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Thread: LittleBigPlanet

  1. #21
    Cool Member Terminator's Avatar
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    Quote Originally Posted by WolfRathmA_GR View Post
    Επιτελους εκτος απο FPS φτιαχνουν και αλλους τιτλους στη Sony
    Aυτο ισχυει εδω και πολλα χρονια. Αυτο που εμποδιζει το ps3 να πιασει και αλλο κοινο οπως casuals κλπ, δεν ειναι το περιεχομενο αλλα η τιμη.

  2. #22
    Moderator PDS's Avatar
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    Quote Originally Posted by NonBorn View Post
    γκουχου γκουχου ποιος λείπει??
    lol ποτε εσκασες μυτη εσυ ?

  3. #23
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    Quote Originally Posted by PDS13 View Post
    Αυτο ξανα πεσ'το


    Ενταξει λειπει ο Nonborn,οποτε σπαμαρουμε ευκολα


    Ο σκοπος του παιχνιδιου ειναι να περνας της πιστα:giggle:
    Μπορεις να φτιαξεις βεβαια και εσυ μια δυσκολη(για να σε βριζουν ) πιστα ας πουμε και να την μοιρασεις στο ιντερνετ...κτλ.
    Στο video που ειδα μονο την αρχη εδειχνε και εφτιαχνε την πιστα μονο.
    Καλη φαση φενεται παντος. Το ανθρωπακι το φτιαχνεις οπως θες... LoL... πλακα εχει
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  4. #24
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    On the latest 1Up Yours, Shane revealed that at TGS, they will be showing ENEMIES for the first time! N'Gai Croal revealed another interesting mechanic...you can make the levels races, with ONLINE LEADER BOARDS posted for levels that you create! Not only that, you can assign a moving object (or maybe even an enemy) as the "finish line" in your level, so you could make a level where the end-goal is chasing something down! Amazing...
    Πηγη: n4g.com
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  5. #25
    Αssistant Member Forum GOD NonBorn's Avatar
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    [gt]22225[/gt] [gt]22233[/gt]
    Ñǿñßöŗň™ is back on business ...

  6. #26
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    φενεται παρα πολυ χαριτομενο παντος ρεσυ...
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  7. #27
    Elite pvinis's Avatar
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    wow! tora eida to video me ton mallia kai ton allo... foveri pistoula to flipping towers i kapos etsi! kai an ginontai toso psiles pistes kai makries... skeftite ti tha ftiaxoun atoma ston kosmo... terasties poli oraies pistes!!

  8. #28
    Αssistant Member Forum GOD NonBorn's Avatar
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    Gameplay Trailer... Δείτε το!
    [gt]22352[/gt]
    Ñǿñßöŗň™ is back on business ...

  9. #29
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    [gt]22389[/gt]
    <3<3<3

  10. #30
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    [gt]22470[/gt]

  11. #31
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    ποοοοοοοοοο!!!!!!!!!!!!!!
    την θελω αυτη την τηλεορασηηηηηηηηηηηη!!!!! ολα τα λεφτα!!!
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  12. #32
    Αssistant Member Forum GOD NonBorn's Avatar
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    To LittleBigPlanet είναι "μεγαλύτερο" απ' όσο γνωρίζουμε

    Spoiler!



    Πηγή: http://www.psu.com/node/12159
    &#209;ǿ&#241;&#223;&#246;ŗň™ is back on business ...

  13. #33
    Αssistant Member Forum GOD NonBorn's Avatar
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    LittleBigPlanet is almost done, public beta in a few months


    Today we've got a quick summary for you, as PSU had a fairly detailed hands-on report to dish out, not unlike our own glowing review. If you are curious about LBP but don't want to read for ten minutes, we'll summarize the important points for you to take into consideration.
    • Your character has different moods (changed by hitting a direction on the D-pad) and depending on these moods, he will control differently. He will bounce as he moves if happy, or keep his head low and walk like he's pouting when sad.
    • Player vs. Player mode will be available -- there's more than just cooperating to create a level. An example of this would be the "Racing Mode" where levels are built for speed. If you've ever played the final stage in Earthworm Jim 2, we expect something like that footrace with Psy-Crow. That was a hard level.
    • LBP is nearly complete and a public beta is supposedly hitting the PSN sometime this fall prior to release.
    That's about the high and low of it. We never expected this PSN title to burn so brightly in the Hype Furnace, but we can't resist the warmth of its glow. It looks fantastic. However, does anyone think its a system mover? Will the idea of this game and more to come like it push people into rethinking about the PS3's price? We'd like to imagine so, especially with the immense number of exclusives coming this holiday season.

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  14. #34
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    Could Media Molecule's Craftworld--the Prototype for LittleBigPlanet--See the Light of Day?



    oing into the E3 Media & Business Summit, our Best of Show shortlist consisted of two choices: Rock Band and Call of Duty 4: Modern Warfare. And until the last day of the show, the two titles were still our front-runners. Then we attended a closed-door showing of Media Molecule and Sony's LittleBigPlanet, followed by our first hands-on experience with the game, and we were reminded once again why LBP stole the show at this year's Game Developers Conference. It's got the creativity possibilities of a child's toy box, the charm of a Pixar movie, and the joyfully simple controls that were promised in the now-legendary GDC stage demonstration, shown here. We have no idea what our fellow Game Critics Awards judges will nominate tomorrow, but for us, the choice is clear. During the Q&A portion of LittleBigPlanet's E3 demonstration, we asked founders Mark Healey and Alex Evans about Craftworld, the different-but-equally charming 2-D prototype that had convinced Sony to sign the startup to a deal, which they'd shown during a smaller session at GDC. Specifically, we wanted to know whether Media Molecules had any plans to further develop and release it. The response--which involved shock, stammering, a near-admission and ultimately a demurral--is transcribed below.
    Level Up: The 2-D prototype that you guys did was also very striking. Do you have any plans for that? PSP? Playstation Network? A hidden unlock? Something else?
    Mark Healey: [Laughs.] There's--we're not allowed to talk about that, are we?
    Playstation publicist: No.
    Alex Evans: Sorry, we can't.
    Healey: But that prototype you saw, the physics in that is exactly what's being used here. This is almost that prototype, just with remastered graphics really, and the added extra layers.
    Evans: It's funny; we've got actually two different extensions. We've got the one that kind of handles the layers and the 2-D stuff. But we also have a cloth simulator, we run everything through that, and that's actually fully 3-D. So if I grab a--
    Healey: --the dragon head--
    Evans: --yeah, the dragon head. Or you can decorate stuff, like the level. So what you saw at GDC, I can stamp these down in the world [shows cloth objects being laid down] and that's running through a fully 3-D engine. But you can attach it to your character, and that's not 2-D; it's running full 3-D.
    Healey: That's one of the things where the Cell processor has really come into its own, actually, because we can just have one of the SPUs completely handle cloth. So you can fill a whole world full of curtains and cloth if you'd like, and it isn't going to make a difference to the speed. It's really nice.

    We also asked Healey and Evans about how LBP handles moving player characters between the foreground and background, because while the objects are 3-D, the gameplay itself is 2-D. Here's what they had to say.

    Level Up: How do you move in and out of the foreground and background?
    Healey: That's a really good question. We tried to keep it really easy and accessible for people. It's like playing a 2-D platform game. What it does is try to automatically determine that for you.
    Evans: So when you're creating stuff--sorry, the camera's f---ed here, sorry--this is really early code as well, I should say.
    Healey: You remember some of the really old-school platformers, like Metal Slug, for example? There's platforms that look like they're in the background, but you can jump on them anyway. It's almost taking that philosophy, but actually putting it into a 3-D world. So it kind of automatically moves you back and forward. But we are still iterating on it a little bit, because there are certain situations where it's not perfect.
    Evans: So I can jump up or I can jump down--
    Healey: --and it will automatically move you from the front plane to the back plane. The good thing about that is that it means my mum can play it. I get really lost in 3-D games; I get really disoriented.
    Evans: Sometimes [the foreground-background character movement] gets annoying in the current build. You'll see when you play it. Sometimes it's awesome, and you're like, "Yes, it did exactly what I want," and sometimes, it's pushing you backwards and forwards, and you're like, "No, go there!"
    Healey: We're working on it.
    Filed Under: Scoop, The Artist's Way

    http://blog.newsweek.com/blogs/level...ht-of-day.aspx

  15. #35
    Αssistant Member Forum GOD NonBorn's Avatar
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    LittleBigPlanet does, in fact, have enemies and bosses


    In an oft rumored but never confirmed way, we had expected LittleBigPlanet had more under its hood than character and level creation/sharing/playing. In an EGM interview with Media Molecule, it has finally been confirmed that getting in your way across the levels will be enemy creatures and sometimes big bosses.

    Said senior producer Pete Wilson: "They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge. We've recently built this big, huge giant, and, as with other objects in the game, he's composed entirely of materials that you wouldn't expect. He's quite intimidating, and shows the possibility of what designers can create."

    Creating our own enemies? Talk about awesome. Expect us to create a MegaMan style level for you -- little enemies, then a boss. Or perhaps a Dr. Wily style room with teleporters leading to all 8 bosses in the game! Well, who knows how many, but you get the idea. More possibilities to consider on top of the already endless list.
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  16. #36
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    Επισης να ανακοινωσουμε οτι το game της χρονιας ειναι το Little Big Planet απο ολη την E3... ουτε halo 3 ουτε killzone 2 οπως περιμεναμε...
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  17. #37

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    Logiko eine. k ego poio polu to perimeno apo ola ta alla
    Live And Let Die
    Amiga Will Never Die

  18. #38
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
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    Quote Originally Posted by Exoskeletor View Post
    Logiko eine. k ego poio polu to perimeno apo ola ta alla
    Φυσικα... ειναι και ποιο κοντα στην κυκλοφορια. Αρχες 2008 αν δε κανω λαθος
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  19. #39

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    Kapou ekei kobo na perno ps3 ektos k an paro noritera
    Live And Let Die
    Amiga Will Never Die

  20. #40
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    TGS 2007: LittleBigPlanet Developer Commentary
    http://n4g.com/events_tgs2007/News-68639.aspx


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