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Thread: WiLD

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    Homo Ludens Leon_DiZ's Avatar
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    Default WiLD

    Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel

    Your first look at Wild Sheep's hugely ambitious adventure



    Hello PlayStation Blog! My name is Michel Ancel, you might know me best as the creator of the Rayman series, and Beyond Good & Evil for Ubisoft. Recently, I co-founded a new independent game studio in Montpellier, France along with a bunch of very talented guys and gals. We call ourselves Wild Sheep and together we are working on an exciting new game called…WiLD.

    When we started working on WiLD we wanted to make sure that we would have fun playing our own game even after months and months of development! This is the reason why the world of WiLD is the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.



    Every time you play youll discover new things, even in the same place as before. But… the best feature came from our prototyping phase when we started playing as wolves, horses, sheep and… even trout! So we decided that in WiLD every creature should be playable, even the giant and dangerous ones!



    All these features combined, open so many new gameplay situations, especially when playing online. How you approach the game is up to you, what you do and even what you are – its all up to you.



    On the tech side, because WiLD is created exclusively for PlayStation 4, the game will use the full power of the console and all its crazy sharing capabilities.

    Its early days still, so thats all we can tell you at the moment but make sure you check out our video and see what you think for yourselves. We hope you like it, and we cant wait to tell you more soon.

    Thanks!


    Léquipe est impatiente de vous faire decouvrir encore dautres secrets de Wild !
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    PS4forums Fanatic spartan's Avatar
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    !! .

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    gamescom ' .
    rayman Michel Ancel platform, ..

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    PS4forums Fanatic spartan's Avatar
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    wild!!! ?
    Last edited by spartan; 13-08-2014 at 00:23.

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    Quote Originally Posted by spartan View Post
    wild ?


    !
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    Quote Originally Posted by Lnds500 View Post


    !
    !!.( , )

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    . .
    Sony conference!

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    Wild....cant wait

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    . concept !

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    Spoiler (//) - 100 - = -rep

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    Horizon .
    gameplay.

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    O , trailer. E down to earth demo.


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    . 3:28 .

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    , ...


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    Wild's untamed open world wants to be a whole new kind of adventure






    Michel Ancel has some interesting ambitions for Wild on PS4. He want to create an open world game without anything as mundane as 'an end goal', ditching even obvious touch points like mission markers and maps. Instead he want to create a place for players to explore and find their own way, via the routes they choose.
    "One thing I hate in games is when you have these missions things and you know exactly what you have to achieve," he explains at Paris Games Week during a demo of the game. Instead of maps and markers then, you simply have a lush and beautiful natural word to explore as a mystical, animal-controlling shaman. You choose what you want to do by picking out distant landmarks, or obvious points of interest.
    Essential information is communicated visually as you assess the risks of what you can see. Big circle of angry tribesman dancing furiously around a fire? Or a pack or wild boar milling around a tree? "Players can evaluate themselves if they want to big challenge or a small challenge," says Ancel.
    But what's the point? Again, this is where things get interesting: there isn't one to some degree. "We don't want to give a final point," says Ancel. Instead, this is about the player's journey and the choices they make within the world. There are missions in the traditional sense - the demo included a quest to find and summon a snake divinity to cure a dying girl - but progress and choices are completely up to you.
    In the case of the snake god, I saw several approaches involving possessing a hare to sneak past worshipful tribesman, or riding a bear to smash your way through. Then there's the matter of the snake sacrifice needed to summon the divinity. In our demo a friendly eagle was used to capture it and hand it over but any approach or animal that gets you the same result would be equally valid.

    These nature gods define the game but in a way that isn't so cut and dried as 'good' or 'evil'. "They're not just positive or negative, they're just unpredictable," says Ancel. "For example, if you summon the snake divinity she might ask you to sacrifice a member of your team [of animals], or she could ask you to live as a snake for two or three days. Meaning that you could be vulnerable to attack from the eagle [or] have to find your own food." They're gods after all, so you'll have to do what they want, no matter how crazy.
    An important part of the experience is how much potential the player has to shape their journey. For example, every animal has its own divinity that can be worshipped, opening up its own unique path. As well as snakes, bears and eagles there are sheep, boar, rabbits, fish, frogs and countless more a fully populated ecology acting as character development tree.
    "It's like an RPG," explains Ancel. "If you want to go more with the bear branch of the game, or more the wolf, or combine two animals, you can spend more time trying to get more knowledge of those animals." According to Ancel, "You're creating your own environment, you're are summoning the divinity and the change is going to be in this branch of gameplay. If you prefer fishes or birds you can summon more divinities in this. So each time you have a sacrifice like that, you decide in which direction you want to evolve. "

    It's a journey that begins young, too: "When you start the game you play as a child. You have to learn about the world around you and you can domesticate other small animals or be helped by bigger animals," Ancel tells us. These creatures are key, essentially forming your team and giving you access to their abilities. The eagle's perfect for scouting, the bear is great for brute force (smashing through enemies with broad, damaging swipes) and a surprisingly fast mount to get about on too.
    Every animal can be possessed, and you can move directly from one to the other with swipes of the touchpad. You can even control packs of animals if you find the alpha. Apparently even sheep can be dangerous if you command a herd.
    The only catch is that while you're borrowing a body, yours is left vulnerable to attack or robbery from other players. You can opt out of the online options entirely if you want, but it sounds like you'd be missing out on the big part of the game. There's no clear MMO, PvP or co-op thrust here. Mirroring Ancel's open ideas in the rest of the game, players simply inhabit each other's worlds. What you do with that, and the rest of the tools here, is for you guys to work out. Play nicely now.

    http://www.gamesradar.com/wilds-ps4-gameplay-explained/

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    concept art..









    PS4 .

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    Ancel game development. projects .

    WoW ! This little guy has many things to teach to Sam Fisher !
    Today is very special for me. After more than 30 years, Ive decided to stop working on video games and fully focus on my second passion : Wild Life !
    My new project takes place in the real world and consists in a wild life open sanctuary dedicated to education , nature lovers and ... wild animals.

    ������ video games part ������

    Many of you might want to know what will happen to Wild and BGE2. No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon.

    May the fox be with you

    ��

    https://www.instagram.com/p/CFRbPpnq...ource=ig_embed
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    Quote Originally Posted by BillyFlo81 View Post

    PS4 .
    launch title PS6

    6 . .

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    :

    Michel Ancel Leaves Gaming, Production on Beyond Good & Evil 2 and WiLD Continues

    Ancel announced the news on his personal Instagram page, telling fans that his newest endeavor is centered around a wildlife sanctuary. The designer further notes that he hasnt been involved with either Beyond Good & Evil 2 or WiLD for “many months.” Apparently, things are still progressing well without him at the helm.

    An update about WiLD, apart from that which is featured in Ancels Instagram post, has yet to go live. Regardless, his words suggest things are moving along favorably. The title was announced several years ago at gamescom 2014 as a PS4 exclusive from Ancels indie studio Wild Sheep Studio. Apart from a website update featuring concept art earlier this year, details about WiLD havent surfaced in a long while.
    post Instagram:

    Today is very special for me. After more than 30 years, Ive decided to stop working on video games and fully focus on my second passion : Wild Life !
    My new project takes place in the real world and consists in a wild life open sanctuary dedicated to education , nature lovers and ... wild animals.

    ������ video games part ������

    Many of you might want to know what will happen to Wild and BGE2. No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon.
    source: Playstationlifestyle.net

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