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Thread: Final Fantasy XII - The Zodiac Age

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    Default Final Fantasy XII - The Zodiac Age




    Επίσημο website (NA / JP)









    Μετά από πολλές φήμες, μόλις ανακοινώθηκε, μέσω trailer, το remaster του Final Fantasy XII. Το παιχνίδι θα κυκλοφορήσει για PS4 μέσα στο 2017, ενώ θα βασίζεται στην "International Zodiac Job System" έκδοση του αρχικού.

    Στις αναβαθμίσεις περιλαμβάνονται υψηλότερης ανάλυσης μοντέλα των χαρακτήρων και cutscenes, υψηλότερης ποιότητας πολυκαναλικός ήχος (7.1), επιλογή Ιαπωνικών/Αγγλικών διαλόγων αλλά και original/remastered μουσικής. Τέλος, έχουν μειωθεί οι χρόνοι αναμονής, ενώ θα ενσωματωθούν auto-save και turbo-mode λειτουργίες.
    Producer: Kato Hiroshi Akira
    Director: Takashi Katano
    Art Direction: Takahashi Ryotaro (CGStyle Co., Ltd.)
    Technical Direction: Iwamura Shizuki
    Game Design: Jun Akiyama
    Composer: Hitoshi Sakimoto (Basis Cape)
    Music Editor:Kawamori Yoshi
    SFX Direction: Tomohiro Yajima
    Movie Direction: Ikkō Igomori
    Supervisor: Hiroyuki Ito, Hiroshi Minagawa

    PS Blog EU: Final Fantasy XII: The Zodiac Age is coming to PS4 in 2017

    Remastered μουσική από το site


    Screenshots

    Spoiler!


    Εκδόσεις

    Spoiler!

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    -based on FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM
    -Background, character model, fonts and all 2D parts are higher resolution
    -Movie scenes are higher resolution
    -Uses current-gen graphics tech
    -7.1 surround sound
    -higher quality audio
    -Japanese and English voice
    -Option between original BGM and newly recorded BGM
    -shorter loading time
    -auto-save feature
    -turbo mode

    http://www.neogaf.com/forum/showpost...&postcount=177
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    και αυτες ειναι οι αλλαγες που ειχαν γινει στην INTERNATIONAL ZODIAC JOB SYSTEM και που κατα πασα πιθανοτητα θα ειναι και εδω.

    System
    Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve Zodiac signs.
    Addition of a 16:9 widescreen mode.
    Addition of three new game modes:
    Trial Mode - a 100 stage gauntlet unlocked after clearing the original game. Features a new battle against all five Judge Magisters was also added.
    New Game+ Strong Mode - unlocked after clearing the original game. All characters start at level 90 and level up normally. Nothing but configuration settings are carried over.
    New Game+ Weak Mode - unlocked after clearing Trial Mode. All characters start at level 1 and never level up. Nothing but configuration settings are carried over.
    Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
    The game features English voices. Some previously unvoiced event scenes now feature voices and new scenes have been added.
    Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
    Several changes have been made to the UI. Windows that were previously blue with a white border are now a solid 'moss blue' color.
    In the battlefield menu, character job names are now displayed next to character portraits and the LEADER text has been replaced. The charge time gauge is green instead of orange when filling. There is a new, separate mist charge gauge in place of the HP and MP gauges, which have been removed.
    The party menu screen now features Job names and LP amounts. Overflowing status icons are displayed over top of them. Mist charges are rectangular instead of round and change color when filled.

    Characters
    Playable characters' starting LP, consumables, gil, gambits, equipment, and licenses have been modified.
    Playable characters' base stats have been altered
    Guests have undergone a number of changes
    They can gain EXP and level up like normal characters.
    They come equipped with better equipment. For example, both Lamont and Reddas can now attack flying targets with their basic attacks.
    In general, guests are now capable of using a wider variety of magicks and abilities.
    The player obtains consumables and gil from guests who join the party.
    Guests consume the player's items.

    Battle system
    Many magick spells and technicks have been tweaked, renamed and recategorized. Also, Green Magicks spells can only be purchased from the Clan Provisioner.
    The following magicks and technicks are only found inside treasures chests:
    White Magicks: Renew, Cleanse, Dispel, Despelga, Protectga, Shellga, Bravery, Faith, Regen, Holy.
    Black Magicks: Flare, Scathe, Blind, Blindga, Silence, Silencega, Sleep, Sleepga, Poison, Toxify.
    Time Magicks: Haste, Hastega, Countdown, Float, Vanish, Reflect, Reflectga, Balance, Warp.
    Arcane Magicks: Death, Ardor.
    Technicks: Telekinesis, Numerology, Sight Unseeing, Charm, Achilles, Infuse, Gil Toss, 1000 Needles, Revive, Stamp, Shades of Black, Bonecrusher, Wither, Addle, Expose, Shear.
    Certain gambits have been renamed and sixteen new gambits are available and all can be bought after leaving the Barheim Passage. Also, gambits can no longer be found in treasure chests.
    Obtaining Quickenings no longer affects max MP and mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megaelixir). The player's MP is also unaffected by the depletion of mist charges. However, effects that recover the player's MP will also restore mist charges. One mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all mist charges.
    Espers' have been tweaked and their summon durations have been increased from one minute and thirty seconds to four minutes and ten seconds. Adjustments have been made to stat parameters, gambits, augments, and actions. Also, they now require MP to cast magicks.
    Certain Concurrences now require fewer Quickenings to activate.
    Certain status effect and item relationships have been changed.
    Certain status effects have had their duration formulas adjusted.
    Almost all attacks now break the damage limit by default.
    Unarmed combat has been adjusted.
    Battle chains begin at 2 instead of 1. The first monster defeated is considered the first chain, although nothing is displayed until a subsequent monster is defeated. Drop rate modifiers associated with chains have also been adjusted.
    Many enemies have been slightly tweaked but new ones have not been added (aside from Trial Mode). Changes include adjustments to parameters, magicks, technicks, augments, movement patterns, as well as steal and drop items. In some cases, players will need to adopt new strategies against monsters.
    For example: Safety no longer nullifies Numerology, Wither, and Addle.
    Poles and Spears can now hit flying-type monsters.

    Items
    New items have been added.
    Several equipment pieces were added, while some available in the original release were removed or tweaked a little.
    Many shops had their assortments changed.
    Treasures respawn by moving just one area away as opposed to two. Many treasures were moved around, changed the items they can give, or were removed altogether.

    Missions and Sidequests
    Rewards for hunts underwent minor changes.
    Numerous sidequests feature different rewards.

    Locations
    Treasure chests are now in different locations and contain different items.
    IZJS has 753 more chests, bringing the total number of chests to 1,676.
    With the Diamond Armlet equipped, the chance of obtaining gil instead of
    Certain weather effects occur under different conditions.
    There are more traps throughout the map.
    The Baknamy merchant in Necrohol of Nabudis is located in the Cloister of the Highborn instead of the Hall of Effulgent Light.
    Σε οσους δεν αρεσε δεν θα αρεσει ουτε και τωρα και οσοι το λατρεψαν, οπως εγω, θα τους αρεσει ακομα περισσοτερο.

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    Moderator PDS's Avatar
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    Lnds500 το εβαλες κατα λαθος φανταζομαι στην γενικη συζητηση ετσι?

    Κατα τα αλλα τελειο νεο, απο τα αγαπημενα FF!
    .

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    PS Blog EU: Final Fantasy XII: The Zodiac Age is coming to PS4 in 2017

    Official NA site

    Remastered μουσική από το site


    1080p screenshots

    Spoiler!


    Quote Originally Posted by PDS View Post
    Lnds500 το εβαλες κατα λαθος φανταζομαι στην γενικη συζητηση ετσι?

    Κατα τα αλλα τελειο νεο, απο τα αγαπημενα FF!
    Πφφφφφ.... τούβλο... ναι
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    Απο τα αγαπημενα FF και για μενα και απο τους βασικους λογους που δεν μου αρεσε το FFXIII, απο την ελευθερια και τον μεγαλο κοσμο του XII στον εγκλωβισμο και την γραμμικοτητα του XIII. Ελπιζω να γινει καλη δουλεια με τα γραφικα μιας και μιλαμε για ps2 game, καλη δουλεια στα remasters του X και του Type-0 δε λεω, αλλα τωρα μιλαμε για 2017.


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    PS4forums Fanatic spartan's Avatar
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    Aδιαφορη κυκλοφορια(οπως και του type-0)Γελαω παντως με τα screenshots ( πιο ps2 πεθαινεις)
    Last edited by spartan; 06-06-2016 at 19:17.

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    Quote Originally Posted by spartan View Post
    Aδιαφορη κυκλοφορια(οπως και του type-0)


    Γελαω παντως με τα screenshots ( πιο ps2 πεθαινεις)
    Ναι, ένα remaster παιχνιδιού του PS2 θα μοιάζει με παιχνίδι του PS2. Δεν είπε κανείς ότι είναι remake. Αλλά επειδή το έφερε η κουβέντα

    saw this on the twitter https://twitter.com/Uxian_/status/739820767626563584

    PS2


    PS4


    so it seems like they are using cutscene model for the battle as well now?
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    Το type 0 ειναι μαπα ρε συ, εδω μιλαμε για ενα απο τα καλυτερα FF που για μενα ειχε και το καλυτερο συστημα μαχης.
    .

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    PS4forums Fanatic spartan's Avatar
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    Quote Originally Posted by PDS View Post
    Το type 0 ειναι μαπα ρε συ, εδω μιλαμε για ενα απο τα καλυτερα FF που για μενα ειχε και το καλυτερο συστημα μαχης.
    Δεν αντιλεγω σε αυτο(ενοειτε οτι ειναι παιχνιδαρα το XII)αλλα εχω βαρεθει πια με αυτα τα ατελιωτα remasters.

    - - - Updated - - -

    Quote Originally Posted by Lnds500 View Post




    Ναι, ένα remaster παιχνιδιού του PS2 θα μοιάζει με παιχνίδι του PS2. Δεν είπε κανείς ότι είναι remake. Αλλά επειδή το έφερε η κουβέντα
    Ας βγαλει ενα καλο final fantasy της προκοπης πρωτα η square enix(που εχει να βγαλει απο την εποχη του νωε) και μετα τα ξαναλεμε.
    Υ.Γ Τελευταιο της χαρτη θα ειναι το 15.

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    How Final Fantasy XII: The Zodiac Age is Getting the Band Back Together

    USgamer: Both of you have a lot of experience with the original — you really know the nuts and bolts of it.

    Final Fantasy XII's Kato and Katano: Zodiac Age is being produced by the development team that includes not only us but the original core members who worked on Final Fantasy XII.

    USG: Does that include [original systems designer] Hiroyuki Ito?


    FFXII: Yes. The basis for the new remastered Zodiac Age is the International Zodiac Job Version, which was never released in North America or Europe. Ito-san is actually heavily involved in the re-balancing of the game, including the battle parameters and the placement of shops and treasures and such. So, this is really a culmination of Ito was able to do.


    USG: So this is not simply an HD upscaled version of the International Zodiac Job Version. Would you describe it more as a top-to-bottom retooling of the game, then?


    FFXII: There are three major points that we're improving on from the International Zodiac Job System. First, the visual presentation. Of course — it's a full HD remaster. And not just a high-resolution remake, but we're really revisiting the visuals. We're being careful not to ruin the feel of the original title, but paying attention to the texture of the metal on the armor, or the leather, things like that.


    USG: I remember going to a GDC presentation, I think in 2007, where the art director talked about how the game's textures were actually created at a high resolution. Are you able to just take those straight across, or are you doing a lot of reworking on those assets, even though they already exist in HD?


    FFXII: We're using those original assets, but we're reworking them, too.

    The second element that we're improving on is the sound — the audio. There are two elements to sound. First of all, the overall sound effects. At the time, the PS2 hardware was only able to handle a quasi-surround sound, Pro Logic II. But with the hardware specs for the PS4, we can produce the audio in 7.1 for discrete surround sound. So, it enables you to give a truly immersive experience.
    Then there's the music. So, in addition to the original soundtrack, producer Hitoshi Sakimoto has actually reworked all the pieces along with live recordings. So, depending on the user, you might want to hear the original soundtrack or the new soundtrack, and they'll be able to choose between the two. The playable demos we've shown actually have the new pieces of music.
    You'll also be able to switch between audio tracks. Originally, the Japanese version, you were only going to hear the Japanese voices, and in the English version you'd hear the English voices, but in The Zodiac Age, you can choose between Japanese voice audio or the English voice.

    USG: Are these the original voice performances? Have they just been cleaned up for higher-definition audio?


    FFXII: The assets we're using are the original recordings, but we're able to reproduce those audio assets with higher quality compared to the PS2.

    Finally, the third improvement that we made from the International Zodiac Job System version is the gameplay. So, we already touched upon the game balance, but there are a few more factors that we want to talk about.
    We've added a high-speed mode for traveling between places. This is actually based on feedback from players, who made their voices heard about the fields being very vast and hard to get through. But it would be hard to play that same speed when you're in high transfer mode and field, as opposed when you're in a city or dungeon, it would be hard to maneuver at the same high speed, so, there's actually two times and four times fast that you can switch between.
    Second thing with the playability that we want to talk about is the trial mode. Final Fantasy XII, the original version, already had a lot of ultimate monsters that you could really grind on and really draw down with. This adds still another element that you can grind on. What this trial mode is is that you take the play data from the main game and you go through 100 stages of various battle scenarios for you to challenge yourself with. So, say you've maxed out all your characters — it would still be impossible to get through all 100 without tweaking your characters. So, that's one element where you have to really be putting some thought into characters.
    And, the third thing we want to talk about is the new job system. If you played the original Final Fantasy XII, with the character growth through the license board... if you go and advance far enough, you will notice that all the characters become these sort of supermen. To make the game more interesting and challenging, we've added the ability to assign jobs to each character. So, you’ll be able to enjoy the character growth through their jobs.
    Oh, one other element we added was an autosave function. This enables you to save when you're moving between maps. You're no longer limited to saving the game at the crystals.
    And the last thing we want to touch upon is the reduction of the load times between maps. We did the best that we can at the time with the original to keep them as short as possible, but PS2 had limitations. But this time, it's really quick. You hardly notice the maps chugging. So, those are the improvements that we made for the Zodiac Age.

    USG: The International Zodiac Job System version had a new job system integrated into it. Is the one that appears in this new remake different from that one? Does it have changes from the previous job system, or is it pretty much taken over directly?


    FFXII: There are improvements being made as we speak. We can't disclose what they are, but there will be further announcements down the road.


    USG: I do think the autosave is a great idea. There were times when I was playing the original where I would get maybe an hour, an hour and a half out from my last save, grinding and getting new experience levels, and I'd realize, "Wow, it's been a long time since I saved my game. If something goes wrong now, it'd be terrible." So, it sounds like a good improvement, a good addition.


    FFXII: [laughs] We revisited the game ourselves, and we thought the same thing.


    USG: Can you talk a little more about the rebalancing that Mr. Ito is working on? What exactly does that entail, in terms of how is it going to affect the gameplay?


    FFXII: We're making changes to the parameters of the monsters you actually fight against, as well as shop items. The timing with which they appear, at what price you can purchase them, those are things we're tweaking. Also, certain treasure boxes you come across, what you can find in them and their timing, is being adjusted.

    In terms of the Gambit system, too, when you can obtain them and the kinds of Gambits you can obtain, are also being adjusted. Speaking of Gambits, you may have noticed there is a fire Gambit that you can obtain to use against monsters that are weak against fire. But, you probably fought enemies that you could use fire damage against early one, while you could only obtain the fire damage ability later in the original game. That kind of balance has been revisited and made easier. So, even for new users who might not have ever played Final Fantasy XII before, it should come across as a brand new game, really. For veterans who have played Final Fantasy XII, it's a game to delve deeper into.

    USG: So, is the objective with the rebalancing to make the game more difficult or to make it easier, or something simpler than that?


    FFXII: Ultimately, we're trying to make it more straightforward in terms of the main game. The challenges should come in in terms of the sub-quests, and especially with the mobs that you have to go out to hunt. And of course the new trial mode... that's where the challenge, the increased difficulty, comes into play.
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    Emulator




    Remaster

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    Η αληθεια ειναι οτι μπορει το παιχνιδι να φαινεται εντελως outdated οπτικα αλλα still εχουν κανει εξαιρετικη δουλεια στα γραφικα του συγκεκριμενου remaster.
    Μιλαμε για παιχνιδι του ps2.


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    Λεωνιδα καταλαθος εχεις ποσταρει και το νεο trailer στο συγκριτικο του final fantasy XII remaster.

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    Quote Originally Posted by spartan View Post
    Λεωνιδα καταλαθος εχεις ποσταρει και το νεο trailer στο συγκριτικο του final fantasy XII remaster.
    BanMePlease

    Fixed
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    Some more screenshots from the official website in 1080p.



















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    .

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    Δεν εχω καταλαβει τι ειναι ακριβως αυτο το παιχνιδι σε σχεση με το FF12. Ειναι το ιδιο με παραπανω πράγματα ; Κατι σαν expansion ; Τελείως διαφορετικό ; Τι ακριβώς ;

  22. #20
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    Quote Originally Posted by Snk View Post
    Δεν εχω καταλαβει τι ειναι ακριβως αυτο το παιχνιδι σε σχεση με το FF12. Ειναι το ιδιο με παραπανω πράγματα ; Κατι σαν expansion ; Τελείως διαφορετικό ; Τι ακριβώς ;
    Ιδιο με extras. Κατι σαν definitive edition

    Δες το 3ο post
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