Ïé ïðïßåò gtx 560/660 åßíáé on par ìå ôçí êÜñôá ôïõ PS4 êáé ìå ÐÏËÕ ëéãüôåñç ìíÞìç (560 1.7Teraflops, 660 2.5Teraflops, PS4 GPU 1.84Teraflops), êáé óå êëåéóôü óýóôçìá ç êÜñôá ôïõ PS4 õðåñÝ÷åé.
Óõãêñßíù êÜñôåò ðïõ èá åßíáé ãýñù óôï 500Üñé üôáí Ý÷åé ìðåé ôï PS4 ãéá ôá êáëÜ (2015).
Ðéóôåýåéò üôé ôá pc games ôïõ 2015 èá áðïêëåßóïõí üëåò ôéò êÜñôåò êÜôù áðü 4GB óõìðåñéëáìâáíïìÝíïõ êáé ôçí GTX 680; Åãþ äåí ôï íïìßæù èá ðÜñåé êáìéÜ 5åôßá íá ðÜíå ôá minimum requirements óôá 4GB, êáé öõóéêÜ ðåñéìÝíïõìå êÜñôåò ìå 12 êáé 16GB ôçí åðüìåíç ôñéåôßá.
¼óï ãéá ôçí ìíÞìç, volumetric textures all the way
Óôá 8bit ÷ñþìáôïò ðïõ åßíáé ôï standard ãéá ôá textures (4*8 R+G+B + Alpha), Ýíá 2D texture ðéÜíåé 256x256x32/8 byte äçëáäÞ 256KB, åíþ Ýíá 3D Texture ðéÜíåé 256x256x256x32/8 byte = 64ÌÂ
Óôá 512x512 ôï 2D ðéÜíåé 1MB åíþ ôï 3D 512MB!





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