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Thread: Dying Light

  1. #1
    Forum GOD Nikoladim's Avatar
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    Default Dying Light

    http://uk.ign.com/articles/2013/05/2...e-zombie-genre
    How do you stand out in whats quickly becoming the most populated subgenre in games? Well, Polish developer Techland, known for Call of Juarez and Dead Island, feels that its new entry into the “try not to get killed by zombies” field is inspired by enough beloved works while delivering an equally impressive suite of original ideas to make people pay attention.
    Coming in 2014 to both current and next-gen consoles, Dying Light feels like a zombie action game through the lens of DICEs parkour classic Mirrors Edge. The pessimist in me assumes that well never see another Mirrors Edge game from EA, so the prospect of another developer building upon the concept of first-person free-running is certainly exciting. Much like the 2008 cult hit, the initial moments of the Dying Light demo I saw placed an emphasis on building momentum, finding open paths throughout the environment, and trying to reach your destination in as efficient a manner as possible.




  2. #2

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    Dead Island Zombi U , ! .. ..

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    Moderator hakoo's Avatar
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    E Dead Island ( original Riptide ) open world . repetitive , potential. project next gen excited , cross gen cautious .
    Techland , publisher (Warner Deep Silver ) . .


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    PS4forums Addict konstantinos's Avatar
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    2 3 Dead Island.


    My Youtube Channel 'Show me the stuff inside' unboxing collectors editions videogames movies and more.

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    Default Dying Light

    ...



    ps3 & ps4 , Xbox 360.
    Last edited by panos74gr; 07-06-2013 at 17:23.

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    Quote Originally Posted by panos74gr View Post
    ps3 & ps4 , Xbox 360.
    video sony, youtube , x360 kai xbone.

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    antoniss (15-03-2014),Deathtrick (18-08-2013),hakoo (16-08-2013),Nek_Food (29-03-2014),spartan (16-08-2013)

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    Moderator hakoo's Avatar
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    N franchise ( 2 reviews more of the same, repetitive ), Dead Island ( custom made melee weapons) parkour ala mirror's edge . (next gen obviously) .


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    PS4forums Addict Snk's Avatar
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    gameplay vid


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    EGX : Dying Light compatible casques VR

    Spoiler!


    http://www.gamekyo.com/images3_4_57057.html

  15. #12
    PS4forums Addict Snk's Avatar
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    E3 2014 Gameplay Trailer


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    Last edited by BillyFlo81; 08-08-2014 at 13:24.

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    Spoiler!

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    copy paste ' fb. !!!


    Dear Gamers,

    As you probably know, were wrapping up the development of Dying Light, our biggest and most ambitious project to date. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience.
    Much of this “next-gen feel” is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.
    Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldnt run the game and stay true to the core vision of Dying Light at the same time.
    To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, youll get the full and best experience regardless of the platform you play on.
    We hope you understand the hard choice weve had to make. With the launch just around the corner, we cant wait to show you Dying Light in the state it was meant to be. Were looking forward to your reactions and impressions as we release the game in January 2015.

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    Quote Originally Posted by christos-sonyboy View Post
    copy paste ' fb. !!!


    Dear Gamers,

    As you probably know, were wrapping up the development of Dying Light, our biggest and most ambitious project to date. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience.
    Much of this next-gen feel is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars such as the player-empowering Natural Movement, threefold character development system, and vast open world are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.
    Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldnt run the game and stay true to the core vision of Dying Light at the same time.
    To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, youll get the full and best experience regardless of the platform you play on.
    We hope you understand the hard choice weve had to make. With the launch just around the corner, we cant wait to show you Dying Light in the state it was meant to be. Were looking forward to your reactions and impressions as we release the game in January 2015.


    ! - , , , ! Hellraid?

  25. #20

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    frames, . , reviews . , ..... masterpiece! ....

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