A few more things:
- There are 60 different animations just of Drake picking up objects.
- Talk a lot about how weight distribution plays a big role in the animations
- You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
- Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
- All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
- Cutscenes are now all real time
- Tools will be used to enhance traversal and puzzle solving
- They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
- TLOU moments where the characters react to what they see or read will happen in this game.
- Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
- On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
Bafnas (07-01-2015),chronohill (07-01-2015),Nek_Food (07-01-2015)
Ακουγεται πολυ πιο ανοιχτο με αυτα εδω:
- More tools besides Rope and Piton (metal spike)
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
Ειναι οτι ακριβως ζητουσα μαλλον....this is the best news ever...
Bafnas (07-01-2015)
Πιο open προσέγγιση και φυσικά όλες οι λεπτομέρειες που κάνουν τη διαφορά θα είναι στο παιχνίδι. Δεν μπορώ να σκεφτώ άλλο τίτλο πλήν του Batman που θα το απειλείσει για τα σκήπτρα του GOTY 2015...
δεν θα το έλεγα...τον Batman και το theme του, το γουστάρει συγκεκριμένο πλήθος (που είναι σεβαστά βέβαια τα νούμερά του), άντε και κάτι ψιλά από το mainstream κοινό.
Ενώ τον "σύγχρονο Indiana Jones" που λάτρεψαν γενιές και γενιές (ακόμα τα 3 πρώτα έργα βλέπονται ΑΝΕΤΑ), ο οποίος είναι ο Nathan Drake, οι περιπέτειές του, το χιούμορ των "έργων"/παιχνιδιών, την πλοκή, δράση, γρίφους, πιστολίδι, χαρακτήρες...........τον κάνει κέφι ένα τεράστιο πλήθος κόσμου, τόσο hardcore όσο και mainstream.
ταπεινή μου άποψη σαφώς...
AriStos13 (10-01-2015)
Αυτό που λες εχει νόημα. Εγω νόμιζα οτι ήταν κατι σαν side mission και μου φαινόταν περίεργο αλλα λογικά θα ειναι αυτό που είπες. Πολυ καλη κίνηση αφου τα σημειώματα στο the last of us ήταν ενδιαφέροντα και προσωπικά εχω κουραστεί στο μάζεμα θησαυρών. Επιτέλους κατι νέο στα collectibles του uncharted![]()
Aν και ειναι νωρις αν ηταν αλλη χρονια πιθανοτατα θα συμφωνουσα μαζι σου, φετος υπαρχει ομως πολυς ανταγωνισμος, Batman, Witcher, Bloodborne, No man's Sky και αρκετα ακομα. Υπαρχει πολυ πραμα, θα δουμε. Θα εχουμε καλυτερη εικονα με το νεο demo στην ε3.
Μου αρεσουν αυτα που διαβαζω, ειμαι σιγουρος (και μετα το demo ακομα πιο σιγουρος) οτι δεν θα ειναι μια απο τα ιδια με καλυτερα γραφικα.
Καινούργια screenshots απο το gameinformer
http://www.gameinformer.com/b/featur...d-screens.aspx
PDS (07-01-2015)
Comparing Uncharted 4's story and gameplay to the last of us
http://www.gameinformer.com/b/featur...ast-of-us.aspx
Zeichef (13-01-2015)
What's at stake for Nathan drake in uncharted 4
http://www.gameinformer.com/b/featur...charted-4.aspx
![]()
DJTaurus (13-01-2015),Nek_Food (14-01-2015),phaerun (13-01-2015),Sparrow71993 (26-01-2015),Zeichef (13-01-2015)
Naughty Dog Focused on Uncharted 4, Everything Else “Put on Ice Right Now”.
That includes possibilities of The Last of Us 2 at this time.
Naughty Dog has been very busy in the past two years, bringing out The Last of Us on PS3 before porting it to PS4, releasing the Left Behind DLC and then announced Uncharted 4’s existence. Despite the success of The Last of Us, directors Bruce Straley and Neil Druckmann said that all other projects are on hold till Uncharted 4’s release.
Speaking to Game Informer (via GameSpot), Straley addressed rumours of early development on The Last of Us 2. “That’s all a big if. We’re 110 percent in Uncharted 4 territory now. Blinders on, make this awesome.”
Druckmann also talked about some fans not wanting a sequel for The Last of Us at this time. “We totally get it, because we have those same feelings as well. We have brainstormed sequel ideas for The Last of Us, and we’ve brainstormed ideas for new games, but all of that is put on ice right now while we work on Uncharted 4.”
http://gamingbolt.com/naughty-dog-fo...-ice-right-now
BillyFlo81 (15-01-2015),Nek_Food (16-01-2015)
Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience
"We're actually above 30, but we locked it [for the demo], Straley explained. "We're going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player's experience, then it's our choice as developers to say, 'Well, we're going to go for the experience over the 60 frames.'"EDGE states that a debug station visible on the floor revealed that the game was running at 37fps.
Μετα το gameplay νομιζω οτι ηταν πασιφανες οτι δεν μπορουν να πιασουν 60fps. Δεν πειραζει ονειρο ηταν και τελειωσε, ολα τα αλλα μια χαρα ετρεχαν στα 30fps
Κανεναν δεν ενδιαφερει νομιζω (απο την κοινοτητα των ps4 gamers τουλαχιστον) να ειναι το Uncharted 60fps. Προσδοκιες εχουμε ολοι αναφορικα με τα τεχνικα αλλα αυτη την εμμονη με τα 60fps σε genres που δεν το χρειαζονται ντε και καλα προσωπικα δεν την καταλαβα ποτε. Ναι μεν ειναι ανωτερη η εμπειρια στα 60 αλλα για ενα 3rd person shooter που στοχος του ειναι να σπρωξει ο,τι περισσοτερο μπορει στην οθονη απο πολυγωνα, effects, φωτισμους τα 60 fps ειναι πολυτελεια, προτιμω οι ποροι να χρησιμοποιηθουν για να ανεβει οπτικα το επιπεδο του τιτλου παρα να σπαταληθουν για το επικοινωνιακο του θεματος και τα 60fps. Δεν θα μπορουσαμε ποτε να δουμε τα γραφικα του Uncharted 2 (που ειναι benchmark και δικαιως) στα 60fps, ουτε νομιζω οτι τεθηκε ποτε ως παραπονο απο κανεναν.
Κι αυτο γιατι δεν υπεφεραν ποτε τα παιχνιδια της ND απο frame drops, 30 locked με τετοια ποιοτητα γραφικων ειναι μια χαρα deal.
Συμφωνω απολυτα με τον τυπο που εκανε τη συγκεκριμενη δηλωση απο την ND, το αντιθετο προσωπικα θα με χαλαγε, να υποβαθμιζαν το παιχνιδι οπτικα μονο και μονο για να επιτευχθει ενας στοχος που δεν λεει και πολλα στο συγκεκριμενο genre.
BillyFlo81 (16-01-2015),Desmond (17-01-2015),FotisGRC (16-01-2015),teras1 (18-01-2015)
Κι αλλες πληροφοριες απο το EDGE:
- They tried to get clarification about the Amy Hennig thing but that was thrown right out the window
- Animation system from PS3 games was scrapped and rebuilt to allow full analogue movement through 360 degress using real body physics
- Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route
- Drakes Piton which is similar to Lara's Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom
- The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces
- They say Uncharted's most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.
- The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.
- Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other
- The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2
- Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid
- Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game. Came to appreciate adding systems that flow throughout the entire game more
- Part of ND's evolution is getting comfortable with systematic approaches, wider layouts and the intergration of Story, Gameplay, music etc
-Edge thinks its the prettiest game the new gen has produced
-ND is pleased with the added memory and are taking advantage of it
T-exture resolution at least quadrupled from UC3
-Drake wakes to an island shore off the coast of Madagascar waking to a backdrop of procedurally tessalated water, Dynamic wind that moves trees, bushes, Drakes hair (Head and Chest)
- Up close a system developed by ND and Sony's Advanced Technology Group offers a more efficient way of making highly detailed surfaces without using performance adaptive tessellation while farther away the studio is relying more on background LOD algorithms more than ever before
- A physically based shader two years in the making makes materials look like their real world counterparts
- They were showed a wireframe wall with 100 handholds showing the shape of his body adapting to the shape of the wall as he climbed
- On PS3 Drake had 250 bones in his model on PS4 800 in his face alone
- They are over 30 but have locked at 30 for the demo they are gonna try to hit 60 but won't compromise if they have to lose something that can impact the player experience
- Druckmann says the adventure has to stand on its own with hints to Drakes character in the older games for people who haven't played if you have then you understand more of the nuances of Drake and his relationships
- UC3 ending gave them a clean slate dealt with all his present problems so that they could delve into his past
- 4 years after he's settled down and retired when he is lured back into the life by his brother sam who he last saw 15 years ago during that time they were bosessed with finding a treasure plundered by Henry Every who ammassed the largest haul over the space of two years in the 17th century its worth half a billion dollars by todays standards
- Drake moved on but Sam continued looking and came back into his bro's life with incentive for both of them he has a new lead on Libertalia, Every's pirate Utopia
- When they add new characters it has to reflect a facet of the protagonist in a unique way
- A brother allows them to ask who is Nathan Drake and how has he evolved into the person we see today
- Sam's arrival makes it seem as if there is no female foil, Elena is seemingly at home and not really happy with him coming out of retirement and Chloe and Drake when their seperate ways in UC3 third act
- The only known female in the game at this point is Nadine Ross the leader of the South African Private Military army that patrols the island she was hired by Rafe Adler, another treasure hunter in which Nate and his Bro have history with
- They're the enemy but ND doesn't like to think of them like that, when they are writing these characters they don't want to write them as cliches so they they just write it as if it were from their POV because those character's don't necessarily see themselves as the antagonist
- They are trying to look at all moments even between cutscenes as a scene; they are thinking in filmic terms but what's important is how much they can put on the "stick"
Bafnas (16-01-2015),BillyFlo81 (16-01-2015),chronohill (16-01-2015),DJTaurus (16-01-2015),Leon_DiZ (17-01-2015),litanies (17-01-2015),Nek_Food (16-01-2015),PDS (16-01-2015),teras1 (18-01-2015),Valkyre (16-01-2015)
Bookmarks