Το μουστακι πολυ ωραιο. Το παιχνιδι να δουμε τι λεει.
chronohill (04-12-2014)
Cory Barlog @corybarlog 4 ώρεςΠριν από 4 ώρες saw bit of theOrder game today, fuck that game looks so amazing. So good it made me all Kojima GTAV depressed. somehow they are cheating![]()
Nek_Food (04-12-2014)
^ότι και καλά είναι καλύτερο του GTA?
Oοχι δεν εννοει αυτο...
ο κοτζιμας ειχε κανει μια δηλωση (συγχωρατε με εαν δεν την μεταφερω σωστα) οτι οταν ειχε δει τι ειχαν φτιαξει στο GTAV τον επιασε στεναχωρια επειδη εφτιαχνε παραλληλα το MGSV.οτι δηλαδη ειχαν κανει τοσο καλη δουλεια που "ζηλεψε"...
Κατι αντιστοιχο λεει αλλα αποτι καταλαβα εννοει μονο για τον οπτικο τομεα του Order...
Spoiler!
οπότε και το order είναι τόσο καλό όσο το GTA![]()
chronohill (04-12-2014)
chronohill (06-12-2014),indikos001 (06-12-2014),panos74gr (06-12-2014),Viper (06-12-2014)
Τι θα γινει τωρα, θα δουμε και κανα cut scene? Μονο gameplay μας δειχνουν!![]()
Εντυπωσεις απο το IGN, πολυ θετικες. Και σε εμενα μου φανηκε πολυ καλυτερο απο οτι ειχαμε δει μεχρι στιγμης, το video εχει νεα πραγματα, ελπιζω να το δουμε και ολοκληρο το demo (η οχι για οποιον δεν θελει να ξερει) συντομα.
http://www.ign.com/videos/2014/12/06/the-order-1886-and-why-we-liked-the-new-demo-ign-conversation-psx-2014?utm_campaign=ign+main+twitter&utm_source=twit ter&utm_medium=social
και μερικες εικονες...
![]()
Dragonpaul (07-12-2014),litanies (07-12-2014),spartan (07-12-2014),Starlord (07-12-2014),Viper (08-12-2014)
Eγώ πάντως ψήνομαιΜάλλον βρήκα το επόμενο παιχνίδι που θα αγοράσω μετά το The Last of US.
Nice work.
PS Nation impressions
http://www.psnation.com/2014/12/06/i...on-experience/and man it was really fun!
IGN like it
http://www.ign.com/articles/2014/12/...the-order-1886I had a lot of fun exploring
http://www.gamesradar.com/order-1886...-does-it-play/This action section is a genuinely entertaining piece of third-person blasting. Rebels pour into the room, the dignitaries flee, and I pop some heads. After sniping a group of baddos, I sprint down into the main room, and use a meaty-feeling pistol to dispatch enemies at close range. One of them drops a Three Crown Shotgun, which (I discover) fires three shells in one blast. Oh my. There's a feature called 'Blacksight', which is essentially bullet-time, so I use this to slam several enemies into the next century (in slow-mo) via a triple-blast of shot to their faces. Amusingly, most rebels are wearing jaunty hats, which a careful player can snipe off, forcing them to shout “Bloody hell” and cower behind cover.For me, this action sequence is all too brief. After only a few minutes, I'm pushing forwards to progress the plot again. Another glorious story scene, and a second action sequence follows shortly after. This time I'm in the zeppelin’s mess-hall, shooting enemies in between the pots and pans. Again, the action feels super-satisfying, as I frag humans and kitchenware alike using a steampunk heavy machine gun (with a pleasingly powerful air-blast secondary shot). But it's over too soon. I want more, but the demo ends.
So, I'm left feeling a weird mixture of delight and deflation by The Order. To stress this again: the game looks fucking amazing. And when you do actually fight, the action is enjoyable thanks to some tight third-person controls and a decent selection of guns. But... everything I've seen so far suggests that the balance is wrong. There's too much hanging around, following button prompts and walking slowly through impressive-looking levels. Look, I'm so desperate to have my doubts crushed utterly by the final game, and I'm keen to stress that I've only seen about 30 minutes total of the whole thing. I want The Order 1886 to be this perfectly-balanced mixture of compelling plot moments, meaty stealth-kills, and breathless action sequences. Will it turn out that way? We'll find out in Feb. For now, just check out how fucking amazing it looks and pray that the gameplay backs up these visuals
http://www.videogamer.com/ps4/the_or...view-3836.htmlFor example: in order to kill sentries with your insane, Paul Hogan-shaming blade, players don't just sneak up behind them and hit Triangle. Instead, the game requires you to jump through the hoops of timing-based QTEs. Some of these aim to add a bit of flavour to proceedings, slowing down time and tasking you with finding the right part of a wall to smash someone's face into. Most don't bother. They're not particularly difficult, but are made incredibly annoying by the fact that, should you fail, your character instantly dies via cutscene. There's no chance to atone for mistakes, despite the fact that you may very well still be in an advantageous position. If you mess it up, the guard is alerted and you die.
It's a shame, because once the gunplay starts The Order immediately becomes about five thousand times better. It's your standard third-person cover shooter, but little details help it stand out. While some artistic license has been taken with the weapons, with full auto and alternate fires present (as well as a slo-mo targeting mechanic), they often feel old and not especially solid, spewing bullets everywhere. They resonate with brute force, backed up with over the top ragdoll death animations. Blind-firing around or over cover is satisfying, especially when you blast enemies that are rushing to flank you. There's a genuine tension here missing elsewhere: your character is vulnerable, and the game encourages movement and dashing to pick up enemy weapons.
Even so, there are issues. The section I played had me killing dudes for what seemed like forever, until they stopped spawning out of whichever cupboard they were all hiding in. Grenade spam was also a problem, but when the game cut loose, requiring players to fight through a kitchen to proceed, it was a lot of fun.
Νομιζω οτι μονο στο gamespot δεν αρεσε.
http://www.gamespot.com/articles/is-.../1100-6424004/This would all be somewhat forgivable if the shooting itself was especially exciting, which sadly, it wasn't. The feeble weapons and slightly iffy cover-system didn't make the shooting bad as such, but after running through the corridors of that airship, trying to chase down a rebel assailant while fighting off a stream of armed guards, The Order so far just wasn't hitting the tight, mechanical joys of say a Gears Of War, or a Vanquish. Maybe the drive of the story (obviously not part of an isolated demo) will be enough to push players through the combat. Certainly, I want there to be more to The Order: 1886 than what I've seen so far, because it really is a beautiful thing to behold. A lot of love has been poured into those visuals, let's just hope by the time it sees release the same can be said for the rest of it.
To παιχνιδι ειναι πααααρα πολυ ομορφο, no doubt about that.
Να δουμε τι θα λεει σαν ολοκληρωμενο προιον οταν κυκλοφορησει.
Λογικα θα το παρω για την εμπειρια. Το shooting παντως μου φανηκε πολυ heavy και clunky
Gameinformer: Breaking Down The New Demo Of The Order: 1886
Kim: We haven’t seen much of The Order: 1886 yet, which is surprising since it’s coming out in February. I’m always wondering what the game is actually going to entail. Do you feel like the demo gave you a better idea of what’s in store?
Reiner: I do. I played 45 minutes of it, and walked away both surprised and pleased by it. You are right, they haven’t shown much up until this point. I feared they were hiding something, but I now think this may be a case of Ready at Dawn being overly protective of it, and not wanting to give out story spoilers.
Kim: I’ll admit I was pleasantly surprised. The gunplay felt tight and I enjoyed getting around the chaos, finding cover, and stealing guns from enemies. I also didn’t mind the QTEs, as they didn’t feel overdone or out of place. I know people have been concerned that this will be too QTE-driven, but it seemed pretty balanced. Also, the demo we played had two different areas of the airship. One felt like a very standard battle venue, but as you go into the airship, you really get a different feel the game. One part lets you see the London vista, which looks fantastic. In another, I was fumbling around a kitchen blasting down rebels. I’m really excited to see what else the world offers. What’d you think of the gunplay and locales?
Reiner: I don’t think Anglophiles are going to get much of a historical takeaway from this experience; it looks more steampunk and fantasy than a historic piece. That said, the inner workings of the airship were impressively detailed, giving off a nice sense of scale, and of the unique technologies people use in this version of London. I especially liked the lockpick, a vibrating device that shakes the lock bolts free. The airship’s escape pods (which are just mini-hot air balloons) are also quite clever.
The gunplay felt good, and the demo gave us a nice look at both cover-based shooting and sniping. I do have to question the A.I. at this point. Many of the enemies I dropped didn’t seem to fear for their lives, and stood in the same locations as their fallen comrades. The sniping reminded me a little bit of the Hitman series. In one sequence, Galahad is on the second story, overlooking a lobby filled with passengers and military figures. He’s in hushed communication with his fellow Knights, trying to figure out of if there are any rebel threats in the crowd. The player is tasked in this moment to locate soldiers without patches on their right arms. You have to wait for them to turn around, and if their sleeves are barren of the military insignia, press a button to identify them. Once the targets are confirmed, Galahad is asked to drop them. This silenced sniping moment doesn’t exactly go as planned, and gives way to an exciting assault sequence.
Kim: Yeah, I enjoyed the frantic pacing of it all. It kept the intensity up well and areas didn’t feel like “dead weight.” Even in times when the pace dropped a bit, it was to stock on up on weapons or to engage in a QTE minigame, where you had to push both R3 and L3 at the right time to hold in the lock. I’m most curious about the advanced technology in the game and how that may relate to weapons. Right now, my guns seemed pretty basic with sniper and assault rifles. Also, this is probably a long shot, but I hope this game lets me control an airship. I think the hardest thing for me is how you define The Order: 1886. It seems all over the place. We’ve seen creepy werewolves as enemies; this demo was more grounded in real life with rebels out to assassinate a government leader. How the heck does all this merge together? As you said previously, I definitely get a steampunk vibe from the game more than anything else. I just can’t define the game yet and I’m not sure that’s entirely a good thing.
Reiner: I like the tone they are going for. It’s not as ridiculous as something like Van Helsing, but still provides plenty of intrigue and possibilities that are out of the ordinary. The tension always seems to be ratcheted up, even when the Knights are just standing around and talking.
Kim: I also should mention that the game still looks stunning, even when you’re not in a cutscene. The best part is my curiosity about this world and how I can’t entirely pin it down. The attention to detail is noticeable, especially on the enemies and their attire, specifically with hats and scarves. It feels out of the Victorian Era, but also has its own flavor. How do you feel about the graphics and overall look?
Reiner: I was impressed by the level of detail in it, not just for the character models and world, but the little touches, such as the animations that accompany small actions like door opening, and Galahad taking cover. It reminds me of Naughty Dog’s Uncharted games. Yes, I know this is a hell of a comparison to make, but I think it works here. The demo we played was cinematic and linear, often breaking away from the action to deliver story content. I still have no idea what this story is, but the I rather much enjoyed the dialogue shared between the Knights, and the urgency behind their actions.
Kim: Exactly. We still know very little about the story and how other sequences will play out. I came away from the demo feeling more positive than I was expecting. I’m just hoping it all comes together nicely.
panos74gr (09-12-2014)
http://www.gametrailers.com/videos/l...ion-experience
Eχει νεο υλικο. Επισης θετικες εντυπωσεις και εδω... για να δουμε... μακαρι να μας αποδειξει λαθος το παιχνιδι. Μεχρι στιγμης ενθαρρυντικα σχολια το λιγοτερο.
chronohill (09-12-2014)
36 λεπτα , ολο το ντεμο.
Γρηγορα πριν κατεβει!
To voiceacting και τα γραφικα ειναι απιστευτα...
Last edited by Valkyre; 09-12-2014 at 15:55.
Δεν υπαρχουν λογια για τα γραφικα του παιχνιδιου...
just wow
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