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Thread: Warframe

  1. #61
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    Αν είδα καλά ο Baro'Ki Teel (αλλιώς ο Void Trader) θα κάνει την εμφάνιση του στον Mercury και το Larunda Relay σε μιάμιση μέρα περίπου (1 day 9,5 hours). Αυτό βέβαια δεν είναι 100% σίγουρο μιας και τα relays βρίσκονται ακόμη σε stress test mode, αλλά και χθες βγήκε νέο hotfix update (δευτερολέπτων) που μάλλον προετοίμασε την άφιξη του καθώς από τότε άρχισε λίγο πολύ η αντίστροφη μέτρηση για την άφιξη του. Οπότε κάντε τα κουμάντα σας. Λογικά θα έχουμε για να αγοράσουμε:

    Primed Continuity (mod) - 350 ducats + 110.000 credits
    Primed Ravage (mod) - 280 ducats + 100.000 credits
    Mara Detron (weapon) - 500 ducats + 200.000 credits
    Primed Eos Chest Plate - 125 ducats + 75.000 credits

    Οι primed mods είναι δεκάρες κάρτες παλαιότερων mods με 5 επίπεδα αναβάθμισης, οι οποίες όμως θεωρούνται Legendary άρα θα είναι και πιο δύσκολο να τις ανεβάσετε φουλ (πολύ δυσκολότερο από τις χρυσές). Επίσης, δεν μπορούν να "ταιριάξουν - χρησιμοποιηθούν" στο ίδιο όπλο/warframe ταυτόχρονα με τις απλές εκδόσεις τους μια και το παιχνίδι τις θεωρεί έμμεσα σαν "ίδιες" κάρτες. Τα όπλα είναι αναβαθμισμένες εκδόσεις των υπαρχόντων με κάποια στατιστικά βελτιωμένα και εάν δεν έχουν δεχθεί κάποιο XP είναι tradeable μεταξύ των παικτών όπως τα όπλα των συνδικάτων. Υπόψη: από ότι διαπίστωσα μέσα στο παιχνίδι όλα τα υπάρχοντα ammo mutation mods, αναβαθμίστηκαν σε 5άρες κάρτες από 3άρες που ήταν. Αυτό προφανώς έγινε για να εξυπηρετήσουν μελλοντική εμφάνιση primed εκδόσεων τους και ήδη έχει εμφανιστεί στα PC η pistol ammo mutation.
    Last edited by Nek_Food; 19-02-2015 at 09:36.

  2. #62
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    Ξεκίνησε το Operation Eyes of Blight και τα Tennos Relays δέχονται επίθεση από τα Fomorian Ships. Πρέπει να πολεμήσετε με τα archwings ώστε να τα καταστρέψουμε, μαζεύοντας συνάμα πόντους για τα δωράκια που δίνει και επιπλέον αν κάνετε high score στην αποστολή άνω του 1.000.000 θα σας δώσει 50.000 ή 100.000 credits. Τα δυο πρώτα σε Mercury και Earth, είναι εύκολα και σας δίνει το αντίστοιχο sigil και ένα weapon skin για το Fluctus. Μετά θα έρθουν και άλλα ships σε άλλους πλανήτες που μαζεύοντας και εκεί βαθμούς θα πάρετε δύο special mods για τα archwings τις Magma Chambers και Searing Steel ενώ στους δέκα πόντους θα πάρετε το Imperator Vandal όπλο. Δείτε λεπτομέρειες για το πως ακριβώς θα συμμετάσχετε στην αποστολή αυτή στο παρακάτω link:

    http://warframe.wikia.com/wiki/Operation_Eyes_of_Blight

  3. #63
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    Τα δύο πρώτα Fomorian Vessels που επιτέθηκαν σε Mercury και Earth καταστράφηκαν επιτυχώς. Τώρα το ενδιαφέρον επικεντρώνεται στην μάχη του Pluto που ξεκίνησε χθες το βράδυ και της Europa που ξεκίνησε λίγο αργότερα (λίγο μετά τα μεσάνυχτα νομίζω). Λίγο πιο δυνατοί οι εχθροί αλλά τίποτα το σπουδαίο ακόμη και για όχι τόσο ανεβασμένα Archwings αν μπορείτε να βρείτε έστω έναν ισχυρό σύμμαχο μιας και μπορεί από ό,τι έχω δει μέχρι τώρα και μόνος του να καθαρίσει την όλη υπόθεση. Απλά αγνοείτε τους υπόλοιπους εχθρούς και επιτίθεστε στον κεντρικό στόχο, μένετε όλοι κοντά και όταν πέσει η ασπίδα του Core επιτίθεστε στα μικρά batteries που βρίσκονται τριγύρω του (16) ώστε να προκαλέσετε την μέγιστη ζημιά. Εμπρός λοιπόν Tennos, να προστατεύσουμε ΟΛΑ τα relays και να τους ξαποστείλουμε από εκεί που ήρθαν.

  4. #64
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    New Warframe, PvP overhaul and more in the Warframe: Sanctuary update out today on PS4 (11GB)

    Every Update to Warframe is full of content that brings our free-to-play space ninja experience to the next level. Warframe: Sanctuary features a new elemental Warframe, a PvP overhaul, and the Sanctuary of Simaris… that’s just part of what’s to come in our latest Update.

    http://blog.eu.playstation.com/2015/...ort_code=2uv97

    Spoiler!

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    Παιδιά βάλτε με λίγο στο κλίμα Είμαι στις αρχικές αποστολές.το παιχνίδι είναι pvp η pve; είναι σαν το destiny; όποιος θέλει ας με κάνει add mitsos17

    Στάλθηκε από το LG-D855 μου χρησιμοποιώντας Tapatalk

  7. #66
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    Το παιχνίδι είναι συνεργατικό κατά κύριο λόγο με ομάδα συνολικά τεσσάρων tenno χαρακτήρων (εκτός του raid που είναι μέχρι 8). Με πρόσφατο upate πρόσθεσαν και pvp (conclave) αλλά το κεντρικό μοτίβο είναι το players versus computer controlled enemies (grineer/corpus/infested/corrupted). Αν παίζεις τους αρχικούς πλανήτες μάλλον θα αναγκαστείς να παίξεις κάποιους μόνος σου, καθώς όλοι έχουν περάσει πια από εκεί και μάλλον ελάχιστοι θα ασχολούνται ακόμη με αυτούς.

    Πολλές πληροφορίες θα βρεις στην warframe wiki, για το είδος των αποστολών, τις δυνατότητες των warframes, των όπλων, κλπ νομίζω από όσο λίγο έχω ασχοληθεί με το destiny αλλά και από φίλους που έπαιζαν destiny ότι γενικά έχει μεγαλύτερο βάθος, επιλογές, κλπ ενδιαφέρον, χώρια που ουσιαστικά σχεδόν τα πάντα είναι δωρεάν, όπως και όλα τα νέα updates, weapons, warframes, etc είναι προσβάσιμα ingame χωρίς ιδιαίτερο ζόρι (αν και υπάρχει σαφώς το element του RNG) θα έλεγα.

  8. #67
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    Ξέρω έχω καιρό να γράψω και δεν βλέπω συμμετοχή μπορεί να είναι αυτό ή απλά το ότι λιώνουμε στο παιχνίδι.

    αυτή την περίοδο έχει το λεγόμενο TennoCon στο London Canada και έγιναν διάφορες ανακοινώσεις, όπως τις συνηθισμένες περί νέων warframe, όπλων, κλπ αλλά το πιο ενδιαφέρον μάλλον είναι το που το πάει η ομάδα. Το πάει και σε ολίγην από free roam σε ανοιχτό περιβάλλον το οποίο ενθουσίασε πολύ κόσμο. Πάνω που βαριώμουν λόγω και της ζέστης που γίνεται αφόρητη, πετάνε κάτι καλό και σε καθίσουν πάλι απέναντι στην κονσόλα και το παιχνίδι. Παραμένει το κορυφαίο Free2Play κατά την γνώμη μου, χωρίς να σε αναγκάζει ειλικρινά σε τίποτα και με ατέλειωτο περιεχόμενο ειδικά για τους νέους παίχτες. Μεταβάλλεται μεσα στον χρόνο, μεγαλώνει σε περιεχόμενο, υλικό, αλλά πάντα προς το καλύτερο (ή έστω επί το πλείστον προς το καλύτερο). Όσοι το είχατε δοκιμάσει αλλά το αφήσατε καιρός να επιστρέψετε να δείτε πως έχει εξελιχθεί, όσοι δεν το έχετε παίξει ακόμη, αλήθεια τι περιμένετε; Είναι δωρεάν και αξίζει πολύ περισσότερο από δεκάδες άλλα παιχνίδια που πληρώσατε για αυτά. Τα δωρεάν platinum που θα πάρετε σαν νέοι παίκτες και επιπλέον αν είστε plus members τα ξοδεύετε ΜΟΝΟ για περισσότερες Warframe slots και Weapons slots, όλα τα άλλα θα τα βρείτε τσάμπα στο παιχνίδι, εκτός από τα cosmetics που εκτός το fashionframe δεν προσφέρουν τίποτα παραπάνω.

    όσοι ενδιαφέρεστε, μπείτε και στο warframe.com, κάντε log in με τα στοιχεία του PSN και πηγαίνατε στο promo codes και κάντε redeem την λέξη FREESWORD για να πάρετε δώρο ένα όμορφο Heat sword με τσάμπα slot και preinstalled catalyst.

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  10. #68
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    Αυτή την εβδομάδα το επονομαζόμενο PoE update (Plains of Eidolon) βρίσκεται για έλεγχο και έγκριση στην Sony. Λογικά λόγω μεγέθους και περιεχομένου, Παρασκευή το νωρίτερο ή από την επόμενη εβδομάδα θα είναι διαθέσιμο για το PS4. Προβλέπεται μεγάλο κάψιμο μέσα στον Χειμώνα στις εκτάσεις της Γης όπου βρίσκονται τα Plains, με παρέα καλύτερα για ψάρεμα, εξορύξεις, σκαναρίσματα, εχθροπραξίες, κλπ κλασικά farming & grinding (προβλέπεται μπόλικο από αυτό, όχι ότι δεν είχε μέχρι σήμερα το παιχνίδι). Ακονίστε τα χειριστήρια σας και προετοιμάστε τα Warframes και...

    Spoiler!


    Excalibur Umbra? Τι είναι αυτό; Του χρόνου τα ξαναλέμε...

  11. #69
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    Η χρονιά που πέρασε για το Warframe ήταν αν μη τι άλλο πολύ δυνατή. Το παιχνίδι βελτιώθηκε, προστέθηκε πάρα πολύ νέο υλικό, αφαιρέθηκε δυστυχώς (προσωρινά λένε) κάποιο (Raids) και φυσικά εξελίχθηκε ακόμη περισσότερο. Το PoE update μας έβαλε σε ένα νέο περιβάλλον τύπου free roam, έφερε πολλές προσθήκες στον πλανήτη Γη όπου εφαρμόστηκε και μπόλικο υλικό για κυνήγι, από όπλα, κάρτες, εχθρούς, υλικά, έως τους ancient eidolons που κάθε βράδυ οργανώνεται από την κοινότητα το αμιλεικτο κυνηγητό τους. Το Lore του παιχνιδιού έχει κάνει πλέον στροφή και η εμφάνιση του Excalibur Umbra μετά από χρόνια που είχε ανακοινωθεί δίνει νέα ώθηση σε αυτό.

    Διατηρώντας την παράδοση η Digital Extremes διοργάνωσε και φέτος στο London του Καναδά το 3ο ετήσιο TennoCon, όπου είχε πολλές και ενδιαφέρουσες ανακοινώσεις για την συνέχεια του τίτλους της. Στο Twitch χθες το βράδυ 6 τοπική ώρα (1 την νύχτα στην Ελλάδα) συντονίστηκαν ζωντανά 350.000 gamers για να δουν τι είχε να ανακοινώσει η εταιρεία για το παιχνίδι της, τα άμεσα ή πιο μακρινά σχέδια της. Νέα Warframes επιβεβαιώθηκαν ως ήταν αναμενόμενο, το FashionFrame είχε και αυτό τον χρόνο του με τα deluxe skins που παρουσιάστηκαν, αλλά το ζουμί ήρθε μέσα από 3 ουσιαστικά βίντεο/gameplay ανακοινώσεις.

    Fortuna το επερχόμενο update που θα προσθέσει Free Roam περιβάλλον και αποστολές στον πλανήτη Αφροδίτη (Venus). Το γνωρίζαμε αλλά πήραμε μια μεγαλύτερη δόση από αυτό και φυσικά περάσαμε από τα artworks στο υλικό ως αναμένεται να έρθει το Φθινόπωρο λογικά.

    Πέραν του Fortuna έρχεται και το Codename: Railjack, δεν λέω περισσότερα, οι υποσχέσεις πολλές και οι Treckies - Star Wars οπαδοί μάλλον θα ενθουσιαστούν από αυτό.

    το τρίτο σχετίζεται με το lore του παιχνιδιού και αφορά την συνέχεια του πρόσφατου Quest Sacrifice, οπότε όποιοι δεν το έχετε παίξει, στο τέλος της παρουσίασης και όταν πεσει από τους devs η σχετική προειδοποίηση ίσως καλό θα ήταν να αποφύγετε τα spoilers.

    Δείτε όλη την παρουσίαση στο:


    Το Warframe όπως ήδη έχω αναφερθεί πολλές φορές στο παρελθόν είναι δωρεάν. Εξ ολοκλήρου δωρεάν. Δεν σε υποχρεώνει σε τίποτα και δεν σε ωθεί σε καμία εξαναγκαστική αγορά με κανονικά χρήματα. Μόνος σου θα αισθανθείς την ανάγκη να ανταποδώσεις κάτι στους δημιουργούς του, δεν είναι όμως υποχρεωτικό. Ολο το παιχνίδι με αυτό το απίστευτο περιεχόμενο, το μονίμως διογκούμενο από τα συνεχή δωρεάν updates και DLCs που προσφέρει η εταιρεία σε σταθερό ρυθμό, για την επέκταση του και βελτίωση του, χωρίς καμιά διαφήμιση και προώθηση ουσιαστικά, μόνο από στόμα σε στόμα έχει κατακτήσει gamers, YouTube, twitch και συγκρίνεται με ΑΑΑ τίτλους εκατομμυρίων από μεγάλες εταιρείες παραγωγής και συνήθως όλες οι συγκρίσεις είναι υπέρ του.

    καλό καλοκαίρι και προσοχή μην καείτε πολύ από τον Ηλιο, γιατί και το φετινό Φθινόπωρο αναμένεται να είναι εξαιρετικά καυτό από πλευράς gaming.

  12. #70
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    MEGAUPDATE INCOMING...


    Έχει υποβληθεί στην Sony για certification και σύντομα θα είναι στην διάθεση μας FORTUNA UPDATE 24:


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    ThatΚΌs right, Part 1 of Fortuna is now in cert!



    A combination of hard work from the console ο»Ώteam and words of encouragement from the community has brought us to todayΚΌs send off of Fortuna: Update 24 to Sony!
    This is just the first installment of Fortuna content! You can expect more to come in the new year, including more Conservation species, new Operator Amps, and your chance to take down the ultimate threat roaming these terraformed lands.
    This update includes content from Hotfix 23.10.7 to 24.1.1.1*, along with additional cherry picked integrations beyond. As you can expect, a brand new open landscape with all the fixings makes this update rather large - so now would be a good time to make some room on your PS4 to prepare for its release!
    *While we grabbed content from Update 24.1.0, the Round 14 items release in that update for PC will not be included in this build. More information to come!
    We look forward to watching you nail nose plankers and tail clutches on your K-Drive, fill your Orbiters up with Floofs, and build up your Arsenal with Kitguns. WeΚΌre ecstatic to spend our holidays with you all in the Vallis, thank you for helping us lift together!

    There is over 26 pages of Update notes! Let's get started with a look into some of what Fortuna: Update 24 will bring:
    THE ORB VALLIS
    ORB VALLIS ENEMIES
    FORTUNA & SOLARIS UNITED
    VOX SOLARIS QUEST
    FORTUNA SYNDICATES, VENDORS & ACTIVITIES
    VENTKIDS STANDING
    New Warframe: GARUDA ο»Ώ
    NEW WEAPONS
    NEW SENTINEL
    NEW CHALLENGES (TROPHIES)

    AND MORE!!!


    https://forums.warframe.com/topic/10...te-24-in-cert/

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    LG OLED 65C9 | ONKYO TX-NR555 | Klipsch R-620F , R-51M , R-34C - Subwoofer Yamaha YST-SW030 - TAGA Harmony TOS-315 [5.1.2] Dolby Atmos | PS4 Pro | Xbox One X

    Follow me!



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    LG OLED 65C9 | ONKYO TX-NR555 | Klipsch R-620F , R-51M , R-34C - Subwoofer Yamaha YST-SW030 - TAGA Harmony TOS-315 [5.1.2] Dolby Atmos | PS4 Pro | Xbox One X

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  18. #73
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    Έσκασε μύτη από το πουθενά και χωρίς προειδοποίηση το τελευταίο μέρος του Railjack update από την DE. Με το Empyrean λοιπόν, αφού έχετε φτιάξει το δικό σας διαστημικό όχημα ονόματι Railjack, καλείστε να το χρησιμοποιήσετε ενάντια στους εχθρούς σας σε νέας μορφής αποστολές, μόνοι ή κατά προτίμηση με παρέα (απλά για να κάνετε την ζωή σας πιο εύκολη).

    Empyrean: The Journey Ahead

    From building to battle


    Posted On 2019-12-13 16:57:00




    Empyrean has landed, Tenno! Get ready to take flight, engage in epic space combat and explore the veiled fringes of the Origin System. This is only the beginning. For now, let’s focus on what you and your crew can do, what Missions you’ll undertake aboard the Railjack and how to begin your journey!



    After watching that, you probably want to jump into your own Railjack right away! We can’t blame you, but there are a few things you need to tackle before you can start dogfighting above Earth, Saturn and in a brand-new area: Veil Proxima!

    BUILD YOUR RAILJACK

    You’ll first need to work with your Clan to build a Railjack Dry Dock: your war room for fine-tuning and customizing your ship for battle. Once that’s built, complete the Rising Tide Quest to forge your very own Sigma Series Railjack.

    PREPARE FOR BATTLE


    Once you’ve fully restored the Railjack, you’ll be ready to take flight and takedown Grineer enemies in the first Empyrean mode: Skirmish! Pilot your Railjack, hijack enemy vessels, disable Grineer Capital Ships and much more. While possible to tackle Solo, this ambitious content is highly geared towards co-op. Greater Solo support will be coming next year!
    If you don’t have a Railjack or are wanting to join another crew, you can do so using the β€œJoin a Crew” toggle in the Star Chart. If you want to use your own Railjack, you can β€œForm a Crew” and host the mission by starting it from Navigation in your Railjack.

    WHAT’S TO COME


    Over the coming months, we’ll be making changes, adding content and improving the Empyrean experience with you, our community!
    Keep your eyes peeled for more updates to come, and best of luck, Tenno!

  19. #74
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    (PS4) Empyrean: Railjack + Kuva Lich Changes Update 27.1.0 (+Hotfixes)

    PS4 Empyrean: Railjack + Kuva Lich Changes Update 27.1.0
    We’ve included everything from PC Update 27.0.6 - 27.1.0! The total download size for this update is ~1.36 GB.

    PS4 Specific Notes:

    • We have done some remastering for this update and have reduced the overall size of Warframe on PS4 by a whopping 3 GB! Unlike other remasters we've done in the past, you will not be required to re-download Warframe to accept the remastered version.

    Console Specific Notes:

    • A 7- Day Resource Booster will be delivered via Inbox message on login after you’ve downloaded the update as a thanks for your incredible patience while waiting for this update. Log in anytime now until Tuesday, February 11th @ 2 PM to claim your 7-Day Resource Booster.
    • We mentioned in our PSA that we were investigating some well-needed performance optimizations - here they are! We aren’t stopping here though, we will continue to work on performance for the next major update to improve other notoriously choppy areas in the game.
      • Optimizations for the Kuva Fortress tileset. This includes cleaning up wasteful materials, abusive lighting, volumetrics, overdrawn meshes and much more. More optimizations to come!
      • Optimized Imperator Vandal projectiles when used in Railjack to improve performance.
      • Improved performance when shooting with the Apoc.
      • Improved performance of the Railjack cannons.
      • Optimizations towards performance when Piloting the Railjack.
      • Optimized the Omni tool to fix a hitch when equipping it.
      • Optimized camera placements overall when customizing Railjack / viewing aspects.
      • Made some micro-optimizations to HUD marker performance, especially on Railjack.
      • Made a micro-optimization to a common function used by Railjack game-code.
      • Made a micro-optimization to numerous Railjack missions.
      • Made a micro-optimization to Railjack lighting.
      • Made some micro-optimizations to HUD performance, especially on Railjack.
      • Made a micro-optimization to UI performance, including while piloting the Railjack.
      • Made a micro-optimization Railjack POI once sub-objectives have been completed.
      • Made a micro-optimization to a script that handles fire breaking out on a Railjack.
      • Optimized Vauban's Flechette Orb projectile FX to improve performance.
      • Optimized enemy Enemy class hierarchy slightly.
      • Optimized Imperator projectiles to improve performance.
      • Optimized performance in a section of the Kuva Fortress.
      • Optimized the Index Gas Works map - should run a lot smoother now!
      • Optimized Host-Migration speeds for Clients to be significantly faster.
      • Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.
      • Optimized runtime lighting in an Earth cave tile.
      • Optimized real time lighting in the Jupiter Gas City Index tileset.
      • Optimized muzzle flash FX on the Zundi Pistol Skin.
      • Made some micro-optimizations to the mini-map code.
      • Made some systemic optimizations to the script runtime.
      • Made some micro-optimizations to the UI system.
      • Made micro-optimizations to a script used in Survival missions.
      • Made micro-optimizations to a script used for controlling doors.
      • Made a micro-optimization to Chroma's Effigy ability.
      • Made a micro-optimization to a script used to animate the Dual Kamas.

    • In case you missed the news - The Fae Step Ephemera is now a permanent Baro Offering. More info here.
    • Fixes towards Crewships spawning out of bounds in Raijack missions as reported here.
    • Railjack Controller Changes/Fixes:
      • Refining in the Forge Bay will require you to press and hold Square for 1 second instead of simply tapping it.
        • This addresses accidental Refining due to mashing the button to open the Forge window.

      • The ‘start’ button now closes the tactical menu instead of opening the top menu.
      • Fixed inability to use any Piloting maneuvers due to binding conflicts, effectively ignoring callouts in Intrinsic details screen.
      • Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading.
      • Fixed L3 to bring up Search box working even when the picker wasn't visible in the Avionics screen.
      • Fixed the R1/L1 bumpers not functioning in the Avionics Upgrade Screen.
      • Fixed the Sort menu not working in any of the Avionics screens.
      • Fixed becoming stuck in the Avionics screen and having to restart the game.
      • Fixed inability to exit the Avionic Grid Upgrade screen if you place your cursor over a Grid.
      • Fixed inability to interact with Chat when viewing the Railjack Research screen.
      • Fixed issues with selecting Veil/Saturn Proxima nodes as reported here.

    • Missed note from first console Hotfix of the year: Fixed Blink not being properly binded upon downloading the Empyrean update.


    TennoGen Bundle XLIV
    Our first TennoGen bundle of 2020 is here! It features Round 17 items from our talented creators. Find the Bundle in the in-game Market!

    • Jotunheim Syandana by Mz-3
    • Ivara Kuvael Huntress Skin + Helmet by Erneix
    • Loki Jotunheim Skin + Helmet by Mz-3
    • Saryn Ion Skin + Helmet by Yatus
      • Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint.
      • As you may already be aware, this skin has been live since The Old Blood but it never got the showcase it deserved back then so it is now in a bundle as was originally intended. Something we missed sadly at launch - slipped right by us!

    • Frost Hisame Skin + Helmet + Arm Armour by Malaya and AMO_17
    • Jotunheim's Spirit Oculus by Mz-3



    RAILJACK CHANGES
    Anomaly Shards
    For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!

    • As mentioned in a previous hotfix, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at the end of every Sentient Anomaly POI you complete.

    Little Duck + Exotic Goods
    Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods:

    • Tenebrous Ephemera
    • ALL Sentient Captura Scenes
      • Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively.


    The Great Reactor Buffings:
    Introducing global buffs for all Reactor types found in the wild. Any existing gear you have will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change).
    Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
    Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
    Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
    Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
    Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
    Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
    Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
    Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
    Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)
    With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board.

    Halved Fighter Armor:
    Enemy Fighters in Railjack have too much armor - meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate.
    Armor value changes:

    • Flak: 300 to 150
    • Elite Flak: 350 to 175
    • Taktis: 250 to 125
    • Elite Taktis: 350 to 175
    • Cutter: 250 to 125
    • Elite Cutter: 300 to 150
    • Outrider: 800 to 300
    • Elite Outrider: 800 to 400

    Health value changes:

    • Flak health: 250 to 375
    • Taktis health: 200 to 300
    • Cutter health: 200 to 300

    Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash no longer unintentionally affect Railjack weapons and Avionics. Warframe abilities are not intended to increase the performance of the Railjack.
    Battle Avionics Changes
    All Battle Avionics are now potential drops from Elite fighters in Deep Space. Also, with new permanent markers on Avionics, you’ll now ensure none go unclaimed, because you’ll see them!

    Battle Avionics rarity was exacerbated by the units they dropped on - adding drops to Elite fighters should increase your chances of acquiring one. We want to see the effects of these new drops before making additional changes.
    Munitions Vortex

    • Elite Exo Taktis
    • Elite Gyre Taktis

    Countermeasures

    • Elite Exo Taktis
    • Elite Kosma Cutter
    • Elite Gyre Cutter

    Blackout Pulse

    • Elite Exo Taktis

    Tether

    • Elite Exo Flak

    Particle Ram

    • Elite Exo Cutter

    Shatter Burst

    • Elite Exo Flak

    Seeker Volley

    • Elite Exo Cutter

    Void Hole

    • Elite Exo Flak
      • Adding Void Hole to Elite Exo Flaks should make it significantly easier to acquire due to their spawn rates, but we will continue to watch all the drops in case they need further changes.


    Fiery Phoenix

    • Elite Exo Cutter

    Weapon & Proc Adjustments:
    The idea of ‘one damage type to rule them all’ is one we want to avoid in Railjack’s early days. We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space - with your help, hopefully everyone will get to put their favourites from their Arsenal to use!

    • Decreased the effectiveness of the Particle proc but increased its Duration
      • Reduced to 7.5% damage bonus per hit, still stacks, and lasts 20 seconds. The exponential growth and short duration meant this was far more beneficial to rapid-fire guns than anything else.

    • Increased the effectiveness of the Incendiary proc but decreased its Duration
      • Double the damage per tick but half the duration; same total damage but in less time to feel more relevant.

    • Pulsar series
      • Increased base damage
      • Increased fall off range
        • These extremely precise weapons were having trouble competing with the other options available. Increased damage by about 10% and increased effective range should help give them a more viable role.


    • Photor series
      • Increased fall off range
        • Extra range and these also benefit indirectly from the improvement to Incendiary status.


    • Cryophon series
      • Reduced damage and increased fall off range
        • Reducing the armor values of enemies made these capable of killing every enemy in a single hit, this brings them back in line with the intended time to kill. Please bear in mind we are actively watching player stats and collecting feedback, and are willing to iterate on balance.


    • Zetki House
      • Reduced Heat Accretion for all Zetki weapon variants apart from Cryophon
        • This house trades more heat for more damage, but it felt like they were TOO hot for the amount of extra damage you got. Compared to the baseline weapons, Zetki now offers 50% more damage for double heat instead of quadruple heat.



    Rush Repair Drone Removed from Market:
    We are removing the option to buy the Rush Repair Drone and leaving it only as a reward earned at the end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item.
    You may wonder why we didn’t reduce the costs of certain items and instead increased the drop chance of resources. The fact is that there is no graceful way to change the resource costs of items in progress, or these specific items that have been put into production. In the end it boils down to changing a whole host of individualized database entries vs. making the resources needed to build those items easier to acquire. In the end, the decision was made to go for the latter, although the end goal is to be effectively the same. Further balancing will occur as people continue to play the update, so make sure you continue to leave your feedback.
    General Railjack Changes:

    • Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!
    • Pennant and Quellor Blueprints are now shared pickups; no longer required for all players to manually collect the pickup! Thanks for your patience as we work toward the rest of the on-foot items being picked up.
    • You can now trade Avionics in your Dojo or Maroo’s Bazaar!
    • Increased maximum power for Zekti Predator Avionic to 80%, from 72%
      • This Avionic was slightly under-performing its cheaper Vidar equivalent.

    • Increased chance to get common and uncommon Resources from associated crates onboard Crewships and other Points of Interest to aid in your Forging and overall Resource required crafting needs. This increase in commons and uncommons was achieved by directing Rare resources to be space-combat only drops, and having common and uncommon more dominant on-foot.
    • Significantly increased the amount of Common Resources awarded by the End of Mission Rewards. This touches on our plans for Economy balancing within Railjack, and should lend a hand to furthering your Wreckage and Payload crafting projects!
    • Asteroids now drop multiple Resources! Alongside other Resources, this significantly increase Titanium gains; a prominent feedback request!
    • Asterite Resource pickups now reward 2x as much Asterite.
      • Asterite costs for Wreckage were going a bit too slowly, so now you will earn it at twice the rate.

    • Doubled the chance of obtaining Wreckage from End of Mission Rewards
      • This increase will help you acquire more pieces so you can pick and choose which you want to keep. However, we needed to reduce the chance of obtaining Relics to accommodate the Wreckage increase.

    • Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Instead of Wreckage being auto-scrapped when over the limit, a prompt will appear upon returning to the Dry Dock that indicates the over limit Wreckage must be dealt with before you can start another Railjack mission.
    • Increased the refund from Scrapping repaired Wreckage to 80% from 50%.
      • A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.

    • Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.

      • Keep in mind this doesn’t change the 80% refund from Scrapping Repaired Wreckage.

    • Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!
      • If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.

    • Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad!
      • Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack - those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat.

    • Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
    • Added tips to the "Configure Railjack" screen in the Dojo. Simply hover over the "i" icon in the bottom right corner to learn more about each category!
    • Permanent in-world markers have been added to Avionics and Wreckage in Railjack when they drop.
      • This will allow you to always know what remains on the field of battle, and how to navigate accordingly. Adding awareness to the important loot has been a huge request, and this visibility increase should make sure no loot is left behind. The distance marker will appear when the Avionic or Wreckage is near the center of the screen, regardless of how far it is!Aside, we are reviewing ‘vacuum’ range.

    • Updated the ‘Components and Armaments Slots’ description to clarify that they do not apply to Wreckage, only Repaired Wreckage.
    • Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest!
      • This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death.

    • Crewship projectiles no longer seek after Archwings! They’ll still attempt to fire at you but they will no longer seek and one-hit-KO your Archwing.
    • Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
    • Wreckage capacity and count now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.
    • Your Squad Overlay is now visible when in various Railjack modes (Pilot, Weapon, etc).
      • There’s been consistent expression that ‘seeing my Squad’s status’ is important. We have now ensured it’s visible when piloting / gunning / etc, and we have added some new iconography to show player states.

    • Added ‘Squad Status’ for Railjack Missions in the Squad Overlay.
      • These Icons show what your squadmates are doing, including: pilot, gunner, cannon, Omni Tool, Archwing, at a point of interest, engineering, fighting a boarding team, in slingshot, in Crewship, or just messing around on the Railjack doing nothing specific.

    • Points of Interest and Crewships that launch Ramsleds will now only do so 4 times. This fixes Crewships launching an infinite amount of Ramsleds to knock at your door.
    • Ramsleds have been given an upgrade the farther you progress into the Railjack Star Chart! Be on the lookout for shielded variants that will require precise aim and firepower!
    • Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can't, due to the ‘no ranks’ Avionics stacking with all other unrankeds:
      • Lavan Ablative Shell
      • Lavan Heat Sink
      • Lavan Last Stand
      • Lavan Thermatic
      • Lavan Phasic Weave
      • Lavan Predator
      • Lavan Winged Force
      • Lavan Winged Steel
      • Vidar Last Stand

    • To accomodate for the base Avionic change above, other Avionics have been changed:
      • Vidar Predator: Higher base stat and higher drain
      • Vidar Winged Steel: Lower drain
      • Vidar Winged Force: Lower drain

    • Numerous UI changes in the name of organization and clarity have been made to the Railjack Research and Configure screens:
      • Added MK category tabs to the Railjack Research screen to better sort and display your growing Inventory of Research.
      • Added Categories, Search Bar, and Sort options to the Railjack Components and Armaments screens.
      • Added a ‘Show Equipped’ and ‘Show Ranked’ option in the Avionics Scrap screen.
        • ‘Show Equipped’ will also show ranked Avionics that are equipped even when ‘Show Ranked’ is disabled.

      • Changed Railjack Engine Component rating stats from Kilometers Per Hour to Meters Per Second to be consistent in the equipped stats.
      • Battle and Tactical Avionic Grids now have Grid category icons to mark which is which.
        • In addition, when picking a Battle Grid, we now reinforce which Grid you are selecting/viewing Avionics for by showing the category name and icon.


    • Hull Breach that are active when the mission succeeds will be fixed automatically.
      • This addresses missions failing after having already succeeded the mission due to players unable to fix the Hull Breach in time.

    • Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
      • This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.

    • Increased the mount animation speed for the Archwing Slingshot and Wing Turrets.
    • Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.
      • This change is being made due to plenty of feedback requesting less visibility-inhibiting FX.

    • We’ve added improved visuals towards the Forge Stations in Railjack to better illustrate when a Station is busy. The floor ring located at the base of each Station will now appear lit when the Station is ready for Forging, and will appear unlit when the Station is busy. This also fixes missing progress circle UI for the Forge Stations to indicate when a Station is busy.
    • To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when it’s ready and appear off then it’s busy.
    • Reduced the brightness of the Crewship healing bubble burst FX.
    • Changed the Railjack entrance UI marker to use the same blue as the Railjack marker in-mission.
    • The ‘Open Squads’ line now appears at the bottom of the Star Chart Railjack node mission info popup for consistency.
      • Depending on the node, it was previously buried in between the Requirements or Rewards lines.

    • Distance values on Railjack enemies will now be displayed once their name is visible.
    • Upgraded art quality for certain Grineer Installations in Railjack missions.
    • Off-screen space enemy markers in Archwing now show awareness state fill.
    • Increased brightness and thickness of enemy markers in Railjack.
    • Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
    • Removed HUD markers from missiles launched by Seeker Volley battle avionic, which also fixed enemy HUD markers disappearing.
    • Enemy Crewship UI markers will now always be displayed no matter what the range is to fix tedious scouring to find that poor last victim. We are also working on improving flow overall.
    • Changed the pips of Avionic Ranks vs Grid Ranks to better illustrate between the two.
    • Railjack minimap is now always fully visible.
    • Slightly zoomed out the tactical map when on the railjack, increased visibility of minimap features.
    • Better centered the Railjack Pilot HUD diamond.
    • Added new force feedback to all Weapons and Missile Launchers.
    • Set the maximum length for Railjack Names to 50 characters - in practice, this is almost an increase. The limit before was set by width along the available real estate. Now we have properly conforming names.
    • Updated the Railjack name placement on all Skins to be better visible.
    • Railjack name shows in ‘edit name’ input box.
    • Railjack name shows in HUD instead of generic ‘Railjack’.
    • The Railjack name text now has its own separate color slot in the ‘Primary Text Color’.
    • The ‘Toggle Interior’ button now has a checkbox to indicate active state.
    • Railjack Health and Shield now show when they are invulnerable (i.e after a Catastrophic Failure Breach).
    • The player’s view of a Cloaked Railjack (using Void Cloak) is now a more obvious effect.
    • Sorting for Drain will now sort higher Drain to the top.
    • Added House icons to Avionic names for clarity.
    • Removed scannable lore items from the ‘Investigate Anomaly’ objective nodes. They shall return when ready!
    • Added visual variety to the asteroids in Saturn Proxima and Veil Proxima.
    • Revised description for error message about unable to find an open squad:
      • "Could not find an Open Squad. Please try again, or launch a new session from your personal Railjack stationed in a Dojo's Dry Dock."



    2020 KUVA-VISION
    The birth of the very first Kuva Lich on PS4 came just 3 months ago on (November 19th, 2019)! A copious amount of Additions, Changes, and Fixes have been made since; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes!
    If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line.

    Let’s get to the meaty changes shall we?
    1. The Kuva Larvling Who Lived
    Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

    • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
      • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes.


    As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission.

    2. Breaking Your Back for Knowledge
    The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods:

    • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!

    3. Valence FUSION
    This was first introduced in 26.0.6 on PC as Valence Transfer, which was an update that was not included in the original launch of Empyrean on PS4. With that in mind, here is a bit of history behind it! It has now been retitled Valence Fusion, and was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further so now our PS4 Tenno are being introduced to this system in its updated version!

    • Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples:
      • Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44%
      • Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44%
      • Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4%



    Your Kuva weapon duplicates now offer a gradual progression towards a β€œperfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path.
    We’re also looking at other places we could potentially use this mechanic (Railjack, etc)!
    As you can see, we’ve cracked a few eggs to make this omelette! We look forward to your feedback on these Kuva Lich changes!
    *Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first.
    *Comment on Murmur hunting - There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in.


    NEW KUVA WEAPONS
    KUVA HIND (variant)
    This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes.
    KUVA NUKOR (variant)
    A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets.
    KUVA BRAMMA (new)
    This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact.

    Converted Kuva Lich Changes
    Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression.

    • Increased Converted Kuva Lich minimum time to 2 minutes.
    • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
    • Fixed Converted Kuva Liches not using their abilities.


    General Additions:


    IVARA SKATHI SKIN
    From the darkest forest, a striking new huntress takes aim. Also includes an alternative appearance for the Artemis Bow.
    IVARA SKATHI COLLECTION
    Take aim with this striking collection of Ivara Skathi items. Includes the Ivara Skathi Skin, Dali Ballistica Skin and the Thiazi Syandana.
    *Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!


    New Warframe Augments (at max rank)
    Garuda - Bloodletting Augment: Bloodforge

    Garuda's equipped weapon is reloaded up to 100%.
    Baruuk - Lull Augment: Endless Lullaby
    Performing a finisher on a sleeping enemy will retrigger Lull for 100% of the remaining duration. Passive: +50% Lull Duration.
    Baruuk - Serene Storm Augment: Reactive Storm
    Desert Wind is granted +35% Status Chance and changes its damage type to match enemy weaknesses.
    Hildryn - Balefire Augment: Balefire Surge
    Fully charged shots restore 250 Shields to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.


    CORBU SHAWZIN:
    Shape intricate melodies with this geometric Shawzin.

    • A note from our Sound Team: β€œWe recorded many different real guitars to make this electric guitar Shawzin sound heavy. The sounds are a result of blending these different guitar tones together. Each of the notes has a couple of different variations so when you play it, it will sound like a realistic electric guitar.”


    Hotfix 1:


    Kuva Lich Fixes:

    • Fixed a script error if you viewed a Kuva Lich or Parazon Modding screen with 3 known Requiems.
    • Fixed the KUVA HIND and KUVA NUKOR names being replaced by KUVA SHILDEG in languages other than English

    Fixes:

    • Fixed the Cautious Shot Mod stacking each time you enter/exit Titania’s Razorwing.
    • Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" stats when viewed in the Arsenal.
    • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
    • Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.




    KAI
    δεκάδες ακόμη fixes και αλλαγές/προσθήκες τις οποίες μπορείτε να δείτε πλήρη λίστα στο επίσημο φόρουμ του Warframe εδώ:
    https://forums.warframe.com/topic/11...2710-hotfixes/

  20. #75
    Moderator Nek_Food's Avatar
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    PS4 Warframe Revised: Railjack Revisited (Part 1): Update 27.4.3 (+ Hotfixes)


    Warframe Revised: Railjack Revisited (Part 1): Update 27.4.3

    We’ve included everything from PC Update 27.3.10 - 27.4.3 (and cherry picked the content for Nightwave: Series 3: Glassmaker, Ash Shroud Collection, and his Leverian). The total download size for this update is ~ 1.25 GB.

    TENNOGEN BUNDLES
    Two new TennoGen Bundles are here! They feature a curated list of Round 18 items from our talented creators. Find the Bundles in the in-game Market!

    TennoGen Bundle XLV

    • Wisp Delusion Skin + Helmet by prosetisen
    • Oberon Youkai Skin + Helmet + Arm Armour by Hitsu San
    • Baruuk Bedouin Skin + Helmet by Erneix and karu


    TennoGen Bundle XLVI

    • Polearm Jotunheim Skin by Mz-3
    • Heavy Blade Suprema Skin by Hitsu San and Reil
    • Two Handed Nikana Arashi Skin by Lubox
    • Heavy Blade Mizar Skin by Girtan

    Console Specific Notes:

    • Selecting β€œDefaults” in the ‘Customize Controller’ Options will now give you the option to choose to either default ‘All’ bindings or just those in the current tab.
    • Fixed opening the "search" function in several menus while moving the virtual cursor causing it to continue to drift in that direction.
    • Added a new Omni Tool binding! The default binding is R1 + Right Directional-Pad button, to customize go into your Options > Controls > Customize Controller > Ability Menu > Bind ‘Equip Omni’.
      • The Omni Tool will only be equipped using this shortcut option if it is in the Gear Wheel!

    • Fixed outstanding issue on chat where you’d see loading spinner instead of "your access to chat has been suspended" when banned.
    • Fixed controller triggers not working correctly if bound to an analog action (such as camera up/down in Decoration mode).
    • Fixed inability to select duplicates of a Mod when using direct text input with a controller.


    Nightwave: Series 3: Glassmaker is arriving TODAY at 2 p.m. ET!
    After a string of mysterious murders, investigate the latest crime scene to stop a cryptic killer from striking again. Step into Nora's crime-simula to witness the gruesome work of the Glassmaker. Check the shadows, search for clues and follow the trail of β€œglassed” bodies to crack the case… before it’s too late.
    Beyond the interactive narrative, Nightwave: Series 3 also introduces new Daily and Weekly Acts! Don’t have a Railjack of your own? Railjack Acts can be completed by joining any open crew from the Star Chart.
    Nightwave Act Additions:

    • Added the following Nightwave Acts:
      • DAILY
        • Deep Impact: Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
        • Gatherer: Collect 100 Resources
        • Friendly Fire: While piloting a hijacked Crewship, destroy 3 enemy Fighters
        • Child at Heart: Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
        • Patron: Donate to the Leverian
        • Doppelganger: Deploy a Specter
        • Swordsman: Complete a Mission with only a Melee Weapon equipped
        • Hands Full: Complete a Mission with only a Primary Weapon equipped
        • Sidearm: Complete a Mission with only a Secondary Weapon equipped
        • No Mercy: Mercy Kill an Enemy
        • Hush: Kill a Kuva Thrall
        • Reclaimed: Clear a personal Kuva Lich Influenced Node
        • Just Visiting: Visit a Featured Dojo

      • WEEKLY
        • Heavy Ordnance: Kill 500 enemies with an Arch Gun
        • Explorer: Complete 3 Railjack Missions
        • Forward Thinking: Destroy a Crewship with Forward Artillery
        • Flawless: Clear a Railjack Boarding Party without your Warframe taking damage
        • Confiscated: Hijack a Crewship from the enemy

      • ELITE WEEKLY
        • Machine Interface: Complete a Spy mission with 3 manual console hacks and no alarms
        • Speedster: Finish a Capture mission in less than 90 seconds
        • Grand: Kill The Exploiter Orb
        • Choose Wisely: Kill or Convert a Kuva Lich
        • Elite Explorer: Complete 8 Railjack Missions





    ASH SHROUD SKIN
    Where once was fire is now cold resolve. A signature look for a prestige killer.
    CREMATA SYANDANA
    With time and fire the truth of bone is revealed. The signature Syandana of Ash Shroud.
    CAUSTA BOW SKIN
    Born of heat and cold as death, this is the signature bow skin for Ash Shroud.
    ASH SHROUD COLLECTION
    All that remains is blood and dust. Become the shadow with the Ash Shroud Collection, which includes the cold-blooded Ash Shroud Skin, the venerable Causta Bow Skin and the forged-from-fire-and-bone Cremata Syandana.

    Leverian Additions & Changes:

    • A new Leverian has been added for Ash! Drusus has a new tale to tell about....The Scoria.


    Railjack Revisited (Part 1):
    Tenno! We are continuing our Warframe Revised update pattern - this time with a focus on Railjack. Earlier this year we released ‘Warframe Revised’ which touched a lot of Warframe, but also included a big batch of bug fixes for Railjack. Now it’s time to dive deeper into key areas: Pacing, Balance, and Tools of the Trade. Not included in this Revist: Intrinsics, Missions, and other areas. These are bigger undertakings for later Parts, but expect more revisions to come (to Malfunctions too)!
    In Part 1, we are revising Pacing, Balance, and Tools because these 3 make up the foundation of all Railjack gameplay: what’s the pace of Railjack missions? How hard are you hitting enemies (and vice versa)? What are your tools for the trade? This update provides new answers to all of these questions in a new foundation to the Railjack you’ve known since launch. The key intention behind this Railjack Revisited update is to make Railjack better paced and more fun, while also being more rewarding for your time.
    You may notice some items listed below are striked-through! On April 24th, we posted a Dev Workshop of these changes, also ran our first ever Public Test Cluster over that weekend, where Tenno could playtest these Railjack changes before they went live. As we iterated on the feedback gathered, we wanted to show this in our update notes: if we iterated on a change following feedback, we have listed the original planned change with strike-through for the sake of comparison! The notes that follow are the Dev implementation of that feedback, which are now live! Whether you participated in the Public Test Cluster or shared your thoughts on the Dev Workshop, thank you again for providing thoughtful feedback on these Railjack changes prior to release, we look forward to more opportunities to do the same.

    General Changes:

    • Doubled the Railjack’s innate loot-pickup (Vacuum) Range.
      • We’ve also improved the way that Vacuums pull items towards the player and the Railjack. The maximum amount of time it takes for the pick-up to reach the player should be a little more consistent now (about 0.75 seconds in most cases).

    • The Sentient Anomaly in the Veil Proxima now has no downtime - it rotates every 30 minutes to a different node with no downtime in between.
    • Changing the pacing and general feel of all Railjack Piloting and movement to be less reliant on the optimal strategy of β€œSingle strafe Boost then Repeat”:
      • Doubled the Railjack’s base Speed.
      • Lowered Boost Speed by 75%.
      • Increased the Boost Speed cost of dodge.
      • Increased Boost Drain.

    • Made scale a factor in damage reduction and bonuses. This means Archwings and their weapons will do more damage to ships, while also taking less damage from them.
    • Fixed inconsistencies with the sensitivities of the emplacement positions (side turrets now match the pilot turret).
    • Doubled Revolite crafting yield from 50 to 100.
    • Tripled values of Titanium and Asterite resource drops.
    • Grineer on-foot enemies now drop Archwing Mods, and Captains drop Operation and Dual Stat Archwing Mods.
    • The Omni tool will now slot into the first available slot in the Gear Wheel when given to players instead of being appended to the end.
    • Removed unnecessary ability to use the Omni tool outside of Railjack missions.
    • When transitioning between Railjack missions, your Warframe/Operator Health/Shields will be restored as well as any Vazarin instant Revives.
    • Railjack sessions now lock after 5 minutes or if 50% of the Fighters have died - similar to normal sessions.
    • Railjack Missions now reward more Credits at End of Mission to tie some of the main currencies into the reward structure more heavily.
      • Earth Proxima Missions reward 30,000 - 45,000 Credits depending on the node.
      • Saturn Proxima Missions reward 50,000 - 75,000 Credits depending on the node.
      • Veil Proxima Missions reward 80,000 - 150,000 Credits depending on the node.

    • Removed the whirly spin move of one of the Sentient fighters. He was having just a little bit too much fun and the other Sentients were just not having any of his funny business.
    • Updated the look of the Taktis Grineer Fighter ships.
    • Made slight visual updates to the search bar in the Avionics screen.
    • Made the hit notification sounds clearer when making contact with an enemy fighter.
    • Removed the mention of ‘Archwing Catapult maneuvers’ from the Engineering Intrinsics description due to none of its Ranks relating to the Archwing Slingshot. You can find Archwing Slingshot improvements under the Gunnery Intrinsic!
    • β€œReset Defaults” and β€œRandomize All” buttons in Railjack cosmetics screen now resets the camera to the overview when viewing the exterior. This makes more sense as these buttons apply changes to the entire ship, and also fixes an issue where if you were focused on the decal or name then the position would be wrong after changing the Railjack skin.
    • Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons. With the exception of Garuda’s Talons due to the Talons using standard Stance Mods instead of an Exalted Stance.
    • Your Pet Companions will now teleport alongside you when transitioning between different regions in a Railjack mission (ie Omni Recall, Archwing Slingshot, boarding a Crewship via Archwing, etc).
      • This addresses feedback that Pet Companions could take many seconds to catch up, or if it's bleeding out, won't catch up at all, thus dying frequently. This also fixes Pet Companions sometimes dying on an exploding Crewship that you’ve already departed from.
      • A lingering issue we’re chasing is the Join Warp feature not bringing your Pet Companion with you.


    Ship Combat Changes:

    • Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.
    • Halved the Health and Armour of all Grineer Fighters.
    • Randomized the amount of Fighters required to be killed during the Extermination portion of the Skirmish mission so it’s not always the same.
    • Decreased the amount of time between landing the killing shot to the enemy explosion on Fighters (0.1 - 1 sec) down from (1-3) seconds. The effect of this will be not only a quicker pace, but also a quicker time to spawn any drops.
    • Decreased Railjack Shield Recharge delay from 5 to 3 seconds. Shield Recharge delay remains at 5 second based on Public Test results.
    • Railjack Weapon heat build up changes:
      • Apoc - Sigma/Lavan/Vidar heat build up reduced from 20 to 12. Zekti from 40 to 20
      • Carcinoxx - Sigma/Lavan/Vidar heat build up reduced from 10 to 8. Zekti from 20 to 12
      • Cryophon - Zekti from 400 to 350
      • Photor - Sigma/Lavan/Vidar heat build up reduced from 10 to 8. Zekti from 20 to 12

    • Railjack Weapon changes:
      • Milati Multi Missile
        • Reload speed increased from 5 secs to 2 secs
        • Projectile speed increased from 250 to 400
        • Pulsar damage increased.

      • Sigma/Lavan/Vidar
        • MK 0 - 43 to 52
        • MK 1 - 78 to 94
        • MK 2 - 133 to 160
        • MK 3 - 213 to 256

      • Zekti
        • MK 1 - 117 to 141
        • MK 2 - 200 to 240
        • MK 3 - 320 to 384



    On-Foot Combat Changes:

    • Reduced the Health of all on-foot Grineer Railjack enemies by half.
    • Removed scaled damage controllers from all on-foot Grineer Railjack enemies.


    RAILJACK BALANCE FEEDBACK MEGATHREAD:
    Pacing Changes:

    • Added Caps for the amount of simultaneous Railjack Hazards (Fire, Electric, and Breaches). Your Railjack can only have 1 of each Hazard active at a time.
    • Made each RJ Hazard type more harmful to the ship. Made each RJ Hazard type even more, MORE harmful to the Railjack based on Public Test results.
    • Reduce Railjack Speed and Damage when Railjack is in β€œCatastrophic Failure” mode.
    • Increased the amount of Omni Revolite required to remove hazard events, but quadrupled the XP gained:
      • Fire Hazard: From 600 to 2400
      • Electricity Hazard: From 600 to 2400
      • Ice Hazard: From 600 to 2400
      • Hull Breach: From 600 to 2400
      • Hull Rupture: From 1000 to 4000

    • Increased the number of fighters in all alert stages.
    • Enemies now spawn much closer to the Railjack vs. 1000+ km away.
    • Destroying all engines on a Crewship now disables weapons.
    • Destroying all engines on a Crewship kills half the crew on board.

    RAILJACK PACING FEEDBACK MEGATHREAD:
    Archwing Changes / Fixes:

    • Longstanding issues with the usability of Archwing Melee has been fixed.
      • Made numerous changes here based on Public Test results, including further Melee weapon rebalancing.
      • Increased base Melee magnetism range from 100 to 140m
      • Decreased chance of Enemy Fighters performing a maneuver to break away from Melee attacks from 100% to 10%.
      • Increased camera offset from Enemy Fighters from 25 to 30m to help show action.

    • Archwing Melee Range Mods now affect aim assist lock-on range.
    • Archwing Gun stats normalized - space combat now uses ground β€œHeavy Weapon” stats.
    • UI Lead indicator has been added to relevant Archwing Guns.

    Systemic Changes:

    • The Kuva Lich ‘Valence Fusion’ has been added for built Armaments and Components. Introducing RAILJACK VALENCE FUSION - players can now fuse duplicate built or unbuilt stats to their favourite built parts, boosting them. Based on Public Test Cluster feedback, this no longer requires built Armaments and Components to Valence Fuse: Wreckage can be used, with a resource cost (Max 40%!). Built Armaments and Components can also be used and consumed, with a Dirac cost.
      • Requires Dirac to perform if VALENCE FUSION occurs for built Armaments and Components.
      • Requires Resources and Credits if VALENCE FUSION occurs for Wreckage of Armaments and Components.
      • Combining matching tiers gives 10% boost in stats
      • Combining lower tiers gives 5% boost in stats.
      • Two tiers removed (Mk3 with Mk1) is 2% boost
      • You can only VALENCE FUSE the same House and type of Armaments and Components across all MKs - much like Kuva Lich Weapons. Also Sigma equipment (your starting equipment or purchased from the Dojo) cannot be upgraded in this way.


    Affinity and Intrinsic Gain Changes:

    • Doubled Affinity-to-Intrinsic Point conversion. You will now gain Intrinsics 2x faster.
    • Increased the earned Affinity on killing Elite Fighters and Outriders.

    Avionics Changes:

    • When it comes to Avionics changes, there’s an overarching goal: Simplify Avionic management.
    • Each Integrated Avionic Type will now only exist with a single Manufacturer rather than three Manufacturer flavors. What this means is that there won’t be 3x variants of the same Avionic.
    • Consolidated Avionics have had their Avionic Capacity Drain altered so that on average the Integrated Avionics now consume 20% less. This ensures players can more comfortably fit the builds they want in the new consolidated system based on Feedback from the Public Test Cluster.
    • The ‘retired’ Integrated Avionics will be removed from players inventory via a script on login.
    • The remaining Integrated Avionic for each Type will take on the values of the previously highest valued Avionic of its Type.
    • ALL Dirac used to upgrade Integrated Avionics will be refunded. This applies to both retired and remaining Avionics.
    • ALL remaining Integrated Avionics will have their Upgrades drained.
    • Added ‘Incomplete’ tab/category to the Avionics screen in the ‘Configure Railjack’ panel, Mods Segment screen, and the Codex.
      • Avionics, Mods, and Arcanes that are not owned are marked as ‘preview’ in this category and those that you own but have not ranked to Max are also in this category.

    • You can now Chat Link Avionics!

    Battle Avionic Refresh:
    Munitions Vortex

    • Reverted to ‘as is’ based on Public Test results, albeit with brand new FX for understanding scale / effect of Avionic.
    • Vortex is now attached to the front of your Railjack
    • Increased Vortex radius from 30 to 60
    • Increased radius from 150 to 200

    Countermeasures

    • Initial use cost of 5 Flux Energy, double cost if used again within 4 secs up to a cap of 40 energy (5/10/20/40)

    Blackout Pulse

    • Display range stat on all marked targets while projectile is in flight
    • Increased radius from 100 to 200
    • Increased damage from 250 to 500

    Particle Ram

    • Requires forward velocity to be active
    • Increased speed of projectile when its launched
    • Increased length of projectile so targets stay within the damage field as long as they did before with slower projectile
    • 50% more Damage during a Vector Maneuver
    • 100% more damage when launching the Particle Ram
    • Now accepts energy colour.

    Shatter Burst

    • Display range stat on all marked targets while projectile is in flight
    • Range increased from 120 to 200
    • Damage increased from 500 to 1000
    • Radius increased from 60 to 80
    • Fall off decreased from 100% to 50%

    Void Hole

    • Decreased duration from 25 to 12 secs
    • Increased attraction strength

    Fiery Phoenix

    • Decreased energy drain from 5 to 2.5 per sec

    Seeker Volley

    • Increased damage from 1000 to 1600
    • Increased Critical Chance from 20 to 40%
    • Increased speed from 120 to 260
    • Seeker Volley now drops from Kosma Taktis.


    Tactical Avionic:
    Fire Suppression

    • Changed the Fire Suppression Tactical Avionic to always fix only one Hazard, and upgrading the rank reduces the cooldown.
      • Previously the only reason you would have upgraded this Avionic was to handle more Hazards at once, but now your Railjack can only have 1 Hazard at a time. Reducing the cooldown instead still gives you a reason to rank it up.


    NEW AVIONICS!
    Find these new Avionics from Earth, Saturn, or Veil Proximia Grineer Fighters to enhance your Railjack (these values are with Max Rank Avionic and Max Grid Rank):
    Deep Hold (Lavan)
    Increase Forge Capacity by 60%.
    Cruising Speed (Zetki)
    Increase Speed by 80% when no enemies within 3000m.
    Quicklock (Lavan)
    Decrease Ordnance Lock-on time by 75%.
    Artillery Cheap Shot (Zekti)
    Forward Artillery has a 50% chance to not consume Dome Charges.
    Ordnance Cheap Shot (Lavan)
    Ordnance weapons have a 50% chance to not consume Munitions.
    Turret Velocity (Vidar)
    Increase Turret Range by 25.3%. Increase Turret Projectile Speed by 55%.

    Archwing Melee Stat Refresh (NEW based on Public Test Feedback):
    Mastery Rank 0-3
    Veritux
    Damage increased from 300 to 360 470
    Onorix
    MR increased from 0 to 1
    Damage increased from 290 to 320 412
    Agkuza
    MR increased from 0 to 3
    Damage increased from 350 to 436
    Status chance increased from 10% to 15%
    Mastery Rank 4-6
    Kaszas
    MR increased from 0 to 4
    Damage increased from 325 to 392
    Status chance increased from 15% to 20%
    Critical chance increased from 10% to 15%
    Rathbone
    MR increased from 0 to 6
    Damage increased from 280 to 340 450
    Status chance increased from 7.5% to 12%
    Critical chance increased from 15% to 20%
    Mastery Rank 7-9
    Knux
    MR increased from 0 to 7
    Damage increased from 325 to 340 445
    Critical chance increased from 10% to 13%
    Centaur
    MR increased from 0 to 8
    Damage increased from 280 to 290 376
    Prisma Veritux
    MR increased from 0 to 8
    Damage increased from 300 to 320 394
    Critical chance increased from 15% to 30%
    Arch-Gun Changes:
    Grattler

    • Proximity fuse has been added to Grattler rounds in space so they explode when they are near a target.
    • Removed self-damage when in space. The Grattler will apply the self-stagger mechanic now while in space.

    Phaedra

    • Phaedra accuracy increased.

    Imperator Vandal

    • Imperator Vandal accuracy increased.

    Dual Decurions

    • Recoil reduced for Dual Decurions in space.
    • Increased accuracy.
    • Decreased zoom FoV.

    Larkspur

    • Reduced the collision size of Larkspur's Alt Fire projectile.

    Velocitus

    • Increased size of Velocitus projectile in space.
    • Quick shot Damage increased from 200 Magnetic to 150 Impact, 150 Puncture, 150 Slash and 150 Magnetic.
    • Quick shot Critical Chance increased from 25 to 30%.
    • Charged shot Damage increased from 1200 Magnetic to 400 Impact, 400 Puncture, 400 Slash and 400 Magnetic.
    • Charged shot Critical Chance increased from 30 to 60%.
    • Charged shot Critical Damage increased from 3 to 3.6x.

    Corvas

    • Minimum Fall Off Damage increased from 175 to 440.
    • Charged Shot Critical Damage increased from 2.6 to 3x.

    Kuva Ayanga

    • Ammo regen delay decreased from 1 sec to 0.7 secs.
    • Ammo regen rate increased from 10 to 66.
    • Fall Off min Damage increased from 120 to 137.

    Railjack Fixes:



    Defendable Objects: Healing AoE and Damage Reduction Changes:

    Our Healing AoE / Damage Reduction changes posted back on April 3rd have arrived! If you’re unfamiliar, ultimately what we want is more ‘Healing’ Abilities to work to allow for more strategies to emerge in various mission types. Healing these objectives can serve well as an alternative or a complement to the commonly used defensive Abilities, such as Frost's Snow Globe, Gara's Mass Vitrify, Limbo's Cataclysm. 100% heals is not what we want to do, so we are instead allowing the effects with some objective-specific adjustments as to not trivialize the game modes.
    All the initial information can be found in the Dev Workshop:
    Heal Source Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc) How did this work before this Update?
    Gara - Mending Splinters 3 HP per sec for each active splinter Fine as is. As is
    Hildryn - Haven 500 Max Shields
    80% faster Shield recharge
    Fine as is, will inherit the Normal effect behavior. On live does nothing
    Trinity - Blessing Up to 100% HP and Shield restore Previously did nothing. Now, will Heal for 500 over 5 seconds, can’t stack On live does nothing
    Equinox - Mend 25 Shields for each enemy killed
    Burst heal based on how much damage was dealt
    Notes: Since the heal amount is based on player damage, the numbers are astronomical which will lead to imbalances outside our goal here.
    Previously did nothing. Now, Allow the Shields component to work and heal for 500 over 5 seconds, can’t stack. Does not affect (health nor shield)
    Vazarin - Protective Dash 5 seconds invulnerability
    60% Heal over 5 seconds
    No invulnerability
    Heal for 500 over 5 seconds, can’t stack
    Works at full effect
    Khora - Venari Heal for 50 hp/sec Fine as is. Will return functionality that kicked this whole Workshop off. We will be returning the functionality it had before
    Hydroid - Curative Undertow Heals 30% hp every 1.5 secs when ally stands on it Previously did nothing. Heal for 100 per 1.5 sec On live does nothing
    Harrow - Penance Heals allies for a % of damage dealt
    Notes: Similar to Equinox, very hard to balance for this since it’s based on damage dealt.
    Heals are capped up to 50 per second. On live does nothing
    Oberon - Renew 125 burst heal
    50 health per sec
    Previously did nothing. Now, Fine as is and will inherit this behavior. On live does nothing
    Garuda - Blood Siphon Heals by % of missing health Doesn’t apply, for flavor we think this shouldn’t. On live does nothing
    Inaros - Scarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Fine as is, will inherit this behavior. On live does nothing
    Nidus - Ravenous Heal allies standing on it for 20 HP per second Fine as is, will inherit this behavior. On live does nothing
    Wisp - Vitality Mote Increase max hp by 300 and heal for 30 hp per second Fine as is, will inherit this behavior. On live does nothing
    Volt - Capacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields On live does nothing
    Titania - Passive 4 Heal Per Second for 20 Seconds, Fine as is On live does nothing
    Sancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time. Going from burst to heal over time
    Ancient Healer Heal for 100 HP every 20 seconds Fine as is As is
    Rejuvenation Aura Heal 3 HP per sec Fine as is As is
    Arcane Pulse 60% Chance to heal for 150 HP when picking up a globe with a 15 sec cooldown. Fine as is As is


    Damage Reduction
    Damage Reduction Source Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc) How did this work before this Update?
    Trinity - Blessing 50% Damage reduction Capped at 50% Damage Reduction On live does nothing
    Mirage - Total Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction On live does nothing
    Titania - Thorns 50% damage redirected to enemies Fine as is (no effect) On live does nothing
    Gara - Splinter Storm 70% Damage reduction Capped at 50% Damage Reduction Works at full effect
    Ember - Immolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 50% Damage Reduction On live does nothing
    Baruuk - Desolate Hands 80% Damage reduction Capped at 50% Damage Reduction On live does nothing
    Harrow - Warding Thurible 40% Damage Reduction Capped at 50% Damage Reduction Works at full effect
    Nezha - Warding Halo Absorbs 90% of damage Capped at 50% Damage Reduction On live does nothing

    HEALING ABILITIES ON DEFENDABLE OBJECTS FEEDBACK MEGATHREAD:
    Conclave Mods Converted to PVE:
    The following Conclave Mods have been converted/balanced to PvE Mods! If you already own these Mods they will automatically be available in your Arsenal. You can still obtain these Mods via Conclave, but will also be added to Nightwave Series 3: Glassmaker Cred Offerings.

    • Warframe PVP to PVE Mods (listed at max Rank):
      • Rumbled (Atlas, Rumblers Augment): Atlas becomes a Rumbler with Rock Armor that can absorb up to 300% of max Health worth of Damage.
      • Prism Guard (Mirage, Prism Augment): Prism follows above Mirage. Duration changed to 4s.
      • Purifying Flames (Ember, Fire Blast Augment): Allies hit by the expanding ring of fire will be granted 4s of Status immunity.
      • Power of Three (Ivara, Quiver Augment): Quiver fires three arrows and consumes 20 more Energy.
      • Deceptive Bond (Loki, Decoy Augment): 50% of damage Loki takes is transferred to Decoy, and vice versa.
      • Singularity (Nyx, Absorb Augment): Create a ring every 3s that drags in enemies at 15m/s.
      • Recharge Barrier (Volt, Electric Shield Augment): Allies that pass through have 35% Shields restored.
      • Purging Slash (Excalibur, Slash Dash Augment): Allies in the path of Slash Dash have 4 debuffs removed and 100% Shields restored.

    • Weapon PVP to PVE Mods (listed at max Rank):
      • Ambush Optics (Rubico): -50% Zoom.
      • Brain Storm (Grakata): On Headshot: +100% Ammo Efficiency for 1s.
      • Directed Convergence (Supra): +100% Accuracy when Aiming.
      • Focused Acceleration (Tetra): When Aiming: +80% Projectile Speed.
      • Shrapnel Rounds (Marelok): +200% Multishot, -66% Damage.
      • Skull Shots (Viper): On Headshots: +100% Ammo Efficiency for 2s.
      • Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s.


    Simulor/Synoid Simulor Changes:

    • We have made the following changes to the Simulor/Synoid Simulor:
    • Increased per stack damage for stacked orbs:
      • Simulor: 20 to 50
      • Synoid Simulor: 20 to 80

    • Increased damage of exploding vortexes:
      • Simulor: 75 to 100
      • Synoid Simulor: 75 to 240

    • Increased the duration of active vortexes to 20 seconds before they explode (unless done so manually).
      • Simulor’s vortex lifetime will remain at a 5 second duration in Conclave.

    • Reduced the lifetime duration of a single Orb before it explodes.
      • This allows single projectiles to be used offensively as they now detonate quickly and have had their damage increased significantly.
      • Creating vortexes now happens rather quickly. Shoot 4 orbs in quick succession to create a fully powered vortex. With this we also added a max number of active Orbs to 4.

    • Added a max number of active vortexes at a time to 3 and increased the orb stack count to reach a fully powered vortex from 3 to 4.
      • With the significant increase in damage and lifetime of active vortexes, and with the added bonus of individual orbs providing more utility, adding a cap to the number of active vortexes and increasing the orb count for maxed vortexes felt appropriate to strike balance with the changes.
      • Once 3 fully maxed vortexes are active, the Simulor will now default to single-shot orbs - with the reduced lifetime of a single orb, there are now more ways to use the Simulor against enemies!

    • Removed the initial stagger on enemies that would occur on vortex creation.
      • We removed this effect so that enemies aren’t pushed out of range of the vortex as much.

    • Updated Simulor and Synoid Simulor’s FX!

    New Warframe Augments (max rank)!


    Titania - Spellbind Augment - Spellbound Harvest
    Hitting at least 4 enemies with Spellbind will grant Titania 50 Energy.
    Harrow - Condemn Augment - Tribunal
    Other players will proc 50% of the effects of Penance and Thurible when attacking chained enemies.
    Grendel - Pulverize Augment - Catapult
    Use 'R3' to launch Grendel in your aim direction. Costs 10 Energy.
    *Image above displays incorrect button call-out 'Middle Mouse' that is intended for PC users - disregard!
    Hildryn - Shield Pillage Augment - Blazing Pillage
    Enemies affected by Haven will be set ablaze for 200 Heat Damage and restore 50 additional Shields to Hildryn.
    Scarlet Spear Changes & Fixes:
    As mentioned in the status thread, with the Operation ending on May 14th @ 1:30 PM ET we know that that means there is only a handful of days left to play the event with the following changes and fixes. We know this is not ideal, but the Operation will be re-run this year and with its return the list below will also be active. Best of luck with the final days of the Operation, Tenno!

    • Increased the Murex Raid Satellite’s Armor.
      • This change was brought forth by feedback regarding the Satellites being too squishy against Crewships as you progress into the Murex Raid mission.

    • The Murex Raid Satellite now must be towed to its correct location before you can deploy the Oplink.
      • We found that a number of β€œno kill codes received” reports were not receiving Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different - just a precaution for those who don’t park their Satellite in its designated zone!

    • The Aerolyst canister mechanic now has a 10 second cooldown before the canisters refill after becoming stunned from destroying all of them.
      • Our intentions here are to alleviate some frustration over the Aerolyst canister mechanic that we’ve been receiving. If you were quick to dispatch the Aerolyst before you likely won’t notice a difference!

    • Fixed loss of functionality when attempting to upgrade a grid slot from the Flotilla's Railjack configure panel, as reported here: https://forums.warframe.com/topic/11...mment=11500832
    • Fixed the Aerolyst enemy giving less-than-intended Affinity.
    • Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift.
    • Fixed Operator Magus Arcanes not functioning in consecutive Murex Raids.
    • Fixed a rare progression stopper where the Condrix remains invulnerable while open after a Host Migration occurs.
    • Fixed UI breaking in Murex Raid due to Host vs Client load times.
    • Fixed an edge case where Clients who joined a Murex Raid mission in progress wouldn't receive intermittent rewards that appear after each Murex is driven away.
    • Fixed an edge case script error that occurred when receiving a Kill Code, which could result in not receiving said Kill Code.
    • Fixed Arcane Momentum not activating for Critical shots on the Condrix.
    • Fixed mission objective UI icon to β€œRetrieve the OpLink Satellite” showing as β€œ*” instead of the mission objective marker. With this we also fixed other UI screens not showing the correct icons or key bindings (such as the ability menu while piloting the Railjack with a controller).
    • Fixed a script error when a Murex Wave succeeds during a mission.
    • Fixed a script error when deploying your Oplink in the Ground Assault mission.
    • Fixing script error occurring when the Aerolyst uses its wing attack.
    • Fixed a script error when completing a Condrix wave in the Ground Assault mission.

    General UI Changes:

    • The in-game Market has received a refreshed look with the addition of top level filters:
      • Your chosen UI Theme is now reflected when viewing the in-game Market!
        • Now that the Market uses Themes you can now see more details about items on hover and view Weapon stats.

      • Moved Market filters to be grouped with the search bar.
        • Added filter to ‘Hide Mastered’ items.
        • Added "NEW" tag for new items.
        • Added new starburst FX to the β€œThank You for Your Purchase” screen in the in-game Market. Such pizazz!


    • Added ‘Preview’ button to items in your Inventory that will take you to their page in the in-game Market.
      • Also added this feature for Prime items in your Inventory to learn more about them!



    • Added a new ‘LANDING CRAFT’ option under Equipment. The previous ‘Select Landing Craft’ and ‘Customize Landing Craft’ that were part of the ‘ORBITER’ option will be housed there now.
    • Updated the Relic Pack Relic contents screen (when purchased in the in-game Market and from Syndicates) - it will now show each Relic’s contents better categorized by rarity.
      • Also added ‘Common’, ‘Uncommon’, ‘Rare’ tooltips over rarity icons.

    • The Invite screen has a fresh new look and has been polished:
      • Added count of online friends and Clan members.
      • Improved the hover indicator to be clearer when selecting from the list.

    • Added ‘Daily Standing Cap’ information to the Bounties screens in Cetus and Fortuna.
    • The Leaderboard screen has been refreshed to apply your chosen UI Theme and display information/options in a cleaner way.
    • Added Riven compatible items component to Riven Unveil screen when Unveiling a Riven and when viewing a Riven via Chat Link!
    • The Trading screen will now prompt you with a warning when you’re about to Trade an Arcane that is currently equipped.
    • You can now search the Mods Codex section via Drop Location by entering the location in the search bar (ie Arbitrations, Nightwave, Earth, etc).
    • Banshee, Excalibur Umbra, Frost, Nekros, Nova, Nyx, Oberon, Saryn, Valkyr, and Zephyr Ability videos have been added to their respective Arsenals! We’re all caught up now!
    • Reduced spacing between mini-map and objective text when fighting Eidolons.

    General Changes:


    Optimizations:


    Kuva Lich Fixes:


  21. #76
    Moderator Nek_Food's Avatar
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    Ξέχασα να πω ότι στο ενδιάμεσο ο Baro Ki' Teer ο έμπορας σπάνιων και εκλεπτυσμένων υλικών από το void και αλλού, έφερε την μέχρι τώρα exclusive σε λίγους εκλεκτούς Primed Champer χωρίς πρότερη ειδοποίηση στο ευρύ κοινό. Αυτό αυτομάτως σημαίνει ότι ένα mod εξαιρετικά σπάνιο και ξεχωριστό αφού δεν ήταν διαθέσιμο στο παιχνίδι πλην ελάχιστων εξαιρέσεων (από special διαγωνισμούς κυρίως), έγινε προσβάσιμο σε όλους. Η τιμή του mod κατακρημνίστηκε από τις περίπου 70.000 platinum (aka περί τα 2.800 ευρώ) πλέον κάτω από τα 300 platinum, αν είστε λίγο τυχεροί και κάτω από τα 200 Platinum (περί τα 8 ευρώ). Ένα αξιόλογο mod για ελάχιστα (ένα ουσιαστικά) sniper όπλα, κάνει μαγικά με το Vectis ή και το Vectis Prime - υπό προϋποθέσεις. Η επόμενη αναμενόμενη άφιξη του mod λογικά την περίοδο του φετινού TennoCon (θα είναι digital λόγω των συνθηκών), αφού την περίοδο αυτή ο Baro κάνει διαθέσιμο όλο του το εμπόρευμα σε όσους έχουν πρόσβαση στο ειδικό TennoCon Relay μέσω του digital ticket. Φυσικά δεν ξέρουμε πότε ξανά θα είναι διαθέσιμο ως "κανονικό rotation" όπως συνήθως είναι τα υπόλοιπα εμπορεύματα του.

    The wait is over, Tenno. Baro Ki'Teer has arrived.

  22. #77
    Moderator Nek_Food's Avatar
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    Σε λίγα λεπτά ξεκινάει το Tennocon 2020 όπου η DE ανακοινώνει συνήθως τα σχέδια της για το μέλλον και τις προσθήκες που έχει στο μυαλό της/προγραμματίσει.

    Φέτος λόγω της κατάστασης με την πανδημία, πολλά από τα σχέδια της έχουν πάει πίσω προφανώς, λόγω του ότι εδώ και μήνες στον Καναδά δουλεύουν μόνο από το σπίτι, επειδή δεν είναι διαθέσιμα τα στούντιο για mocups, κλπ ενώ και το TennoCon για φέτος άλλαξε μορφή και θα είναι ψηφιακό και όχι ζωντανά όπως άλλες χρονιές.

    Όσοι το παρακολουθήσουν σήμερα θα λάβουν δώρο τον Hydroid Prime και όσοι παρακολουθήσουν 30 λεπτά από τα διάφορα tennocon streams θα πάρουν ένα νέο hand-cannon exclusive όπλο. Πρέπει να έχετε λογαριασμό στο Twitch και να τον έχετε συνδέσει με τον λογαριασμό σας στο Warframe και φυσικά να κάνετε log in στο Twitch με αυτόν. Προϋπόθεση τα 30 λεπτά συνεχόμενης παρακολούθησης.



    ...αρχίζει!!!

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