New game ðïõ äåí å÷ïõìå éäåá ðåñé ôéíïò ðñïêåéôáé áêïìá...
Ðáíôùò åéíáé post apocalyptic stuff.
New game ðïõ äåí å÷ïõìå éäåá ðåñé ôéíïò ðñïêåéôáé áêïìá...
Ðáíôùò åéíáé post apocalyptic stuff.
Ôï ðéï åíäéáöåñïí New ip .. Ôïõëá÷ïóôðí ìå âáóç ôï ôåáóåñ
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Big Ben, London, UK
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Science fiction
Fight to live an other day or live to fight another day (messi10,Dragonborn)
Ti åíäéáöÝñïí ñå ÐÜíï.. 5 ãñÜììáôá äåß÷íåé.. Teaser åßíáé áõôü ìå ôï ìõáëü ôïõò??
"You either hang onto your morals and die, or do everything you need to survive"
Êáôóå ñå óõ ëïë äåí ìðïñù íá äù áðé ôáðáôáëê ôé å÷åéò âáëåé áëëá ñå óõ ôé 5 ãñáììáôá....åäåéîå ïôé ðñïêåéôå ãéá åíá post apocalyptic game taking place in united kingdom (áõôï ìå êåñäéóå ðéï ðïëõ :-P ) êáé åäåéîå êáé êáðïéåò óêçíåò.Äåí îåñù ôé å÷åéò âáëåé øáîôï ïìùò ñå åé÷å êáé áöçãçôç áð' ïôé èõìáìáé :-P
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Big Ben, London, UK
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Science fiction
Fight to live an other day or live to fight another day (messi10,Dragonborn)
Ôï ìüíï ðïõ âñßóêù óôï Youtube åßíáé Ýíá trailer ðïõ äåß÷íåé Ýíá ôñáêáñéóìÝíï áìÜîé êáé êÜôé ãñÜììáôá! Äåí ìïõ ëÝåé ôßðïôá áõôü ñå óý!
"You either hang onto your morals and die, or do everything you need to survive"
Ðáíôùò ôï Dear Esther,ôï ðñïçãïõìåíï ðáé÷íéäé ôùí äçìéïõñãùí, åéíáé áðï ôá ðéï øáãìåíá/öéëïóïöéêá "ðáé÷íéäéá" áí ìðïñåéò íá ôï áðïêáëåóåéò åôóé ðïõ å÷ïõí âãåé ôï ôåëåõôáéï êáéñï ãéá ÐÉÓÉ.
Ïðïéïò ìðïñåé áò ôï ôóéìðçóåé óå êáìéá ðñïóöïñá.
<-åéíáé ôï walkthrough aka å÷åé óðïéëåñò.
Êáôóå ôï åéäá îáíá óôï youtube app ôïõ êéíçôïõ äéáñêåé 1 46 êáé áñ÷éóåé ìå åíáí íá ãñáöåé óå åíáí õðïëïãéóôç or sth êáé ìåôá ìéëáåé ï áöçãçôÞò. Êáé ôåëåéùíåé the story begins with thwle end of the world.
Äçìçôñç ñå óõ äåí îåñù ìïõ áñåóå ôï ïëï õöïò ôïõ teaser, åîÜëëïõ ïõôå trailer åéíáé ïõôå walkthrough video / demo , ïðïôå äåí ðåñéìåíá êáôé ôñïìåñï, ãéá ôá ãñáöéêÜ óõìöùíù äåí ìïõ öáíçêáí ãéá next gen. :-P
Õ.Ã. Åîáëëïõ åëðéæù ãéá êáôé áíáëïãï ìå ôï tlou ìå áõôï åäù åëðéæù íá åéíáé äëä êáèáñá survival k na mhn peristrefete gyrw apo ta zombies. Please chinese team do me a favour! Lo
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Big Ben, London, UK
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Science fiction
Fight to live an other day or live to fight another day (messi10,Dragonborn)
Åëá ñå.. Áõôïß ôï öôéÜ÷íïõí?? Ðïëý áôìïóöáéñéêü ôï Dear Esther.. Ï÷é áêñéâþò game, áëëÜ óáí éóôïñßá ðïõ ôç æåéò.. Ïìïñöï..
Ïðüôå messi áöïý åßíáé áõôÞ ç ïìÜäá ìçí ðåñéìÝíåéò êÜôé ðïõ íá Ý÷åé ïðïéáäÞðïôå ó÷Ýóç ìå Last of us.. Ïýôå êáí ôßôëï ÁÁ ðïéüôçôáò.. Èá åßíáé ùñáßï êáé áôìïóöáéñéêü óáí ðáé÷íßäé, áëëá ëïãéêÜ ìÝ÷ñé åêåß.. Èá äåßîåé âÝâáéá, áöïý äåí îÝñïõìå ôðô áêüìá!
"You either hang onto your morals and die, or do everything you need to survive"
Âáóéêá äåí åéðá ãéá êëùíï Last of Us or sth. Åéðá íá ðáñåé óôïé÷åéá áð' ôï last of us äëä ôéò ëéãåò óöáéñåò êáé ãåíéêïôåñá ôï survival feeling ôïõ (an öõóéêá åéíáé ôåôïéïõ åéäðõò ðáé÷íéäé, áëëéùò ôæáìðá ìéëáìå ôïóç ùñá). Ôùñá ãéáôé ëåò ïôé äåí ðñüêåéôáé íá åéíáé AAA äåí êáôáëáâáéíù, äåí ôï å÷ïõìå äåé êáí...
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Big Ben, London, UK
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Science fiction
Fight to live an other day or live to fight another day (messi10,Dragonborn)
Åííïù ïôé ëïãéêá äåí èá åéíáé ðáé÷íéäé ðïõ èá ðïõëçóåé 3-4 åê. êïììáôéá.. Ôï ëåù êñéíïíôáò áðï áõôá ðïõ å÷ïõí âãáëåé ùò ôùñá. Ìáêáñé íá âãù ëáèïò êáé íá åéíáé ðáé÷íéäáñá!
"You either hang onto your morals and die, or do everything you need to survive"
Ìçí åßíáé üìùò åíá Dear Esther 2, îåêßíçóá ôï ðáé÷íßäé êáé ðåñßìåíá íá ãéíåé êáôé.. êáé åðß 1 þñá ãõñíïýóá óôï íçóß êáé Ýëåãá "Ôþñá èá ðåôý÷ù êáíÝíáí ãñßöï"... "ôþñá èá ìïõ ðåôá÷ôåß ôßðïôá...".. áëëÜ ìÜôáéá Ýêáíá ìéá ùñáßá øçöéáêÞ âüëôá êáé Üêïõóá ìéá ùñáßá éóôïñßá.. åõôõ÷þò áí èõìÜìáé êáëÜ ôï ðÞñá óå bundle ïðüôå ïê...
CEO Kaz Hirai @KazHiraiCEO 20 Aug
PARODY ACCOUNT
Everybody¢s Gone To The Rapture is a post-apocalyptic sequel to Everybody¢s Golf #gamescom
The Chinese Room on its PS4-exclusive Everybody's Gone to the Rapture
http://www.eurogamer.net/articles/20...to-the-rapture
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PS4 Exclusive ¡Everybody¢s Gone to the Rapture¢ Described as “Beautiful”, E3 2014 Presence not Determined
source: http://www.onlysp.com/ps4-exclusive-...be-at-e3-2014/Details are slim on the PS4 exclusive, Everybody¢s Gone to Rapture, but according to The Chinese Room, the game is looking quite beautiful on CryEngine 3.
The Chinese Room is known for making some truly beautiful environmental art and it seems the trend will continue with Everybody¢s Gone to Rapture. If you¢ve played Dear Esther, you¢ll know how much care and detail the developers put into their environments which is pretty exciting considering this is their first time working with CryEngine 3 and will be the first of their games to release on a console rather than a PC.
Late last month, the developer also responded to a question regarding their presence at E3. The Chinese Room rep running the Twitter account didn¢t sound so sure if they would be there or not saying they, “Hope so, but don¢t wait up for a game showing”. They also made sure to note that the game may or may not come out this year as an enthusiastic fan asked about a “promised” 2014 release date to which the account responded with, “It wasn¢t ever promised in 2014.”The Chinese Room @ChineseRoom Follow
"Lights and particles drop into a stretch of road by the farm in Rapture, and suddenly it's the most beautiful game we've made yet. Wow."
http://blog.us.playstation.com/2014/...ure/#sf3282778For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer:
If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.
rapture-hero
Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story.
Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size.
The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
In the build up to E3, we’ve suddenly seen the game leap forwards – you spend a long time working on disparate elements in early production and it’s fantastic to now find ourselves in a world that springs to life week by week. We’re really excited, and hope the trailer, screenshots and an exclusive music track will make you excited too!
Last edited by PDS; 12-06-2014 at 23:51.
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chronohill (13-06-2014),Leon_DiZ (19-12-2014),teras1 (15-06-2014)
Íååò åéêïíåò êáé ðëçñïöïñéåò ãéá ôï ðáé÷íéäé:
http://www.thechineseroom.co.uk/blog...a-quick-update
Êñáôçóá ôá ðáñáêáôù áð ïóá áíáöåñïíôáé:
Alongside that, the art team have been incredibly busy churning out the volume of assets a game like this requires. It's really made us realise that the way we've always talked about the game, not as an ¡indie¢ title, but a short-form AAA, is definitely the most accurate way of talking about it. Making sure everything produced is historically accurate, to really sell a complete and compelling fictionalised version of rural England in the 1980s is a big challenge, but we've got an absolutely wonderful art team, including three amazing young artists all working on their first professional title, so we're very lucky. Alongside the environment art, our resident VFX genius has been creating some extraordinary visuals that are really unique and create a stunning layer of mystery in the game. Behind them, there's a lot of complex design and code, keeping a large open-world running at a steady frame-rate without compromising the visual quality, and creating an AI system that balances its mechanical role with really communicating a sense of life and agency. Often, the behind-the-scenes stuff is difficult to identify, but it's the spine of the experience and takes a long time to get right - usually something that is still getting tinkered with right up to beta.We're well past the half-way point, we can say that. It's always been a tough game to talk about, because it's a mystery, and that mystery is woven into the fabric of everything. There are clues in the screenshots accompanying this blog, just as there are in this new music track we hope you love as much as we do. We can't tell you anything about the story without potentially spoiling it, so you're going to have to be patient on that front, but we're really pleased with how a story as non-linear as this is all falling together in a way that is really powerful and engaging which, after all, was always the whole point.The core thing about Rapture is atmosphere and story - a deep, engrossing, emotionally driven tale set in a living, breathing world, and that's a combination of lots of things from environmental storytelling to vocal performances. We went into the studio with a stunning cast in late September and integrated all of the scenes into the game during autumn, and we're really proud of the performances. We worked with a brilliant voice director and were lucky to attract some wonderful actors, and Sony supported us using a longer rehearsal period to be able to workshop the script and really get deeply into the nuances of the characters that you'd normally get. We think the results speak for themselves. Supporting those performances with foley, visualisations and art is the major task ahead of us now.
Dev: Everybody's Gone To The Rapture On PS4 Completes Alpha Stage Of Development, No Trailer/Screens At GDCmore at: http://www.gamepur.com/news/17981-de...opment-no.htmlThe Chinese Room just announced that Everybody's Gone To The Rapture has entered Alpha Stage of Development. The development team at the studio recently submitted an alpha build of Everybody's Gone To The Rapture to Sony Santa Monica for approval, and it received a big Thumbs Up from them.
"Last week we submitted the alpha build for Everybody¢s Gone to the Rapture to Sony Santa Monica for build approval and they gave us the big thumbs up. This means we¢re hurtling straight towards Beta and then Gold." said The Chinese Room.Want to know exactly Everybody's Gone To The Rapture achieving Alpha stage means? hear it from TheChineseRoom:
"Half of development is all go, ramping up detail in all angles, intergrating stuff like crazy, polishing the hell out of anything we can… and the bugs. It¢s all about the bugs. So by this point the world is locked, scenes are locked, we know what is happening where and when and why and how, but there¢s a big difference between that “it works” and “it¢s a great game”, which is where we all want it to be."
Íååò ðëçñïöïñéåò êáé åéêïíåò http://www.gamesradar.com/everybodys...ampaign=buffer
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