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TechRadar: 3/5
VG247 - No ScoreAnthem is an immensely fun game wrapped up in a dull story and a repetitive end-game. It will no doubt get better as time goes on, but this isnt a great starting point.
I went into Anthem with an open mind. Its a game I wanted to succeed from a studio Ive always been fond of. Unfortunately, its everything everyone feared at reveal. Its a hollow experience thats been designed to appeal to the widest market possible while squeezing more money out of those who are hooked in by its doggy treat design.
Its not quite the endlessly fun online grind-a-thon experience that will have you logging on nightly for months, but instead, Anthem is a fairly competent action RPG shooter.
day one . reviews . pass...
Hey Freelancers,
For those of you who have been playing the Early Access version of the game, we wanted to let you know that a Day 1 Patch is on its way. The patch will deployed before worldwide launch. On February 22, 2019, the game will include the following fixes and our Live Service officially begins. This is a comprehensive list of all changes in this update. If you notice anything missing please let us know and we can get it added.
This update is just the beginning of us making improvements to Anthem.
Day One Patch Notes
High level fixes
- Decreased loading times for older disk drives
- Fixed many infinite loading screens
- Fixed multiple challenges not tracking properly
- A number of issues have been fixed that were causing players to disconnect or crash
- Weapons and gear now have numbers present for modifiers
General Fixes and Improvements
- Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
- The gather party mechanic has been made more lenient in a number of situations
- At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
- Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
- During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
- Challenges now unlock for players at the correct levels
- Fixed some camera issues during cutscenes
- Legendary Contracts can now be accepted from the Social Hub contract board
- Some enemies have had their shield values decreased
- Loot now properly drops for players who are downed
- The texture quality on the NPC Prospero has been improved
- Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
- Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
- Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
- Completing the tutorial expedition will now show the correct Ranger appearance
- After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
- The start of expedition screen has been improved
- Addressed a variety of situations where killing enemies does not properly progress world events
- Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
- Scar snipers can no longer shoot through Storm Shield
- Corrected an issue where players would get stuck on the end of expedition screen in some situations
- Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
- Addressed a number of situations where players can get stuck on the environment in the launch bay
- Increased the damage of the electric status effect
- Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
- The Platinum Mission feat now grants completion as intended
- Status effects can more reliably be applied to Titans
- Fixed loading animations on Marksmen Rifles
- Players can now access the Vault from the Forge
- Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
- Idle animations will no longer sync up over time in the Launch Bay
- Haluk is no longer dual-wielding canes in the epilogue scene
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
- Interceptor melee ability animations will no longer stretch out in certain situations
- Corrected an issue where the default Ranger appearance doesn't preview in the forge in some situations
- All animations now play as intended in the Forge
- Players can now enter the Tomb of Gwanes while in a party
- The default Javelin wear state has been changed from "Dirty" to "Old"
- Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
- Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
- Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
- Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly
Spoiler!
https://www.reddit.com/r/AnthemTheGa...e_patch_notes/
GameSpot -- No Score (In Progress)
"I'm currently treating Anthem's disparate missions as an excuse to try a new weapon or special attack, which, combined with flight, gives me incentive to keep going. I'm hoping that I get more out of the story as I go on, but so far it's too generic to get its hooks in me. I'll keep playing on PC--I've luckily only been kicked due to server issues twice--so look out for the full review in the next few days." -- Kallie Plagge [Full review]
Destructoid -- 7/10
"I wish some things were different but I find myself wanting to play Anthem beyond the scope of this review. It isn't changing the way the genre operates, not by a long shot, and if you've struggled with a few of them before and tossed them in the gutter, you'll probably do the same here. BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try--either now or after fixes and updates." -- Chris Carter [Full review]
Ars Technica -- No Score
"This game is freaking rad at its best, but it's just not done. It's not fun to have sessions with friends so constantly interrupted. It's not fun to keep quitting out of the main map just to check my loot and quest beats. It's not fun to fight these boring bad guys in these boring missions, again and again and again. It's not fun to feel confused by a lack of information all over the place. Anthem has flashes of being a really good game, but what's the point if it's not fun?" -- Sam Machkovech [Full review]
Polygon -- No Score
"BioWare has already done a lot of the hard work. A satisfying core gameplay loop is difficult to create, but the studio has managed it. Playing makes me feel like a true sci-fi superhero, 10 seconds at a time. But in order for Anthem to survive, BioWare will need to clarify its identity and prioritize the right elements of it. Id love for the story, the interface, the experience of playing Anthem to service that loop, rather than fight it. Id love for unique quests and activities to not just keep me occupied, but give me something to strive for. Playing Anthem, I can sense where this game is going. I just worry about how long it will take to get there." -- Russ Frushtick [Full review]
GamesRadar -- No Score (In Progress)
"But there's nowhere near enough of the stuff that makes BioWare games distinctly BioWare. That's the content that Anthem needs sooner rather than later because, at the moment, it's existing solely in the shadow of Destiny. Not Destiny 2, which has steadily grown and evolved with the community, mind – but the Destiny of five years ago. Anthem is designed to grow and evolve over time, but unless that happens sooner rather than later it'll be dead on arrival." -- Sam Loveridge [Full review]
USGamer -- No Score (In Progress)
"It's a beautiful game where the movement is unique and freeing. The story is throwing a lot at the players and some of the characters feel like living mannequins, but there are standouts as well. And the overall mission loop feels like it has too many operations and too much downtime. It feels like the first Destiny: it's an intriguing start, but there are several problems that need to be ironed out. What's frustrating is that many of these problems have already been solved by other MMOs. It's baffling to me that Anthem seems to be starting from scratch, even if I'm sure BioWare is going to do whatever it takes to improve post-launch." -- Mike Williams [Full review]
SKILL UP
I've been cheering for Anthem for 3 years. I wanted Bioware to succeed here. The end result, though, is a product that repeats every single mistake made by every looter shooter to date, without any of the Bioware magic that might have redeemed the experience. https://youtu.be/fhe76p6Tiro
Kane (21-02-2019),Sir_Teraflop (20-02-2019)
70 metascore (PC) Anthem - 88 APEX Legends. EA...
Spoiler!
VIP . . frame rate smooth ps4 pro server rubberbanding disconnects . 2 . devs fixes . state.
ScaryTerry (22-02-2019)
. content . loading screens .
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Last edited by ScaryTerry; 23-02-2019 at 16:19.
beta .
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kai 4 anthem, ps4 !@$@3423 bioware patch 10gb .
Last edited by panos74gr; 23-02-2019 at 20:28.
ScaryTerry (23-02-2019)
DJTaurus (25-02-2019),kostasb13 (25-02-2019),WolfRathmA (25-02-2019)
AgentPrinny007 (25-02-2019),mihalis13 (25-02-2019),panos74gr (25-02-2019)
panos74gr (25-02-2019)
EA, hate 100% Bioware . H Bioware , EA.
AgentPrinny007 (25-02-2019)
, 1998-2003 (FIFA 98 SSX Tricky/NBA Street 2)....... . ( dev ) .
, dev . , dev....... /getting in bed with........ ; , , " "....... . track record dev ; ; ; = ;
, ...
. ? hate .
off topic () YouTuber..
( 90% thread) fun . day 1.
70 10 . 100 . 30+ . .
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