We've played three hours into Far Cry Primal so far, letting us glean a few key technical specifics ahead of its February 23rd release. The first is simple;
a pixel count shows a full native 1920x1080 image on PS4, as backed by what appears to be Ubisoft's HRAA post-processing (and also a film grain filter). This 'hybrid reconstruction' technique worked brilliantly for the last entry - bringing the benefits of 4x rotated grid super sampling, with a temporal component that also treats flicker on camera movement.
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