Óôïõò ðÜìðïëëïõò ôñüðïõò ìå ôïõò ïðïßïõò ôï PS4 êÜÃ*åé ôçÃ* æùÞ ìáò åõêïëüôåñç óå ó÷Ýóç ìå ôï PS3, óõãêáôáëÝãåôáé êáé ç öüñôéóç ôïõ DualShock 4 üôáÃ* åßÃ*áé óõÃ*äåäåìÝÃ*ï ìå ôçÃ* êïÃ*óüëá. ÓýìöùÃ*á ìå ôç Sony, ôï DualShock 4 öïñôßæåôáé áêüìá êáé ìå ôï PS4 óâçóôü, áÃ*ôßèåôá ìå üôé óõìâáßÃ*åé ìå ôï DualShock 3 êáé ôï PS3. Áîßæåé Ã*á óçìåéùèåß, åðßóçò, üôé ôá êïõìðéÜ ôïõ DualShock 4 åßÃ*áé øçöéáêÜ (åêôüò áðü ôéò óêáÃ*äÜëåò âÝâáéá).
game20
ÓôçÃ* ðñÜîç ðïéá åßÃ*áé ç äéáöïñÜ øçöéáêþÃ* êïõìðéþÃ* áðï áÃ*áëïãéêÜ? ÌüÃ*ï óôï ïôé äåÃ* áÃ*áãÃ*ùñßæïõÃ* ðüóï ðßåóç áóêåßò?
Má ôï åßðå êáé ç Sony, ôï âãÜëáÃ*å ãéáôß ïõóéáóôéêÜ ó÷ääüÃ* êáÃ*åßò developer äåÃ* ÷ñçóéìïðïéïýóå áõôÞ ôç ëåéôïõñãßá..
Óå êÜðïéá ðáé÷Ã*ßäéá ìå áõôïêßÃ*çôá èõìÜìáé ïôé áÃ* ôï ðáôïýóåò ëßãï ôï êïõìðß ãêÜæùÃ*å ëßãï ê.ï.ê.. ÁëëÜ ðåñá áðï áõôü äåÃ* õðÜñ÷åé êÜðïéá ÷ñÞóç..
ÊáëÜ èõìÜóáé Öþôç, ôï ìüÃ*ï ðáé÷Ã*ßäé ðïõ ôï åêìåôáëåýåôáé åßÃ*áé ôï GT5 üðïõ ìðïñåßò Ã*á ãêáæþóåéò êáé Ã*á öñåÃ*Üñåéò áÃ*áëïãéêÜ ìå ôá × êáé ôåôñÜãùÃ*ï.
Ãéá Ã*á ôï êÜÃ*åé ç Sony óçìáßÃ*åé üôé Ý÷åé ãßÃ*åé ÝñåõÃ*á êáé üôé ðáßñÃ*åé ôç óùóôÞ áðüöáóç,
ðñïóùðéêÜ ìüÃ*ï ïé óêáÃ*äÜëåò ì'åÃ*äéáöÝñïõÃ* Ã*á åßÃ*áé áÃ*áëïãéêÝò ãéá ãêÜæé êáé öñÝÃ*ï óå racing ðáé÷Ã*ßäéá.
Ïðùò ëÝåé êáé ï ðñïëáëÞóáò ï Çëßáò ôá øçöéáêÜ ðëÞêôñá ßóùò öÝñïõÃ* ðéï Üìåóåò åÃ*ôïëÝò áöïý äåÃ* èá õðÜñ÷åé äéáäñïìÞ óôá ðëÞêôñá,
åéäéêÜ óôá shooter äåÃ* âñßóêù êáÃ*ÝÃ*á ëüãï Ã*á åßÃ*áé áÃ*áëïãéêÜ ôá L1/R1 ðïõ ôá ÷ñçóéìïðïéïýìå êáôÜ êüñïÃ* ãéá óôü÷åõóç êáé åêðõñóïêñüôçóç.
ÓõìöùÃ*á ìå ôï eurogamer áõôï åéÃ*áé.
"They're going back to digital because nobody used them. It increased packet size, it increased latency so now we're able to reduce the amount of data we're sending back from the controller," Norden said. "We've managed to cut that latency way down and as a result the controller feels ridiculously fast and responsive."
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Ìå ðñïëÜâáôå
¸÷ù êÜÃ*åé êáé ôçÃ* ÅëëçÃ*éêÞ ìåôÜöñáóç åäþ áðü ôï PlayStation Blog ãéá üðïéïÃ* èÝëåé Ã*á ôï äéáâÜóåé.
ÁÐÏÊËÅÉÓÔÉÊÏ! DUALSHOCK4: Ôé ëÝÃ*å ïé ðñïãñáììáôéóôÝò
Ôïõëá÷éóôïÃ* öáéÃ*åôáé Ã*á åöôéáîáÃ* ôéò áðáñáäåêôåò óêáÃ*äáëåò L1/L2...
Summary áðï ôï áöéåñùìá ôïõ Game Informer
- Some components are still being refined (like the d-pad and overall weight)
- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
- There is a small speaker above the ps button, below the touchpad.
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
- Controller felt comfortable and sturdy.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
- Writer of the article says the controller is a big reason for gamers to be excited for the console.
16 ÷ñüÃ*éá ôï öþÃ*áæá, áðü ôüôå ðïõ Ýðéáóá ãéá ðñþôç öïñÜ ôï DualShock 1 óôá ÷Ýñéá ìïõ êáé ÅÐÉÔÅËÏÕÓ åéóáêïýóôçêá (ôñüðïò ôïõ ëÝãåéÃ* ofcourse): ìåãáëýôåñç áÃ*ôßóôáóç (stiffer) óôéò ìåôáêéÃ*Þóåéò ôùÃ* áÃ*áëïãéêþÃ* ìï÷ëþÃ*. Èá êÜÃ*åé ôåñÜóôéá äéáöïñÜ (ìáæß êéüëáò ìå ôï âáèïõëùìá óôï ðÜÃ*ù ìÝñïò Ýêáóôïõ ìï÷ëïý), éäéáßôåñá óå ôßôëïõò racing, shooting êáé ðïäüóöáéñï / ìðÜóêåô. ÊÜëëéï áñãÜ ðáñÜ ðïôÝ.
* åðåîÞãçóç ãéá ôïõò Ã*åüôåñïõò: ôï DualShock üôáÃ* ðñùôïðáñïõóéÜóôçêå, ëïãéêÜ èá óõãêñéÃ*üôáÃ* ìå Üëëïõò áÃ*áëïãéêïýò ìï÷ëïýò ðïõ õðÞñ÷áÃ* ôüôå. Ãéá ôï ôïìÝá ôùÃ* game consoles, ÝÃ*áò ÞôáÃ* ï áÃ*áëïãéêüò ìï÷ëüò êáé áõôüò ÞôáÃ* ôïõ Nintendo 64. Ôá Jaguar, PlayStation, Saturn ðñïóöÝñïÃ*ôáÃ* ìå øçöéáêü óôáõñü (ôï äå Neo-Geo óôçÃ* áñ÷éêÞ Ýêäïóç, ìå Joystick øçöéáêü). ¸ôóé áÃ*áðüöåõêôá ç óýãêñéóç èá ãéÃ*üôáÃ* ìåôáîý DualShock êáé Nintedo 64 controller. ÄåÃ* èá ðëáôéÜóù óå ìéÃ*é-ñåôñï vs ìåôáîý ôùÃ* joypad, áëëÜ èá ðù áõôü: ìå ôï ðïõ Ýðéáóá ôï DualShock, óõÃ*çèéóìÝÃ*ïò áðü ôï ìï÷ëü ôïõ N64 controller, åßðá "áìÜÃ*, ôé âïýôõñï åßÃ*áé áõôü; ÓêáôÝ ïëÝ èá åßÃ*áé ç áêñßâåéá óôéò ìéêñïêéÃ*Þóåéò, èá ãßÃ*åé ðïëý äýóêïëï Ã*á âñåéò üëá ôá åÃ*äéÜìåóá óôÜäéá áðü ôá ôÝñìáôá ôïõ ìï÷ëïý. ÅÃ*þ óôï N64 Ã*éþèåéò óá Ã*á Ý÷åéò óôçÃ* óôéâáñÞ áßóèçóç ôïõ øçöéáêïý ìï÷ëïý-ãáéäïýñé......áëëÜ åßÃ*áé óôçÃ* ïõóßá áÃ*áëïãéêüò ï ìï÷ëüò, åðéôñÝðïÃ*ôÜò óïõ ìéêñïëåðôïìÝñåéåò óôéò êéÃ*Þóåéò." ÄåÃ* îÝñù áÃ* êáôÜöåñá Ã*á óáò ìåôáäþóù áõôü ðïõ Þèåëá, åßÃ*áé êïììáôÜêé äýóêïëï Ã*á ðåñéãñÜøåéò ìéá áßóèçóç óå êÜðïéïÃ* ðïõ äåÃ* åß÷å ðáñüìïéá ðïôÝ ôïõ (äéüôé åßÃ*áé äýóêïëï ïé Ã*åüôåñïé Ã*á Ý÷ïõÃ* æÞóåé ôï N64, ðüóù ìÜëëïÃ* ôçÃ* åðï÷Þ ôùÃ* joystick óå 8/16bit home õðïëïãéóôÝò). ÅÃ*ôïýôïéò, ÝÃ*á Mario 64, óå ÝÃ*á áõèåÃ*ôéêü N64 (ü÷é ÌÁÌÅ êáé ð@ð@ñéÝò) ìå ÝÃ*á áõèåÃ*ôéêü N64 controller, åßÃ*áé ìéá ìïÃ*áäéêÞ åìðåéñßá áÃ* óêåöôåßôå üôé ìéëÜìå ãéá ôï 1996.
odytsak (07-06-2013)
Âëåðù áëëáãåò óôïÃ* controller, ôï touchpad äåÃ* äåé÷Ã*åé îå÷ùñéóôï ðëåïÃ*, êáé åéÃ*áé êáé ãõáëéóôåñï, åÃ*ù êáé ôï öùò ðéóù áðï ôï ùñáéï design Ðïõ åé÷å ôùñá åéÃ*áé áðëá ìéá ìðáñá, äåÃ* îåñù ìïõ öåÃ*åôáé áñêåôá ðïéï áó÷çìï áðï áõôï ðïõ åé÷áÃ* äåéîåé ôïÃ* Öåâñïõáñéï.
Edit.
Åðéóçò êáé ïé óêáÃ*äáëåò åéÃ*áé áëëáãìåÃ*åò, åãéÃ*áÃ* ðïéï ÷ïÃ*ôñåò êáé ëéãïôåñï êõñôåò ðñïò ôá åîù.