Leon_DiZ (15-06-2016)
teras1 (15-06-2016)
spartan (16-06-2016)
Days Gone is an open world zombie apocalypse that gets everything right
http://www.gamesradar.com/days-gone-...ampaign=buffer
Στα θετικα επισης το γεγονος οτι δειχνει wtf(poly count/textures/πανικος απο κοσμο) παρόλο που ειναι open world. Αυτο και το horizon παραγματικα δεν πιστευεις οτι ειναι Open world games.
http://giant.gfycat.com/SeveralAncho...pbackwhale.gif
Στα αρνητικα το οτι εχουμε κουραστει απο τετοια παιχνιδια. Μπορει η bend να ισχυριζεται οτι δεν ειναι ζομπις οι συγκεκριμενοι(αλλα αρρωστοι ζωντανοι ανθρωποι) δεν παυει να μην μοιαζει με ενα ακομα game με zombies.
.
Open World????
Δεν μπορώ να το πιστέψω αυτό. Τα γραφικά του ειναι παρά πολυ καλα για open world (και γραμμικό τελείως να ήτανε πάλι ειναι πανέμορφα τα γραφικά του)
Προσωπικά ακόμα δεν εχω χορτάσει Zombi games. Γενικα οτι ειναι post apocalyptic μου τραβάει με τη μια την προσοχή.
Πάντως όταν είδα το gameplay demo περίμενα και ημερομηνία κυκλοφοριας, αλλα απο οτι φαίνεται παει για holiday 2017 στην καλύτερη.
Πάντως γενικα η Sony εχει παρει μπρος και πετάει συνέχεια τίτλους. 2016-2017 έχουμε να παίξουνε αρκετό πράγμα.
Ενα παρα πολυ εντυπωσιακο παιχνιδι οπτικα, με ανοιχτο κοσμο αλλα πραγματικα, ειναι ενα κορεσμενο genre.
Το demo ειχε ξεκαθαρο στοχο να εντυπωσιασει με το bodycount και τους χαρακτηρες που μπορει να σπρωξει στην οθονη και τα καταφερε. Καποια πραγματακια βεβαια ηταν λιγο καπως, οπως για παραδειγμα οι αντιδρασεις των zombies/infected/whatever, σε καποια φαση στο τελος του demo ηταν 1 βημα αποσταση απο τον ηρωα και δεν τον προλαβαιναν, η περνουσε απο διπλα τους και δεν τον επιαναν, φανηκε λιγο scripted η συμπεριφορα τους μαλλον για να γινε καλυτερη η παρουσιαση. Επισης εχει ενα περιεργο εφε οταν μαζευονται πολλα ζομπια, σαν να μην ξεχωριζουν μεταξυ τους η να γινονται generate εκεινη τη στιγμη, ηταν καπως περιεργο.
panos74gr (16-06-2016)
Εγω παντως γελασα παρα πολυ με το τελευταιο video και το μονο που μπορω να πω ειναι οτι δεν θα μπορουσα ποτε να παρω στα σοβαρα ενα παιχνιδι, στο οποιο οι εχθροι δεν τελειωνουν ποτε.
Ειναι λες και το ιδιο το παιχνιδι εχει βαλει καποιο cheat και δεν σταματανε ποτε οι εχθροι,
Ενταξει ειπαμε να εχει πολλους, αλλα εδω το ξεφτιλισανε πιστευω, η απλως δεν ειναι του γουστου μου τετοια παιχνιδια-υπερβολες και πιστευω οτι κακως καποιοι λενε οτι μοιαζει με το TLOU, τουλαχιστον στον τομεα των αντιπαλων, το τελευταιο ηταν σωστα μελετημενο...
Κατα τ αλλα, δειχνει να εχει γινει καλη δουλεια στα γραφικα...
spartan (17-06-2016)
Μακαρι να εχεις δικιο...
E3 2016 Gameplay Demo (Extended)As E3 is closing its door, we just received from Sony the extended gameplay demo of Days Gone in good quality.
Edit: Ακυρο. Ειναι το ιδιο με αυτο που εβαλε ο Μιχαλης πιο πανω με διαφορετικο path.
Days Gone is downright stunning as an open world “zombie” game
These freakers, we were told, are not zombies. They are alive, they evolve, they have their own ecosystem, they eat, they drink and they are aware. That, of course, explains why any shot will take them down, not just headshots.Yes, this is an open world game. Bend called it a “dynamic open world,” and it’s being built with Unreal Engine 4. That means it’s remarkably beautiful for a sandbox title, or any title for that matter, and they’re able to get a lot of characters on screen.
Take, for instance, the hordes of freakers seen in the demo. That horde is unique to Days Gone. It, and the open world nature of the game coupled with Deacon’s bike, are sort of what Bend’s hoping really sets their game apart from other zombie-like experiences. That horde will follow you indefinitely if you keep the right distance between it and yourself. Say you want to take out another human gang’s camp. Have that horde follow you and drag them all the way to your rival’s camp. The horde seeks the bigger target and does your work for you.
BillyFlo81 (21-06-2016)
Υπερβολικά run & gun για το είδος του. Θα περιμένω το state of decay 2.
Days Gone: Why an outlaw biker is the perfect protagonist for Bend’s new PS4 exclusive
At E3 last week, SIE Bend Studio unveiled its brand new PlayStation 4 title Days Gone. A brutal, post-apocalyptic open-world adventure, Days Gone follows the story of Deacon St. John – a drifter and bounty hunter eking out his existence in the High Desert of the Pacific Northwest. We caught up with the development team backstage in Los Angeles to find out a little bit more about its main protagonist and why his background is so important to the game.
If there’s one thing the team at Bend is keen to impart about the universe it’s crafting, it’s the uncompromising, dog-eat-dog nature of things. “Desperate people do what desperate people need to do to survive,” Senior Designer Ron Allen explains.
“In most open world games, when there’s danger, it’s usually because you’ve brought it on yourself. Days Gone is a dangerous world – always.”
Watching a horde of infected ‘Freakers’ pour over the environment in the extended footage shown on stage at the PlayStation E3 press conference, we’re left in little doubt as to what he’s getting at.
“Pretty much any of the survivors of the pandemic had to have a certain something about them – the appropriate skills to steal, kill and survive in a harsh world,” he continues.
“If you didn’t know from the biker cut on his back, in his previous life, Deacon St. John was member of a motorcycle gang. He learned a lot from being part of that group, and that’s helped him survive.”
The team doesn’t flinch from its protagonist’s anti-hero persona. “He’s a dangerous guy. He’s using his skills where he can – his appetite for violence and mayhem help him excel at his job.”
“He can find things out in the field and create better tools. For example, you’ll see he’s actually threaded the barrel of his pistol with the same thread pattern as an oil filter, so if he finds oil filters out in the world he can screw them on and it’ll allow him a couple of suppressed shots.”
We ask him how much of a role Deacon’s vehicle of choice – a muddied, off-road, dirt bike – plays in the game.
“The motorcycle plays a huge, huge part,” he assures us.
“It’s extremely nimble – a car can’t fit into certain spaces, and can’t do certain things a motorcycle can do. It’s not the normal biker gang motorcycle. He’s adapted this thing to work in the wild. There’s no way you’re going to pull off jumps or cross the kind of terrain you saw here on a Harley-style bike.
Ron explains that not only can you store extra items on your bike, it’s also your primary means for traversing the game world and, of course, escaping from those aforementioned ‘Freakers’.
Despite the team’s insistence on an uncompromising world though, Ron is anxious to share Bend’s deeper ambitions for Deacon and his story.
“It’s about the human condition – this guy’s a broken man,” Ron explains.
“A lot of us are motorcycle riders. It’s a really vibrant culture. It’s often associated with criminals, mayhem and violence, but it’s also about brotherhood and family. Because Deacon has suffered so much loss he holds onto that aspect of his past, and cherishes those relationships. It’s about him finding himself, because he no longer has his motorcycle gang.”
We’ll have more on Bend Studio’s exciting new project as development progresses. In the meantime, make sure you bookmark the Days Gone page on playstation.com.
PSblog
teras1 (23-06-2016)
Bookmarks