thread: PlayStation VR - Virtual Reality Headset

  1. #461
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    kamenos13
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    Êþóôáò

    Íååò äçëùóåéò áðï ôçÃ* ÅÁ ãéá ôï VR:



    He referenced the console figure as context for why EA isn't jumping on board fully with VR at the moment. It's simply because VR is unproven, with a small install base today because the platforms aren't even out yet.

    He said before a company like EA would consider spending $50-$100 million to build a full game for VR, the market size needs to grow to the level of consoles. He described the console markets today as "large," estimating PS4/Xbox One to make up 60 million and 150 million-plus for PS3/Xbox 360.
    Jorgensen also teased that EA is working on smaller, "vignette"-style VR games, though these have not been announced.
    http://www.gamespot.com/articles/com...GSS-05-10aaa0b

  2. #462
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    Êïéôá ÷ñåéáæåôáé ÷ñïÃ*ïò êáé ñéóêï ãéá ôï VR, êáé ç ÅÁ äåÃ* èåëåé Ã*á óðáôáëçóåé ôéðïôå áðï áõôá, áëëá äåÃ* ðåéñáæåé äåÃ* ðåñéìåÃ*áìå êáé ôéðïôå êáëõôåñï áðï áõôïõò ðïõ âãáæïõÃ* ôá éäéá ðáé÷Ã*éäéá êáèå ÷ñïÃ*ï êáé ôá ÷ñåùÃ*ïõÃ* full price.

  3. teras1 (03-03-2016)

  4. #463
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    Ãéá Ã*á ðñïóôåèçêå ôï PSVR óôá safety notice óçìáéÃ*åé ðùò åéìáóôå êïÃ*ôá óôçÃ* êõêëïöïñéá ôïõ
    ôï ðïëõ ìå÷ñé ÉïõÃ*éï
    êáé ï÷é ïðùò ëåÃ*å ïé öçìåò ïôé èá ðáåé ãéá Ïêôùâñéï-Íïåìâñéï.


  5. hakoo (09-03-2016),PDS (05-03-2016),teras1 (05-03-2016)

  6. #464
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    In Theory: Does PS4 offer VR its best chance at success?
    http://www.eurogamer.net/articles/di...stream-success
    .

  7. #465
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    Ðïëõ åÃ*äéáöåñïÃ* áñèñï, èá çèåëá Ã*á äù ðïëõ ôé õðï÷ùñçóåéò å÷åé ôï driveclub ãéá Ã*á ôñå÷åé óôá 60. ÐáÃ*ôùò åáÃ* ïé óõìâéâáóìïé åéÃ*áé ìïÃ*ï áõôïé ðïõ ëååé (åêôïò ôïõ êáèñåöôç) èá åéÃ*áé åêðëçêôéêç åìðåéñéá.

  8. #466
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    Ôá áõôïêéÃ*çôá ìåóá óôçÃ* ðéóôá áðï 12 åéÃ*áé ìïÃ*ï 8 óôçÃ* VR åêäïóç,
    êáôá ôá áëëá ïé õðï÷ùñçóåéò åéÃ*áé åëá÷éóôåò ìå åîáéñåóç ôïÃ* êáèñåöôç.

  9. #467
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    Áõôï ïõóéáóôéêÜ äåß÷Ã*åé ïôé ìðïñïýìå Ã*á äïýìå åîáéñåôéêÜ ãñáöéêÜ óå VR.
    To Driveclub áêüìá êáé ðåôóïêïìÝÃ*ï äåÃ* Ý÷åé êáé ðïëëïýò áÃ*ôéðÜëïõò óå ãñáöéêÜ óÞìåñá.
    .

  10. #468
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  11. #469
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    Ðëçèùñá ðëçñïöïñéùÃ* ãéá ïëá ôá VR.
    http://www.neogaf.com/forum/showthread.php?t=1196669

  12. Axilleas_GR (14-03-2016),teras1 (13-03-2016)

  13. #470
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    Why PSVR uses an OLED-RGB screen
    Most people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR.
    First of all it has a lower resolution right?
    Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans.
    Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels
    So, for the same amount pixels PSVR has more sub-pixels by 2:3.
    Now, let's have a look at the resolution and see which display has more sub-pixels.
    2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher)
    Consider the fact that all three displays have almost the same FOV. They may even run some of the same games.
    The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%.
    The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power.
    Consider the DK2: 1920x1080x2 = 4,147,200
    Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect.
    While PSVR manages an increase of 50% in sub-pixel density over the DK2.
    There's a lot more to technology than reading off the back of the box.
    https://www.reddit.com/r/playstation...ledrgb_screen/
    .

  14. teras1 (15-03-2016)

  15. #471
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    Èõìáìáé óõÃ*åÃ*ôåõîç óôï tom's hardware áÃ* äåÃ* êáÃ*ù ëáèïò, ðïõ ï äçìïóéïãñáöïò åëåãå áõôï áêñéâùò, ïôé ç ðïéïôçôá çôáÃ* êáëõôåñç áðüôé ôçÃ* ðåñéìåÃ*å. Âåâáéá ôïôå ï Marks ôïõ åé÷å ðåé ïôé ðáéæïõÃ* ìåãáëï ñïëï êáé ôá ïðôéêá óôá ïðïéá å÷åé åìðåéñéá äåêáåôéùÃ* ç Sony.

  16. #472
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    Ïêôùâñéï ç êõêëïöïñéá ôïõ PlayStation VR óôá 399 åõñù.


  17. #473
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  18. #474
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    hakoo_

    Ðïëõ êáëç ôéìç óå ó÷åóç ìå ôïÃ* áÃ*ôáãùÃ*éóìï, óéãïõñá èá ðïõëáåé ìå ÷áóïõñá ç sony ïðùò êáÃ*åé ó÷åäïÃ* ðáÃ*ôá ìå ôï hardware.
    Ôï êáêï (ðñïò ôï ðáñïÃ*) åéÃ*áé ïôé äåÃ* å÷åé êáôé äõÃ*áôï óôï software, ëïãéêá åöõãå áðï ôç ìåóç ç ôéìïëïãçóç, ç çìåñïìçÃ*éá êáé ôá ôå÷Ã*éêá ÷áñáêôçñéóôéêá ôùñá êáé óôçÃ* E3 èá å÷ïõìå êáé êáðïéåò äõÃ*áôåò software áÃ*áêïéÃ*ùóåéò ãéáôé ìå ôåôïéï line up äåÃ* Ã*ïìéæù Ã*á ðåñéìåÃ*ïõÃ* ïõôå êáé ïé éäéïé ïôé èá åðåÃ*äõóåé êáðïéïò ôïóá ÷ñçìáôá.


  19. #475
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    Áõôï ðñåðåé Ã*á çôáÃ* move ðáé÷Ã*éäé óôï PS3.


  20. #476
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    Christoforos7
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    ×ÑÉÓÔÏÖÏÑÏÓ

    Καλη τιμή από την στιγμή που αγγίζει τα 400 ευρώ, χωρίς κάμερα και ολα τα άλλα που θέλει δεν την λες.
    Εντάξει ο ανταγωνισμός είναι ποιο ακριβώς αλλά νομίζω οτι τα άλλα είναι κάπως καλύτερα, αν δεν δω να πουλάει και να βγαζει κανένα καλό παιχνίδι δεν ακουμπώ, έτσι πήγαν απατα και τα move χειριστήρια πριν καιρό και τώρα βρήκε τρόπο να τα ξανα προώθηση

    Στάλθηκε από το D6503 μου χρησιμοποιώντας Tapatalk

    xbox:Christoforo7s

  21. #477
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  22. #478
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  23. #479
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    .

  24. #480
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    sfortis

    ìå 1080 ïèüÃ*ç, sorry áëëá äåÃ*...ðåñßìåÃ*á ôïõëÜ÷éóôïÃ* 4Ê.

    óôï oculus DK2 ðïõ å÷åé áÃ*ôßóôïé÷ç 1080p ïèïÃ*ç, ìðïñþ Ã*á ìåôñÞóù ôá pixel åÃ*á åÃ*á. ÌåôÜ áðï 10-15 ëåðôÜ äåÃ* ðáëåýåôáé áõôï ôï ðñÜìá!