googl-
Adam runs at 1440p on a GeForce GTX980. Attendees at Unite Europe were able to play with it in real time, and well make a playable available soon so everyone can check it out
http://unity3d.com/pages/adam
Unity .
googl-
Adam runs at 1440p on a GeForce GTX980. Attendees at Unite Europe were able to play with it in real time, and well make a playable available soon so everyone can check it out
http://unity3d.com/pages/adam
Unity .
Last edited by BigBOSS; 21-06-2016 at 13:11.
DJTaurus (21-06-2016)
panos74gr (22-06-2016)
jk_blue_tiger (23-06-2016)
http://preview.thelordinquisitor.com/
THE LORD INQUISITOR
SEED OF AMBITION
With over 80,000 fans on Facebook, The Lord Inquisitor is one of the most popular non-commercial film projects to date. Set in the dystopian universe of Warhammer 40,000, The Lord Inquisitor focuses on Marcus Allenbrisk – a young Inquisitor hunting demonic threats within the Imperium of Man and already aspiring to become the next fully-fledged Lord Inquisitor.
The project was started in 2010 by Erasmus Brosdau – a Senior 3D Artist and now Art Director at Crytek. Looking for a challenge to test his skills, experience, and creativity, he chose to create a short movie based on the Warhammer 40,000 property – a universe already famous for its dark gothic sci-fi themes and ambiance.
Without any concrete ideas, a blog was started, ideas were gathered, and 3D models were made. As the updates on the blog grew in number, so did the amount of project followers. Eventually, in late 2011, a trailer was released showcasing the current state of development. It quickly garnered over one million views on YouTube.
This trailer marked the true start of the actual project and helped cultivate a small, highly focused team. With the blessing of Games Workshop, The Lord Inquisitor is project for the fans, by fans, setting the grim-darkness of the forty-first millennium to film.
THE PROLOGUE
6 YEARS IN THE MAKING
After 6 years of development time, research and porting the project to CryEngine Cinebox, a real time rendering powered engine for cinematics, the first 9 minutes of The Lord Inquisitor were finally released in form of a prologue at 28.08.2016
TECHNOLOGY
Realtime rendered animation
Were excited to say that The Lord Inquisitor is the first movie rendered entirely in real-time. While maintaining similar visual fidelity to traditional offline rendering, Cryteks Cinebox has allowed for much greater developmental flexibility.
With this brand new technology, The Lord Inquisitor team is able to render the entire movie on a single workstation – or better yet on a single commercial-grade graphics card.
SPECS:
Title: The Lord Inquisitor
Director: Erasmus Brosdau
Duration: approx. 20 min
Format: UHD (3840 x 1607)
Release: 2017
spartan (22-10-2016)
To dam demo , pc , .
pc i7 6700k 4.5 Ghz, GTX 1070 G1 Gaming, 16 gb DDR4 2800mhz ram
http://i.imgur.com/aqLdCDD.png
http://i.imgur.com/O3NIAUj.png
http://i.imgur.com/K6C2ioq.png
http://i.imgur.com/64TDoH6.png
http://i.imgur.com/T0InMgq.png
http://i.imgur.com/nmowrDB.png
http://i.imgur.com/MIkA8jc.png
http://i.imgur.com/weeMYqp.png
http://i.imgur.com/ACZtkLR.png
http://i.imgur.com/JtE5LDU.png
obione (13-01-2018)
https://unity3d.com/Book-of-the-Dead
Unitys award-winning Demo Team, creators of “Adam”, is excited to announce Book of the Dead, a first-person interactive demo showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions.
Leon_DiZ (17-01-2018)
, . "" .
CGI Star Wars, - , .
.
( CPU/GPU).
Anyway, .
- slides Remedy GDC 2018 - "":
Last edited by Sir_Teraflop; 24-03-2018 at 23:51.
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