Ε θα κατεβαζουμε μονο απο Ευρωπη... Σιγα το προβλημα![]()
Ε θα κατεβαζουμε μονο απο Ευρωπη... Σιγα το προβλημα![]()
LG OLED 65C3 | Marantz SR5015 | PS5 Pro | Switch 2 | Klipsch R-620F , R-51M , R-34C - Sub SVS SB1000 Pro - Elipson IC6 [5.1.2] Dolby Atmos
Follow me!
https://www.instagram.com/tolislivemoments/
New LittleBigPlanet Trophies revealed!
![]()
The Dutch website PS Only released an in-game picture that releaves some new LittleBigPlanet Trophies. The Gardens, The Savannah, The Canyons, The Metropolis, The Islands, The Temples, Expert Creator and one Platinum trophy.
http://www.n4g.com/ps3/News-188392.aspx
http://www.n4g.com/ps3/News-188420.aspxLittleBigPlanet confirmed region free by SCEE rep
![]()
PS3Fanboy writes - Chalk this one up as a LittleBigWin for LittleBigPlanet fans. A Sony representative has posted on the official European PlayStation forums to clarify the region locking issue, stating that "there will only be one region for the game.... a LittleBigRegion."
"The confusion arose out of regional differences in how moderation will work as there are different legal rules each region have to play by, and at one point this looked like it may require the game to be independent in each region". Thankfully, this was unnecessary in the end. So you can stop fretting now; your level creations will be playable worldwide and, perhaps more importantly, we're going to have a huge selection of content from all different cultures to play with soon after launch. Is it October 29th yet?
Τελεια!!Αρα μπορουμε να το παρουμε απο το vgp.ca πιο φθηνα
Spoiler!
LittleBigPlanet confirmed region free by SCEE rep
http://www.ps3fanboy.com/2008/08/23/...e-by-scee-rep/
"EVERY GAME IS BETTER THAN NO GAME"
from the book "Alien Interview", the words of the alien captured in area 51
Video απο το Gamestop scroll στην μεση της σελιδας![]()
Watch the pros make a LittleBigPlanet level!
[gt]39080[/gt]
[gt]39082[/gt]
edit: Ανεβηκαν παλιSorry Slayera...
Last edited by WolfRathmA; 24-08-2008 at 15:53.
http://www.ps3fanboy.com/2008/08/23/...can-be-shared/LittleBigPlanet Kratos sackboy costume can be shared
Posted Aug 23rd 2008 9:45PM by Alan Tsang
Thanks to a poster on NeoGAF, we have some details regarding the popular Kratos sackboy costume for LittleBigPlanet. First of all, the card is given to you immediately when you preorder in-store. According the GameStop website, if you preordered online or you arranged for in-store pickup, your code will be e-mailed to you one week before the game ships. The code must also be redeemed by January 8th, 2009.
Lastly, like PSN games, each code will be associated with a PSN account -- which "allows download of the LittleBigPlanet in-game costume on 5 PS3 systems per account." Too bad you don't get five pouches to share with your friends, huh? Reverse side of the above LBP code card, after the jump:
"Upon receiving your game, follow these instructions closely to download your new costume:
- Open an account on the PLAYSTATION Network (or use an existing account) on your PS3.
- From the PLAYSTATION Network icon on the Xross Media Bar, select 'Account Management'.
- Enter 'Transaction Management'.
- Select 'Redeem PLAYSTATION Network Card or Promotion Code'.
- Enter promotion code. Please note that the promotion code is case sensitive and must be entered exactly as displayed.
Once the promtional code has been entered correctly click continue. Once you accept the terms you will be taken to the download screen."
Ωραιο νεο![]()
Basika egw den perimena to sygekrimeno game na ksesikone tosa ploi8i...egw prosopika to latrepsa aptin proti stigmi kai imoun sigouros pos 8a pigaine kala alla tetoia pramata den ta perimena...
http://kotaku.com/5041129/are-home-a...-work-togetherAre Home And LittleBigPlanet Going To Work Together?
It seems like we've been talking about LittleBigPlanet for ages now. Same seems true for Home. Both look like they're going to really push the PSN and show exactly what the network is capable of. But here's the million dollar question: Are they somehow connected? Like, do they work together? Like Alex Evans from LBP developer Media Molecule tells game site Eurogamer:
I know that team really well -- actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us. It was fantastic, the collaboration worked really well. We went back and forth with them, sent them some assets -- and they produced this room which was incredible. The thing about Home is, they're a team that's just down the road from us. There is loads of scope for us to work with them, and I'm looking forward to getting the LittleBigPlanet space in there, working on it and making it cool.LittleBigPlanet doing stuff with Home? Big stuff? Makes sense. Sure, why not.
The short answer, though, is that I can't announce anything right now -- but I've already seen great LittleBigPlanet content in Home, which was at that conference and which was public, and I think it's a great sign that that was possible with a very small amount of time and a small amount of effort. I think we could do something really cool with it, but at this stage, I can't say what the plan is.
mamata videakia to 2o den toxo ksanadei.![]()
New: LittleBigPlanet 10 minute Gameplay Video
[ugt]257770[/ugt]
http://www.ps3fanboy.com/2008/08/26/...yright-system/LittleBigPlanet contains copyright system
Posted Aug 26th 2008 11:30PM by Majed Athab
In a game like LittleBigPlanet, sharing user generated content is a big part of the experience. Ever more so, protecting one's personal creations is going to be an even bigger issue. With players expected to swap content daily, one has to wonder how will players control the distribution of unique content in the do-it-yourself platformer?
The answer is that the game will utilize a simple system called "copyright" which is not the same as the legal sense. Players can "copyright" objects which are collectibles in their levels; copyright items can be used by the people who've collected them, but they won't be able to alter your content or give it away to others. Non-copyright items can be edited and shared freely by anyone. Additionally, you can control who is allowed to use your levels by setting a difficulty rating and/or giving away invite keys.
Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin
19 Comments by Jem Alexander Aug 27th 2008 8:00AM
Filed under: Sony PlayStation 3, Action
The LittleBigPlanet breakdown session was a little different than most. We've been seeing the game at every trade show since it was revealed at GDC 2007. As a result, the session took a more informal Q&A approach, rather than a showcase for the game's features.
Those present – producer Pete Smith and interface designer Jim Unwin – did start off by volunteering some information: Firstly, the game is finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there's no reason at all why this game shouldn't ship in time.
We were also told that when LittleBigPlanet was first shown at GDC, Media Molecule had only about five members. As much as the presentation at GDC was a glimpse into the PS3's future, it was also a hiring pitch. Media Molecule was looking for new members in order to work on this incredibly ambitious project. The level shown at GDC was the entirety of LittleBigPlanet up until that point. In fact, they hadn't even finalized the name until a few days before.
As a result of this, the game has been developed in the public eye, which is why it feels like it's taken so long to release. Normally, you won't see a game revealed until much later in the production process. Smith confirmed that there are plans for paid-for and free downloadable content, but bemoaned the rumors and speculation flying around about things like allowing people to charge for their levels. "We don't know that stuff ourselves, yet. We're going to be listening to the community once the game comes out, to see what you want."
The game has a global server, allowing you to share your level creations with people anywhere in the world, and you'll play co-operatively in the same way. 50 trophies are included with LittleBigPlanet and, as if to tease us further, Unwin scrolled through them, just to make sure we got the picture.
Could you clarify for us whether image importing into LittleBigPlanet is only via the PlayStation Eye? Or are there other methods?
At the moment it's only possible with the PlayStation Eye, but other methods could be patched in later. There's so much stuff we want to put in this game, but if we add all of it before launch, it's never going to come out. So there's a lot of stuff that we've had to delay. We say delay, and not cut, because that's exactly what we mean. This game was made to have content patched in later.
Of course, if you take a look at the list of stickers and other content available in the Create mode -- [at this point Unwin scrolls through the scarily long list] -- you'll see that there's plenty of stuff to keep your creative side happy for now. Obviously this won't all be available at the start of the game, that would be overwhelming. You'll earn this stuff as you play through.
Are there limits to how much you can put in a level?
There's a thermometer in the Create mode which shows how complex your level is. This is just a rough estimation and we've only ever seen it maxed out once and that was here, at Leipzig. One guy kept a level open for an entire day while groups of German press rotated in and more content was added. By the end of the day it was maxed out, but none of our levels, the ones on the game disc, even come close.
Are you going to be moderating the content of levels? This is quite likely to happen, especially when you allow use of the PlayStation Eye to take pictures.
We'll be using a similar model to SingStar. There'll be user moderation, so people can flag different levels if they find content abusive. The thing about the PlayStation Network, as opposed to the internet in general, is that you're never truly anonymous. You've signed up to the service and have to log in to post levels, so we've got information on you.We could brick someone's PS3. I mean, that's an extreme example, but we have the ability to do that. Mostly, though, your level will be removed and, if you repeatedly offend, you could get banned from the service.
How many levels will be on the disc?
Around 50-ish. There'll be an interlinking story, too, so it's not just a random selection of levels. About the first half of the game is one long tutorial, introducing you to all the gameplay mechanics in the game.
Will there be any levels that require the Create mode to get to the end?
No, not to beat the level. Though there are levels where using the create mode will allow you to access hidden areas. The Create mode will have its own set of tutorials to get you used to it.
How long does the game take to complete, if you just focus on completing the developer-made levels?
It takes me [Jim Unwin, interface designer] about 12 hours to complete all the levels, and I've been developing the game for the past however-many months. So expect it to take a bit longer than that.
http://www.joystiq.com/2008/08/27/jo...and-jim-unwin/
Bookmarks