”.
    - Jin has become a “legend” in Japan called “The Ghost”.
    - Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino.
    - You can ride a horse, is integral to the game. Horses name is Nobu.
    - Expect that level of detail (E3 2018 trailer) in the whole game.


    Leaked info:

    • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.


    • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.


    • The game has two central towns (think Witcher 3), and many smaller outposts / villages.


    • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy (poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.


    • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.


    • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.


    • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.


    • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.


    • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.
    Spoiler (//) - 100 - = -rep

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  17. #32
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    ^^ . setting, Tenchu ps1, ps2 era. checkbox . Last of Us , . .

  18. #33
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    open world TLOUS. open world wtf.
    .

  19. #34
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    Quote Originally Posted by kostasb13 View Post
    , .

    K ( ) main .
    , .
    ( , ) animation standards Last of Us, last of us. To running animation by LOU standards by any standard.


  20. #35
    Moderator PDS's Avatar
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    -30,000 leafs on the ground in the duel
    -half a million pampas flowers in that field
    -They wanted a feeling of intensity and danger in the combat
    -Square button swings your sword exclusive reveal!
    -Jin Armor changes ,it has both mechanical value and narrative value.
    -Dynamic time of day and weather confirmed, like rain and windstorms
    -If you roll around alot in the mud you will be completely cover if it starts raining it washes away all the mud and blood
    -Simulated clouds all dynamic, not painted, never going to be seen twice.
    -Procedural skies and procedural sun break tech
    -The swordplay is all mocap
    -The photoscan the ground from Tsushima and out it it the game.
    .

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  22. #36
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  23. #37
    Homo Ludens Leon_DiZ's Avatar
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    , .
    Spoiler (//) - 100 - = -rep

  24. #38
    Moderator PDS's Avatar
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    Japanese audio





    '''' . .
    Spoiler!
    .

  25. #39
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    Quote Originally Posted by PDS View Post
    Japanese audio


    M , setting English audio, 2 immersion.
    To Nate PSX .


  26. #40
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    ^^ N lip sync

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