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Thread: Ghost of Tsushima (Sucker Punch)

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  4. #63
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    Ghost of Tsushima Creative Director Discusses Working with a Japanese Setting as a Western Developer

    While this premise and story are much different than anything Sucker Punch has worked on before, Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western developers:
    β€œWe were certainly very excited to make a game set in feudal Japan, because it brings up a lot of romantic images in our mind. Part of the fantasy around feudal Japan is being a samurai – that’s an exciting job to have in feudal Japan. I do think it’s under-utilized. I don’t know why more games aren’t set there, it’s so appealing.”
    When it comes to accuracy and authenticity, he also claims that the development team β€œabsolutely tried our damnedest.” Nate Fox reaffirmed the fact that Sucker Punch is working with experts from Japan things like Kenjutsu, and even consulted developers from Sony’s Japanese studios to get a better idea of cultural norms. He also believes working with the experts kept the development team from β€œgoing astray” and also allowed the team to learn a lot of new things and become intimately familiar with the time period and setting:
    β€œWe rely on all these people to let us know where we’re going astray. Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognise this, and we’re grateful to have the help.

    It’s been interesting working on this game because in past titles we’ve been able to make it up, frankly. For a superhero game set in Seattle, we knew what we were doing, but in this game we are constantly learning about Japanese culture or the norms of samurai. And it’s exciting because it changes the way you work to learning in the same way that players get to learn about these things, and in fascinating detail.

    Things were surprising us all the time. But that’s part of the joy of the discovery of making the game. Hopefully it’s something that will translate into the game as a player, that you will discover a lot of the beauty of feudal Japan.”
    The conversation then moved to a wider discussion about how AAA games should be more creative and unique when choosing new settings. While Nate Fox thinks recent Sony first-party releases like Horizon: Zero Dawn and God of War did a good job at bringing players someplace new, he acknowledges the fact that there’s a lot of room for expansion:
    β€œGames are moving around. Feudal Japan just happened to be a place that, as a developer, I know I was eager to spend a lot of time trying to recreate. And as a gamer, I really wanted to play an open-world samurai game. And that’s just one excellent place in history – there are so many more.

    So yeah, I do think that there’s a lot more spaces to play in and I wish the industry would get a little bit wider. That said, I think the industry does a pretty good job at going to places that are unexpected.”
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    Ghost of Tsushima is So Beautiful That Shuhei Yoshida Often Stops to Admire the Graphics

    Shuhei Yoshida, President of SIE WWS is also taken back by the graphics, so much that he often stops and admires the scenary!

    He admitted his admiration in a recent interview with Famtisu regarding a bevy of games, including GoT.

    "Ghost of Tsushima is also great. I’m overwhelmed by graphics. When I play with it, it is so beautiful that my hands stop. There are many scenes that make Japanese scenery 1.2 times more beautiful."


    If you somehow missed this sizzling showcase of Tsushima last year, here it is in all its glory. Rumor currently has it that it’ll be Sony’s summer hit. Rumors are also floating about that it might be headed to the PS5.
    source: theplaystationbrahs.com


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