* Σημείωση: Σε περίπτωση ανόδου τιμής, η κονσόλα θα τιμολογηθεί με την τιμή που ίσχυε κατά την παραγγελία, ενώ σε περίπτωση πτώσης τιμής, θα τιμολογηθεί με την νέα, χαμηλότερη τιμή.
* Σημείωση: Σε περίπτωση ανόδου τιμής, η κονσόλα θα τιμολογηθεί με την τιμή που ίσχυε κατά την παραγγελία, ενώ σε περίπτωση πτώσης τιμής, θα τιμολογηθεί με την νέα, χαμηλότερη τιμή.
" H ζωή είναι μικρή γι' αυτό γράφεται με τρία γράμματα "
(By Stefanos to Simple People)
Οτι δηλαδη ισχυε και στην περιπτωση του Nintendo Switch. Κοινως ανεβηκε στα 299ευρω στο Public και ενω η επισημη τιμη του τελικα ειναι στα 339,οσοι εριξαν παραγγελια στα 299 παρελαβανα κανονικα.
Μέχρι να δούμε τηλεοράσεις VRR + 4K + HDR όμως........
Και κάπως έτσι το PS5 θα έρθει ΑΚΡΙΒΩΣ στην σωστή στιγμή.
spartan (13-04-2017)
Inside the Scorpio Engine: the processor architecture deep dive
CPU Customizations
GPU Customizations"Typically for CPU, the top two items are frequency and memory latency. If the CPU has data, the faster it can process it, the quicker the result, but it also means that if it doesn't have the data, it sits there idle, so latency is a big component. On frequency, we pushed it up to 2.3GHz" explains Nick Baker "On the latency, a couple of the areas we tackled, one was all the queues coming back from the memory interface, we sped those up as well. Specifically, within the core, because we're running a virtualised OS environment, we wanted to optimise how memory translation operations happen so there are some key changes inside the core to speed those things up. The end result is that not only does the CPU run faster, it also runs more efficiently meaning more power for you at the end."
According to Goossen, some performance optimisations from the upcoming AMD Vega architecture factor into the Scorpio Engine's design, but other features that made it into PS4 Pro - for example, double-rate FP16 processing - do not. However, customisation was extensive elsewhere. Microsoft's GPU command processor implementation of DX12 has provided big wins for Xbox One developers, and it's set for expansion in Scorpio.
"We did multiple PIX captures from every single game and ran them on the emulator," Andrew Goossen, Technical Fellow, Graphics, tells us - a process that proved invaluable for validating Scorpio's back-compat capabilities. "We did over 30,000 emulator runs, which is a big contributor to Nick's total cycle count because we had to make sure that we were going to land with that 100 per cent compatibility [with Xbox One]."
But to what extent do those customisations elevate Scorpio beyond a PC equipped with a notional, baseline Radeon equivalent to Scorpio's GPU - no customisation but 'the same teraflops'. After the presentation, that's exactly what I asked Microsoft in the first of a couple of follow-up rounds of questions conducted over email.
"Our performance analysis and modelling was so core to the entire design process of optimisation and adjustments that I don't have a specific example to call out," says Andrew Goossen. "We put every change we considered through the model. But in terms of 'more from your teraflops', I will point out that Scorpio has significant performance benefits relative to PC:
"Microsoft has made continual improvements to the shader compiler. We see significant performance wins for Xbox game content relative to compiling the same shaders on PC. [Secondly], 'to the metal' API and shader extension support allows developer to optimise in ways that simply can't be done on PC cards. [Finally], PIX provides low level analysis and insight that, in conjunction with 'to the metal' support, allows developers to make the most of the console GPU. These technologies are all already mature and familiar to developers, so Scorpio games will benefit from the get go."
We watched a Scorpio console get put together
Fulgore (04-05-2017)
- Πλέον οι devs θα έχουν 9 GB RAM αντί για 8 διαθέσιμα.
- Η κονσόλα ίσως κυκλοφορήσει 13 Οκτωβρίου
Microsoft’s Xbox E3 teasers contain hidden Project Scorpio messagesTwitter users have discovered that one particular teaser includes a “6>4” hidden next to a Ferris wheel. The 6 is greater than 4 message is clearly a references to the 6 teraflops of power in the Xbox Project Scorpio console compared to Sony’s PlayStation 4 Pro with around 4 teraflops of power.In another teaser posted yesterday, there’s a "X10S101-317” message displayed on a stage with a crowd of people. Microsoft typically uses this type of date format for its Windows and Xbox software builds, so if you separate out the X10S to refer to the console, then the remaining 101317 could mean October 13th. Windows Central points out this is a Friday, a typical console release day. The X10S could mean anything, but it does come just a few days after Microsoft filed a trademark for a mysterious S logo that’s related to gaming.
christos-sonyboy (09-06-2017)
Leon_DiZ (11-06-2017)
Leon_DiZ (11-06-2017)
Εβαλε preorder το amazon και λεει καποια στοιχεια
Spoiler!
https://www.amazon.com/Xbox-Project-...9-c98e8a307889
οτι εχω ακουσει μεχρι τωρα μ'αρεσει κ μ'αρεσει πολυ. περιμενω να δω παιχνιδια που με ενδιαφερουν βεβαια γιατι το forza δε με ενδιαφερει καθολου που δειχνει τωρα.
θα ηθελα να δω στο x να παιζεται state of decay κανα crackdown. καλα το πανε παντως!
Παντως σχεδιαστικα και απο αποψη specs μαμαει το x.. Φαινεται μικροτερο κ απ το slim! Κουκλα!
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