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Thread: Assassin's Creed 4: Black Flag

  1. #41
    PS4forums Fanatic Ezio's Avatar
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    Πολύ καλό trailer. Θα το παίξω στο ps4, αλλά πιθανότατα με νοίκιασμα.


  2. #42
    Forum GOD messi10's Avatar
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    πολυ ωραιο το tailer, επισης μου αρεσει το setting.

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  3. #43
    PS4forums Fanatic Ezio's Avatar
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    Νέες εικόνες.

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    http://www.dsogaming.com/wp-content/...NBQX-Imgur.png (λέει ότι το μέγεθός της είναι πολύ μεγάλο για αυτό βάζω url)

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  4. #44
    PS4forums Fanatic Ezio's Avatar
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    Διέρρευσε νέο trailer.



    Δεν με ενθουσίασε.
    Last edited by Ezio; 03-03-2013 at 14:12.

  5. #45
    Forum GOD messi10's Avatar
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    δν δειχνει κατι λολ μονο οτι ο ηρως θα εχει διπλη λεπιδα και οτι ουσιαστικα θα ειναι assassin pirate λολ

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  6. #46
    Homo Ludens Leon_DiZ's Avatar
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    Τα γραφικα μονο εμενα εντυπωσιαζουν; Αυτη με την φαλαινα και η αλλη μεσα στην ζουγκλα ειναι ολα τα λεφτα!
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  7. #47
    Forum GOD ilias78's Avatar
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    τα γραφικα, αν κ φυσικα δεν ειναι ingame, δειχνουν απιστευτα. τελεια χρωματα.
    μου θυμισε λιγο Τζακ Σπαροου.

    το 4 με το 3 παντως εχουν καποια σχεση. πρωταγωνιστης ειναι ο Captain Edward Kenway ο οποιος ειναι ο παππους του πρωταγωνιστη στο assassin 3....
    λιγο αναποδα το εκαναν με το 3.

    Spoiler!

  8. #48
    Forum GOD ilias78's Avatar
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    ειναι οντως εντυπωσιακα. αν κ δεν ειναι Ingame, πιστευω πως ο τιτλος στο ps4 θα ειναι πολυ κοντα με τα γραφικα του τρειλερ

    Spoiler!

  9. #49
    PS4forums Addict criter's Avatar
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    Πολυ ωραιο φαινεται απο το trailer, πολυ καλα γραφικα! Tο naval κοματι του AC3 ηταν που με εντυπωσιασε περισσοτερο στο παιχνιδι οπου και μου ανοιξε την ορεξη. Πιστευω ηταν οτι πρεπει η ιδεα να γινει ενα Assassins Creed αποκλειστικα στην θαλασσα και με πειρατες.

  10. #50
    Homo Ludens Leon_DiZ's Avatar
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    Assassin's Creed 4: Black Flag 'pushing hard' for more assassinations, less hand-holding




    It has become necessary to ask about the prevalence of assassination in a series called Assassin's Creed. Ubisoft's massive franchise has grown to encompass different developers, protagonists, historical contexts, and design ideals. The central thrust of the hidden blade has been obscured by an ever-growing stack of systems, plots and economies, some of which suit the business of killing – and some that allow you to manufacture and sell barrels.

    "Yes, we are a pirate game, and we advertise ourselves as a pirate game. It's even in our title," says Ashraf Ismail, Game Director at Ubisoft Montreal for Assassin's Creed 4: Black Flag. "But it's an Assassin's Creed game, and this is very important, because this is how we're able to build a pirate game. We have this really solid foundation that is the core and the heart of the experience. The story is about a guy who is an assassin and the conflict he goes through to become this guy. We actually have more assassinations than AC1 had."

    Following a presentation at Ubi's offices in San Francisco, Ismail explains the "older philosophy" of Assassin's Creed as an important consideration for Black Flag, even if its appearance suggests otherwise. "This is something we did learn, we do listen to our fans a lot," Ismail says. "We know that in AC3 there was a lot more handholding done, and we do want to go back to an older philosophy where we just present you with a simple objective and we let you choose the gameplay you want."

    Ubisoft's intentions don't always come through: Assassin's Creed 3 was pitched as a fresh, focused sequel, but was criticized for its superfluous systems and obviously manufactured missions. There was a disconnect between the rich fiction and your presumed agency in the world, and it was clearly felt during the game's slow-burn opening. Assassin's Creed 4addresses the issue of hand-holding in a few ways, Ismail says, starting with new anti-hero Edward Kenway – yes, the father of Haytham Kenway, the surly pre-protagonist in AC3's ambitious, barely elastic prologue.

    "At some point, people were asking us – do pirates in Assassin's [Creed] make sense?" says Ismail. "They're very different fantasies. But, actually, the gameplay mechanics of being an assassin completely fit in line with being a pirate. For example, navigation: well, pirates were sailors, and they climbed masts, and they were actually really great climbers, so that makes sense. Fighting? Well, they were melee fighters and used guns, and this is why Edward has four pistols.

    "And the stealth itself, they were outlaws, they needed to be hidden, even when they plundered certain ships."




    Confident in a pirate's suitability as assassin, Ismail considers the entire context as the crux in making Assassin's Creed 4: Black Flag a better, more dynamic action game. There are three major cities to infiltrate (Nassau, Havana and Kingston), augmented stealth mechanisms and stern encouragement to use them, and an emphasis on elevating Edward's abilities alongside his ship, the Jackdaw. And though naval combat is an important component (and more complex than it was in AC3), Ismail sees it as a scenario modifier. If it all works properly, the ocean, the storms, the ships and your ability to board them all will coalesce into the kind of player-controlled stories we've seen from the likes ofFar Cry 3. Ismail says some Far Cry 3 folks at Ubisoft Montreal are in charge of how combat and optional tasks feed back into upgrading your ship, which sounds like bad news for sharks.

    Though development of Assassin's Creed 4: Black Flag started in earnest during Summer 2011, Ismail claims there's been enough time to consider the critical and fan discussion around Assassin's Creed 3. "We don't tell you 'go here, touch this thing, interact with this thing, push this guy' to accomplish the goal. It's really just where you need to be, get there as you wish."

    The process of eliminating major targets, Ismail says, will be more open to planning and improvisation; less reliant on scripted events and big battles. "This is a philosophy we're really pushing hard in the missions and the assassinations."

    With that point made, look for more coverage of Assassin's Creed 4: Black Flag on Joystiq later today.
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  11. #51
    PS4forums Fanatic Ezio's Avatar
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    -only short gameplay was shown
    -new team
    -development began in the summer of 2011
    -written by the scriptwriter of Revelations
    -no campaign co-op
    -player will be an employee of Abstergo Entertainment, a subsidiary of Abstergo Industries
    Νομίζω αυτή η πληροφορία είναι spoiler από το 3. Ίσως και όχι, αλλά το βάζω καλού κακού.
    Spoiler!
    -something similar to the brotherhood of assassins will be back
    -setting includes Cuba, Bahamas, Nassau and south Florida
    -game includes jungles, temples, Mayan ruins, underwater ship wrecks and more
    -a lot of work is put in improving stealth
    -ocean combat and exploration center of the game
    -Player can use a spyclass to spot ships with an overlay explaining weapons, treasure etc
    -swimming and underwater combat is in
    -hunting whales is possible
    -no carefully crafted subtext or political intrigue
    -Templars will be back
    -enemy will be a collective of rival pirates
    -certain islands will be difficult to access at the beginning of the game
    -more tall buildings than in AC3
    - Kenway is a member of the assassins, but holds most allegence to himself.
    - He's fighting a band of rival pirates.
    - Giving "the HBO treatment" to pirates.
    - Βάζω spoiler και εδώ αφού έβαλα και πριν.
    Spoiler!
    You control an employee of Abstergo Entertainment, a subsidary of Aspergo. They're researching the life of Edward Kenway to make...a video game.- Big focus on Kenway's ship. Can upgrade/customise.
    - Spyglass to spot ships and distant islands.
    - Open world ship exploration. Metroidvania style world design that requires ship upgrades to better access certain areas.
    - Calling it "true open world" and "systemic gameplay". Don't want players to be burdened with loading screens and an abundance of cutscenes as they explore the world.
    - Blackbeard, Charles Vane, Calico Jack, Anne Bonny, and Ben Hornigold make an appearance.
    - Bartholomew Roberts' assualt on 42 Portuguese ships, and the Spanish Armada wreck, to be shown.
    - Open ended assassinations to return.
    - Random events in the game world. Example: accidentally stumbling upon an giant enemy ship, then luring that ship into a tropical storm. Boarding the weakened ship to conquer.
    - Underwater swimming confirmed.
    - Whale hunting
    - Cuba, Nassau, tip of Florida, and The Bahamas. Jungles, temples, villaiges, Mayan ruins, underwater shipwrecks, etc.

    Μου ακούγονται πολύ καλά τα περισσότερα, και τα υπόλοιπα καλά μου φαίνονται, αλλά το bold μου φαίνεται κάπως γελοίο.

    Στην πηγή υπάρχουν, πέρα από τα παραπάνω, και previews.
    Last edited by Ezio; 04-03-2013 at 15:49.

  12. #52
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by Ezio View Post
    Μου ακούγονται πολύ καλά τα περισσότερα, και τα υπόλοιπα καλά μου φαίνονται, αλλά το bold μου φαίνεται κάπως γελοίο.

    Στην πηγή υπάρχουν, πέρα από τα παραπάνω, και previews.
    Καλα και εγω αυτο θα σχολιαζα! Κανενα story δλδ;
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  13. #53
    PS4forums Fanatic tonybsg's Avatar
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  14. #54
    Stealth Moderator Valkyre's Avatar
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    Quote Originally Posted by Ezio View Post
    Μου ακούγονται πολύ καλά τα περισσότερα, και τα υπόλοιπα καλά μου φαίνονται, αλλά το bold μου φαίνεται κάπως γελοίο.

    Στην πηγή υπάρχουν, πέρα από τα παραπάνω, και previews.
    Mπουαχαχαχα...

    μας κανουν πλακα ετσι?? Οχι ρε φιλε δεν υπαρχει.... καποιο λαθος θα εχει γινει δεν μπορει! χαχα τρελη τρολια ομως!

  15. #55
    PS4forums Fanatic Ezio's Avatar
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    Τώρα που το σκέφτομαι, θα μπορούσαν να πουν ότι η Abstergo θέλει να εκπαιδεύσει τους ναϊτες και για αυτό βλέπουν τις μνήμες του Edward. Δεν λέω, μπορεί η η ιστορία του Edward να είναι φοβερή, αλλά ο λόγος για τον οποίο θα δούμε αυτή την ιστορία, θα μπορούσε να ήταν καλύτερος.

  16. #56
    PS4forums Fanatic Ezio's Avatar
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    Νέες εικόνες.












  17. #57
    Forum GOD messi10's Avatar
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    λολ πολυ τελειο δειχνει.

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  18. #58
    Editor Viper's Avatar
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    Ελπιζω με ολο το concept των Πειρατων και θαλασσων (ναυμαχιες, υποβρυχιες εξερευνησεις κτλ) να κανουν ενα καλο reboot στο gameplay γιατι ειναι αληθεια οτι κουρασε λιγο η σειρα. Βεβαια σε αυτο φταει και το αρμεγμα απο την Ubi.

  19. #59
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    Αυτή η εποχή θα είναι όλα τα λεφτά από άποψη roaming με καράβια secret places και τέτοια..Ελπίζω να φτιάξουν μερικούς μηχανισμούς που κάνανε μάπα στο 3 όπως trades κλπ..Απλά ας το ωγάλουν με στοιχεία της σειράς του Ezio και όλα κομπλέ

  20. #60

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    Mα είναι προφανές ότι το pirate theme είναι αποτέλεσμα των πολύ καλών κριτικών που είχε το naval κομμάτι του κατα τα αλλα μετριότατου AC3.
    Ελπίζω να έχει καποια αρχή μέση και τέλος το story αν και μετά το φιάσκο του AC3 αμφιβάλω αν μπορούν να το κάνουν χειρότερο.

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