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Thread: Uncharted 4: A Thief's End

  1. #721
    Moderator BillyFlo81's Avatar
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    Uncharted 4: Naughty Dog Talks Dynamic Soundtrack, “Hyper Real Pulp Sound,” PS4 Technology and More

    • The sound team can get feedback from everyone in the team, no matter the role. The same goes the other way. They can give feedback on gameplay and other areas of the game not directly related to audio. This is a result of Naughty Dog’s “no producers” policy. It’s “Pretty awesome” and rare in the industry.
    • Naughty Dog goes for a “hyper real pulp sound.” They love Indiana Jones, Star Wars and film soundtracks by Richard King. They try to keep things grounded where they need to be, but they’re not afraid to push when needed. Part of the magic is “to know when to flip that switch.”
    • They try to keep the focus on the story and in context, as “context is the king” and “story is king.” A way to describe Naughty Dog’s sound is “detail.”
    • The sound team is constantly trying to show directors, programmers and everybody else what can be done with sound.
    • Working with the directors from early on allows the sound team to “get into their heads,” know what they’re looking for, and try new things. They try to push not only sound, but also technology and new ways to solve problems.
    • Uncharted 4 composer Henry Jackmann is “awesome.” He loves the genre and the game. He works very well with the team and has a great relationship with Creative Director Neil Druckmann.
    • Jackmann delivers some cues, they’re played to the game and the team sees what works. Druckmann gives him direction notes and then they’ll finish the mix. The mix will be broken down into parts to make the music interactive, and then it’ll be worked into the music engine. Due to that, the music is really dynamic depending on gameplay and on the story.
    • The parts the music is broken down into are high intensity, low intensity and medium intensity. There are loop points so the parts can be stitched together depending on how the player plays. The music comes and goes “with intelligence.” A lot of technology and a lot of thought goes into that.
    • There are moments that the team knows the player is going to hit, and the music is keyed to those moments, that have a more specific sync with it compared to dynamic moments.
    • The sound team doesn’t just create sound effects. They create “sound behaviors.” The actors in the world and the items in the world all have behaviors, whether they’re just physics, foreground things to break apart, weapons, vehicles, AI enemies, or friendlies. They also all have context within the story. The team thinks “very intricately” about how they want the sounds to play.
    • There’s a system based on metadata for sound. Every sound has 50 to 60 points of metadata determining how it should behave. If the team sets things right, 80 to 85% of the game “kinda mixes itself.”
    • For Naughty Dog the home teater experience is the core experience. 5.1 is the target and 7.1 is supported, but they also test sound on headphones on TV speakers. Naughty Dog worked with Sony’s sound team in San Mateo to create dynamic speaker angles to provide an optimal listening experience for everyone. If you plug headphones in, the game actually notices that, and switches to the optimal settings. Naughty Dog drove this system, and the PS4 allows them to get the information necessary for it to work.
    • The sound assets used by the game’s engine are 96kHz/24 bit (which is better than many feature films). The output is 48 Khz with the “8-track-9″ codec built into the PS4 that gives a really good compression ratio with “nearly lossless” sound.
    • Sound could use 10% of the 256 megabytes of system memory of the PS3 (about 26 megabytes). Naughty Dog had the same amount of memory to use from Uncharted 3 to The Last of Us, but they figured out new ways of encoding MP3, allowing them to have three times the amount of sound as before. With PS4, they have about ten times that amount, and this allowed them to include more and more detail.
    • There’s a “huge amount of variation” for Foley (everyday sound effects), and a new system Naughty Dog is using for Uncharted 4 is even more detailed than before. It’s based on velocity. How fast the player moves changes the character of the sounds that are going to play. Sounds for footsteps, cloth and more change depending on whether you’re sneaking or walking or running.
    • It’s important to the team to have this kind of detail and variation in order to tell the story in a more cinematic way.
    • Naughty Dog isn’t working on any kind of VR experience at the moment, but the sound team is still excited about it, especially about Dolby Atmos for VR.
    • The dividing line between cinematics and gameplay has “significantly changed” with the PS4 and with Uncharted 4. With the new game all the cutscenes are in-engine, and this has opened possibilities were cinematics don’t need to be as long and more of the story can be told in-game. There are storytelling moments in which the player still controls the camera and movement.
    • Most of the character dialog is “sandbox.” They’re lines that the player will hear if he happens to walk where they’re said or to trigger them. Also, the enemies all have things they need to say or can say depending on their AI, on how they react and work with each other. There are also lines improvised by the voice actors that the team found cool and got added in.
    • A lot of what Nathan Drake is as a character, actually came from Nolan North’s ideas while performing in past games. He and Troy Baker (playing Sam) love to play off each other in Uncharted 4. 95% to 98% of what is recorded is actually used.
    • At Naughty Dog the concept of having to get something done in a certain period, and if it isn’t done the game gets shipped without it, doesn’t exist. Things get put together to see if they work. They get played and focus tested. Then they might be thrown completely out and the process might start over, or just a few things might be tweaked. The folks at Naughty Dog pride themselves on polish and on being able to change their minds, even if it hurts or causes them to lose sleep. They will not stop trying to make a better game.
    http://www.dualshockers.com/2015/09/...s4-technology/

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  3. #722
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    Μόλις έλαβα το επίσημο Δελτίο Τύπου, από την Sony Hellas, αποκλειστικά για το Uncharted 4. Ελληνικά μενού και υπότιτλοι. Επαναλαμβάνω: μενού και υπότιτλοι = όχι και φωνητικά.





    Η Sony Computer Entertainment Europe ανακοίνωσε ότι το Uncharted 4: A Thiefʼs End, που αναμένεται να κυκλοφορήσει στις 18 Μαρτίου του 2016 αποκλειστικά στο PS4, θα διαθέτει πλήρως εξελληνισμένο μενού και ελληνικούς υπότιτλους.
    Ο τίτλος του παιχνιδιού στην Ελλάδα θα είναι Uncharted 4: Το Τέλος Ενός Κλέφτη
    Το νέο κεφάλαιο της δημοφιλούς και πολυαγαπημένης σειράς θα δώσει την ευκαιρία στους έλληνες gamers να απολαύσουν μια πρωτόγνωρη εμπειρία δράσης και εξερεύνησης στη γλώσσα τους, κάτι που πλέον ισχύει και για τους προηγούμενους τίτλους της σειράς. Τα πρώτα τρία κεφάλαια του Uncharted κυκλοφορούν στις 7 Οκτωβρίου με την τριλογία “Uncharted: Η Συλλογή του Nathan Drake" για PlayStation 4, επίσης με ελληνικό μενού και υπότιτλους.
    Tο Uncharted: Η Συλλογή του Nathan Drake είναι ήδη διαθέσιμο για προπαραγγελία, αποτελώντας ιδανική επιλογή τόσο για τους μη μυημένους στις περιπέτειες του Nathan Drake όσο και για εκείνους που έχουν δοκιμάσει όλα ή κάποια από τα 3 παιχνίδια της σειράς. Όσοι μάλιστα αποκτήσουν το Uncharted: Η Συλλογή του Nathan Drake θα αποκτήσουν αποκλειστική πρόσβαση στη δοκιμαστική λειτουργία multiplayer του παιχνιδιού Uncharted 4: Το Τέλος Ενός Κλέφτη.

  6. #724
    Administrator Slay's Avatar
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    Σιχαμενε, με προλαβες....

  7. #725
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    Eνα μεγάλο μπράβο σε Sony και Naughty God.

    Όχι πως δεν το περιμέναμε αλλά σίγουρα επιβεβαιωμένο είναι καλύτερα.

  8. #726

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    Οι ελληνικοί υπότιτλοι στο TLOU πάντως ήταν ότι να 'ναι. Εντελώς anticlimactic μετάφραση... Όπως και να κυκλοφορήσει, με ελληνική μετάφραση/υπότιτλους κτλ., πάλι σε αγγλικά θα το παίξω όπως και να 'χει.

  9. #727
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    Δεν έχω παίξει κάποιο παιχνίδι με ελληνικούς υπότιτλους και ούτε πρόκειται. Με αποσυντονίζει.
    Αγγλικοί υπότιτλοι που δεν κοιτάω σχεδόν ποτέ.

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  13. #729
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    Παίδες, μόλις είδαμε συζητώντας με τον litanies ότι η ιταλική έκδοση του Uncharted 4 - Libertalia Collector's κάνει 130Ε και όχι 200Ε (!) όπως η γερμανική. Τελική τιμή με μεταφορικά 136Ε, σίγουρα μιλάμε για localized προϊόν έχετε υπόψη σας.


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    Πως σας φαίνεται να αλλάξουμε το τίτλο του νήματος και να βάλουμε τον εξελληνισμένο; Δηλαδή, "Το Τέλος Ενός Κλέφτη". Εφόσον η Sony μας κάνει την τιμή να κυκλοφορήσει το παιχνιδι στη γλώσσα μας, νομίζω καλό είναι κι απο τη δίκη μας την πλευρά, να κινηθούμε ανάλογα.

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    Quote Originally Posted by Dragonpaul View Post
    Πως σας φαίνεται να αλλάξουμε το τίτλο του νήματος και να βάλουμε τον εξελληνισμένο; Δηλαδή, "Το Τέλος Ενός Κλέφτη". Εφόσον η Sony μας κάνει την τιμή να κυκλοφορήσει το παιχνιδι στη γλώσσα μας, νομίζω καλό είναι κι απο τη δίκη μας την πλευρά, να κινηθούμε ανάλογα.
    Το παω πιο μακρια και προτεινω να το βαλουμε στα αρχαια Ελληνικα

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    'Μη Χαρτογραφημένο: Το Τέλος Ενός Κλέφτη'


    Welcome back, Zeichef, there have been 90,595 posts and 2,345 threads since your last visit at 16:40, 06-10-2010

    Spoiler!

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    Forum GOD Nikoladim's Avatar
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    Quote Originally Posted by Zeichef View Post
    'Μη Χαρτογραφημένο: Το Τέλος Ενός Κλέφτη'


    Κλαιω!

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    Moderator enstikto's Avatar
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    Εγώ πάντως ψηφίζω όχι στο να αλλάξει ο τίτλος του thread. Νομίζω δεν χρειάζεται να πώ κάτι πέρα απο το post του Zeichef για τον λόγο

    Αν επιμένετε όμως οκ...

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    Forum GOD Dragonpaul's Avatar
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    Το "Uncharted", δε χρειάζεται να αλλάξει. Μονο το δεύτερο συνθετικό του τίτλου.
    Και επίσης, γιατι "Μη χαρτογραφημένο" και οχι "Αχαρτογράφητο";;;;

  24. #736
    Forum GOD Lefteris_X's Avatar
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    Αν και είμαι υπέρ των αγγλικών, θα πρότεινα το "Ανεξερεύνητο: Το Τέλος Ενός Κλέφτη".

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    Quote Originally Posted by Dragonpaul View Post
    Το "Uncharted", δε χρειάζεται να αλλάξει. Μονο το δεύτερο συνθετικό του τίτλου.
    Και επίσης, γιατι "Μη χαρτογραφημένο" και οχι "Αχαρτογράφητο";;;;
    Because it's more fun
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  27. #738
    PS4forums Fanatic chronohill's Avatar
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    Εγω λεω να το κανουμε "το μη χαρτογραφημενο τελος ενος κλεφτη" να τελειώνουμε...ενας τιτλος ολα μεσα!!!
    Spoiler!

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  29. #739
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    I created a monster

    Sent from my Oneplus One using Tapatalk
    Welcome back, Zeichef, there have been 90,595 posts and 2,345 threads since your last visit at 16:40, 06-10-2010

    Spoiler!

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  31. #740
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    ^^ Ε, μα κι εσυ...

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