Sony likely saved about $15 by not including a UHD drive in PS4 Pro.
roasting = αυτό που γίνεται τώρα στο GAF σχετικά με την έλλειψη UHD στο ProThe new console also includes a UHD BD-ROM player, with a bill of materials (BOM) cost of $33.50, versus the previous $18 conventional Blu-Ray drive.
#4theshareholders indeed.
(Engadget) Two optimized rendering options available to PS4 Pro developers
According to Peter Wyse, SVP of production and development at Warner Bros. Interactive, there are two optimized rendering options available to PS4 Pro developers. "Resolution mode" made lets them lock games into a resolution beyond 1080p (I've found 1440p works well in PC gaming). "Quality mode," on the other hand, dynamically scales the resolution depending on the game is performing. Wyse says you can expect resolutions that are up to 90 percent close to 4K in that mode.To be clear, true 4K rendering is possible as well on the PS4 Pro, but it looks like we'll only see it on some titles. Bethesda has the Elder Scrolls Online actually running 4K, but that's a game that also benefits from an engine that scales across a wide variety of PC hardware, from integrated laptop graphics to powerful GPUs. And graphically it's not nearly as detailed as most AAA games. According to Matthew Firor, the game's director, it didn't take much effort to get it up and running on the PS4 Pro. And since he's mainly been developing for the PC, his team is used to creating games that scale with incremental hardware upgrades.
On stage Mark Cerny also made it clear that they're utilizing numerous techniques with the PS4 Pro to get close to realizing the potential of 4K displays as brute forcing games to run at 4K natively would increase the cost and the size of the console.



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