Castle of Illusion Teaser
Καλα το ειχα λιωσει στο Mega Drive μαζι με το quackshot στο πακετο 2 σε 1(αν και το quackshot ειχα λιωσει παραπανω και παραμενει μεγαλυτερη αγαπη ).Can't wait,και ελπιζω και σε pc εκδοση .
καλα που στο καλο τα θυμουνται και τα νεκρανασταινουν;
a Game Gear Gamer...
Screens
Spoiler!Spoiler!
ρε παιδια, ψαχνω το σαγόνι μου τόση ωρα κ' δεν το βρίσκω...
Δε μου αρεσει τοσο το συγκεκριμενο μοντελο του mickey...μου φανεται πολυ παιδικο σε σχεση με το epic mickey.
When we announced Castle of Illusion on PlayStation Blog back in April , we told you that we will come back to share our Behind The Scenes videos. I’m happy to say that we are releasing one of the Behind the Scenes videos today.
Click below to watch the game director and the art director of the original Castle of Illusion for Sega Genesis (1990) reflect on the development of the original game. In this video, key members of Sega Studio Australia will also give you a good glimpse of the upcoming re-imagined version of the game.
Thank you again for your support and if you have any questions, please let me know!
psx3 (30-05-2013)
When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's Castle of Illusion Starring Mickey Mouse, required precise jumps over one-hit enemies and sent you back to the beginning of a level, or even the game itself, when all your lives were lost.
Sega has preserved that difficulty in the remastered version of the game, as seen on the floor of E3 2013 last week. Sega Studios Australia has teamed up with the original game's creator, Emiko Yamamoto (who still works for Disney in Japan), to recreate the game in 3D and add new elements.Castle of Illusion (E3 2013)
For the most part, Sega has tried to recreate the feel of the original Castle of Illusion, if not exactly the look. One of the most important things about the original game, Sega's rep told me, was that Mickey was very animated as a character (especially considering his Disney heritage), and so the new 3D version is also similarly active. When idle, he stops and looks around curiously. When near a ledge he pulls himself short and steps back, and even while ducking he flings his body down and then glances around to spot trouble.
The enemies have also been visually upgraded, but not as extensively as Castle of Illusion's backgrounds. Going from simple 2D to a "2.5D" side-scroller has enabled Sega to really fill out the backdrops, and make the magical castle's settings even more intricate. In addition to some really beautiful background environments, Sega's done a nice job of adding more animated touches. At one point, you pass a gothic painting of Goofy, and the eyes follow you as you go by in true Haunted Mansion fashion.
The 3D graphics also made it possible for Sega to add new segments to the game. One such segment has Mickey traveling across a series of platforms moving in and out of the walls. At first, he simply travels across a 2D hallway, but then the platforms curve around towards the screen, and Mickey has to make his way down a tower that curves forward as he descends. The new segments feel very faithful to the original, but they definitely modernize the game's pacing a bit and justify the new technology used.
The music is also worth a mention. There wasn't much to hear in the one level I played, but the new orchestral soundtrack, put together by composer Grant Kirkhope (of Banjo Kazooieand Goldeneye fame) was particularly ear-catching. The stirring tunes, mixed with the colorful graphics, add a whole lot of magic to Castle of Illusion's scenes.
There are new hidden areas and new hidden items for players to find, and a Sega representative told me those collectibles will be used to earn "unlockables," though those remain secret for now.
Castle of Illusion looks like a fitting tribute to the old game, along with plenty of revitalized areas combining newer techniques with the flavor of the original. Just don't expect a walk in the park.
Sega's Castle of Illusion remake will launch on September 3 for PS3, then arrive on XBLA and PC the next day, September 4. The platformer will set players back 1200 MSP, or $14.99 in North America, and will cost £ 9.99 and €14.99 in Europe.
Sega also announced that those pre-ordering the game through PSN will receive the original Genesis version of Castle of Illusion for free, along with one theme and three avatars. What's more, the Genesis game will be available for download right after you pre-order the HD remake, so those finding the wait for the new version excruciating can feel a little more at ease.
http://www.joystiq.com/2013/08/16/ca...-and-pc-septe/
Πολλά τα 15 ευρώ, θα το πάρουμε τα Χριστούγεννα που θα έχει έκπτωση και θα είναι σε λογική τιμή
10 λίρες οι Άγγλοι, 15 ευρώ εμείς... ωραία πράματα.
Το ότι δίνουν την ROM του Genesis είναι καλή κίνηση. Κάτι τέτοιο θα έπρεπε να κάνουν και με το DuckTales.
Nikoladim (03-09-2013)
Μιας και κυκλοφορεί αύριο στο psn,μήπως ξέρει κανεις αν θα βγει και retail έκδοση;;
Thanks!οποτε το αγοράζω από σήμερα!Φαινεται πως εχει γίνει καλή δουλειά.
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