DJTaurus (08-09-2018)
Anthem officially hits Alpha state
http://blog.bioware.com/2018/09/25/anthem-hits-alpha/
Last week, the Anthem team passed its Alpha milestone – meaning that every part of the game is in, and functioning. Its a ton of fun to play, and full of engaging character moments and storylines. But its also exciting to see people around the office (and at our partner studios) grouping together for adventures in this new world weve created. BioWare games have always been about capturing a shared experience – whether through a party of fictional characters or other players – and somehow the idea of players being immersed together in the universe of Anthem makes the setting seem even more real.
These days the energy around the office feels a lot like it did back then on Baldurs Gate, where the team is starting to get a sense of the magic theyve created together and theres a growing excitement about finally releasing it into the world. Theres a ton of work ahead, but everyone knows what they need to do and is working with a level of passion and effort thats truly inspiring.
The team has been working incredibly hard to reach Alpha, and considering the complexity and scale of a game like Anthem, hitting this milestone on time is a tremendous achievement. So whats next? Now that all the important pieces are in the game, we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. We will have news soon about when you can learn more about Anthem and try it out yourself.
Anthem Demo Releases For PS4, Xbox One, And PC In February
EA has announced that it will make a "VIP demo" for BioWare's Anthem available to EA/Origin Access subscribers on Xbox One and PC, respectively on February 1, 2019. The demo also be available to pre-order customers, which opens the door for PS4 players to get in on the action.
The announcement was made during the studio's PAX West Panel. Anthem lead producer Mike Gamble said the demo is not "a tech test or a beta looking for feedback" and is instead a "slice of our game."
demo.
;
Leon_DiZ (29-11-2018)
Christos33 (30-11-2018),Nek_Food (30-11-2018)
DJTaurus (03-12-2018),Sir_Teraflop (03-12-2018)
, ;
Thanks to Leon capped servers servers .
, , , -, mechanics , PVE PVP. single story (offline ;) always online/-RPG , . . , Destiny Bungie ( updates/DLCs/no lootboxes/pay only for cosmetics/ /).
Leon_DiZ (07-12-2018)
Nek. single player. online . .
BioWare Wants You To Know That Story Is A Priority For Anthem.
Anthems new trailer, which debuted at The Game Awards, shows some of the non-playable characters as well as the games main antagonist, whos known as the Monitor. BioWare says hes the leader of a militaristic organization called the Dominion that will be one of the players biggest enemies throughout Anthems main story. Your group, the Freelancers, is an order of storied mercenaries who go around the world fighting aliens and preventing bad things from happening as a result of the Anthem of Creation, an energy that exists throughout the games world, sometimes bubbling up and causing catastrophes. The Dominion is at odds with the Freelancers.
“They believe the way to keep people safe is to keep them well-heeled, keep everyone on a short leash,” said Anthem creative director Jonathan Warner during a presentation to press this morning. “Thats their objective—they want to bring peace through force.”
So how, exactly, will Anthems story unfold? There wont be a lot of non-combat options in Anthem, which is structured around a single hub (called Fort Tarsis) in which you do all of your interaction with NPCs. You will get some dialogue options that will affect how these NPCs treat you, although the games developers say there wont be any sort of branching narrative the way there is in Dragon Age and Mass Effect.
As anyone whos played a game like Destiny knows, its hard to marry a coherent story with that sort of online gameplay thats meant to be repeated over and over again. BioWare is aware of that, and appears to be happy to partition the main story from the grindier activities that will keep Anthem humming.
“I want people to think of our story with two lenses,” said Warner. “One is the story of the struggle against the Monitor and the Dominion, which has a beginning, middle, and end. And then theres the story of the world conflict.”
Those world conflicts will form the backbone for Anthems side missions and replayable activities, and theyll be enhanced by what lead gameplay producer Mike Gamble teases will be “plans for how we switch and morph the context of the game after launch.” Theyre promising a more aggressive update schedule than DLC that arrives every few months, which will hopefully offer narrative innovations that we havent seen in a game like this before. “Were going to give a big briefing on our post-launch stuff later on,” Gamble said.
https://kotaku.com/bioware-wants-you...for-1830921216
Nek_Food (07-12-2018)
Bookmarks