Το παιχνιδάκι με ψήνει πολύ άσχημα πλέον!
Ρε συ φαινεται πανεμορφο! Οταν ανεβαινει στις ταρατσες, στο βαθος φαινεται η γεφυρα, ενα σταδιο και πολλα αλλα, ολα πεντακαθαρα!
Τα γραφικα του ειναι τρομερα καθαρα, σε ορισμενα σημεια πλησιαζουν τον ρεαλισμο. Για τα ανοιχτα περιβαλλοντα και τις διαφορες προσεγγισεις δεν το συζητω, τα λατρεψα!
"You either hang onto your morals and die, or do everything you need to survive"
Ναι κι εγω το ιδιο πιστευω. Η ιστορια εχει δειξει οτι οταν βγει στις κονσολες μπορει να ειναι τρομερα υποβαθμισμενο.
"You either hang onto your morals and die, or do everything you need to survive"
teras1 (25-12-2014)
BillyFlo81 (09-01-2015)
Μια ομαδα freerunning, η Ampisound, κυκλοφορησε ενα fan-made live action trailer για το Dying Light.
Ειναι πολυ εντυπωσιακα αυτα που κανουν τα παλικαρια και ορισμενα απο αυτα δε γινονται ουτε στο videogame.
chronohill (11-01-2015)
Dying Light Tech Interview: An Audience With Lead Game Designer Maciej Binkowski
Το παιχνιδι ηταν στην αρχη Cross gen και σε ερωτηση "Are you simply using the same assets from last gen but upscaled for current gen or have you updated them to take advantage of the more processing power at hand?We’re using SMAA T2X according to our super brainy hardware guys. That’s all I know.
Dying Light was developed from ground up as a next gen title. Yes, we were hoping to deliver it to old gens and we knew this would require (among other things) downgrading the assets.ΥΓ: Καποιος να σβησει το cross gen απο τον τιτλοI keep saying the game offers unprecedented freedom of movement and I really believe it does. But don’t trust me on that – play and see for yourself.
chronohill (15-01-2015),WolfRathmA (15-01-2015)
Viper (15-01-2015)
Last edited by spartan; 17-01-2015 at 04:13.
OFFICIAL STATEMENT:
There will be a short delay in the release of physical copies of Dying Light in Europe, Middle East, Africa, Asia and Australia. The game will have a global digital release on PlayStation 4, Xbox One and PC of January 27, 2015. As physical production has a longer lead time than digital there is some delay in the aforementioned territories. We will share information on the availability of physical copies as soon as it is confirmed
Εντυπώσεις από το review που έκανε το πολωνικό CD-Action
I'll translate the most important parts
• No score because of legal reasons (they'll publish their score in the next issue), judging from the review itself it's 8/8+/9 out of 10
• The more you play, the better the game gets; the skills you unlock and new mechanics are introduced throughout the whole game, making sure you have fun all the time
• Story is cliched and very average; one of the bad guys in the game reminded the reviewer of Vaas from FC3, but quite worse.
• There is a love story in the game, and the only good thing about it is "it's still a better love story than Twilight"
• The feeling of immersion is really well crafted, you can feel the weight of your every step, and in high places the camera swings and bobs; when squeezing through narrow passages you can hear your shoes grinding against the ground.
• Exploration requires a keen eye as well as the ability to judge distances between platforms. You can't just hold a button and grab anything near like in Assassin's Creed. Because of that, at the beginning of the game the parkour might be a little frustrating.
• In the second half of the game a grapple hook is introduced and it changes a lot of things when it comes to climbing and exploring.
• The combat system is exceptionally done, "when it comes to fighting with a melee weapon no other studio has delivered such a spectacular and believable experience", critical hits have a slow-mo effect and X-Rays akin to Mortal Kombat.
• First aid kits are hard to come by.
• The AI of human enemies is quite bad, they often are stuck or objects or they don't notice the player at all
• When you die, you don't actually come back to the previous checkpoint or anything, you're just teleported some distance away. That means that if you're fighting a boss and you die during the fight, when you come back to him the boss is already missing a chunk of his health that does not refill, even on your subsequent deaths. Because of that, the game doesn't really encourage you to get better, because you can kill bosses one chunk at a time.
• The graphics are incredible, but there are a lot of reused models and the lipsync is bad.
• There were some small bugs in the review version, but there is a day-one patch planned that might eliminate them.
chronohill (20-01-2015),Nek_Food (23-01-2015),spartan (20-01-2015),teras1 (20-01-2015),Viper (20-01-2015),WolfRathmA (20-01-2015)
Πολυ καλα λογια γενικοτερα, αλλα δε μας ειπαν ποτε θα βγει η retail εκδοση και αρχιζω και τα παιρνω λιγο!
Δηλαδη το αφηνουν στο αοριστο; Θα γινει οπως η εκδοση με το drive club για τους PS+ συνδρομητες; Ελεος δηλαδη.
Gamestop Italy reveals the new european Dying Light's retail release date
The famous chain of stores has indeed entered February 20 as the day when we can buy regularly the title of Techland format retail.
Θα αργησει λιγο...Δηλαδη ιδια μερα με The order?οχι και τοσο εξυπνο...
Spoiler!
teras1 (22-01-2015)
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