-Open World game. Mix of dungeon crawler and big expansive open world with giants flying through the sky.
-Passive multiplayer. No lobby. People run in and out of your world. Get to far from eachother you dissconnect will search for something new. Can be set to friends only also
-Started with 3 people on the game. Team now at 38 people. With the full funding now they can achieve their full vision of the game now.
-No swords in the game. Wanted do it abit different. Harsh world also so would be "unrealistic" to use that much metal for a sword.
-All weapons can be upgraded to power levels of eachother. So if you like one specific Axe because you can do a backflip with it. You can keep upgrading it and using it.
-The game is all about the town. When you play you do quests for NPC etc. They will join your town. Starts off arround a campfire and then builds into a real town with houses offering crafting etc
-Players that will join your game in multiplayer. Will look like NPC"s from your town
-When you die you will lose your currency you have on you. Can get it back from where you died.
-Multiplayer is max 2 people. Took inspiration from Journey.
-The Giant in the gif above is a Mermaid named Giffen. Just one of the big giants in the game.
-Alots of Lore. When you start the game there is no sun. There is big explosion and as long as people can remember there is light and you fight to keep that light in the world
-Windows 10 and Xbox. Expected to release Q3/Q4 of this year
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