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Thread: Assassin's Creed 4: Black Flag

  1. #61
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by RVL View Post
    Mα είναι προφανές ότι το pirate theme είναι αποτέλεσμα των πολύ καλών κριτικών που είχε το naval κομμάτι του κατα τα αλλα μετριότατου AC3.
    Ελπίζω να έχει καποια αρχή μέση και τέλος το story αν και μετά το φιάσκο του AC3 αμφιβάλω αν μπορούν να το κάνουν χειρότερο.
    Κι ομως μπορουν... αν λενε οτι το στορυ arc στο μελλον ειναι οτι εισαι μελος ενος division της abstergo που ασχολειται με την δημιουργια ενος βιντεοπαιχνιδιου και σε βαζουν μεσα στην pirate εποχη για να το κανουν οσο πιο ρεαλιστικο και ακριβες γινεται....

    προφανως και το στορυ μετα θα παιρνει σοβαροτερη τροπη απο το "θελουμε να φτιαξουμε ενα βιντεοπαιχνιδι" (ή τουλαχιστον ελπιζω να παιρνει σοβαροτερη τροπη), αλλα οτι και ναναι η βαση της ιστοριας, αν ειναι οντως αυτη, ειναι για γελια εντελως...

  2. #62
    Moderator hakoo's Avatar
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    Quote Originally Posted by RVL View Post
    Mα είναι προφανές ότι το pirate theme είναι αποτέλεσμα των πολύ καλών κριτικών που είχε το naval κομμάτι του κατα τα αλλα μετριότατου AC3.
    Δεν ισχυει αυτο φιλε μου, το οτι αρεσε το naval κομματι στον περισσοτερο κοσμο δεν νομιζω οτι εχει καποια σχεση με την επιλογη setting, λετε μεσα σε 4 μηνες (αφου κυκλοφορησε το ACIIII και πηραν feedback) να εφτιαξαν ολοκληρο παιχνιδι?
    Aπλα η σειρα πλεον εχει πολλες ομαδες που ασχολουνται για να προλαβαινουν τα annual releases, η αναπτυξη του Black Flag εχει ξεκινησει απο πολυ πιο πριν. Και αυτη τη στιγμη που μολις ανακοινωσαν το Black Flag υπαρχει και αλλη ομαδα που ασχολειται με το επομενο κτλ.


  3. #63
    Moderator litanies's Avatar
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    ^δηλαδή αν ο κόσμος ήταν δυσαρεστημένος με το naval κομμάτι του ACIII και πάλι θα βγάζανε το Black Flag?

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    Stealth Moderator Valkyre's Avatar
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    εμενα ουτε το navAL κομματι μου αρεσε παντως.... οκ πλακα ειχε να το κανεις 1-2 φορες μετα ηταν απλα βαρετο για εμενα.

    Εννοειται οτι για να παρω αυτο το assassins creed θα πρεπει η ubisoft να κανει ενα μικρο.... θαυμα για να με πεισει οτι την σειρα δεν την εχουν χεσμενη εντελως οπως μου εδειξαν με το ACIII....

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    Moderator hakoo's Avatar
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    Quote Originally Posted by litanies View Post
    ^δηλαδή αν ο κόσμος ήταν δυσαρεστημένος με το naval κομμάτι του ACIII και πάλι θα βγάζανε το Black Flag?
    E τι θα εκαναν, θα ακυρωναν το παιχνιδι?
    Απλα θα το προωθουσαν διαφορετικα.

    Quote Originally Posted by Valkyre View Post
    εμενα ουτε το navAL κομματι μου αρεσε παντως....
    Μωρε ενταξει ειχε την πλακιτσα του, απλα επιασα πολλες φορες τον εαυτο μου να σκεφτεται "what the fuck am I playing? Assassin's creed δεν εβαλα να παιξω?"
    Last edited by hakoo; 07-03-2013 at 14:52.


  6. #66
    Forum GOD the master's Avatar
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    εμενα το ναβαλ κομματι με ειχε πορωσει,,, ισως το μονο που αξιζε απο το παιχνιδι..

    και αυτο επειδη σου εδινε πραγματικα την αισθηση οτι εισαι καπετανιος και ελεγχεις το πλοιο

  7. #67
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by the master View Post
    εμενα το ναβαλ κομματι με ειχε πορωσει,,, ισως το μονο που αξιζε απο το παιχνιδι..

    και αυτο επειδη σου εδινε πραγματικα την αισθηση οτι εισαι καπετανιος και ελεγχεις το πλοιο
    Ηταν καλο, αλλα ειναι αυτο που λεει ο Val και ο hakoo. Δεν το αγορασες για αυτο το παιχνιδι, δεν το πηρες για να εισαι "καπετανιος του πλοιου", το αγορασες για να εισαι assassin.

    Εμενα μου θυμησε αυτο (5:00) και γενικα το 4 πιο πολυ για spin-off μου κανει, παρα για main game. Καλυτερα να το λεγανε Assassin's Creed 3: Black Flag αλλα λογικα τοτε θα πουλαγε λιγοτερο.

    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  8. #68
    PS4forums Fanatic tnf50's Avatar
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    Καπως αναμενομενο(?)

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    Moderator hakoo's Avatar
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    ^^Emergency, somebody get him a life.


  10. #70
    PS4forums Fanatic tonybsg's Avatar
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    [YOUTUBE]IM0A31ZTA0c[/YOUTUBE]

    Και φυσικά collector's editions:





    Click image for larger version. 

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    Last edited by tonybsg; 25-03-2013 at 20:09.


  11. #71
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    Μαλιστα. Με αφησε παντελως αδιαφορο το πακετακι και νταξει, για το παιχνιδι το ψιλοπεριμενα, για τα γραφικα ομως.. Ελπιζω αυτο που εδειξαν να ειναι για τις τωρινες κονσολες.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  12. #72
    PS4forums Addict personGR's Avatar
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    Quote Originally Posted by tonybsg View Post
    [YOUTUBE]IM0A31ZTA0c[/YOUTUBE]
    Πού'σαι Patrice?

  13. #73
    Forum GOD ilias78's Avatar
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    κ οι δυο οι φιγυρες ειναι απιστευτες...
    η πρωτη απο οτι διαβασα εχει 46 εκ υψος ενω η δευτεη 55 εκ.

    Spoiler!

  14. #74
    Advanced Member atomsk's Avatar
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    junk ...όπως οποιαδίποτε collectors. Και το παιχνίδι το κόβω μια απο τα ίδια απλά σε άλλο setting με μεγάλη έμφαση στις ναυμαχίες και στις customies στα πλοία...το πραγματικό assassin's creed που περιμένω να έρθει και ελπιζω να έρθει με πολλά inovations και βαρβάτο story, είναι στη μεσαιωνική Ιαπωνία. Τώρα ο Pirate-Ninja δεν με συγκινεί ....έχουν πάντως καταφέρει σε κάθε τίτλο να μειώνεται το ενδιαφέρον κατακόρυφα και η βαρεμάρα με τα side quests να βαράει κόκκινο.
    (πάντως η αρχή του 3 με ενθουσίασε μπορώ να πω, μέχρι που πήρα τη στολή ...)

    - Κάντε σοβαρό story, χωρίς animus και παπαρούπες.
    - Βγάλτε τα mini games επιτέλους.
    - Τα side quests πρέπει να έχουν κάποιο νόημα, να αλλλεπιδρούν με το story και να αναβαθμίζουν τον χαρακτήρα.
    - Θέλω inventory και customisable χαρακτήρα, εξοπλισμό με μέτρο και builds. Όχι 500 όπλα απο τα οποία τα μισά είναι άχρηστα. Θέλω immersion..όχι να κουβαλάω τη τσεκούρα στη πλάτη και να κινούμε καλύτερα απο μπαλαρίνα.
    - Θέλω σοβαρό stealth και μάλιστα την επιλογή να παίζω μόνο stealth αμα λάχει.
    - Θέλω large scale πόλεις, πιστά ιστορικά αντίγραφα..όπως στα πρώτα assassin's creed.

    Αυτά ...κοινώς ψάχνω άλλο παιχνίδι μου φαίνεται ..γιατί απο εδώ και πέρα τα assasssin's creed είναι ότι ήταν το brotherhood αλλά με mini games και gimmics. Anyway ...υπάρχει και το thief στον ορίζοντα. Απλά να πω επίσης, πως η σειρά για εμένα έχει γίνει γραμμή παραγωγής fast food.
    Last edited by atomsk; 29-03-2013 at 21:03.

  15. #75
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    Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal

    "On the farming analogy..."


    Ubisoft Montreal CEO Yannis Mallat.

    In July 2010, ahead of the release of Assassin's Creed: Brotherhood, one of the key developers behind the game told Eurogamer that the stealth action series needed a "breather".

    "You can't plough a field every year," Ubisoft Montreal's Jean-Francois Boivin said. "Once every three years - or once every something - you have to let it breathe. You have to let the minerals back in. I think it's the same thing with any license, really."

    Boivin was worried that the Assassin's Creed series might go the way of the music peripheral game. "We can see a lot of the music games that are releasing year after year - the interest is a lot less than it used to be," he said. "The excitement is a lot less than it used to be. You want to keep people excited. You gotta make people miss it a bit. It's like, 'Oh man! I'm so happy it's back!' But if you keep force-feeding to people then people are like, 'Yeah, enough of your Assassin's Creed'."

    At the time Boivin qualified that statement by saying, "business can come back and override everything I say because at the end of the day it's about selling games", and so it proved: just a week later Ubisoft head honcho Yves Guillemot told investors Boivin's comments were "from the production team" and "the decision is not theirs". A year later, in 2011, Assassin's Creed: Revelations was released.

    Now it's clear that Assassin's Creed is an annualised series, with a whopping seven studios across the globe all playing a part in the launch of each title. This year will see the release of Assassin's Creed 4: Black Flag, and, as we learned earlier this week, work is already underway on next year's game.

    Some have expressed concern that Assassin's Creed's hefty fanbase may grow tired of the series now it turns up each Christmas like clockwork, as Boivin predicted. But the man in charge of Ubisoft Montreal, the principal studio behind AC, doesn't see that happening any time soon.

    "No," Yannis Mallat told Eurogamer in an interview at the Game Developers Conference today. "The players will tell us. Right now there are more and more coming into the franchise, so I don't see that day.
    "It's our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all.

    "On the contrary, people expect more and more of that content. So it's natural to be able to provide that content. The gamers are happy and it's our job to make them happy."

    Right now, the stats back Mallat up. Assassin's Creed 3, which launched in November 2012, was the biggest game in the series, shifting a whopping 12 million copies. Indeed it was the biggest launch in Ubisoft's history, doubling the launch week sales of Assassin's Creed 2.

    Mallat is confident Ubisoft will be able to maintain the high quality of each game despite the series' rigorous release schedule because of its multi-team approach to development.

    There are a number of core teams within Ubisoft Montreal who work on Assassin's Creed games. The core team working on Assassin's Creed 4: Black Flag, for example, is not working on 2014's game.

    "When we say we are annualising the franchise, we don't say the teams only have one year to work on a project," Mallat explained.

    "Assassin's Creed is mature enough in terms of reaching the critical mass of players and community, but also in terms of envisioning enough content for years to come, and in terms of technology to sustain all that.

    "And more importantly, it's mature enough in growing the talent and the core teams so we can have several core teams working on the next one and other projects on the brand.

    "That's why every Assassin's Creed has one dedicated core team working more than one year on their projects. We call that a roadmap. It takes into account the creative content - the settings, the where and what - the technology and the team."

    So what about poor Boivin's field ploughing?

    "On the farming analogy, it is true you need to have the soil resting for a season so it can then produce more," Mallat admitted, "but it's because it's the same soil.

    "What I described with the roadmap is we have several teams. So they are resting. The team that has delivered Assassin's Creed 3, they're not working on Black Flag. They're resting. They are refreshing their minds and then working on something else that is not announced."

    Speaking of unannounced games, Ubisoft, like many publishers, is currently managing the tricky transition to the next-generation of consoles: the PlayStation 4 and the next Xbox.

    Mallat said Ubisoft took matters into its own hands a few years ago when it became apparent that the current console generation would last longer than the last. It began work on high-end PCs based on what its engineers thought the next-gen would look like.

    "First off, we need to understand it's been a very long cycle with the 360 and the PS3," Mallat said, "much longer than we were anticipating and hoping. We are more used to a five year-ish cycle. So we had no other choice but to rely on our own vision of what next-gen could be, from our point of view.

    "We didn't wait for first parties to describe their systems or deliver test kits. We already invested some time and effort on high-end PC, and we relied on our creatives to dream the dream and envision what the next-gen could be."

    Mallat described the moment Sony disclosed the PlayStation 4 architecture to Ubisoft as the "cherry on the sundae".

    "It's well-known that their system used to be hard to tame," he said. "So we were very pleased, and doubly pleased because all the time and effort we already put on the high-end PC was really paying off. That's why we were able to showcase a good chunk of playable code of Watch Dogs at their media briefing in February. That speaks for itself in terms of how ready we are on the next-gen."

    Predictably, Mallat wouldn't go into detail on what he expects from Microsoft's next-generation console, but did say he it will be "aligned with what Sony announced".

    "It's going to be connected. It's going to be social. It's going to be immersive. It's going to be interactive," he said.

    Ubisoft has a number of next-generation games in the works, including Assassin's Creed 4 and Watch Dogs. But both of these games will release on current-gen consoles, too. I asked Mallat what difference gamers will notice with next-gen games compared to current-gen games.

    "Let's state the obvious: the easy and immediate thing is going to be the graphics," he replied. "There are some mind-blowing graphics right now on our next-gen technology, both on Watch Dogs and Assassin's Creed. That will be the entry door for anyone, even for the mainstream. It's really going to be amazing. Trust me on this one.

    "That being said, the connected aspects and the social components will be what will define the difference between a next-gen experience and a current-gen experience. And we're eager to be able to talk about that and show that when we're ready."
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  16. #76
    Homo Ludens Leon_DiZ's Avatar
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    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  17. #77
    Moderator PDS's Avatar
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    .

  18. #78
    Stealth Moderator Valkyre's Avatar
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    Cant wait for ps4 screen tearing!!

  19. #79

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    Δεν ξερω για εσας, προσωπικα δεν εντυπωσιαστηκα ουτε στο ελαχιστο

  20. #80
    Moderator hakoo's Avatar
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    Μια απο τα ιδια κι εγω.


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