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Thread: Batman: Arkham Knight

  1. #21
    PS4forums Addict spartan's Avatar
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    Ποπο φανταζομαι τι γραφικα θα εχει το παιχνιδι!!!!τωρα που παει στην επομενη γενια!!!


  2. #22
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    Batman: Arkham Knight is set in Gotham City and introduces an uniquely designed version of the Batmobile, which will be drivable in the game
    Καιρος ηταν..πλεον δε θα διανυουμε απο ακρη σε ακρη τη Gotham City πετωντας.....

  3. #23
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    The developer that made Arkham a household name is back. Rocksteady Studios' Arkham Asylum innovated with the freeflow combat system and stalking gameplay in 2009, and the team blew it all out to an open world in 2011's Arkham City. Rocksteady is hoping to raise the bar even higher on what will be its final Arkham game. Set after the events of Arkham City, Batman: Arkham Knight may just end the Dark Knight's journey.

    As you've probably guessed from the cover imagery, the Batmobile is finally a core element of the gameplay. An entirely new area of Gotham City, far larger than Arkham City, has much wider streets to accommodate the new driving gameplay that is designed to integrate smoothly with Batman's gliding and grappling traversal. Batman chases down super villains Scarecrow, Penguin, Two-Face, Harley Quinn, and more.

    Arkham Knight will release later this year on PlayStation 4, Xbox One, and PC. We've got 14 action-packed pages loaded with the first details and a whole month of exclusive content here on gameinformer.com. Get a sneak peek at what's in store in our coverage trailer below and come back for the 4-minute debut game trailer at 10 AM Central Time .
    Last edited by Leon_DiZ; 04-03-2014 at 18:54.
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  5. #24
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    Gamersyde High Quality 1
    (222.25 MB), 2 (554.94 MB)


    Official Site: https://www.batmanarkhamknight.com/

    Spoiler!
    Last edited by Leon_DiZ; 04-03-2014 at 19:48.
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  6. #25
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    Έχουμε και ημερομηνία.

    14 Οκτωβρίου για Αμερική


    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  7. #26
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    Gif απο το παραπανω trailer.







    Αν γινεται ας αλλαξει ο τιτλος του θεματος.

  8. #27

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    Αυτά είναι prerendered cutscenes, ε;

  9. #28
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    Default Batman: Arkham Knight


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  11. #29
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    Πόρωση! Το μονο που δεν μου κάθησε καλά ειναι το 'coming 2014' ελπίζω μονο να μην το κάνουν ετήσιο franchise.

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    Quote Originally Posted by panos74gr View Post
    Πόρωση! Το μονο που δεν μου κάθησε καλά ειναι το 'coming 2014' ελπίζω μονο να μην το κάνουν ετήσιο franchise.
    Σχετικα με αυτο και αλλοι ελεγαν "coming 2013" και το πηγανε μισο χρονο μετα(και βαλε).

    Οποτε με επιφυλαξη οτι λεγεται...

  13. #31
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    Quote Originally Posted by panos74gr View Post
    Πόρωση! Το μονο που δεν μου κάθησε καλά ειναι το 'coming 2014' ελπίζω μονο να μην το κάνουν ετήσιο franchise.
    Πανο κοιτα το τελευταιο παιχνιδι της Rocksteady βγηκε τον Οκτωβριο του 11, οποτε σκεψου πως το δουλευουνε 3+ χρονια το Knight. Τωρα ναι οκ και εγω δεν ηθελα να γινει COD.

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  15. #32
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    Ελπίζω και εγω να ειναι έτσι και το batman origins να ηταν μια εξέρεση για να δώσουν περιθώριο στην rocksteady να φτιάξει ενα next gen batman.
    Βολεύει κιολας γιατι αλλιώς θα είχαμε παλι batman και uncharted μαζί όπως είχαμε με τα Arkham city και uncharted 3 το 2011 με διάφορα 2-3 εβδομάδων.

  16. #33
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    Info:

    • Last Batman game for Rocksteady, will work on something totally new next.
    • There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman
    • Batmobile can be called at any moment with a button.
    • The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
    • You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
    • New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
    • For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
    • Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
    • Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
    • Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
    • Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
    • Kevin Conroy is Batman, all the previous voice actors are back.
    • Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
    • They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
    • Batman will start off with the old batsuit and upgrade at some point in the game.
    • It says it is running on their modified Unreal engine.

    - All quickfire gadgets can now be used during flight.
    - Combat tweaks (note: Not enough time to go over these in detail. for example, you can throw by tilting left towards the opponent and hitting counter)
    - did I mention the screenshots are gorgeous?
    - Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.
    - Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.
    - They seem to try to tackle the old school Arkham issue of "open door - black screen loading"
    - The game looks gorgeous. Huge.
    -"This is a single-player game. There is no multiplayer."
    - You can launch into a fast glide from the Batmobile just like the trailer.

    -No more pre-rendered cinematics everything is done in engine
    -The larger riots can have up to 50 people flipping cars and looting stores.

    Characters
    -Things such as Gordon's trench coat and Batman's cape now have Apex cloth physics. They react realistically to changes in wind and movement
    -When it rains rains bead of water run down Batman's suit tracing every groove
    -The wrinkles on Gordon's face crinkle as he talks

    The City
    -The city is as detailed as ever with realistic moving clouds with the moon shining through
    -Halloween characters and balloons litter the street adding a creepy vibe
    -Neon signs of the various shops shine brightly around the city
    -The skyline has helicopters and blimps flying through it
    -Steam puffs out of the sewers in a realistic way

    Few more things:


    • You can now use the linear launcher on anything to create ziplines. This is done in mid flight so you can quickly land where you want.
    • All enemies now have the ability to grapple Batman, not just big guys.
    • Roads wont have many vehicles, just some thug cars and cop cruisers
    • There can be enemy riots, up to 50 enemies on screen at once.
    • More Riddler type challenges than just racing.



    Some more on the story and the demo GI played. Don't read if you dont want spoilers
    Spoiler!

    - Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
    - By not being cross-gen they've been able to push what the machines can do
    - Rocksteady describe Arkham Knight as "a real, genuine next-gen game"
    - There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
    - Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"
    - The finale has been in mind since the development of Arkham City
    - Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant
    - Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it

    http://www.computerandvideogames.com...eaks-and-more/
    Last edited by Leon_DiZ; 05-03-2014 at 00:04.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  18. #34
    Homo Ludens Leon_DiZ's Avatar
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    Υπήρχε ήδη thread. Τέσπα, τα βάζω και εδώ μέχρι να αποφασίσουν οι powers-that-be ποιο θα κρατήσουμε.

    Quote Originally Posted by Lnds500 View Post


    The developer that made Arkham a household name is back. Rocksteady Studios' Arkham Asylum innovated with the freeflow combat system and stalking gameplay in 2009, and the team blew it all out to an open world in 2011's Arkham City. Rocksteady is hoping to raise the bar even higher on what will be its final Arkham game. Set after the events of Arkham City, Batman: Arkham Knight may just end the Dark Knight's journey.

    As you've probably guessed from the cover imagery, the Batmobile is finally a core element of the gameplay. An entirely new area of Gotham City, far larger than Arkham City, has much wider streets to accommodate the new driving gameplay that is designed to integrate smoothly with Batman's gliding and grappling traversal. Batman chases down super villains Scarecrow, Penguin, Two-Face, Harley Quinn, and more.

    Arkham Knight will release later this year on PlayStation 4, Xbox One, and PC. We've got 14 action-packed pages loaded with the first details and a whole month of exclusive content here on gameinformer.com. Get a sneak peek at what's in store in our coverage trailer below and come back for the 4-minute debut game trailer at 10 AM Central Time .
    Quote Originally Posted by Lnds500 View Post




    Gamersyde High Quality 1
    (222.25 MB), 2 (554.94 MB)


    Official Site: https://www.batmanarkhamknight.com/

    Spoiler!












    Quote Originally Posted by Lnds500 View Post
    Έχουμε και ημερομηνία.

    14 Οκτωβρίου για Αμερική


    Quote Originally Posted by Kapa View Post
    Gif απο το παραπανω trailer.







    Αν γινεται ας αλλαξει ο τιτλος του θεματος.


    Quote Originally Posted by Lnds500 View Post
    Info:

    • Last Batman game for Rocksteady, will work on something totally new next.
    • There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman
    • Batmobile can be called at any moment with a button.
    • The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
    • You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
    • New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
    • For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
    • Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
    • Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
    • Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
    • Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
    • Kevin Conroy is Batman, all the previous voice actors are back.
    • Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
    • They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
    • Batman will start off with the old batsuit and upgrade at some point in the game.
    • It says it is running on their modified Unreal engine.

    - All quickfire gadgets can now be used during flight.
    - Combat tweaks (note: Not enough time to go over these in detail. for example, you can throw by tilting left towards the opponent and hitting counter)
    - did I mention the screenshots are gorgeous?
    - Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.
    - Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.
    - They seem to try to tackle the old school Arkham issue of "open door - black screen loading"
    - The game looks gorgeous. Huge.
    -"This is a single-player game. There is no multiplayer."
    - You can launch into a fast glide from the Batmobile just like the trailer.

    -No more pre-rendered cinematics everything is done in engine
    -The larger riots can have up to 50 people flipping cars and looting stores.

    Characters
    -Things such as Gordon's trench coat and Batman's cape now have Apex cloth physics. They react realistically to changes in wind and movement
    -When it rains rains bead of water run down Batman's suit tracing every groove
    -The wrinkles on Gordon's face crinkle as he talks

    The City
    -The city is as detailed as ever with realistic moving clouds with the moon shining through
    -Halloween characters and balloons litter the street adding a creepy vibe
    -Neon signs of the various shops shine brightly around the city
    -The skyline has helicopters and blimps flying through it
    -Steam puffs out of the sewers in a realistic way

    Few more things:


    • You can now use the linear launcher on anything to create ziplines. This is done in mid flight so you can quickly land where you want.
    • All enemies now have the ability to grapple Batman, not just big guys.
    • Roads wont have many vehicles, just some thug cars and cop cruisers
    • There can be enemy riots, up to 50 enemies on screen at once.
    • More Riddler type challenges than just racing.



    Some more on the story and the demo GI played. Don't read if you dont want spoilers
    Spoiler!

    - Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
    - By not being cross-gen they've been able to push what the machines can do
    - Rocksteady describe Arkham Knight as "a real, genuine next-gen game"
    - There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
    - Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"
    - The finale has been in mind since the development of Arkham City
    - Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant
    - Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it

    http://www.computerandvideogames.com...eaks-and-more/

    Last edited by Leon_DiZ; 05-03-2014 at 00:03.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  20. #35
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    Τους έχω εμπιστοσύνη για το νέο next gen τίτλο. Πιστεύω ότι η rocksteady δε θα μας απογοητεύσει. Και όπως λένε και τα παιδιά παραπάνω, είναι αρκετό καιρό στα σκαριά.
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  21. #36
    PS4forums Addict teras1's Avatar
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    Το παιχνίδι νομίζω είναι cross gen και θα χρησιμοποιεί UE3. Οπότε πραγματικό next gen δεν θα είναι.
    Εγώ μετά τα Arkham πάντως χόρτασα και μπορώ να πω οτι βαρέθηκα κιόλας.

    Edit: Δεν είχα δει το παραπάνω post που λέει ότι δεν είναι cross gen.
    Για να δούμε...
    Last edited by teras1; 05-03-2014 at 00:59.

  22. #37
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by teras1 View Post
    Το παιχνίδι νομίζω είναι cross gen και θα χρησιμοποιεί UE3. Οπότε πραγματικό next gen δεν θα είναι.
    Εγώ μετά τα Arkham πάντως χόρτασα και μπορώ να πω οτι βαρέθηκα κιόλας.
    2 ποστ πιο πάνω. Είναι επίσημο ότι είναι μόνο για PS4/X1/PC.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  24. #38
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    HELL YEAH!!!

    Τελεια νεα, καλα εκανα και δεν ακουμπησα το Origins, I didn't want to spoil my appetite επειδη η Warner θελει να μιλκαρει καθε χρονο το franchise.
    Next gen only --- Yes
    Made by Developer Gods aka Rocksteady ----- Yes

    Δεν χρειαζομαι τιποτε αλλο, ειλικρινα.

    Quote Originally Posted by nikoladim View Post
    Πανο κοιτα το τελευταιο παιχνιδι της Rocksteady βγηκε τον Οκτωβριο του 11, οποτε σκεψου πως το δουλευουνε 3+ χρονια το Knight. Τωρα ναι οκ και εγω δεν ηθελα να γινει COD.
    Ακριβως, το παιχνιδι αναπτυσσεται χρονια απο την top ομαδα οποτε δεν υπαρχει λογος για ανησυχια. Τωρα το τι θα γινει μετα δεν με νοιαζει, ουτως η αλλως η Rocksteady μετα θα ασχοληθει με κατι αλλο οποτε no rocksteady, no party.

    Quote Originally Posted by Lnds500 View Post
    Υπήρχε ήδη thread. Τέσπα, τα βάζω και εδώ μέχρι να αποφασίσουν οι powers-that-be ποιο θα κρατήσουμε.
    Εκανα merge και ανανεωσα το πρωτο post με καποιες πληροφοριες.

    edit

    Btw αυτο δειχνει χαλαρα in game character model



    Looks great, μενει να δουμε και τα scans, στο neogaf λενε οτι μοιαζει πραγματικα next gen.
    Βεβαια λενε οτι χρησιμοποιουν μια modified version της Unreal Engine, υποθετω δεν ειναι Unreal Engine 4 αλλιως θα το ελεγαν. Κατι σε Unreal Engine 3.5?
    Last edited by hakoo; 05-03-2014 at 04:21.


  25. #39
    PS4forums Addict spartan's Avatar
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    Νεες Ιngame εικονες απο το αμερικανικο περιοδικο Game Informer για το καινουργιο Batman Arkham Night.(Tα γραφικα φαινονται απιστευτα)
    [IMG][/IMG]


    [IMG][/IMG]


    [IMG][/IMG]


    [IMG][/IMG]


    [IMG][/IMG]


    [IMG][/IMG]

    [IMG][/IMG]
    Last edited by spartan; 05-03-2014 at 04:29.

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  27. #40
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    Thanks man, low quality αλλα φαινεται πανεμορφο
    Το μοναδικο που μου φαινεται ...καπως ειναι αυτο για τον main villain που ειναι by Rocksteady και οχι απο το lore, τα comics κτλ.
    Doesn't seem right.


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