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Thread: Death Stranding

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    Homo Ludens Leon_DiZ's Avatar
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    Default Death Stranding























    Character Art (Yoji Shinkawa)

    Spoiler!

    Óôï GAF Ýãñáøå Ýíáò üôé ìðïñåß íá õðÜñ÷åé óõó÷Ýôéóç ìå áõôü ôï öáéíüìåíï
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    - No involvement from Del Toro
    - Kojima Productions logo has nothing to do with the game, it's just a logo
    - It's an action game
    - Game setting is still secret
    - Kojima won't say the name of the main character
    - Game will take "some time" to make, don't expect it soon
    - Game name is related to the stranding of something that is dead, like a whale on a beach, something from some other world comes to a new place

    http://www.neogaf.com/forum/showthread.php?t=1233089
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    ÎÝ÷áóåò Ýíá r óôïí ôßôëï Ëåùíßäá. Death Stranding åßíáé ï ôßôëïò
    Spoiler!

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    Quote Originally Posted by mihalis13 View Post
    ÎÝ÷áóåò Ýíá r óôïí ôßôëï Ëåùíßäá. Death Stranding åßíáé ï ôßôëïò
    Thanks.

    Êáé ôï åðßóçìï trailer - âãÞêå åðéôÝëïõò

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    Eíá ðáëéêáñé óôï Gaf åêáíå åíá ðïëõ åõóôï÷ï ðïóô, ôï ïðïéï óõíáäåé ðáíôá ìå ôçí éäéïôñïðéá ôïõ Hideo Kojima íá ÷ñçóéìïðïéåé ôá ôñåçëåñ ôïõ ï÷é ìïíï ãéá íá äåéîåé ôï êáéíïõñãéï ôïõ ðáé÷íéäé, áëëá éóùò ìå åíáí ðïéçôéêï ôñïðï íá åííïåé êáé êáôé áêïìá ðáñáðáíù... éóùò âåâáéá ïëá áõôá íá ôá âëåðïõìå åêåé ðïõ äåí õðáñ÷ïõí , áëëá ïìïëïãù ïôé ïôáí áêïõò ôïí Kojima ôï ðñùôï ðñáãìá ðïõ íá ëååé ïôáí åìöáíéæåôáé : "I AM BACK" êáé ôï ôñáãïõäé ôïõ ôñåçëåñ íá å÷åé ïíïìá "i will keep coming" óå óõíäõáóìï ìå áõôï ðïõ âëåðåéò óôï ôñåçëåñ, äåí ìïéáæåé êáé ôïóï äõóêïëï íá ôï ðéóôåøåéò:


    I think I understood which feelings Kojima wanted to pass on with this trailer. Full of Konami and his past creation references.

    1 - The footprints are set on the ground and then erased. Like all the efforts Kojima offered to Konami.

    2 - Reedus is naked, representing the shame Kojima was exposed to in his last days working for Konami.

    3 - The broken shackles are the bound between him and the company being destroyed.

    4 - The baby represents his suddenly lost creation (Metal Gear), and Reedus cries of pain and sorrow depicting Kojima's suffering.

    5 - The hand marks on the body and the ink in Reedus depicts the weight of having a great successful game series on his name.

    6 - The swamps shows that will be a dire path to establish another blockbuster.

    7 - The crabs are other developers that never made such greatness as his.

    Somewhat I felt soul connected to Kojima. It was strange.


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    Val äéÜâáóá êáé åãþ ôÝôïéåò ðáñüìïéåò èåùñßåò ãéá ôï trailer ôïõ Death Stranding.
    Ìßá Ýëåãå ðùò ôï ìùñü åéíáé ôï P.T. (Silent Hills) êáé åîáöáíßæåôáé ðñéí óôçí ïõóßá ãåííçèåß.
    Spoiler!

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    Åãù ðéóôåõù ïôé äåí å÷ïõí êáìéá ó÷åóç ôá ðáñáðáíù. Ôé åéíáé ï Êïôæéìá; Êáìéá êáôéíá íá áó÷ïëåéôáé ìå ôï ðáñåëèïí êáé ôï ôé åãéíå; Ðñï÷ùñáåé ìðñïóôá ïðùò êáé ðñåðåé. Ôùñá êáðïéïò ìðïñåé íá âëåðåé áóôáêïõò óôç èáëáóóá êáé íá ôïõò ðáñïìïéáæåé ìå Developers. Åíôáîåé, ôïõ êáèåíïò ôï ìõáëï ôáîéäåõåé ïðùò èåëåé.

    Ìåíåé íá äïõìå gameplay êáðïéá óôéãìç ìåóá óôï 2017 ùóôå íá äïõìå ôé íåï åôïéìáæåé.

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    Quote Originally Posted by Kapa View Post
    Åãù ðéóôåõù ïôé äåí å÷ïõí êáìéá ó÷åóç ôá ðáñáðáíù. Ôé åéíáé ï Êïôæéìá; Êáìéá êáôéíá íá áó÷ïëåéôáé ìå ôï ðáñåëèïí êáé ôï ôé åãéíå; Ðñï÷ùñáåé ìðñïóôá ïðùò êáé ðñåðåé. Ôùñá êáðïéïò ìðïñåé íá âëåðåé áóôáêïõò óôç èáëáóóá êáé íá ôïõò ðáñïìïéáæåé ìå Developers. Åíôáîåé, ôïõ êáèåíïò ôï ìõáëï ôáîéäåõåé ïðùò èåëåé.

    Ìåíåé íá äïõìå gameplay êáðïéá óôéãìç ìåóá óôï 2017 ùóôå íá äïõìå ôé íåï åôïéìáæåé.
    Ãéáôß êáôéíéÜ; Ï Üíèñùðïò åßíáé êáëëéôÝ÷íçò êáé äçìéïõñãåß áð' ü,ôé ôïí åìðíÝåé.

    Áðü áõôÜ ðïõ Ý÷ù äéáâÜóåé ãéá ôçí éáðùíéêÞ êïõëôïýñá, ôï èåùñïýí áôéìùôéêü íá óå îåðåôÜîïõí üðùò Ýêáíáí óôïí Kojima - ðïëý ðåñéóóüôåñï áðü åìÜò. Äåí åßíáé ôõ÷áßï üôé ïé ðåñéóóüôåñïé ðáñáãùãïß/óêçíïèÝôåò ôçò Square ðïõ Ý÷áóáí ôá projects ôïõò ìÝóá áðü ôá ÷Ýñéá ôïõò ìåôÜ áðü ëßãï ôçí Ýêáíáí.

    Åßìáé óßãïõñïò üôé äåí ìðïñåß íá ìéëÞóåé ãéá ôçí Konami üðùò èá Þèåëå ëüãù NDA áëëÜ êáé ëüãù Þèïõò, ï ìüíïò ôñüðïò ëïéðüí íá åêöñÜóåé ôá óõíáéóèÞìáôá ôïõ åßíáé ìÝóù ôçò äïõëåéÜò ôïõ.
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    åãù ðáëé äåí êáôáëáâá ðáíáãéá áð'ôï trailer.êáâïõñéá,ìùñï,norman,ðåèáìåíá øáñéá....ôé óôï ð0#ôóï????
    åíôáîåé äå ëåù Kojima ãáìáôïò êôë áëëá äùóå êáíá ôïóï äá óôïé÷åéáêé áêïìá ñå áíèñùðå.

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    Äçëáäç åêáôóå íá äçìéïõñãçóåé åíá ïëïêëçñï project ùóôå íá ôçí ðåé óôç Konami;

    Èåùñù ôïí Êïôæéìá ìåãáëç êëáóç ãéá íá áó÷ïëçèåé ìå ôçí ïðïéáäçðïôå Konami. Åî'áëëïõ ïðùò öáíçêå, äçìéïõñãïé ïðùò ï Êïôæéìá åéíáé ðåñéæçôçôïé êáé äåí ÷áíïíôáé ðïôå.

    - - - Updated - - -

    Quote Originally Posted by christos-sonyboy View Post
    åãù ðáëé äåí êáôáëáâá ðáíáãéá áð'ôï trailer.êáâïõñéá,ìùñï,norman,ðåèáìåíá øáñéá....
    ...êáé 5 ìïñöåò éðôáìåíïé óôïí áåñá.

    Öáíôáæïìáé ïôé èá õðáñ÷ïõí åðéññïåò áðï Matrix. Åéêïíéêç ðñáãìáôéêïôçôá ìåóá óå ìéá õðáñ÷ïõóá ðñáãìáôéêïôçôá. Åôóé ôï âëåðù åãù...

    Öáíôáæïìáé ïôé áõôï çèåëå êáé ï Êïôæéìá. Íá áó÷ïëïõíôáé ïëïé ìå ôï ôé óôï ëïõôóï âëåðïõìå êáé íá âáñáíå õðïèåóåéò.

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    íáé å÷åéò äéêéï îå÷áóá íá áíáöåñù ôéò 5 éðôáìåíåò ìïñöåò,ãéá íá ðù ðåñéóóïôåñï ÔÉ ÓÔÏ Ð0*ÔÓÏ????
    áí ïíôùò áõôï çèåëå ï êïôæéìá ðïõ ëåò öéëå ìïõ!! å ôï êáôáöåñå ìå 'ìåíá ôïõëá÷éóôïí. äå êáôáëáâáéíù ìéá,ìõñùäéá,ôðô.

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    Quote Originally Posted by Kapa View Post
    - - - Updated -
    ...êáé 5 ìïñöåò éðôáìåíïé óôïí áåñá.
    Metal Gear 1-5
    Spoiler!

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  20. #13
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    Quote Originally Posted by christos-sonyboy View Post
    íáé å÷åéò äéêéï îå÷áóá íá áíáöåñù ôéò 5 éðôáìåíåò ìïñöåò,ãéá íá ðù ðåñéóóïôåñï ÔÉ ÓÔÏ Ð0*ÔÓÏ????
    áí ïíôùò áõôï çèåëå ï êïôæéìá ðïõ ëåò öéëå ìïõ!! å ôï êáôáöåñå ìå 'ìåíá ôïõëá÷éóôïí. äå êáôáëáâáéíù ìéá,ìõñùäéá,ôðô.
    Quote Originally Posted by mihalis13 View Post
    Metal Gear 1-5
    Åßíáé ïé 5 ìåãÜëåò åôáéñåßåò ðïõ ôïí Þèåëáí êáé ïé 5 ìç÷áíÝò ãñáöéêþí áðü ôéò ïðïßåò ðñÝðåé íá äéáëÝîåé

    - - - Updated - - -

    Quote Originally Posted by Kapa View Post
    Äçëáäç åêáôóå íá äçìéïõñãçóåé åíá ïëïêëçñï project ùóôå íá ôçí ðåé óôç Konami;

    Èåùñù ôïí Êïôæéìá ìåãáëç êëáóç ãéá íá áó÷ïëçèåé ìå ôçí ïðïéáäçðïôå Konami. Åî'áëëïõ ïðùò öáíçêå, äçìéïõñãïé ïðùò ï Êïôæéìá åéíáé ðåñéæçôçôïé êáé äåí ÷áíïíôáé ðïôå.
    Äåí ôï Ýöôéáîå ãéá íá ôçí ðåé óå êáíÝíáí, ôï Ýöôéáîå ãéáôß áõôü ôïí åêöñÜæåé/Ýôóé íéþèåé áõôü ôïí êáéñü.
    Spoiler (ðáé÷íéäéá/ôáéíéåò/âéâëéá) -äåí ðá íá ÷åé âãåé 100 ÷ñïíéá ç ôáéíéá- = -rep

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    Quote Originally Posted by Valkyre View Post
    Eíá ðáëéêáñé óôï Gaf åêáíå åíá ðïëõ åõóôï÷ï ðïóô, ôï ïðïéï óõíáäåé ðáíôá ìå ôçí éäéïôñïðéá ôïõ Hideo Kojima íá ÷ñçóéìïðïéåé ôá ôñåçëåñ ôïõ ï÷é ìïíï ãéá íá äåéîåé ôï êáéíïõñãéï ôïõ ðáé÷íéäé, áëëá éóùò ìå åíáí ðïéçôéêï ôñïðï íá åííïåé êáé êáôé áêïìá ðáñáðáíù... éóùò âåâáéá ïëá áõôá íá ôá âëåðïõìå åêåé ðïõ äåí õðáñ÷ïõí , áëëá ïìïëïãù ïôé ïôáí áêïõò ôïí Kojima ôï ðñùôï ðñáãìá ðïõ íá ëååé ïôáí åìöáíéæåôáé : "I AM BACK" êáé ôï ôñáãïõäé ôïõ ôñåçëåñ íá å÷åé ïíïìá "i will keep coming" óå óõíäõáóìï ìå áõôï ðïõ âëåðåéò óôï ôñåçëåñ, äåí ìïéáæåé êáé ôïóï äõóêïëï íá ôï ðéóôåøåéò:

    ðùùù èá èåëá íá îåñá ôé ðéíïõí åêåé óôï GAF. no life óôï ôåôñáãùíï


    Anyway,to ðáé÷íéäáêé öáéíåôáé íá íáé óêáëùôéêï,áíõðïìïíù íá äù gameplay ïðïôå êáé áí åéíáé áõôï

  22. #15
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    Áðü ôï instagram ôïõ Reedus

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  24. #16
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    An Interview With Hideo Kojima

    The newly formed Kojima Productions' first game, Death Stranding, debuted at Sony's E3 press conference a few days ago, and teased a concept that no one can quite figure out. Is it science fiction? Horror? Is it about life or death? It's a mystery that will likely leave us stumped for a while, as Hideo Kojima, the founder of the company and writer and director of the game, revealed in an interview with me earlier today that it's early in development.

    Kojima also talked at length about the inspiration behind Death Stranding and Kojima Productions' current push to staff up.


    I've had a lot of fun following you on Twitter the last couple of months. It seems like you're having the time of your life with your new company. How is life as an independent game developer treating you?

    It hasn't changed that much over the last few years. I haven't been stuck in meetings anymore, and there's a lot of freedom, but for these past few years I've been making games, it's very much the same. Because of that, I have no fears. The one thing that is dangerous of going independent is that I don't get to deal with that many people anymore. That could limit my vision, so I'm trying to read as much as possible, and watch as many movies as possible, and try to go to different places.

    One of the most interesting parts of you signing with Sony was watching you travel with Mark Cerny to different Sony development studios. What was the purpose of these visits? Were you getting to know Sony's culture, or were you perhaps looking at tech that would be available for development?

    In December we announced our studio, and announced we were working with Sony for our first title. At that point, I already had a vision in mind, and I had to try to figure out how I would make it. In that regard, I was in search of an engine, and what tools would I use, and what services would be available to make it. The problem with that wasn't only the technology, but I had to find facilities, and put together a team. I was also studying what kind of environment [Sony] had, and what would be the best one for my team.

    Where is the new Kojima Productions based, and how staffed up is your development team at this point?

    While we finally settle into what will be our offices, we'll be in Tokyo and not America. In December, our staff was only four people, including myself. We arranged some temporary offices and had desks, chairs, my own computer, and that was it. From December we made the announcement, and we had a lot of people fortunately apply to work with us, and it's been a lot of interviews lately, but we were fortunate enough to make different tests for the game. For our teaser, we shot with Norman [Reedus] at the end of March, and in two months we were able to develop this. Now that this is announced, I hope and suspect more people will apply, and we'll turn it into something cool.

    After the Sony press conference, we were discussing Death Stranding for hours and theorizing what it could be. Can you go into the inspiration behind the game?

    There is this author that I'm a huge fan of named Kōbō Abe. One of his stories is called The Box Man. He wrote a short novel called Rope. I don't know if it has been translated to English. In this story, he states that the first tool mankind invented was the stick. The stick was invented to keep away bad and unpleasant things as a weapon. And the next thing mankind invented was the rope. Unlike the stick, the rope had [potential] to tie things close to you together.

    Games nowadays are based mainly on sticks. You communicate and interact based on sticks punching or shooting or being used as weapons. Through cooperative and multiplayer you connect with other players through sticks. Now, in this game, you will be able to use sticks, but I also want people to use ropes to connect somehow. In the teaser, you can see crabs, whales, dolphins, handcuffs, and a baby with an umbilical cord. Those are connections. Connection is the theme of the whole game. The word "stranding" is a theme of the game. The name Death Stranding plays off key themes in the game.

    How did you and Norman Reedus connect initially and for this project?

    I wanted to work with him, and have been a fan of The Walking Dead. Going back to PT, I wanted to work with him on that. I tried to go to him directly. I don't like going through agencies. In this case, my friend Guillermo del Toro was also close with Norman, so he gave me his contact info and I got in touch with him. We just started work on PT and then he was sad about it [getting canceled] and the difficult circumstances back then, so we kept in touch. I talked to him again in February, and we made the decision to work together again. Toward the end of March we shot what we needed for this [trailer].

    PT was being made with Reedus and del Toro. Were you considering reuniting the entire team and bringing del Toro on board?

    I'm not working with Guillermo on this project, but we've always wanted to do something together. I don't know if that's going to be a game or a movie or a television show or a comic book, but we want to work together. With Guillermo, I discussed [Death Stranding] before signing with Sony, and said "I'm thinking of this project and working with Norman again" and he was happy, and thought it was a good idea.

    Where are you guys at with Death Stranding? Is it still in the conceptual stage or are you in active development?

    We're weighing our options for the engine. We are down to two candidates. One of the options was used to create this [trailer]. Because it's a new game, we want to do many tests first. As far as the imagery and the concept of what the world will look like, it's already settled. In between all of this, I'm trying to make the story and the characters and how it all comes together. We should settle on the engine soon, and at that point we'll move from tests to full development.
    NeoGAF
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  26. #17
    Administrator Slay's Avatar
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    teras1 (16-06-2016)

  28. #18
    PS4forums Addict teras1's Avatar
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    ÌéëÜìå óßãïõñá ãéá 2018 êáé ìåôÜ ôüôå

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    mihalis13's Avatar
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    Quote Originally Posted by teras1 View Post
    Μιλάμε σίγουρα για 2018 και μετά τότε
    Ε σίγουρα. Kojima είναι αυτός.
    Τουλάχιστον αυτή την φορα θα δούμε παιχνιδι. Οχι όπως με το Silent Hills.


    Sent from my iPhone using Tapatalk
    Spoiler!

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    Exclusive: Hideo Kojima interview: Norman Reedus-starring Death Stranding is an action game like Metal Gear Solid, not a Silent Hills substitute

    "The player will be controlling Norman Reedus' character and it will be an action game if you really want to put a genre on it. For example, when I made Metal Gear, it was an action game but it was different because the main thing was about hiding. People eventually ended up calling that 'stealth action'. In this game the player will be controlling Norman but by playing it they will find something different, something that won't fit in established terms."

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