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Thread: LittleBigPlanet

  1. #1
    Moderator PDS's Avatar
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    Default LittleBigPlanet

    Ετοιμάζεται demo για το Little Big Planet



    ''Όσοι κάτοχοι PlayStation 3 απόλαυσαν το πρώτο trailer του Little Big Planet σίγουρα έβγαλαν το συμπέρασμα ότι έχουμε να κάνουμε με ένα από τα καλύτερα παιχνίδια που έχουν ανακοινωθεί για το σύστημα. Σύμφωνα με έντονη φημολογία που έχει ξεσπάσει εδώ και λίγες ώρες, η Sony φαίνεται πως εργάζεται πάνω σε μία demo έκδοση του παιχνιδιού, η οποία θα «ανέβει» μέσα στους επόμενους μήνες στο PlayStation Store με την μορφή downloadable αρχείου.''

    http://www.gameover.gr/default.php?p...S3&art_id=3154

  2. #2
    Advanced Member mg1980's Avatar
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    πολυ ευχαριστα νεα,για ενα απο πιο αγαπημενα μου παιχνιδια για το ps3 μου.thanks ,PDS13
    2X PS3 proud owner & XBO360 owner 35 ps3 games and still counting...more games,coming soon...

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  4. #3
    Elite pvinis's Avatar
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    po kala... afto to paixnidi tha einai apla gamato!! custom pistes klp, skepsou ti tha ginei!!

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    Αssistant Member Forum GOD NonBorn's Avatar
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    Νέες screenshots







    Και εδώ ένα πολύ ενδιαφέρον άρθρο με τίτλο "A Big Idea" που δημοσιεύθηκε στο Edge για το Little Big Planet.
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  6. #5
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    kai http://www.gametrailers.com/player.p...pe=mov&pl=game
    gia ena trailer apo to gamers day. customisation klp!

  7. #6
    Αssistant Member Forum GOD NonBorn's Avatar
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    Default IGN Preview για το LittleBigPlanet

    IGN Preview για το LittleBigPlanet

    When LittleBigPlanet debuted at GDC earlier this year there's no denying it stole the show, overshadowing Home and many of the other announcements Sony made at the event. Not bad for a game whose leads character is made out of sack cloth. But while the reaction to the game has been overwhelmingly positive and much has already been reported about what was shown, up until now one question has still remained unanswered - what's it like to play? IGN was invited to Sony's 3Rooms to get its hands on Media Molecule's quirky debut and, while the level shown was the same as the one unveiled at GDC, we got more of an insight as to how the final product will play.



    "We don't want this game to be complicated", explains Pete Smith, SCEE producer, at the beginning of the presentation. "Customising the game and the character should be quick and easy to do". He's not wrong as we discover for ourselves when we pick up the pad and take control of Sack Boy, who's standing there wearing nothing but a big grin. Hitting Square brings up a menu, nicknamed a Pop It, which is filled with costumes and items to dress your character with. It's packed with all sorts of weird and wonderful items of clothing, from cowboy outfits, ninja suits, ridiculous sunglasses, floppy hats - pretty much anything you can think off, with more to be added in the coming months.

    Selecting an outfit is as simple as highlighting an item and hitting X; the sun was shining outside so we plumped for some beachwear, squeezing Sack Boy inside an all-in-one bathing suit and finishing off the look with a fetching mask and snorkel. Our fellow players - it's primarily designed as a multiplayer game after all - branched off in different directions, opting for an Evel Knievel helmet and catsuit, a samurai costume and, lastly, the get-up of a roman general.

    At this point we were also shown how the player can change Sack Boy's mood, by pressing the d-pad to make him happy, sad, angry or frown. The change is reflected by the look on his face - he beams a big smile when happy and bares his teeth when angry - and also affects the way he controls, so he bounces along when smiling and lowers his head and lollops about when he's in a mood. To be honest it's not apparent what affect these mood changes will actually have on the game but it's a nice touch from an aesthetic point of view.



    However, while we able to tailor the look of Sack Boy to our individual tastes, a lot of the other customisation that will be in the final game was missing from this version. For example, we were given a taste of how players will be able to customise levels by opening up the Pop It and picking an item then dropping it in the background, but in the build we saw it was limited to sticking posters on the walls and other basic stuff. Ultimately, players will be able to create objects such as balls that will enable them to solve puzzles in different ways so it'll be interesting to see how that's incorporated into the game.

    The number and type of objects a player can create depends - for now at least - on how much sponge they collect. These fluffy balls are scattered around the level, mostly within easy reach but occasionally hidden away. In the case of the latter, players must work together as a team to negotiate obstacles and pull apart the scenery to get to otherwise inaccessible areas of the level. A perfect example of this is early on in the level we played, in which a handful of sponge balls were stashed under a tower of building blocks. Holding R1 makes Sack Boy grab the nearest brick, enabling him to drag it out of the way. But to shift the larger blocks, two or more players must work together, pulling it as a team so the other players can get to the good stuff.



    Playing as a team in this way is key to solving some of the game's more challenging puzzles but it's also one aspect that's likely to cause friction between players. You see, while two of the group are doing their bit by shifting objects out of the way, the remaining Sack Boys are free to nip in and steal the sponge. Sponge isn't shared between players either, so only those sly enough to grab it are free to add objects from the Pop It during the game. It's an interesting concept and, although it wasn't working in the game we played, we're keen to see how it work out in the final version.



    Back to the puzzle solving, the first obstacle we come across - an orange and a football too big to jump over - gives an indication of how players are free to make it through the game anyway they see fit. Most will take the direct approach, getting a leg-up by jumping on the orange and onto the ball before leaping to the safety of the ledge on the other side. There are alternative ways of getting past the same puzzle though: one player could push the ball along while another grabs on, so he's dragged around to the top as it rolls, ending up high enough to nip over to the next area of the level. However, overshoot and Sack Boy will fall between the ledge and the balls and, with no mid-sized orange to make an easy escape, he must rely on team mates to get him out - although presumably in the final game players will also be able to create objects to help them out of sticky situations, providing they have enough sponge.

    Other examples of team play include the jetpack area, in which a portcullis blocks the way ahead. It can only be opened by filling the tray at the top of the screen with heavy objects, such as the acorns lying on the ground. Some are small enough to be carried alone, by grabbing a jetpack and zipping down to the ground before scooping up the acorn and dragging it to the tray above. Larger acorns can only be lifted if two or three people work together, each grabbing a side and slowly flying it around the screen. Similarly, the end of the level is reached by jumping a skateboard off a ramp, but it can only build up enough speed to do so if one Sack Boy pushes and the others hang on for dear life. If one person falls off or the person pushing doesn't make jump onto the skateboard in time then all four players face the laborious task of pushing back up the ramp and starting again.



    While working as a team is great if you have three other people to play with it does raise one important question - how is it going to play with less than four players? Media Molecule has already stated you'll be able to play it with two or three players - heck, they've even hinted it'll also have a single-player mode, although we can't quite see where the fun is in playing alone - but a lot of the puzzles we've seen require four people to work together. Whether the puzzles will be scaled down to match the number of people playing remains to be seen, but one other solution would be to reward players with more sponge and therefore enable them to create their own path through the game. For now we'll just have to wait and see.

    One thing that is certain is that LittleBigPlanet is already looking like a game that's bravely attempting to do something different. It's simple to play and even easier to control, so that when it finally comes out it'll be a game that everyone can get stuck into. Although, at its heart, it's essentially a platform game there's much more to it than running and jumping. The puzzles we've seen so far have been little more than brief diversions but they provide a glimpse of the direction Media Molecule is taking the game in, giving players the freedom to tackle it in pretty much any way. If this promise of complete freedom is fulfilled then LittleBigPlanet should be a very exciting prospect indeed, whether you're playing alone or with mates.

    Περισσότερες photos ΕΔΩ.
    Videos μπορείτε να δείτε ΕΔΩ.
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  8. #7
    PS4forums Addict konstantinos's Avatar
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    κορυφη το απολητο παιχνιδι της κονσολας.


    My Youtube Channel 'Show me the stuff inside' unboxing collectors editions videogames movies and more.

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    Αssistant Member Forum GOD NonBorn's Avatar
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    Νέες photos απο το παιχνίδι....Καταπληκτικές....η αλήθεια να λέγεται....
















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  10. #9
    Administrator Slay's Avatar
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    απλα θεικο το παιχνιδακι, και πορωτικο απο gameplay, και με καταπληκτικα γραφικα, αψογο.

  11. #10
    Advanced Member sickness_'s Avatar
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    ΑΠΛΑ ΘΕΙΚΟ οπως λεει και ο slay..
    ΕΧΩ ΠΟΡΟΘΕΙ !!
    Spoiler!

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  13. #12
    Cool Member PS3άκιας's Avatar
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    tha eine ena apo ta megalitera hits tis xronias giafto osoi den exete ena ps3 sto spiti sas trekste sta katastimata kai parte ena.

  14. #13
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    [gt]21763[/gt]

    wow! den mporo na perimeno alloooooooo

  15. #14

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    Ayto to game to goustaro oso goustaro to killzone. to thelo san trelos. pezei na eine oti kalitero gia omadiko gaming me filous

  16. #15
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    Slay εισαι spammer; LoL χεχε...

    Απλα εχω δει οτι κανεις καποα ποστ και τα βλεπω κενα...
    Μηπως εχω εγω κανενα προβλημα;
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  17. #16

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    Balte kiala videos guys

  18. #17
    Αssistant Member Forum GOD NonBorn's Avatar
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    Αυτό αφιερωμένο σε όλους όσους έχουν τρελαθεί με το LBP!!! Τεράστιο stage demo με πολλές πολλές λεπτομέριες... Δείτε το οπωσδήποτε!!!!

    http://www.gamespot.com/video/938583...net-stage-demo
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  19. #18
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    Ποιος ειναι ο σκοπος του παιχνιδιου; Και τι πρεπει να κανεις; Δεν το εχω ξανακουσει το παιχνιδι αυτο. Αλλα εχει φαση...

    Επιτελους εκτος απο FPS φτιαχνουν και αλλους τιτλους στη Sony
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  20. #19
    Moderator PDS's Avatar
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    Quote Originally Posted by WolfRathmA_GR View Post
    Επιτελους εκτος απο FPS φτιαχνουν και αλλους τιτλους στη Sony
    Αυτο ξανα πεσ'το


    Ενταξει λειπει ο Nonborn,οποτε σπαμαρουμε ευκολα


    Ο σκοπος του παιχνιδιου ειναι να περνας της πιστα:giggle:
    Μπορεις να φτιαξεις βεβαια και εσυ μια δυσκολη(για να σε βριζουν ) πιστα ας πουμε και να την μοιρασεις στο ιντερνετ...κτλ.

  21. #20
    Αssistant Member Forum GOD NonBorn's Avatar
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    γκουχου γκουχου ποιος λείπει??
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