Εντυπωσεις απο νεο demo στην Ε3, πολυ θετικες τις βλεπω.
Joystiq
Sony had a brand new luge racing game. In the game, you're hurtling down a mountain road, hugging turns and dodging speeding semi trucks, with none of the forgiving distance of just watching a digital vehicle on a television screen.
First, Anthony got into the Project Morpheus to try the luge. Then Richard got in the luge. Then Susan got in the luge. Then all of them freaked right the heck out. It looked kind of like this.
https://vine.co/v/MjOH0hqgiHw
https://vine.co/v/MjODMTgwPJB
https://vine.co/v/MjOjPiOt0LH Gamesradar
...the Street Luge demo perfectly reinforces the notion that immersion trumps complexity when it comes to VR games. Here's how it works: you lean on an incline surface to mimic the posture you'd have on an actual luge. When the demo begins, I steer left and right simply by tilting my head--no controller necessary. At first, I go slow as I build up momentum. A minute later, I'm barrelling down a winding road at speeds of 80+ miles per hour. Oh, and by the way, I have to dodge cars. No big deal.
Admittedly, there is a bit of a disconnect from what my eyes perceive as fast-paced motion, and what my body actually feels--which is to say, nothing. The experience didn't generate motion sickness, but there was an odd sensation that I wasn't actually moving even though my eyes were convinced that I was. Even so, the luge experience was pretty great, and I can't wait to see what the future of VR has in store.
Gizmodo Next up? Street Luge, which was pure awesome. Sony piled me into a mostly flat beanbag chair so that my body position would be similar to being on an actual luge. I put the goggles and headphones on, and before I knew it I was bombing down a hill, trying to avoid traffic and other obstacles.
The controls were incredibly intuitive: You just lie there and lean in the direction you want to turn. There was basically no learning curve at all. The system was super responsive and I didn’t have any moments of lag, which can cause brain bubbles when you’re in a virtual world. Going a virtual 145km/h, I was able to slide under an oncoming big rig and look up at the axles as it was passing over head. It was really, really fun. I just wished I had a high-speed fan blowing into my face as it happen to add a little physical goodness.
Now, it’s certainly not anywhere near perfect yet. Currently, the display in there is 1080p, but that’s split between your two eyes, so it ends up being a little grainy. Add to that the fact that your eyeballs are basically pressed up against the screen, and we’re a long way from a “retina display.” Pixels are still very visible. And it has a little bit of the “looking through a screen door” effect we’ve seen on the Oculus, as well.
VR Focus
A very unusual experience, Street Luge offers full control of your movement without any controller interface. Making sole use of the head-tracking available within the Project Morpheus headset, the player tilts their head left and right in order to guide the board upon which they lie in their chosen direction. It may sound simple, boring even, but there’s a great amount of nuance in the control; levels of momentum and force upon the steering that take longer to learn than you might expect.
That, of course, is the technical aspect. Taking into account the fact that the road is littered with cars, fallen rocks and steep inclines/declines, the player is quickly given the chance to compete against the will of the road. Collisions will cost speed, as you might expect, but careful maneuvering under the larger vehicles will reward the player with a boost: this is the key to successfully finishing with a competitive time.
Cnet - video
IGN - video
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