He referenced the console figure as context for
why EA isn't jumping on board fully with VR at the moment. It's simply because VR is unproven, with a small install base today because the platforms aren't even out yet.
He said
before a company like EA would consider spending $50-$100 million to build a full game for VR, the market size needs to grow to the level of consoles. He described the console markets today as "large," estimating PS4/Xbox One to make up 60 million and 150 million-plus for PS3/Xbox 360.
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