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Thread: Assassin's Creed: Unity

  1. #121
    PS4forums Fanatic Desmond's Avatar
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    Thnx Leo!
    Ας ελπίσουμε οτι θα επιστρέψει δριμύτερο...

  2. #122
    Elite ezio_auditore's Avatar
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    καλα τι λογικη ειναι αυτη?για ποιο λογο ουσιαστικα αφαιρουν το μισο παιχνιδι?

  3. #123
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by ezio_auditore View Post
    καλα τι λογικη ειναι αυτη?για ποιο λογο ουσιαστικα αφαιρουν το μισο παιχνιδι?
    Γιατί αφοσιώνονται στο single?
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  4. #124
    PS4forums Fanatic Desmond's Avatar
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    Quote Originally Posted by Lnds500 View Post
    Γιατί αφοσιώνονται στο single?
    Άλλο team.Από την άλλη βέβαια βλέποντας οτι ουσιαστικά το Unity είναι το πρώτο next gen, στημένο ουσιαστικά from scratch και θα αποτελεί την βάση για τα επόμενα, εν μέρει το καταλαβαίνω.Το καλό που τους θέλω να είναι συγκλονιστικό...

  5. #125
    PS4forums Fanatic MajereMP44's Avatar
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    Το Brotherhood που ειχα ασχοληθει με το online του μπορω να καταλαβω γιατι ο Desmond και οι υπολοιποι ξενερωσαν.Ηταν πολυ καλο το multi του.Παντως υπαρχουν και τα expansions κλπ ...ποτε δεν ξερεις.
    Satan has left his killing floor
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  6. #126
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    Female character option cut from Assassin's Creed: Unity co-op

    Alex Amancio, creative director at Ubisoft Montreal, which employs over 2600 people, told Polygon the decision was down to a lack of resources.
    2600 εργαζομενοι ΜΟΝΟ στην Ubisoft Montreal??? Αμα εχετε εσεις lack of resources (λεφτα εχετε με το τσουβαλι) με 2600 ατομα + ποσα αλλα στις υπολοιπες Ubisoft ανα τον κοσμο, τι να πουν και οι αλλοι με 50-100 ατομα?

    "We're not bringing the PVP mode back this year. You'll have to wait it out," he said.

  7. #127
    PS4forums Fanatic tonybsg's Avatar
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    Επίσης (κάποια είναι ήδη γνωστά - από accesstheanimus):

    - According to Ubisoft the map will be bigger than ever seen before, even more than all the islands that appeared in #AC4BlackFlag

    - The Notre Dame will be reproduced in 1:1 scale to give the feeling that the player really is inside of it.

    - The various parts of the city will be distinguished from one another and will have distinct personalities, much more than in previous titles

    - The co-op missions are optional and story based. The player can choose to play just by him/herself , if he/she likes it. These missions will be found as the player advances in the game world.

    - There will NOT be a competitive multiplayer.

    - Arno, at the push of a button, will be able to crouch.

    - The tower defense missions in Assassin's Creed Revelations will not make their return, despite the creative director of the game being the same.
    Last edited by tonybsg; 11-06-2014 at 13:02.


  8. #128
    PS4forums Addict dlevel's Avatar
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    The Notre Dame will be reproduced in 1:1 scale to give the feeling that the player really is inside of it.

    Mόλις το διάβασα αυτό πήγε το μυαλό μου σε κάτι πολύ άσχετο αλλα θα το πώ. Δεν νομίζω οτι αργεί η ώρα που ιδικά με το VR Set που έρχεται, θα έχουμε Games-Journey Simulator-Sightseeing etc etc. που θα είναι 1:1 με αξιοθέατα-πόλεις ανα τον κόσμο που θα κάνεις την περιήγηση σου λες και είσαι εκεί.


  9. #129
    Elite BigBOSS's Avatar
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    Το gameplay ειναι σιγουρο οτι έτρεχε σε one; η σε κατι περιεργα dev kits κτλ; διοτι η nubisoft τα κάνει αυτά και μετά δινουνε ενα downgrade αποτέλεσμα. Ο μισος κοσμος την εχει σιχαθει αυτην την εταιρεία vg

  10. #130
    PS4forums Fanatic Desmond's Avatar
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    Quote Originally Posted by BigBOSS View Post
    Το gameplay ειναι σιγουρο οτι έτρεχε σε one; η σε κατι περιεργα dev kits κτλ; διοτι η nubisoft τα κάνει αυτά και μετά δινουνε ενα downgrade αποτέλεσμα. Ο μισος κοσμος την εχει σιχαθει αυτην την εταιρεία vg
    Δεν ξέρω τι γίνεται στα pc αλλά το τελικό αποτέλεσμα των AC σε σχέση με την Ε3 είναι παρεμφερές, είτε στα θετικά είτε στα αρνητικά.
    Πχ. Όταν σε προηγούμενους τίτλους υπήρχε screen tearing, υπήρχε και στην παρουσίαση στην Ε3 κοκ.
    Last edited by Desmond; 11-06-2014 at 15:48.

  11. #131
    Stealth Moderator Valkyre's Avatar
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    Παντως να ειστε προετοιμασμενοι για sub 1080p αναλυση. Το FAQ του παιχνιδιου κανει εντελως downplay την σημασια της αναλυσης σε ενα παιχνιδι...και φοβαμαι οτι δεν το λενε μονο για το ΟΝΕ.

  12. #132

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    Quote Originally Posted by tonybsg View Post
    Επίσης (κάποια είναι ήδη γνωστά - από accesstheanimus):

    - According to Ubisoft the map will be bigger than ever seen before, even more than all the islands that appeared in #AC4BlackFlag

    - The Notre Dame will be reproduced in 1:1 scale to give the feeling that the player really is inside of it.

    - The various parts of the city will be distinguished from one another and will have distinct personalities, much more than in previous titles

    - The co-op missions are optional and story based. The player can choose to play just by him/herself , if he/she likes it. These missions will be found as the player advances in the game world.

    - There will NOT be a competitive multiplayer.

    - Arno, at the push of a button, will be able to crouch.

    - The tower defense missions in Assassin's Creed Revelations will not make their return, despite the creative director of the game being the same.

    αψογα....ας επιστρεψει επιτελους το assassin's creed σε αυτο που πραγματικα επρεπε να ειναι,ενα παιχνιδι stealth και δολοφονιας. Οχι αλλες ναυμαχιες,οχι αλλα tower defense και mode που δεν συμβαδιζουν με το vibe του Altair!

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  14. #133
    PS4forums Fanatic Desmond's Avatar
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    Join us as we explore the newly revamped parkour system with our Game Designer Max Spielberg.

    We stole some time with Game Designer, Max Spielberg, to talk all about the navigation system in AC Unity. Max has been with Ubisoft since 2012, and has been working on Unity since the very beginning.
    “In previous games, you were either running on your feet from object to object, or you were climbing.” stated Max. “What we did is basically create a transition between the climb system and the navigation system. So now, you no longer have to drop down from climbing a wall to an object to continue running. You can, from your climb, perform a transition into a direct run, or swing, or any move possible in the game.”
    The goal from the start was to provide the player with more freedom, and this would mean taking the navigation to the next level with the debut of a new generation of consoles. To accomplish this, the team would have to break away from the trusted navigation system base present in the previous seven games in the series.
    “It was a challenge for the entire team to wrap their heads around that kind of change in the system, so we really had to start from scratch.”
    #DevTip: If you fall too far and are about to take damage, use the Roll move as you land to minimize the damage taken.
    The result, is a navigation system that allows Arno to operate on different planes of motion within 3 control schemes; two on the vertical plane and one on the horizontal plane.
    “There’s the standard Right Trigger control method, where we tried to emulate previous AC games as best we could. So if you’ve played any previous AC game, you should feel at home with the Right Trigger.
    The A button [Parkour Up] will start trending you upwards. If you are on a faηade or have a wall next to you, and there are props along the wall, holding A will use the faηade itself - the actual wall - to scramble up to the next object that’s nearest to your current position.
    On the other hand, the B button [Parkour Down] will start dropping you down objects until you reach the ground. This all happens very quickly. In fact, at one point we were toying with the idea of not even needing the leap of faith, because the player can get down facades so quickly with the B (down) option.”
    A big change to the navigation system also meant that the team would need to clearly make the distinction between the art of free running and that of parkour. Especially when it came to the issue of Arno’s moves.
    “Parkour is the fastest way to get from Point A to Point B using the environment, whereas free running is the same concept, except using flashier moves to complete that sequence, like doing tricks with your body. We have elements of free running in AC Unity, but we focused more on the parkour aspect of keeping the flow, and keeping some sense of realism. That being said, all these moves are possible since our mocap actors did all of them for us at some point.”

    Arno will learn new moves as the story progresses, but players will also be able to purchase some new skills too.
    “There is a skillset that you learn as you progress through the game. Arno starts out with basic moves and learns more parkour moves along the way. But there are also a few skills that you can purchase, that add some flair to the moves.”
    “One of my favourite new moves, and one of the coolest ones I think you’ll see in the game is called the Base Jump. The player jumps out, arms outstretched, almost looks like he’s going into a Leap of Faith and then catches a pole right at the last second to swing off. That’s very impressive.”
    Max Spielberg began his career at Ubisoft nearly three years ago on Assassin’s Creed Unity. He hates cilantro, but loves his PlayStation Vita. His Corgi, Mochi, thinks Max spends too much time playing games and not enough time feeding him socks.
    http://assassinscreed.ubi.com/en-US/...m:148-76770-32

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  16. #134
    PS4forums Fanatic tonybsg's Avatar
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    More news

    Here's the first batch of news about #ACUnity of the day, this time coming directly from the Uplay Lounge!

    - Although obviously in Unity everything that has happened in the rest of the saga is taken into account, the game is a fresh start in the franchise and this is reflected in the present day that will be entirely new. We have already seen a bit of the evolution of Black Flag, but with Unity what they try to do is to create the beginning of a new cycle of Assassin's Creed games.

    - The co-op demo planned for E3 was supposed to be two and half minutes longer but was cut due to the schedule of the Microsoft conference

    - There will be a lockpicking ability

    - It will be possible to visit the Catacombs of Paris

    - The districts in Paris will be seven

    - The E3 demo is set in the district of Ξle de la Citι, which is about a kilometer long

    - There will be no buttons or actions to prevent a partner in co-op from ruining the mission (being discovered, ruining the stealth action etc..) because this would limit the way in which every player wants to play. On the contrary, unlike in past games where, if the player were caught, he would have to defeat all the guards to continue until the end of the mission, in Unity he/she will be given the opportunity to vanish, disappear from sight of the guards, and then reset the situation that has arisen after being discovered

    - Napoleon will be a character in the game, but he will be a young, ambitious Napoleon, before he becomes emperor.

    - The assassination missions as well as the co-op ones have already been defined in the past as Black Box Missions, in which in essence the game defines an area where the player must carry out the assassination, in the way he/she prefer. In relation to this it was also added that if, before these missions, the player unlocked through other side missions some hidden passages, these could be used later in the main missions or there will also be some side missions that can have a direct impact on the main missions slightly changing how they play out

    - The allies in the co-op missions can be revived

    - Eagle Sense is one of the skills that can be improved. At the beginning (first level) it's defined as Eagle Pulse: it's only a pulse and then it fades away. At the second level it's called Eagle Sense and it does not disappear after being activated except in the case of high-profile actions (eg by running) or deactivation. At the third level it's called Communal Sense: in this case the information that appears on the screen ends up on the screen of the friends / other players in co-op within a certain distance

    - The lockpicking ability is divided into three levels too. On the first level it's still possible, even if it's very difficult, to open the locks of the third level level.

    - Assassin's Creed Unity is a game with a narrative made up of three layers, which are gradually deeper: the first and simpler one shows how Unity is a game about a quest for redemption. At the second level, Unity is a game about an impossible decision, love versus duty, or desire versus duty. Still deeper, in the third layer, Unity is a game about extremism and fanaticism, and as in every historical period, in every society, if some groups - the quote is then changed to "two groups" - go too far towards the extreme, even though these two groups are opposed, will eventually dangerously look like each other.

    - The Phantom Blade is the equivalent of throwing knives. It's a silent and very powerful weapons. The blades are costly and the player cannot carry many.


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  18. #135
    Editor Viper's Avatar
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    It will be possible to visit the Catacombs of Paris
    Επιτελους!! Απο το ACII ειχαμε να δουμε Catacombs.

  19. #136
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by Viper View Post
    Επιτελους!! Απο το ACII ειχαμε να δουμε Catacombs.

    Και στο Brotherhood είχε.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  21. #137
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    Ναι ε? Για καποιο λογο δεν το θυμαμαι

  22. #138
    Stealth Moderator Valkyre's Avatar
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    Moνο εμενα με ανησυχει η δηλωση για το co-op και οτι δεν θα υπαρχει κατι να εμποδιζει καποιους να παιξουν τις αποστολες Ραμπο? Ναι οκ καταλαβαινω οτι ετσι στην ουσια περιοριζεις τις επιλογες καποιου, αλλα ταυτοχρονα ετσι κατασρεφεις και τις επιλογες των υπολοιπων. Ελπιζω τουλαχιστον να υπαρχουν αρκετα Missions που να απαιτουν stealth ωστε να μην χρειαζεται καθε φορα να παιζουμε γιουρια.

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  24. #139
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    Quote Originally Posted by Valkyre View Post
    Moνο εμενα με ανησυχει η δηλωση για το co-op και οτι δεν θα υπαρχει κατι να εμποδιζει καποιους να παιξουν τις αποστολες Ραμπο? Ναι οκ καταλαβαινω οτι ετσι στην ουσια περιοριζεις τις επιλογες καποιου, αλλα ταυτοχρονα ετσι κατασρεφεις και τις επιλογες των υπολοιπων. Ελπιζω τουλαχιστον να υπαρχουν αρκετα Missions που να απαιτουν stealth ωστε να μην χρειαζεται καθε φορα να παιζουμε γιουρια.
    Αν θυμάμαι καλά έχουν ήδη πει ότι μπορούμε να επιλέξουμε να παίξουμε όλες τις αποστολές single player οπότε και πάλι δεν είναι τόσο θέμα.
    Απο την άλλη είναι καλή φάση το οτι μπορεί να κανονίσεις με έναν φίλο σου (και όχι έναν τυχαίο που μπορεί να είναι Ράμπο) να τις πέξετε μαζί....
    Απο την άλλη μπορεί και ο φίλος σου να βγεί Ράμπο στο τέλος

  25. #140
    Stealth Moderator Valkyre's Avatar
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    ^^ Θα παιξουμε μαζι. Θα σε τρολαρω και θα με τρολαρεις. Ωραια θα περασουμε. Αποστολη δεν θα κανουμε.

    ΥΓ: Το challenge του GOW III σε περιμενει!

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