Gamersyde Trailer + Gameplay
Engine: Unreal Engine 4
Gamersyde Trailer + Gameplay
Engine: Unreal Engine 4
minaras_tio (14-06-2016)
Leon_DiZ (14-06-2016)
http://www.neogaf.com/forum/showpost...&postcount=471Just watched sony bend talking about this game in Geoff youtube show.
Keys points I got from the video:
* Game is heavily story focused single player only Action/Adventure survival game experience like of Last of Us in some ways
* Bike (focuses on bike culture) is really important in the game and he never leaves which is crafted and built by the player
* Set in Pacific High desert harsh volcanic place with caves etc,,
* Open world sandbox style game that can be fully explorable
* Has Dynamic day/night cycle and weather system
* Has RPG (crafting) elements and changes gameplay based on that, so player needs to understand the tools and environment
* World is dangerous compared to other zombie games out there as they say zombies try to kill everything that moves especially at night
* Game has been in development for 3+ years, but still its in early development as they just only finished core mechanics/ideas of the game and not ready yet
teras1 (14-06-2016)
Ενδιαφέρον το παιχνίδι και πολύ όμορφο...
αλλά like of Last of Us in some ways...
Εμένα μου φάνηκε πολύ αντιγραφή το setting.
Στην αρχή της παρουσίασης νόμιζα ότι πρόκειται για το last of us 2 με άλλους χαρακτήρες. Το gameplay έχει στοιχεία tlou αλλά φαίνεται να είναι ενα "σοβαρό" dead rising.
Sent from my Nexus 5 using Tapatalk
Αυτό που λέει ο Kapa ήθελα να πω κι εγώ. Έχει πάρει στοιχεία και από the last of us και από dead rising. Θετικό που το ένα παιχνίδι επηρεάζει το άλλο, και ιδίως όταν είναι καλό το παιχνίδι που επηρεάζει.
Μαρεσε και μενα αυτο που ειδα και συμφωνω στις επηροες μακαρι να βγει καλο.
Τοσο καλο αυτο το sons of anarchy ρε guys?να πω στον θειο να μου το φερει?
Spoiler!
christos-sonyboy (14-06-2016),chronohill (14-06-2016)
Eμενα δεν με εχει πεισει ακομα. Δεν ξερω τι ειναι ακριβως. Το τρεηλερ εβγαζε περισσoτερο TLOU και το gameplay εβγαζε λιγο dead rising... Θελω να δω κι αλλο... σιγουρα δεν μου αρεσε που επι 4 λεπτα αδειαζαν γεμιστηρες ολοκληροι για να σταματησουν τις ορδες απο ζομπι.
Επισης... μηπως το παρακανει η Σονυ με ενα ακομα post apocalyptic zombie/like game?
μοιαζει με το tlou κατι που με κανει να το θελω περισσοτερο,εχει zombie,ειναι open world,εχει μπολικο shooting,crafting,ψαξιμο. day one εννοειται.
Απο Neogaf:
Since Rooster Teeth is broadcasting live, just click the link, rewind the video about 30-45 minutes, they are really breaking it down.
* Studio is about 100 people, was around 40 - 50 for Uncharted Vita.
* Game is PS4 Exclusive, no PC mode "We are Sony Bend, we are PS4 Exclusive" lol. At Sony Bend, they make it very clear during interview, everyone wears a lot of hats. Many people are involved in different aspects.
* One thing I picked up is you ride a special bike, called a Drifter, that can drive off road, they said lots of off roading since the roads are all broken up, "Broken Roads." The bike is needed to survive, it is like its own character. It has saddle bags that holds your inventory. The bike is grounded, you will need to "know where it is and manage it" Several devs are bikers, lots of research into the bike. Actually got it up on rollers to make sure they got the sound of the bike right.
* Also, weather has a big effect on traveling and how the bike handles.
* No Multiplayer at all, focusing on their strengths, single player story.
* Demo was a bounty hunting mission, hunting down a biker "2 Dog" and tried to show the danger of leaving the safety of encampments.
* Wanted the game to be a big sandbox of what you would do when "shit goes down."
* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.
* Their demo they are showing off on show floor has "millions" of ways to play that demo, depending on what tools you bring with you. The environment also plays a huge role in how you deal with certain situations.
* Takes place just a few years after the "apocolypse" event. Society is starting to try to rebuild, as supplies are starting to run out. Made it sound like part of the game is figuring out what to do with the resources you find.
* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.
* Not willing to talk yet about different story paths, different endings, etc. They chuckled but they dont want to talk about it yet.
* Zombie hoard was all real, no LOD tricks, there are that many people on the screen.
* No release date or time window. They aren't wanting to do that right now.
* It was huge for their studio to be right up there on stage, getting prime focus, along with all of Sony's other big studios. It showed them how much Sony believes in their product. It meant a lot to them.
Using the power of PlayStation 4 and Unreal Engine 4, Days Gone offers an incredibly realistic and detailed open-world experience. Vast and hostile environments can be fully explored on the back of Deacon’s Drifter bike. Abandoned vehicles can be searched for useful items. Towns and buildings can be entered and searched – at great risk. All lighting is done in real time – eye adaption technology creates a real sense of dread when entering dark buildings; day and night have an impact on the experience; weather affects enemy behavior.In addition to human Drifters, marauders and militia, Deacon must face a wilderness overrun by Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving. Freakers have needs, habits and behaviors that the player can learn and adapt to.
Το ιδιο βιντεο με το αρχικο, αλλαζει λιγο η διαδρομη.
teras1 (15-06-2016)
Δεν λεω, ωραιες εναλλακτικες στο Gameplay αλλα μου μοιαζει λιγο στημενο. Μπορει και να μην ειναι στη τελικη του μορφη αλλα τωρα ετσι φαινεται.
Δηλαδη θα βγαινουν συνεχως απο παντου ζομπι, μεχρι να φτασεις σε ενα συγκεκριμενο σημειο ωσπου ως δια μαγειας θα σκοτωνεις 10 και θα εξαφανιζονται ολα. Το ιδιο πραγμα ειδα σε 2 διαφορετικα playthrough του demo.
Γινεται της καρακαριολιας απο ζομπι και μολις φτανει στη ξυλινη γεφυρα, ξαφνικα τα ζομπι μειωνονται και τελος η διαδικασια. Ελπιζω πραγματικα να μην ειναι ετσι, χαλαει το ολο feeling.
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