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Thread: Bloodborne

  1. #321

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    Απο'τι εχω δει μεχρι στιγμης τo παιχνιδι απο ατμοσφαιρα παιρνει 10/10,το gameplay θυμιζει dark souls που σημαινει σιγουρη επιτυχια σε αυτον τον τομεα,το soundtrack μεχρι στιγμης αποτι εχω ακουσει στα βιντεο ειναι εξαιρετικο

    Αν καταφερουν να εχουν και ενα playtime γυρω στις 40-50 ωρες οπως στα Soul series τοτε πιθανοτατα να μιλαμε για το πραγματικο console seller της Sony για PS4.Θα μιλουσα και για Game of the Year,αλλα το Witcher θα τα σαρωσει ολα


  2. #322
    Moderator litanies's Avatar
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  3. #323
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  5. #324
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  7. #325
    PS4forums Addict Snk's Avatar
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    Bloodborne: tons of new PvP, co-op, and item details


    The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more

    Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games.

    According to translation by DualShockers the game supports up to three players in co-op, the host and two guests.

    As with previous Souls games, once a boss is defeated, the guest will be sent back to their world with a reward. A new item called a “lulling Bell” is what the host would use to summon other players into their session. Guests can use the “Small Resonant Bell” item to enter the host’s session.

    To help make playing with friends easier, players can use the “Watchword” and set a password to their session. They can then give that password to anyone, who can then join them. This works only for co-op however.

    There’s also talk of something called the “Parting Shot” which causes the session to end in both co-op and PvP.

    Speaking of PvP, it will work mostly the same way it does in Souls games. Up to two invaders can enter the host’s game. The “Ominous Resonant Bell” item allows players to invade others. The presence of an NPC called the “Bell Maiden” could cause an invasion.

    Players can read messages left by other players. In Bloodborne, these are called “memories.” Instead of bloodstains, Bloodborne has tombstones, which serve the same function.

    Chalice Dungeons are also touched on. The two types of dungeons are normal and generated. Although you can only generate one while online, both can be played online or offline. Generated dungeons can be shared online with others as well.

    A day one patch is also in the works, according to the translation.

    Η εγκατάσταση του παιχνιδιού θα πιάνει 41GB στον δίσκο

  8. #326

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    ειναι παιχνιδαρα ομως!!

  9. #327
    PS4forums Addict Snk's Avatar
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    Έχουμε και free theme


    How about an interactive Bloodborne trailer ? You can even get a free Bloodborne PS4 theme. Here you go:
    https://watch.zentrick.com/qxgofC/


    The code for european PSN members is:
    PBGA-HJNC-LQ99

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  11. #328
    Administrator Slay's Avatar
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    Απο το EDGE μετα απο 40 ωρες παιχνιδιου...


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  13. #329
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    Aντε να ερθει η παιχνιδαρα να λιωσουμε με λιγο. Νιωθω ετοιμος μετα το lords of the fallen να βουτηξω στα βαθια!

  14. #330
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    Αυριο θα δημοσιευσουν και το review τους



  15. #331
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    ^^ Λαθος ειναι. Αυριο θα δημοσιευσουν το "verdict" τους, που μοιαζει μεν σαν review, αλλα δεν ειναι ακριβως, δηλαδη δεν θα βαλουν σκορ κλπ και δεν ειχαν και προσβαση στο online κομματι. Γι αυτο λενε verdict. Ειναι κατι σαν μεγαλο αφιερωμα τυπου κριτικη... Αλλα απο αυτα που γραφουν και εχουν πει στο GAF φαινεται οτι τους αρεσε πολυ. Στο επομενο τευχος θα ειναι το official review.

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  17. #332
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    ^^Α οκ, κι αυτο ενδιαφερον θα ειναι μιας και πιο πολυ θα ηθελα να διαβασω εντυπωσεις να πω την αληθεια, οι βαθμολογιες δεν ειναι κατι που περιμενω εναγωνιως για το συγκεκριμενο παιχνιδι. Θα φανει βεβαια και η ταση τους απο τα σχολια, κατα που θα κυμανθει η βαθμολογια.


  18. #333
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    Bloodborne: Impressions After 40 Hours (EDGE)

    • Playthrough did not involve Chalice Dungeon or multiplayer - they also did not complete the game in 40 hours.
    • "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
    • Merchant sells a clip-on lantern (hello Demon's Souls augite)
    • "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
    • Description on the first shield they found: Shields are nice, but not if they engender passivity.
    • Some enemies in the game can use spells
    • Confirmed Bloodtinge stat governs bullet damage
    • Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
    • Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
    • Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
    • They say your starting stats are dictated by the trick weapon you choose (which runs counter to the origins shown in the character creator...)
    • Enemies only drop upgrade mats and items
    • Very few chests, almost all have something good inside
    • Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
    • Only found 6 or so weapons and 6 or so guns in 40 hours
    • Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
    • Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
    • You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
    • Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls)
    • "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the other game. They say several areas rival Firelink Shrine in terms of interconnectivity.
    • They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
    • Torch may be very important for newcomers/first playthroughs
    • There is a new mechanic they are not allowed to discuss
    • "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."

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  20. #334
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    Πολυ ωραια πραγματα και δειχνει οτι θα εχει και σοβαρο βαθμο δυσκολιας!

    Λιγες ημερες μεινανε!

  21. #335
    PS4forums Addict Snk's Avatar
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    Με χάλασαν λίγο αυτά

    • Enemies only drop upgrade mats and items
    • Very few chests, almost all have something good inside
    • Only found 6 or so weapons and 6 or so guns in 40 hours


    Πάντως αν θέλει κανείς τα scans τα βρίσκει εδώ

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  23. #336
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    Κι εμενα ακριβως τα ιδια με χαλανε, τα οπλα ακουγονται πολυ λιγα σε σχεση με τα souls games που εχουν πληθωρα οπλων και ολα τους με εκπληκτικο σχεδιασμο. Επισης, δεν εχουν ξεκαθαρισει ακομα τι γινεται με την μαγεια, βασικα δεν ξερουμε ακομα καν αν θα εχει καποιου ειδους μαγεια το παιχνιδι. Τελος, αν οι εχθροι δεν κανουν drop souls πως ακριβως θα λειτουργει το currency του παιχνιδιου?


  24. #337
    PS4forums Addict Snk's Avatar
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    Φρεσκο gameplay









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  26. #338
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    Launch trailer



    1080p my ass με την τραγικη ποιοτητα του youtube αλλα παιρνεις μια ιδεα


  27. #339

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    Το γεγονος οτι εχει λιγα οπλα δε με χαλαει,εφοσον ειναι customizable οπως λεει πιο πανω.Το οτι εχει λιγα chests επισης δεν ειναι απαραιτητα κακο,λιγα και καλα


    αν ενα πραμα δε μου καλοφανηκε ειναι τουτο εδω


    Did not beat the game but they feel like it is less replayable than its predecessors

  28. #340
    Elite gonzalez's Avatar
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    Μετά από πολύ καιρό έκανα προπαραγγελία σε παιχνίδι και το περιμένω πως και πως. Παροτι δεν είχα συμπαθήσει τα υπόλοιπα (demon-dark souls), αυτό μου βγάζει κάτι τελείως διαφορετικό. Για να δούμε τι θα δούμε τελικά.

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