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Need for Speed: Rivals
H óåéñÜ Need for Speed ìïëïÃ*üôé mainstream áðïôåëåß ìéá áðü ôéò éóôïñéêüôåñåò ôçò âéïìç÷áÃ*ßáò ìåôñþÃ*ôáò áéóßùò ó÷åäüÃ* åßêïóé ÷ñüÃ*éá ðáñïõóßáò. Áðü ôçÃ* ðñþôç åìöÜÃ*éóç ôçò ðßóù óôï 1994 ìÝ÷ñé êáé óÞìåñá ç EA ðïõ Ý÷åé êáé ôá äéêáéþìáôá Ý÷åé êÜÃ*åé ðáñÜ ðïëëÝò áëëáãÝò óôçÃ* ðñïóÝããéóç, ôçÃ* ðñïþèçóç êáé Ý÷åé áëëÜîåé áñêåôÝò ïìÜäåò áÃ*Üðôõîçò óôçÃ* ðñïóðÜèåéá ôçò Ã*á ôï êñáôÞóåé öñÝóêï êÜèå ÷ñüÃ*ï. Óôï ðëáßóéï áõôü åõôý÷çóå Ã*á óôñáôïëïãÞóåé ôçÃ* ôáëáÃ*ôïý÷á Criterion ôï 2012 êáé Ã*á ðÜñåé ÝÃ*á ðïéïôéêü boost ìåôÜ áðü êÜðïéá ÷ñüÃ*éá ìÝôñéáò ðáñïõóßáò. Ç öåôéÃ*Þ ðñïóðÜèåéá ôçò óåéñÜò, ôï Need For Speed: Rivals ìðïñåß Ã*á öÝñåé ôçÃ* õðïãñáöÞ ôçò Ã*åïóýóôáôçò Ghost Games (ìåôáîý ôùÃ* åñãáæïìÝÃ*ùÃ* êáé êÜðïéá ðñþçÃ* ìåëÞ ôçò Criterion) üìùò ïé ôßôëïé ôïõ ðáé÷Ã*éäéïý äåÃ* ëÝÃ*å øÝìáôá, åßÃ*áé ÝÃ*á ðáé÷Ã*ßäé óå óõÃ*åñãáóßá ìå ôçÃ* Criterion games êáé áõôü öáßÃ*åôáé.
ÄÉÁÈÅÓÇ: CD Media
PUBLISHER: EA
DEVELOPER: GHOST studios
RACERS vs COPS
¼ðùò ðñïäéáèÝôåé ï öåôéÃ*üò ôßôëïò, ôï ðáé÷Ã*ßäé åðéêåÃ*ôñþÃ*åôáé óôïÃ* áÃ*ôáãùÃ*éóìü ìåôáîý äõï äéáöïñåôéêþÃ* êüóìùÃ* : ôï “ìðÜôóïé åÃ*áÃ*ôßïÃ* ïäçãþÃ*” åßÃ*áé óõÃ*çèéóìÝÃ*ï èåìá óôï franchise, öÝôïò üìùò ï ðáßêôçò ìðïñåß Ã*á äéáëÝîåé ôçÃ* ðëåõñÜ ðïõ ôïÃ* åêöñÜæåé ðåñéóóüôåñï ìÝóù ôùÃ* 2 campaign ðïõ ôïõ ðñïóöÝñïÃ*ôáé. Åßôå óõììåôÝ÷åé óå ôñÝëåò êüÃ*ôñåò ùò racer, åßôå ãßÃ*åôáé äéþêôçò ùò áóôõÃ*ïìéêüò. Óôï ðëáßóéï áõôü Ý÷åé ãßÃ*åé ìéá ðñïóðÜèåéá Ã*á õðÜñîåé êáé ÝÃ*á óåÃ*Üñéï ðïõ èá õðïóôçñßæåé ôï êÜèå campaign, ç áëÞèåéá üìùò åßÃ*áé üôé ðñüêåéôáé ãéá ÝÃ*á öáÃ*åñÜ äéáêïóìçôéêü (ðïëëÝò öïñÝò óôá üñéá ôïõ áóôåßïõ) óôïé÷åßï, ìüÃ*ï êáé ìüÃ*ï ãéá Ã*á äéêáéïëïãçèåß êÜðùò ï äéá÷ùñéóìüò. Ðáñüëá áõôÜ èåôéêü åßÃ*áé üôé ôá campaigns åßÃ*áé ðÜÃ*ôá áÃ*ïéêôÜ óôïÃ* ðáßêôç ðïõ áÃ*Ü ðÜóá óôéãìÞ ìðïñåß Ã*á áëëáîåé óå racer ç cop êáé Ã*á áêïëïõèÞóåé ôçÃ* chapter based ðñüïäï ôïõò. Ôï ðáé÷Ã*ßäé äéáèÝôåé ðÜÃ*ù áðü 40 ï÷Þìáôá êáé óôá 2 campaigns, ìå ðïëëÜ áðü ôá äéÜóçìá ìïÃ*ôÝëá ôùÃ* Ferrari, Áston Martin, Porshe, Audi, BMW, Lamborghini, Chevrolet, Ford, Maserati, Mclaren, Mercedes Ã*á îåêëåéäþÃ*ïÃ*ôáé óôï ãêáñÜæ ôïõ ðáßêôç Ýôïéìá ãéá áÃ*áâáèìßóåéò êáé customization üðùò ìáò Ý÷åé óõÃ*çèßóåé ç óåéñÜ. Ôá áñÃ*çôéêÜ óå ó÷Ýóç ìå ôá ï÷Þìáôá åßÃ*áé áöåÃ*üò ôï üôé ïé áÃ*áâáèìßóåéò êáé ôï customization åßÃ*áé õðïôõðþäåéò êáé áöåôÝñïõ ôï ãåãïÃ*üò üôé îåêëåéäþÃ*ïÃ*ôáé ìå ìåãÜëç óõ÷Ã*üôçôá êÜôé ðïõ á÷ñçóôåýåé ôçÃ* åðÝÃ*äõóç ôïõ ðáßêôç óå ÝÃ*á ìïÃ*ôÝëï ó÷åôéêÜ ãñÞãïñá.

ÊÏÓÌÏÓ/GAMEPLAY
To ðáé÷Ã*ßäé áêoëïõèåé ôçÃ* open world ðñïóÝããéóç ðïõ Ý÷åé îáÃ*áäïêéìÜóåé ìå åðéôõ÷ßá ðïëëÝò öïñÝò óôï ðáñåëèüÃ*. Ï ðáßêôçò áöÞÃ*åôáé åëåýèåñïò óôçÃ* Redview county ðïõ áðïôåëåß êáé ôïÃ* ÷Üñôç ôïõ ðáé÷Ã*éäéïý, ìéá ðåñéï÷Þ óôçÃ* üðïéá èá êëçèåß Ã*á åðéëÝîåé áÃ*Üìåóá óå äéÜöïñá racing events, åëåýèåñç ïäÞãçóç, êüÃ*ôñåò, áÃ*áâáèìßóåéò êáé ôñåëÜ stunts. Ï ðáßêôçò Ý÷åé ôçÃ* âÜóç ôïõ óôá äéÜöïñá hideouts (êñõøùÃ*åò) üðïõ ìðïñåß Ã*á åßÃ*áé áóöáëÞò áðü ôçÃ* áóôõÃ*ïìßá êáé Ã*á îïäÝøåé ôá ëÜöõñá üëùÃ* ôùÃ* events óôá üðïéá Ý÷åé óõììåôÜó÷åé, ôá ðïëýôéìá SP (speedpoints) üðïõ åßÃ*áé êáé ôï “Ã*üìéóìá” ôïõ Rivals óå áÃ*áâáèìßóåéò ìç÷áÃ*éêÝò, åîùôåñéêÝò áëëÜ êáé åîïðëéóìü (EMP, êáñöéÜ ê.á) ìå ôïÃ* üðïéï ìðïñåß Ã*á êáôáóôñÝøåé ôá áÃ*ôßðáëá ï÷Þìáôá. Óôá hideouts åðßóçò ïëïêëçñþÃ*ïÃ*ôáé ôá objectives ðïõ Ý÷åé ôï êÜèå chapter óôï ôÝëïò ôùÃ* ïðïßùÃ* ï ðáßêôçò åðéâñáâåýåôáé ìå level up êáé ðñüóâáóç óå Ã*Ýá ï÷Þìáôá/upgrades. ¶ðáî êáé âãåé ï ðáßêôçò áðü ôï hideout, ç öéëïóïößá ôïõ ðáé÷Ã*éäéïý åßÃ*áé Ã*á õðÜñ÷åé ÝÃ*áò åÃ*éáßïò êüóìïò ÷ùñßò äéáêïðÝò (äåÃ* õðÜñ÷åé ïýôå êáÃ* ôï êëáóéêü pause, ðáôþÃ*ôáò start ç äñÜóç äåÃ* óôáìáôÞóåé ðáñÜ ìüÃ*ï ðçãáßÃ*åé óôï background êáé åìöáÃ*ßæåôáé ï ÷Üñôçò ðéï ÝÃ*ôïÃ*á). Ç æùÞ óôçÃ* ðüëç óõÃ*å÷ßæåôáé êáÃ*ïÃ*éêÜ ìå ìéá ðëçèþñá óõìâáôéêþÃ* áõôïêßÃ*çôùÃ* Ã*á êéÃ*åßôáé óôçÃ* ðïëýðëïêç õðïäïìÞ êáé ôïõò racers Ã*á äéáôáñÜóóïõÃ* ôçÃ* çñåìßá ìå ôéò åîùöñåÃ*éêÝò ôá÷ýôçôåò ôùÃ* supercars ðïõ ÷åéñßæïÃ*ôáé. Óôï racer campaign ï ÷Üñôçò Ý÷åé äéáóêïñðéóìÝÃ*á icons ãéá ôá äéÜöïñá events: races, time attack, interceptor (óôü÷ïò Ã*á îåöýãåéò áðü ðåñéðïëéêü) êáé hot pursuit ôá üðïéá åßÃ*áé äéáâáèìéóìÝÃ*á óå åðßðåäá äõóêïëßáò êáé ìðïñïýÃ* Ã*á îåêéÃ*ÞóïõÃ* ìå ôï ðÜôçìá ôïõ L1 . Ìå ôï ßäéï ðëÞêôñï ìðïñåß ï ðáßêôçò Ã*á îåêéÃ*Þóåé êáé head to head race (êüÃ*ôñá êïéÃ*þò) ìå üðïéïÃ* racer âñåé ôõ÷áßá óôïÃ* ÷Üñôç. Ç ðëïÞãçóç óôïÃ* ÷Üñôç ãßÃ*åôáé áðü ôï ÝîõðÃ*ï óýóôçìá Easy Drive ðïõ ìå ôï ðÜôçìá ðëÞêôñùÃ* óôï Dpad (óôáõñïò ôïõ ÷åéñéóôçñéïõ) ï ðáßêôçò ìðïñåß åýêïëá êáé ãñÞãïñá Ã*á åðéëÝîåé ôïÃ* ðñïïñéóìü ôïõ (events/hideouts/repair stations) real time êáé ÷ùñßò ôçÃ* ðáñïõóßá ôïõ ÷Üñôç ðïõ óõÃ*Þèùò êáèõóôÝñåé ôï game play. Ïé âáóéêïß ðõëþÃ*åò ôïõ gameplay ðïõ Ý÷ïõÃ* êÜÃ*åé ôç óåéñÜ äéÜóçìç äåÃ* Ý÷ïõÃ* áëëÜîåé óôï Rivals, ôï ðáé÷Ã*ßäé ðñïóöÝñåé arcade äéáóêÝäáóç êáé âáóßæåôáé óôéò ôñÝëåò ôá÷ýôçôåò ìå ôï ðëÞêôñï ôï ãêáæéïý ìoÃ*ßìùò ðáôçìÝÃ*ï, ôï nitrïus ðÜÃ*ôá åôïéìïðüëåìï êáé ôçÃ* ðëáãéïëßóèçóç Ã*á åßÃ*áé ãéá áêüìç ìéá öïñÜ ìåãÜëï êïììÜôé ôïõ ðáé÷Ã*éäéïý åðéâñáâåýïÃ*ôáò ôïÃ* ðáßêôç êÜèå öïñÜ ðïõ ôçÃ* åðéôõã÷ÜÃ*åé ìå boost óôï nitrïus meter.
ÔçÃ* ìåãÜëç äéÜöïñá óôï game play ôïõ racer campaign êÜÃ*åé ç ðáñïõóßá ôùÃ* rivals ðïõ äåÃ* åßÃ*áé Üëëïé áðü ôïõò áóôõÃ*ïìéêïýò ïé üðïéïé ìðïñïýÃ* Ã*á ðáñÝìâïõÃ* óå üëá ôá events áëëÜ êáé óå head to head races êáé Ã*á äþóïõÃ* ìéá Ýîôñá ðñüêëçóç áêüìá êáé óôï ðéï åýêïëï èåùñçôéêÜ event. Ç ðñïóðÜèåéá ôçò ïìÜäáò áÃ*Üðôõîçò Ã*á äþóåé ìéá ðïëý ÝÃ*ôïÃ*ç áßóèçóç êáôáäßùîçò êÜÃ*åé ôï ðáé÷Ã*ßäé ðéï áðáéôçôéêü êáé äýóêïëï, ìéáò êáé áÃ* ïé áóôõÃ*ïìéêïß óå óõëëÜâïõÃ* ðñéÃ* ðñïëÜâåéò Ã*á åðéóôñÝøåéò óôï hideout ãéá Ã*á áðïôáìéåýóåéò ÷ÜÃ*åéò áõôïìÜôùò üëá ôá speed points ðïõ Ý÷åéò ìáæÝøåé áõîÜÃ*ïÃ*ôáò ðáñÜëëçëá êáé ôçÃ* áßóèçóç üôé äåÃ* åßóáé ðïõèåÃ*Ü áóöáëçò. Ôáõôü÷ñïÃ*á üìùò üóï êé áÃ* áõîÜÃ*åé ôçÃ* ðñüêëçóç êÜôé ôÝôïéï ãñÞãïñá áñ÷ßæåé Ã*á ãßÃ*åôáé ðáñÜ ðïëý êïõñáóôéêü áðü ÝÃ*á óçìåßï êáé ìåôÜ. Aõôü óõìâáßÃ*åé ãéáôß ïé êáôáäéþîåéò ôïõëÜ÷éóôïÃ* ãéá ôï ìåãáëýôåñï ìÝñïò åßÃ*áé ÝÃ*á ðáé÷Ã*ßäé ðïõ öáßÃ*åôáé Ã*á ðáßæåôáé ìå ÜÃ*éóïõò üñïõò ìå ôá ðåñéðïëéêÜ Ã*á åìöáÃ*ßæïÃ*ôáé îáöÃ*éêÜ óôï ÷Üñôç êáé Ã*á áÃ*áÃ*åþÃ*ïõÃ* ìéá êáôáäßùîç ôçÃ* óôéãìÞ ðïõ ç ìðÜñá áðïöõãÞò åßÃ*áé Ýôïéìç Ã*á ãåìßóåé êáé åÃ*þ ï ðáßêôçò Ã*ïìßæåé üôé Ý÷åé îåöýãåé. Ç ÁÉ ôùÃ* ðåñéðïëéêþÃ* óôçÃ* ïäÞãçóç åßÃ*áé ó÷åäüÃ* áëÜÃ*èáóôç êáé óå óõÃ*äõáóìü ìå ôïÃ* ïðëéóìü ôïõò áëëÜ êáé ôçÃ* ôá÷ýôçôá ìå ôçÃ* üðïéá êáôáóôñÝöåôáé ôï ü÷çìá ôïõ ðáßêôç (üóï êé áÃ* ôï Ý÷åéò áÃ*áâáèìßóåé) ìðïñåß Ã*á êÜÃ*åé ôçÃ* äéáäéêáóßá Ã*á êëéìáêùèåß óå äåõôåñüëåðôá êáé óå áðþëåéá ðüÃ*ôùÃ* ðïõ Ý÷åéò óõëëÝîåé ìå êüðï ìåôÜ áðü ðïëý þñá êáé äéÜöïñá events. Aõôü ðïõ ðñáãìáôéêÜ êÜÃ*åé ôïÃ* êüóìï ëéãüôåñï ðéóôåõôï êáé áëçèéÃ*ï åßÃ*áé ôï ãåãïÃ*üò üôé ïé áóôõÃ*ïìéêïß âñßóêïÃ*ôáé óôçÃ* êõñéïëåîßá ðáÃ*ôïý óôïÃ* ÷Üñôç ìå ôï ðáé÷Ã*ßäé Ã*á êÜÃ*åé spawn ôá ðåñéðïëéêÜ üðïõ êé áÃ* âñßóêåôáé ï ðáßêôçò ÷ùñéò ôçÃ* ðáñáìéêñç åÃ*äåéîç óôïÃ* ÷áñôç ìå ôá repair stations (gas stations) áÃ*ôßèåôá Ã*á âñßóêïÃ*ôáé ðïëý áñáéÜ óôïÃ* ÷Üñôç êáé ùò áðïôÝëåóìá ï ðáßêôçò Ã*á âñßóêåôáé ìüÃ*éìùò óå ìéá ìåéïÃ*åêôéêÞ èÝóç. ÊÜôé áêüìá ðïõ äõóêïëåýåé áñêåôÜ ôïÃ* ðáßêôç åßÃ*áé ï ó÷åäéáóìüò ôçò Redview, åÃ*þ âïçèá óôï immersion ç ðáñïõóßá üëùÃ* áõôþÃ* ôùÃ* ìéêñþÃ* äñüìùÃ*, ôùÃ* ðÜìðïëëùÃ* åìðïäßùÃ* êáé ôïÃ* áìÝôñçôùÃ* åðéâáôéêþÃ* áìáîéþÃ*, óå óõÃ*èÞêåò áãþÃ*á óôÝêïÃ*ôáé ðïëëÝò öïñÝò åìðüäéï åéäéêÜ óôïõò head to head áãþÃ*åò ç óå öÜóç êáôáäßùîçò ðïõ ìðïñåß Ã*á ëÜâïõÃ* ÷ùñá ïðïõäÞðïôå .
Cop Mode: O ëüãïò ðïõ åðÝëåîá Ã*á åðéêåÃ*ôñùèþ óôï racer campaign åßÃ*áé üôé ôï cop mode äåÃ* åßÃ*áé ðïëý äéáöïñåôéêü êáé ìïéÜæåé ùò ç áëëç ðëåõñá ôïõ éäéïõ Ã*ïìéóìáôïò ìå ôá éäßá óôçÃ* ïõóßá events äïóìÝÃ*á áðëÜ ìå Üëëï üÃ*ïìá êáé äéáöïñïðïéçìÝÃ*á objectives. Ãéá ðáñÜäåéãìá áÃ*ôß ãéá time attack õðÜñ÷åé ôï rapid response ðïõ åßÃ*áé êáôÜ âÜóç ôï ßäéï ðñÜãìá, áÃ*ôß ãéá äéùêüìåÃ*ïò óôï interceptor åßóáé äéþêôçò, áÃ*ôß ãéá óôü÷ï ôï ôÝñìá óôï hot pursuit Ý÷åéò Ã*á êáôáóôñÝøåéò ôïÃ* racer ðñéÃ* áðü ôï ôÝñìá, áÃ*ôß ãéá hideouts åðéóôñÝöåéò óôï command post, ãåÃ*éêÜ åßÃ*áé ôá éäßá events êáé mechanics áðëÜ áëëÜæåé ï ñüëïò. Óßãïõñá ç ðáñïõóßá äåõôÝñïõ campaign äßÃ*åé ðåñéóóüôåñï õëéêü êáé ðïéêéëßá óå ÝÃ*áÃ* ôßôëï ðïõ ìðïñåß Ã*á óå êñáôÞóåé áñêåôÝò þñåò áêïëïõèþÃ*ôáò ôï (Ýóôù õðïôõðþäåò) óåÃ*Üñéï åßôå ùò racer åßôå ùò cop.

ÃÑÁÖÉÊÁ/PERFORMANCE
Måôá áðü áðüöáóç ôçò EA Ã*á åêìåôáëëåõôåß ôçÃ* áÃ*åñ÷üìåÃ*ç ìç÷áÃ*Þ ãñáöéêþÃ* ôçò DICE, ç Frostbite 3 Ýñ÷åôáé Ã*á õðïóôçñßîåé ôï Need for Speed: Rivals êáé ôï áðïôÝëåóìá êñßÃ*åôáé êáëü áðü Üðïøç ðïéüôçôáò åéêüÃ*áò, ìå áñêåôÜ üìùò ðñïâëÞìáôá áÃ*áöïñéêÜ ìå ôçÃ* áðüäïóç. Ïé ôïðïèåóéåò ôïõ ÷Üñôç åßÃ*áé áâáÃ*ôáäüñéêåò ðñïò üöåëïò ôçò Ã*Ýáò ìç÷áÃ*Þò ìå öõóéêÜ ôïðßá üðùò Ýñçìïõò, äÜóç, ÷éïÃ*éóìÝÃ*á âïõÃ*Ü êáé áóôéêá ðåñéâÜëëïÃ*ôá Ã*á ðñïóöÝñïõÃ* ðïéêéëßá êáé äéáöïñåôéêÝò åéêüÃ*åò óôïÃ* ðáßêôç. Ïé åÃ*áëëáãÝò ôùÃ* ôïðßùÃ* óõÃ*ïäåýïÃ*ôáé áðü real time weather effects áëëÜ êáé night/day cycle êÜôé ðïõ ðñïóèÝôåé óôçÃ* ïðôéêÞ åìðåéñßá. Ôá textures åßÃ*áé óôçÃ* ðëåéïøçößá ôïõò éêáÃ*ïðïéçôéêÜ êáé ôá ìïÃ*ôÝëá ôùÃ* ï÷çìÜôùÃ* ðïëý åÃ*ôõðùóéáêÜ áðü Üðïøç ðïëõãþÃ*ùÃ*. ÐáñÜ ôá èåôéêÜ, äõóôõ÷þò ç áðüäïóç äåÃ* åßÃ*áé ôï ßäéï éêáÃ*ïðïéçôéêÞ ìå ôçÃ* Frostbite 3 Ã*á áðïäåéêÃ*ýåôáé ìÜëëïÃ* ðïëý “âáñéÜ” ãéá ôï ps3. Ôï frame rate óõ÷Ã*á ðåöôåé êáôù áðü ôá 30fps, åéäéêá óå óçìåéá ðïõ õðáñ÷ïõÃ* particle effects, ðéï ðïëõðëïêïé öùôéóìïé ç ðïëëá ï÷çìáôá ìáæé óôçÃ* ïèïÃ*ç. Ôï aliasing åßÃ*áé åðéóçò áñêåôá åÃ*ôïÃ*ï ìå ôá ëåãïìåÃ*á jaggies Ã*á äéÃ*ïõÃ* êáé Ã*á ðáéñÃ*ïõÃ*, åÃ*þ ðïëý åÃ*ôïÃ*ï åßÃ*áé êáé ôï pop in, ç îáöÃ*éêç åìöáÃ*éóç áÃ*ôéêåéìåÃ*ùÃ* äçëáäç ðïõ äåÃ* å÷ïõÃ* ðñïëáâåé ìá öïñôùóïõÃ*. Êáé üëá áõôÜ åßÃ*áé óáöþò êáôáÃ*ïçôÜ ãéá ÝÃ*á hardware åðôáåôßáò, áëëÜ óå ÝÃ*á ðáé÷Ã*ßäé ðïõ ç ôá÷ýôçôá åßÃ*áé ôï Á êáé ôï Ù ôçò åìðåéñßáò áöåÃ*üò ôï frame rate åßÃ*áé ðïëý óçìáÃ*ôéêü, áöåôÝñïõ ôï pop in áìáîéþÃ* áðü ôï áÃ*ôßèåôï ñåýìá üôáÃ* ï ðáßêôçò ôñÝ÷åé ìå éëéããéþäç ôá÷ýôçôá (instant crash) ãéá Ã*á ðñïëÜâåé ôï finish êáé ìå ôï ôåëåõôáßï êëÜóìá äåõôåñüëåðôïõ Ã*á ðáßæåé ôïÃ* ñïëü ôïõ öôÜÃ*åé óôá üñéá ôïõ trolling. ÊÜðïéá ìéêñÜ freezes êáé ôá óõ÷Ã*Ü glitchy animations ìåôÜ áðü óõãêñïýóåéò åßÃ*áé åðßóçò óôï ðñüãñáììá.

Ç×ÏÓ/ÌÏÕÓÉÊÇ
Áðü ôá ðéï äõÃ*áôÜ óôïé÷åéÜ ôïõ ðáé÷Ã*éäéïý åßÃ*áé áÃ*áìößâïëá ôá åîáéñåôéêÜ åöÝ Þ÷ïõ, áðü ôéò óõãêñïýóåéò êáé ôï óôñßãêëéóìá ôùÃ* åëáóôéêþÃ* ìÝ÷ñé ôï nitrous êáé ôéò åîáôìßóåéò ôï ðáé÷Ã*ßäé êáôáöÝñÃ*åé Ã*á áðïäþóåé ôçÃ* ôá÷ýôçôá ìå åîáéñåôéêü ôñüðï óôá áõôéÜ ôïõ ðáßêôç. Ôï soundtrack Ý÷åé ðïëëÜ äõÃ*áìéêÜ êïììÜôéá ðïõ óõÃ*ïäåýïõÃ* ôç äñÜóç ôá üðïéá üìùò ìðïñïýÃ* üìùò Ã*á ãßÃ*ïõÃ* ëßãï åðáÃ*áëáìâáÃ*üìåÃ*á ãéá üóïõò äåÃ* åßÃ*áé fans ôïõ ìïõóéêïý åßäïõò. Áõôü üìùò åßÃ*áé êÜôé ðïõ åýêïëá äéïñèþÃ*åôáé ìéáò êáé üðùò êáé ðÝñóé Ýôóé êáé öÝôïò ï ðáßêôçò Ý÷åé ôçÃ* åðéëïãÞ Ã*á áêïýåé ôçÃ* äéêÞ ôïõ playlist êáé ü÷é ôï soundtrack ôïõ ðáé÷Ã*éäéïý, üðùò ôçÃ* Ý÷åé äéáìïñöþóåé óôïÃ* óêëçñü ôïõ ps3 ìå ìéá ñýèìéóç óôá options ôïõ Þ÷ïõ. ¸Ã*á èåôéêü óôïé÷åéo ðïõ ðñÝðåé Ã*á áÃ*áöåñèåß åßÃ*áé üôé ç ìßîç ôñáãïõäéïý ìå ôá sound effects ãßÃ*åôáé ìå äõÃ*áìéêü ôñüðï ìéáò êáé ôï ðáé÷Ã*ßäé äõÃ*áìþÃ*åé ôçÃ* ÝÃ*ôáóç ôïõ åÃ*üò ç ôïõ Üëëïõ áÃ*Üëïãá ìå ôçÃ* äñÜóç óôçÃ* ïèüÃ*ç, ð.÷ åÃ* ìÝóù êáôáäßùîçò ç ìïõóéêÞ åßÃ*áé ðéï äéáêñéôéêÞ êáé ôá sound effects áÃ*áëáìâÜÃ*ïõÃ* Ã*á áÃ*åâÜóïõÃ* ôçÃ* áäñåÃ*áëßÃ*ç. ÁÃ*áìößâïëá óôïÃ* ôïìÝá Þ÷ïò ôï ðáé÷Ã*ßäé äßÃ*åé üëï ôïÃ* Ýëåã÷ï óôïÃ* ðáßêôç ( ìðïñåß Ã*á “ðáßîåé” Üðåéñá ìå ôéò ñõèìßóåéò) êÜôé ðïõ ìüÃ*ï èåôéêÜ êñßÃ*åôáé óôï óõãêåêñéìÝÃ*ï genre.

ÌULTIPLAYER
ºóùò ôï ðéï öéëüäïîï êïììÜôé ôïõ ðáé÷Ã*éäéïý åßÃ*áé ôï multiplayer êáèþò áêüëïõèåé ôçÃ* öéëïóïößá ôïõ single, åÃ*üò åÃ*éáßïõ êüóìïõ äçëáäÞ ìå ôï multiplayer Ã*á åÃ*óùìáôþÃ*åôáé óôïÃ* Þäç õðÜñ÷ùÃ* ÷Üñôç ôïõ ðáé÷Ã*éäéïý êáé Ã*á ìçÃ* õðÜñ÷åé äéá÷ùñéóìüò. ¼ôáÃ* ëïéðüÃ* ï ðáßêôçò óõÃ*äåèåß óôï PSN, ïé racers ðïõ ìÝ÷ñé ðñüôéÃ*ïò ÞôáÃ* AI åßÃ*áé ðéá Üëëïé ðáßêôåò ç ößëïé ôïõ (6 óõÃ*ïëéêÜ óôïÃ* ÷Üñôç) ôïõò ïðïßïõò åßôå ìðïñåßò Ã*á ðñïêáëÝóåéò óå head to head, åßôå Ã*á ôñÝîåéò åÃ*áÃ*ôßïÃ* ôïõò ùò racer, åßôå Ã*á âïçèÞóåéò Ã*á îåöýãïõÃ* áðü ôçÃ* áóôõÃ*ïìßá. Óå áÃ*ôßèåôç ðåñßðôùóç êáé áÃ* åßóáé cop, ôüôå ìðïñåßò Ã*á äïõëÝøåéò ìáæß ôïõò ãéá Ã*á ïëïêëçñþóåéò ìéá êáôáäßùîç. Ïé 6 ðáßêôåò ôïõ ÷Üñôç ìðïñïýÃ* Ã*á ìéëÞóïõÃ* áÃ*Ü ðÜóá óôéãìÞ ìÝóù voice chat êáé Ã*á ïñãáÃ*þóïõÃ* ôïÃ* ôñüðï ðïõ èá ëåéôïõñãÞóïõÃ*, ðïõ èá óõÃ*áÃ*ôçèïýÃ* êáé ðéï event èá áêïëïõèïýóïõÃ* (õðÜñ÷åé öõóéêÜ ç åðéëïãÞ áðåÃ*åñãïðïßçóçò ôïõ voice chat). ÅßÃ*áé ìéá åÃ*äéáöÝñïõóá ðñïóðÜèåéá åÃ*ïðïéçóçò multiplayer ìå ôï single player ðïõ äßÃ*åé ìéá îå÷ùñéóôÞ Ã*üôá óôï ðáé÷Ã*ßäé êáé ôï êáÃ*åé Ã*á öáéÃ*åôáé ðéï æùÃ*ôáÃ*ï.

ÅÐÉËÏÃÏÓ
¼ðùò åëðßæù Ý÷åé ãßÃ*åé óáöÝò áðü ôï êåßìåÃ*ï ìÝ÷ñé óôéãìÞò, ôï Need For Speed: Rivals äåÃ* åßÃ*áé ÝÃ*á ðáé÷Ã*ßäé ãéá ôïõò èéáóþôåò ôïõ simulation, áÃ*ôéèÝôùò óõãêåÃ*ôñþÃ*åé üëá ôá ÷áñáêôçñéóôéêÜ ãéá Ã*á éêáÃ*ïðïéÞóåé ôïõò ïðáäïýò ôçò óåéñÜò (éäéáßôåñá áõôïýò ôïõ Hot Pursuit) ìå ôçÃ* open world öýóç ôïõ, ôçÃ* arcade äñÜóç , ôï öéëüäïîï êáé êáéÃ*ïôüìï multiplayer êáé ôï õëéêü ðïõ ðñïóöÝñåé ìÝóù ôùÃ* 2 campaigns. Ðáñüëá áõôÜ Ý÷åé áñêåôÜ ðñïâëçìáôéêÜ mechanics ìå êõñßá ôçÃ* ðáñïõóßá ôçò áóôõÃ*ïìßáò ðïõ éóïññïðåß óå ôåÃ*ôùìÝÃ*ï ó÷ïéÃ*ß êáé ðïëëÝò öïñÝò õðïÃ*ïìåýåé ôïÃ* fun factor ôïõ ðáé÷Ã*éäéïý ìå ôçÃ* áÃ*éóïññïðßá ôïõ êáé åßÃ*áé áäýÃ*áôï Ã*á êñõöôåß ðßóù áðü ôá èåôéêÜ áëëÜ êáé ôïÃ* ó÷åäéáóìü ôçò ðüëçò ðïõ ðïëëÝò öïñÝò äõó÷åñáßÃ*åé ôçÃ* ïäÞãçóç . Åðßóçò, ï ôå÷Ã*éêüò ôïìÝáò ôïõ Need For Speed: Rivals äåß÷Ã*åé ðåñéóóüôåñï ôéò öéëïäïîßåò ôçò Frostbite 3 ìéáò êáé ôï ðåñéå÷üìåÃ*ï ôïõ ðáé÷Ã*éäéïý åßÃ*áé êïììÝÃ*ï êáé ñáììÝÃ*ï ãéá ôéò next gen åêäüóåéò ðáñÜ õðïóôçñßæåé üðùò èá Ýðñåðå ôçÃ* current gen Ýêäïóç êáé åÃ* ðñïêåéìÝÃ*ù ôïõ ps3.