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Thread: Vampyr

  1. #1
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    Default Vampyr

    Νεος τιτλος απο την Dontnod Entertainment που μας εδωσε το Life is strange.

    Focus Home Interactive and Dontnod Entertainment have released the first four screenshots of Vampyr, showing the streets of 20th century London.

    Vampyr is set in 1918, during the peak of the Spanish flu that laid waste to London’s once bustling population. Here’s the full rundown, via Focus Home Interactive:
    Following the First World War, Europe is crushed, with its remaining cities ravaged by a foreign influenza. It is spreading through London’s alleyways and streets, diminishing her numbers daily. As her inhabitants shutter themselves attempting to avoid infection, only saints and fools remain outside. Those that remain lay as prey to a new predator, schooled in war and deadlier than influenza: the Vampires.
    Unbeknownst to her inhabitants, they prowl among them, blending into the coughs and anguished cries of London’s despoiled, post-War clean-up and restoration efforts. With a city once again under siege, it has never been easier to hide, but so too has there never been a better opportunity to come into the light!

    Vampyr
    is due out for PlayStation 4, Xbox One, and PC in 2017.

    View the screenshots at the gallery.












    source: Gematsu

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    Vampyr images depict the protagonist's duality: can you be both a savior and a monster?

    Vampyr, the new action-RPG from acclaimed game-development studio DontNod, releases new images today depicting the duality of the central character. Set in London, 1918, Vampyr promises to offer a unique and deeply immersive experience, and a strong and engaging narrative steeped in vampire mythology.

    In Vampyr, players take control of Dr. Jonathan Reid, a newly formed vampire who is torn between the Hippocratic Oath he swore as a doctor, and the bloodthirsty need to kill due to the monster within. While London suffers from the Spanish Flu pandemic, your first reflex as a doctor would be to help and heal people... but it will be impossible for you to ignore your inner, violent, nature of Vampyr - first and foremost, you are a lethal predator.

    As a Vampyr, you have to accept your need to sacrifice people to survive. Feeding on people will be the basis of your character progression, as it will allow you to learn supernatural Vampyr powers and talents that will be useful in persuasion, locomotion, survivability, and combat. So the dilemma that's offered to you isn't 'should I kill people?' but more 'who will I kill'? And this decision won't be without consequences. Killing one person will create a rippling effect on London's ecosystem and you will have to live with both the repercussions and their death on your conscience. Decide to feed on a renowned doctor from the city hospital, and progressively see the health condition of the patients drop.

    Every life saved and every life taken by Reid will have deadly ramifications to London and the people around it. When Vampyr releases in 2017, players will be asked: how far are you ready to go?
    new screenshots:







    source: focus-home.com

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    To παιχνιδακι περασε λιγο απαρατηρητο και κακως (κατα τη γνωμη μου), φαινεται παρα πολυ ενδιαφερον με ομορφα γραφικα και πολλα υποσχομενο setting.
    Να θυμισω οτι η dontnod βρισκεται πισω απο το συμπαθεστατο remember me που ειχε ωραιο combat system και εξαιρετικη καλλιτεχνικη δουλεια (αλλα και προβληματα) και το Life is strange που δεν το εχω παιξει αλλα πηρε εξαιρετικες κριτικες. Γενικα εχει δειξει οτι το εχει και με το action κομματι και με το storytelling.
    Ιnterested για το συγκεκριμενο, οπως και για καθε υποσχομενη single player εμπειρια που εχουμε με το σταγονομετρο πια.


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    Πολύ ωραιο φάνηκε, ωραία γραφικά, πολύ ωραιο setting και πολύ πιο μεγάλη παραγωγή απο το life is strange.

    Μπήκε στην λίστα με αυτά που θα παρακολουθώ γιατί δείχνει πολλά υποσχόμενο.

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    Vampyr Will Have 4 Very Different Endings

    Life is Strange developer Dontnod has revealed that it’s possible to complete its upcoming gothic RPG Vampyr without killing anyone.

    At a recent showcase to show off the game to press, Dontnod’s Phillipe Moreau revealed there are four endings to the long-in-development role-playing game.

    Vampyr puts plenty of moral choices in the player’s path, testing their will and need to kill in order to survive.

    “The sum of your decisions and experiences of a Vampyr will trigger very different endings,” said Moreau.

    “We have four endings, including one if you manage to finish the game without killing anyone. Trust me, that’s a very hard challenge.”


    new screenshots:

    Spoiler!


    source: Neogaf

  17. #12

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    κανα καινουριο gameplay θα βγαλουν αυτοι?
    πολυ ησυχια στη σελιδα τους στο facebook.

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    In Life is Strange dev’s next game, Vampyr, players choose a monster’s moral compass

    Will they be Jack the Ripper, or Dexter?
    The world first learned of Dontnod’s Vampyr on the eve of the launch of its last title, Life is Strange. Since then, the French development team has given regular updates on its progress. Now that it’s in the final stretch, it’s also producing a demo for this summer’s Electronic Entertainment Expo in Los Angeles. The real challenge will be getting across the main character’s motivations in such a short period of time.

    Vampyr is a third-person action role-playing game set in 1918 London. Players take on the role of a physician named Jonathan Reid. The demo will feature a new look at the game’s combat system, but it will also take time to explore Reid’s own background.

    “Dr. Jonathan Reid was in the war,” said Gregory Szucs, Vampire’s art director. “He was trained as a soldier at some point and he brought back some ideas, so he will definitely use that, like trench clubs and things he brought back with him. He still uses his service weapon — a Webley — and a blade. And the combat will happen in the streets, in the sewers. It's not going to be about mortar shells.”
    Reid wakes up in a mass grave during the Spanish flu epidemic in London. The early game will be about coming to grips with being a vampire, while the arc of the game will focus on how he deals with the malady and his quest for a cure. The team said it chose 1918 because it was such a period of dramatic cultural change, a time when a vampire could perhaps secretly find a safe place to live alongside mortals.



    “It was interesting for us because there were a lot of scientific progress and discoveries that emerged during this period,” said Philippe Moreau, Vampyr’s game director. “It was really, I would say, the first time that science could challenge religion and mysticism in a sense that science could provide answers that religion would never have been able to.”
    Because of what Reid has seen in the war, and because of his ethical obligations as a medical doctor, Dontnod said they plan to play with preconceptions of what motivates a classical vampire to feed or take a human life.

    “One interesting question we want the player to ask themselves is, ‘Who am I going to kill and who am I going to spare?’” said Moreau. “We have created a wide variety of citizen archetypes, very different archetypes, so you can really decide to play the game like Dexter, as he would do in the TV show. Or you can decide to do it the other way, be like Jack the Ripper and take lives and just feed and be in full possession of your supernatural skills.

    “You can navigate between these two extreme paths. There is no good or bad decision. We don't want to influence you on your moral choices. It's really up to you how you want to experience the game.”

    Where other vampire games might weaken players if they don’t feed, Szucs and Moreau talked more in terms of how Reid’s choice to kill citizens would grant him evolutionary powers. One conflict they hope to play with is Reid’s own need for self preservation. In Vampyr, a powerful group of vampire hunters are hot on the doctor’s trail, and only by increasing his own combat abilities can he stay alive long enough to cure himself.

    Throughout the interview, the team stressed that Reid had a rational, scientific mind. We asked if someone like that, given his experiences during the war and his horrible affliction, might consider allowing the vampire hunters to simply kill him, or even go so far as to take their own life.

    “That's a very interesting question,” said Szucs wryly. “Jonathan has a lot of trouble accepting the situation at first and it will definitely approach it in a rational way, so he will conduct experiences and he will come to some conclusions. But then it is going to be up to the player, really. There are a lot of ways you can deal with the situation.”

    Vampyr is expected to arrive this year for Windows PC, as well as PlayStation 4 and Xbox One. Unlike Life is Strange, it will be a single, non-episodic product. The team tells us players should put aside between 15 and 30 hours to experience it all.

    source: Polygon

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    Vampyr releases November 2017 on PlayStation 4, Xbox One and PC


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    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  24. #17

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    το περιμενα αυτο το παιχνιδι αλλα περιμενα κ το delay μιας κ ποτε δεν ειπαν ακριβως ημερομηνια απλα ενα νοεμβρης του '17. εχει καταντησει λιγο γελοιο το θεμα με τις καθυστερησεις οπως κ εκνευριστικο,δλδ αμα δεν εισαι σιγουρη κυρα dontnod μην ανοιγεις το στομα σου. ευτυχως που βγαινουν καλα παιχνιδακια τωρα τον οκτωβρη να κανουμε τη δουλεια μας.

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    Θα λιωσει ο δράκουλας απο τον πολυ ηλιο στις 5 Ιουνίου που κυκλοφορεί


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    Quote Originally Posted by Snk View Post
    Θα λιωσει ο δράκουλας απο τον πολυ ηλιο στις 5 Ιουνίου που κυκλοφορεί
    Χαχαχαχα οντως δεν ειναι και το καλυτερο timing marketing wise.
    Το παιχνιδι παντως φαινεται αρκετα ενδιαφερον, παρολο που εχει χασει εδαφος στην προωθηση του με τις συνεχεις αναβολες. Εχει ωραια ατμοσφαιρα και ενα πειστικο semi open world περιβαλλον, προσωπικα το εχω στα υπ οψιν.


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