AVC: If you had tried to make this game 15 or 20 years ago, what would you have had to do differently?
BS: We would be using a mouse, and we’d all have carpal tunnel from making a lot of pixelated art. That’s what we would do. Man, this would be awesome as a 2D, 8-bit game. Like an action-chase adventure with a turret-truck monster coming after you? Yeah, I think it would all be about fewer animations, fewer colors—you’d have 15 colors, and it’d be about dithering. That’s the problem with technology, too, man. New TVs, they don’t dither. They get every pixel correct. Back in the day, you actually exploited the fact that pixels would blend. Depending on the colors you put next to them, you could create new colors, and you’re like, “That’s awesome! I only have 15 colors, but it looks like I have 25!”
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